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7402840294030403140324033403440354036403740384039404040414042 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- #include "CBattleInterface.h"
- #include "CGameInfo.h"
- #include "../hch/CLodHandler.h"
- #include "SDL_Extensions.h"
- #include "CAdvmapInterface.h"
- #include "AdventureMapButton.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CDefHandler.h"
- #include "../hch/CSpellHandler.h"
- #include "CMessage.h"
- #include "CCursorHandler.h"
- #include "../CCallback.h"
- #include "../lib/CGameState.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "CCreatureAnimation.h"
- #include "Graphics.h"
- #include "CSpellWindow.h"
- #include "CConfigHandler.h"
- #include <queue>
- #include <sstream>
- #include "../lib/CondSh.h"
- #include "../lib/NetPacks.h"
- #include "CPlayerInterface.h"
- #include "../hch/CVideoHandler.h"
- #include "../hch/CTownHandler.h"
- #include <boost/assign/list_of.hpp>
- #include <boost/lexical_cast.hpp>
- #ifndef __GNUC__
- const double M_PI = 3.14159265358979323846;
- #else
- #define _USE_MATH_DEFINES
- #include <cmath>
- #endif
- /*
- * CBattleInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
- extern SDL_Color zwykly;
- CondSh<bool> CBattleInterface::animsAreDisplayed;
- struct CMP_stack2
- {
- inline bool operator ()(const CStack& a, const CStack& b)
- {
- return (a.Speed())>(b.Speed());
- }
- } cmpst2 ;
- static void transformPalette(SDL_Surface * surf, float rCor, float gCor, float bCor)
- {
- SDL_Color * colorsToChange = surf->format->palette->colors;
- for(int g=0; g<surf->format->palette->ncolors; ++g)
- {
- if((colorsToChange+g)->b != 132 &&
- (colorsToChange+g)->g != 231 &&
- (colorsToChange+g)->r != 255) //it's not yellow border
- {
- (colorsToChange+g)->r = (float)((colorsToChange+g)->r) * rCor;
- (colorsToChange+g)->g = (float)((colorsToChange+g)->g) * gCor;
- (colorsToChange+g)->b = (float)((colorsToChange+g)->b) * bCor;
- }
- }
- }
- ////////////////////////Battle helpers
- //general anim
- void CBattleAnimation::endAnim()
- {
- for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
- {
- if(it->first == this)
- {
- it->first = NULL;
- }
- }
- }
- bool CBattleAnimation::isEarliest(bool perStackConcurrency)
- {
- int lowestMoveID = owner->animIDhelper + 5;
- for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
- {
- CBattleStackAnimation * stAnim = dynamic_cast<CBattleStackAnimation *>(it->first);
- CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
- if(perStackConcurrency && stAnim && thAnim && stAnim->stackID != thAnim->stackID)
- continue;
- CReverseAnim * revAnim = dynamic_cast<CReverseAnim *>(stAnim);
- if(revAnim && thAnim && stAnim && stAnim->stackID == thAnim->stackID && revAnim->priority)
- return false;
- if(it->first)
- amin(lowestMoveID, it->first->ID);
- }
- return ID == lowestMoveID;
- }
- CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
- : owner(_owner), ID(_owner->animIDhelper++)
- {}
- //effect animation
- bool CSpellEffectAnim::init()
- {
- if(!isEarliest(false))
- return false;
- if(effect == 12) //armageddon
- {
- if(effect == -1 || graphics->battleACToDef[effect].size() != 0)
- {
- CDefHandler * anim;
- if(customAnim.size())
- anim = CDefHandler::giveDef(customAnim);
- else
- anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
- for(int i=0; i * anim->width < owner->pos.w ; ++i)
- {
- for(int j=0; j * anim->height < owner->pos.h ; ++j)
- {
- SBattleEffect be;
- be.effectID = ID;
- be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
- be.frame = 0;
- be.maxFrame = be.anim->ourImages.size();
- be.x = i * anim->width + owner->pos.x;
- be.y = j * anim->height + owner->pos.y;
- owner->battleEffects.push_back(be);
- }
- }
- }
- else //there is nothing to play
- {
- endAnim();
- return false;
- }
- }
- else // Effects targeted at a specific creature/hex.
- {
- if(effect == -1 || graphics->battleACToDef[effect].size() != 0)
- {
- const CStack* destStack = LOCPLINT->cb->battleGetStackByPos(destTile, false);
- Rect &tilePos = owner->bfield[destTile].pos;
- SBattleEffect be;
- be.effectID = ID;
- if(customAnim.size())
- be.anim = CDefHandler::giveDef(customAnim);
- else
- be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
- be.frame = 0;
- be.maxFrame = be.anim->ourImages.size();
- if(effect == 1)
- be.maxFrame = 3;
- switch (effect)
- {
- case -1:
- be.x = x;
- be.y = y;
- break;
- case 0: // Prayer and Lightning Bolt.
- case 1:
- // Position effect with it's bottom center touching the bottom center of affected tile(s).
- be.x = tilePos.x + tilePos.w/2 - be.anim->width/2;
- be.y = tilePos.y + tilePos.h - be.anim->height;
- break;
- default:
- // Position effect with it's center touching the top center of affected tile(s).
- be.x = tilePos.x + tilePos.w/2 - be.anim->width/2;
- be.y = tilePos.y - be.anim->height/2;
- break;
- }
- // Correction for 2-hex creatures.
- if (destStack != NULL && destStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
- be.x += (destStack->attackerOwned ? -1 : 1)*tilePos.w/2;
- owner->battleEffects.push_back(be);
- }
- else //there is nothing to play
- {
- endAnim();
- return false;
- }
- }
- //battleEffects
- return true;
- }
- void CSpellEffectAnim::nextFrame()
- {
- //notice: there may be more than one effect in owner->battleEffects correcponding to this animation (ie. armageddon)
- for(std::list<SBattleEffect>::iterator it = owner->battleEffects.begin(); it != owner->battleEffects.end(); ++it)
- {
- if(it->effectID == ID)
- {
- ++(it->frame);
- if(it->frame == it->maxFrame)
- {
- endAnim();
- break;
- }
- else
- {
- it->x += dx;
- it->y += dy;
- }
- }
- }
- }
- void CSpellEffectAnim::endAnim()
- {
- CBattleAnimation::endAnim();
- std::vector<std::list<SBattleEffect>::iterator> toDel;
- for(std::list<SBattleEffect>::iterator it = owner->battleEffects.begin(); it != owner->battleEffects.end(); ++it)
- {
- if(it->effectID == ID)
- {
- toDel.push_back(it);
- }
- }
- for(int b=0; b<toDel.size(); ++b)
- {
- delete toDel[b]->anim;
- owner->battleEffects.erase(toDel[b]);
- }
- delete this;
- }
- CSpellEffectAnim::CSpellEffectAnim(CBattleInterface * _owner, ui32 _effect, int _destTile, int _dx, int _dy)
- :CBattleAnimation(_owner), effect(_effect), destTile(_destTile), customAnim(""), dx(_dx), dy(_dy)
- {
- }
- CSpellEffectAnim::CSpellEffectAnim(CBattleInterface * _owner, std::string _customAnim, int _x, int _y, int _dx, int _dy)
- :CBattleAnimation(_owner), effect(-1), destTile(0), customAnim(_customAnim), x(_x), y(_y), dx(_dx), dy(_dy)
- {
- }
- //stack's aniamtion
- CBattleStackAnimation::CBattleStackAnimation(CBattleInterface * _owner, int stack)
- : CBattleAnimation(_owner), stackID(stack)
- {
- }
- bool CBattleStackAnimation::isToReverseHlp(int hexFrom, int hexTo, bool curDir)
- {
- int fromMod = hexFrom % BFIELD_WIDTH;
- int fromDiv = hexFrom / BFIELD_WIDTH;
- int toMod = hexTo % BFIELD_WIDTH;
- if(curDir && fromMod < toMod)
- return false;
- else if(curDir && fromMod > toMod)
- return true;
- else if(curDir && fromMod == toMod)
- {
- return fromDiv % 2 == 0;
- }
- else if(!curDir && fromMod < toMod)
- return true;
- else if(!curDir && fromMod > toMod)
- return false;
- else if(!curDir && fromMod == toMod)
- {
- return fromDiv % 2 == 1;
- }
- tlog1 << "Catastrope in CBattleStackAnimation::isToReverse!" << std::endl;
- return false; //should never happen
- }
- bool CBattleStackAnimation::isToReverse(int hexFrom, int hexTo, bool curDir, bool toDoubleWide, bool toDir)
- {
- if(hexTo < 0) //turret
- return false;
- if(toDoubleWide)
- {
- return isToReverseHlp(hexFrom, hexTo, curDir) &&
- (toDir ? isToReverseHlp(hexFrom, hexTo-1, curDir) : isToReverseHlp(hexFrom, hexTo+1, curDir) );
- }
- else
- {
- return isToReverseHlp(hexFrom, hexTo, curDir);
- }
- }
- //revering animation
- bool CReverseAnim::init()
- {
- if(owner->creAnims[stackID] == NULL || owner->creAnims[stackID]->getType() == 5)
- {
- endAnim();
- return false; //there is no such creature
- }
- if(!priority && !isEarliest(false))
- return false;
-
- owner->creAnims[stackID]->setType(8);
- return true;
- }
- void CReverseAnim::nextFrame()
- {
- if(partOfAnim == 1) //first part of animation
- {
- if(owner->creAnims[stackID]->onLastFrameInGroup())
- {
- partOfAnim = 2;
- }
- }
- else if(partOfAnim == 2)
- {
- if(!secondPartSetup)
- {
- owner->creDir[stackID] = !owner->creDir[stackID];
- const CStack * curs = LOCPLINT->cb->battleGetStackByID(stackID, false);
- Point coords = CBattleHex::getXYUnitAnim(hex, owner->creDir[stackID], curs, owner);
- owner->creAnims[stackID]->pos.x = coords.x;
- //creAnims[stackID]->pos.y = coords.second;
- if(curs->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
- {
- if(curs->attackerOwned)
- {
- if(!owner->creDir[stackID])
- owner->creAnims[stackID]->pos.x -= 44;
- }
- else
- {
- if(owner->creDir[stackID])
- owner->creAnims[stackID]->pos.x += 44;
- }
- }
- owner->creAnims[stackID]->setType(7);
- secondPartSetup = true;
- }
- if(owner->creAnims[stackID]->onLastFrameInGroup())
- {
- endAnim();
- }
- }
- }
- void CReverseAnim::endAnim()
- {
- CBattleAnimation::endAnim();
- if( LOCPLINT->cb->battleGetStackByID(stackID) )//don't do that if stack is dead
- owner->creAnims[stackID]->setType(2);
- delete this;
- }
- CReverseAnim::CReverseAnim(CBattleInterface * _owner, int stack, int dest, bool _priority)
- : CBattleStackAnimation(_owner, stack), partOfAnim(1), hex(dest), secondPartSetup(false), priority(_priority)
- {
- }
- //defence anim
- bool CDefenceAnim::init()
- {
- //checking initial conditions
- //if(owner->creAnims[stackID]->getType() != 2)
- //{
- // return false;
- //}
- if(IDby == -1 && owner->battleEffects.size() > 0)
- return false;
- int lowestMoveID = owner->animIDhelper + 5;
- for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
- {
- CDefenceAnim * defAnim = dynamic_cast<CDefenceAnim *>(it->first);
- if(defAnim && defAnim->stackID != stackID)
- continue;
- CBattleAttack * attAnim = dynamic_cast<CBattleAttack *>(it->first);
- if(attAnim && attAnim->stackID != stackID)
- continue;
- const CStack * attacker = LOCPLINT->cb->battleGetStackByID(IDby, false);
- if(IDby != -1)
- {
- int attackerAnimType = owner->creAnims[IDby]->getType();
- if( attackerAnimType == 11 && attackerAnimType == 12 && attackerAnimType == 13 && owner->creAnims[IDby]->getFrame() < attacker->creature->attackClimaxFrame )
- return false;
- }
- CReverseAnim * animAsRev = dynamic_cast<CReverseAnim *>(it->first);
- if(animAsRev && animAsRev->priority)
- return false;
- if(it->first)
- amin(lowestMoveID, it->first->ID);
- }
- if(ID > lowestMoveID)
- return false;
-
- const CStack * attacker = LOCPLINT->cb->battleGetStackByID(IDby, false);
- const CStack * attacked = LOCPLINT->cb->battleGetStackByID(stackID, false);
- //reverse unit if necessary
- if(attacker && isToReverse(attacked->position, attacker->position, owner->creDir[stackID], attacker->hasFeatureOfType(StackFeature::DOUBLE_WIDE), owner->creDir[IDby]))
- {
- owner->addNewAnim(new CReverseAnim(owner, stackID, attacked->position, true));
- return false;
- }
- //unit reversed
- if(byShooting) //delay hit animation
- {
- for(std::list<SProjectileInfo>::const_iterator it = owner->projectiles.begin(); it != owner->projectiles.end(); ++it)
- {
- if(it->creID == attacker->creature->idNumber)
- {
- return false;
- }
- }
- }
- //initializing
- int maxLen = 0;
-
- if(killed)
- {
- CGI->soundh->playSound(attacked->creature->sounds.killed);
- owner->creAnims[stackID]->setType(5); //death
- }
- else
- {
- // TODO: this block doesn't seems correct if the unit is defending.
- CGI->soundh->playSound(attacked->creature->sounds.wince);
- owner->creAnims[stackID]->setType(3); //getting hit
- }
- return true; //initialized successfuly
- }
- void CDefenceAnim::nextFrame()
- {
- if(!killed && owner->creAnims[stackID]->getType() != 3)
- {
- owner->creAnims[stackID]->setType(3);
- }
- if(!owner->creAnims[stackID]->onLastFrameInGroup())
- {
- if( owner->creAnims[stackID]->getType() == 5 && (owner->animCount+1)%(4/LOCPLINT->sysOpts.animSpeed)==0
- && !owner->creAnims[stackID]->onLastFrameInGroup() )
- {
- owner->creAnims[stackID]->incrementFrame();
- }
- }
- else
- {
- endAnim();
- }
-
- }
- void CDefenceAnim::endAnim()
- {
- //restoring animType
- if(owner->creAnims[stackID]->getType() == 3)
- owner->creAnims[stackID]->setType(2);
- //printing info to console
- if(IDby!=-1)
- owner->printConsoleAttacked(stackID, dmg, amountKilled, IDby);
- const CStack * attacker = LOCPLINT->cb->battleGetStackByID(IDby, false);
- const CStack * attacked = LOCPLINT->cb->battleGetStackByID(stackID, false);
- CBattleAnimation::endAnim();
- delete this;
- }
- CDefenceAnim::CDefenceAnim(SStackAttackedInfo _attackedInfo, CBattleInterface * _owner)
- : CBattleStackAnimation(_owner, _attackedInfo.ID), dmg(_attackedInfo.dmg),
- amountKilled(_attackedInfo.amountKilled), IDby(_attackedInfo.IDby), byShooting(_attackedInfo.byShooting),
- killed(_attackedInfo.killed)
- {
- }
- ////move anim
- bool CBattleStackMoved::init()
- {
- if( !isEarliest(false) )
- return false;
- //a few useful variables
- steps = owner->creAnims[stackID]->framesInGroup(0)*owner->getAnimSpeedMultiplier()-1;
- whichStep = 0;
- int hexWbase = 44, hexHbase = 42;
- const CStack * movedStack = LOCPLINT->cb->battleGetStackByID(stackID, false);
- if(!movedStack || owner->creAnims[stackID]->getType() == 5)
- {
- endAnim();
- return false;
- }
- bool twoTiles = movedStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
-
- Point begPosition = CBattleHex::getXYUnitAnim(curStackPos, movedStack->attackerOwned, movedStack, owner);
- Point endPosition = CBattleHex::getXYUnitAnim(destHex, movedStack->attackerOwned, movedStack, owner);
- int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
-
- //reverse unit if necessary
- if((begPosition.x > endPosition.x) && owner->creDir[stackID] == true)
- {
- owner->addNewAnim(new CReverseAnim(owner, stackID, curStackPos, true));
- return false;
- }
- else if ((begPosition.x < endPosition.x) && owner->creDir[stackID] == false)
- {
- owner->addNewAnim(new CReverseAnim(owner, stackID, curStackPos, true));
- return false;
- }
- if(owner->creAnims[stackID]->getType() != 0)
- {
- owner->creAnims[stackID]->setType(0);
- }
- //unit reversed
- if(owner->moveSh <= 0)
- owner->moveSh = CGI->soundh->playSound(movedStack->creature->sounds.move, -1);
- //step shift calculation
- posX = owner->creAnims[stackID]->pos.x, posY = owner->creAnims[stackID]->pos.y; // for precise calculations ;]
- if(mutPos == -1 && movedStack->hasFeatureOfType(StackFeature::FLYING))
- {
- steps *= distance;
- steps /= 2; //to make animation faster
- stepX = (endPosition.x - (float)begPosition.x)/steps;
- stepY = (endPosition.y - (float)begPosition.y)/steps;
- }
- else
- {
- switch(mutPos)
- {
- case 0:
- stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
- stepY = (-1.0)*((float)hexHbase)/((float)steps);
- break;
- case 1:
- stepX = ((float)hexWbase)/(2.0f*steps);
- stepY = (-1.0)*((float)hexHbase)/((float)steps);
- break;
- case 2:
- stepX = ((float)hexWbase)/((float)steps);
- stepY = 0.0;
- break;
- case 3:
- stepX = ((float)hexWbase)/(2.0f*steps);
- stepY = ((float)hexHbase)/((float)steps);
- break;
- case 4:
- stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
- stepY = ((float)hexHbase)/((float)steps);
- break;
- case 5:
- stepX = (-1.0)*((float)hexWbase)/((float)steps);
- stepY = 0.0;
- break;
- }
- }
- //step shifts calculated
- return true;
- }
- void CBattleStackMoved::nextFrame()
- {
- //moving instructions
- posX += stepX;
- owner->creAnims[stackID]->pos.x = posX;
- posY += stepY;
- owner->creAnims[stackID]->pos.y = posY;
- ++whichStep;
- if(whichStep == steps)
- {
- endAnim();
- }
- }
- void CBattleStackMoved::endAnim()
- {
- const CStack * movedStack = LOCPLINT->cb->battleGetStackByID(stackID);
- CBattleAnimation::endAnim();
- if(movedStack)
- {
- bool twoTiles = movedStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
- if(endMoving)
- {
- owner->addNewAnim(new CBattleMoveEnd(owner, stackID, destHex));
- }
- Point coords = CBattleHex::getXYUnitAnim(destHex, owner->creDir[stackID], movedStack, owner);
- owner->creAnims[stackID]->pos = coords;
- if(!endMoving && twoTiles && bool(movedStack->attackerOwned) && (owner->creDir[stackID] != bool(movedStack->attackerOwned) )) //big attacker creature is reversed
- owner->creAnims[stackID]->pos.x -= 44;
- else if(!endMoving && twoTiles && (! bool(movedStack->attackerOwned) ) && (owner->creDir[stackID] != bool(movedStack->attackerOwned) )) //big defender creature is reversed
- owner->creAnims[stackID]->pos.x += 44;
- }
- if(owner->moveSh >= 0)
- {
- CGI->soundh->stopSound(owner->moveSh);
- owner->moveSh = -1;
- }
- delete this;
- }
- CBattleStackMoved::CBattleStackMoved(CBattleInterface * _owner, int _number, int _destHex, bool _endMoving, int _distance)
- : CBattleStackAnimation(_owner, _number), destHex(_destHex), endMoving(_endMoving), distance(_distance), stepX(0.0f), stepY(0.0f)
- {
- curStackPos = LOCPLINT->cb->battleGetPos(stackID);
- }
- //move started
- bool CBattleMoveStart::init()
- {
- if( !isEarliest(false) )
- return false;
- const CStack * movedStack = LOCPLINT->cb->battleGetStackByID(stackID, false);
- if(!movedStack || owner->creAnims[stackID]->getType() == 5)
- {
- CBattleMoveStart::endAnim();
- return false;
- }
- if (movedStack->creature->sounds.startMoving)
- CGI->soundh->playSound(movedStack->creature->sounds.startMoving);
- return true;
- }
- void CBattleMoveStart::nextFrame()
- {
- if(owner->creAnims[stackID]->onLastFrameInGroup())
- {
- endAnim();
- }
- else
- {
- if((owner->animCount+1)%(4/LOCPLINT->sysOpts.animSpeed)==0)
- owner->creAnims[stackID]->incrementFrame();
- }
- }
- void CBattleMoveStart::endAnim()
- {
- CBattleAnimation::endAnim();
- delete this;
- }
- CBattleMoveStart::CBattleMoveStart(CBattleInterface * _owner, int stack)
- : CBattleStackAnimation(_owner, stack)
- {
- }
- //move finished
- bool CBattleMoveEnd::init()
- {
- if( !isEarliest(true) )
- return false;
- const CStack * movedStack = LOCPLINT->cb->battleGetStackByID(stackID, false);
- if(!movedStack || owner->creAnims[stackID]->framesInGroup(21) == 0 || owner->creAnims[stackID]->getType() == 5)
- {
- endAnim();
- return false;
- }
-
- if (movedStack->creature->sounds.endMoving)
- {
- CGI->soundh->playSound(movedStack->creature->sounds.endMoving);
- }
- owner->creAnims[stackID]->setType(21);
- return true;
- }
- void CBattleMoveEnd::nextFrame()
- {
- if(owner->creAnims[stackID]->onLastFrameInGroup())
- {
- endAnim();
- }
- }
- void CBattleMoveEnd::endAnim()
- {
- CBattleAnimation::endAnim();
- if(owner->creAnims[stackID]->getType() != 5)
- owner->creAnims[stackID]->setType(2); //resetting to default
- CGI->curh->show();
- delete this;
- }
- CBattleMoveEnd::CBattleMoveEnd(CBattleInterface * _owner, int stack, int destTile)
- : CBattleStackAnimation(_owner, stack), destinationTile(destTile)
- {
- }
- //general attack anim
- void CBattleAttack::nextFrame()
- {
- if(owner->creAnims[stackID]->getType() != group)
- owner->creAnims[stackID]->setType(group);
- if(owner->creAnims[stackID]->getFrame() == 0)
- {
- if(shooting)
- {
- // TODO: I see that we enter this function twice with
- // attackingInfo->frame==0, so all the inits are done
- // twice. The following is just a workaround until
- // that is fixed. Once done, we can get rid of
- // sh
- if (sh == -1)
- sh = CGI->soundh->playSound(attackingStack->creature->sounds.shoot);
- owner->creAnims[stackID]->setType(group);
- }
- else
- {
- // TODO: see comment above
- if (sh == -1)
- sh = CGI->soundh->playSound(attackingStack->creature->sounds.attack);
- static std::map<int, int> dirToType = boost::assign::map_list_of (0, 11)(1, 11)(2, 12)(3, 13)(4, 13)(5, 12);
- int type; //dependent on attack direction
- if(attackingStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
- {
- type = dirToType[ BattleInfo::mutualPosition(attackingStackPosBeforeReturn + posShiftDueToDist, dest) ]; //attack direction
- }
- else //else for if(aStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
- {
- type = BattleInfo::mutualPosition(attackingStackPosBeforeReturn, dest);
- }
- owner->creAnims[stackID]->setType(type);
- }
- }
- else if(owner->creAnims[stackID]->onLastFrameInGroup())
- {
- owner->creAnims[stackID]->setType(2);
- endAnim();
- return; //execution of endAnim deletes this !!!
- }
- }
- bool CBattleAttack::checkInitialConditions()
- {
- return isEarliest(false);
- }
- CBattleAttack::CBattleAttack(CBattleInterface * _owner, int _stackID, int _dest)
- : CBattleStackAnimation(_owner, _stackID), sh(-1), dest(_dest)
- {
- attackedStack = LOCPLINT->cb->battleGetStackByPos(_dest, false);
- attackingStack = LOCPLINT->cb->battleGetStackByID(_stackID, false);
- attackingStackPosBeforeReturn = attackingStack->position;
- }
- ////melee attack
- bool CMeleeAttack::init()
- {
- if( !CBattleAttack::checkInitialConditions() )
- return false;
- //if(owner->creAnims[stackID]->getType()!=2)
- //{
- // return false;
- //}
- if(!attackingStack || owner->creAnims[stackID]->getType() == 5)
- {
- endAnim();
-
- return false;
- }
- int reversedShift = 0; //shift of attacking stack's position due to reversing
- if(attackingStack->attackerOwned)
- {
- if(attackingStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE) && BattleInfo::mutualPosition(attackingStackPosBeforeReturn, dest) == -1)
- {
- if(BattleInfo::mutualPosition(attackingStackPosBeforeReturn + (attackingStack->attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
- {
- reversedShift = (attackingStack->attackerOwned ? -1 : 1);
- }
- }
- }
- else //if(astack->attackerOwned)
- {
- if(attackingStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE) && BattleInfo::mutualPosition(attackingStackPosBeforeReturn, dest) == -1)
- {
- if(BattleInfo::mutualPosition(attackingStackPosBeforeReturn + (attackingStack->attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
- {
- reversedShift = (attackingStack->attackerOwned ? -1 : 1);
- }
- }
- }
- //reversing stack if necessary
- if(isToReverse(attackingStackPosBeforeReturn, dest, owner->creDir[stackID], attackedStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE), owner->creDir[attackedStack->ID]))
- {
- owner->addNewAnim(new CReverseAnim(owner, stackID, attackingStackPosBeforeReturn, true));
- return false;
- }
- //reversed
- IDby = attackedStack->ID;
- shooting = false;
- posShiftDueToDist = reversedShift;
- static const int mutPosToGroup[] = {11, 11, 12, 13, 13, 12};
- int mutPos = BattleInfo::mutualPosition(attackingStackPosBeforeReturn + reversedShift, dest);
- switch(mutPos) //attack direction
- {
- case 0: case 1: case 2: case 3: case 4: case 5:
- group = mutPosToGroup[mutPos];
- break;
- default:
- tlog1<<"Critical Error! Wrong dest in stackAttacking! dest: "<<dest<<" attacking stack pos: "<<attackingStackPosBeforeReturn<<" reversed shift: "<<reversedShift<<std::endl;
- }
- return true;
- }
- void CMeleeAttack::nextFrame()
- {
- /*for(std::list<std::pair<CBattleAnimation *, bool> >::const_iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
- {
- CBattleMoveStart * anim = dynamic_cast<CBattleMoveStart *>(it->first);
- CReverseAnim * anim2 = dynamic_cast<CReverseAnim *>(it->first);
- if( (anim && anim->stackID == stackID) || (anim2 && anim2->stackID == stackID ) )
- return;
- }*/
- CBattleAttack::nextFrame();
- }
- void CMeleeAttack::endAnim()
- {
- CBattleAnimation::endAnim();
- delete this;
- }
- CMeleeAttack::CMeleeAttack(CBattleInterface * _owner, int attacker, int _dest)
- : CBattleAttack(_owner, attacker, _dest)
- {
- }
- //shooting anim
- bool CShootingAnim::init()
- {
- if( !CBattleAttack::checkInitialConditions() )
- return false;
- const CStack * shooter = attackingStack;
- if(!shooter || owner->creAnims[stackID]->getType() == 5)
- {
- endAnim();
- return false;
- }
- //projectile
- float projectileAngle; //in radians; if positive, projectiles goes up
- float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
- int fromHex = shooter->position;
- projectileAngle = atan2(float(abs(dest - fromHex)/BFIELD_WIDTH), float(abs(dest - fromHex)%BFIELD_WIDTH));
- if(fromHex < dest)
- projectileAngle = -projectileAngle;
- SProjectileInfo spi;
- spi.creID = shooter->creature->idNumber;
- spi.reverse = !shooter->attackerOwned;
- spi.step = 0;
- spi.frameNum = 0;
- spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
- Point xycoord = CBattleHex::getXYUnitAnim(shooter->position, true, shooter, owner);
- Point destcoord;
- if(attackedStack)
- {
- destcoord = CBattleHex::getXYUnitAnim(dest, false, attackedStack, owner);
- }
- else //catapult attack
- {
- destcoord.x = -160 + 22 * ( ((dest/BFIELD_WIDTH) + 1)%2 ) + 44 * (dest % BFIELD_WIDTH);
- destcoord.y = -139 + 42 * (dest/BFIELD_WIDTH);
- }
- destcoord.x += 250; destcoord.y += 210; //TODO: find a better place to shoot
- if(projectileAngle > straightAngle) //upper shot
- {
- spi.x = xycoord.x + 200 + shooter->creature->upperRightMissleOffsetX;
- spi.y = xycoord.y + 100 - shooter->creature->upperRightMissleOffsetY;
- }
- else if(projectileAngle < -straightAngle) //lower shot
- {
- spi.x = xycoord.x + 200 + shooter->creature->lowerRightMissleOffsetX;
- spi.y = xycoord.y + 150 - shooter->creature->lowerRightMissleOffsetY;
- }
- else //straight shot
- {
- spi.x = xycoord.x + 200 + shooter->creature->rightMissleOffsetX;
- spi.y = xycoord.y + 125 - shooter->creature->rightMissleOffsetY;
- }
- spi.lastStep = sqrt((float)((destcoord.x - spi.x)*(destcoord.x - spi.x) + (destcoord.y - spi.y) * (destcoord.y - spi.y))) / 40;
- if(spi.lastStep == 0)
- spi.lastStep = 1;
- spi.dx = (destcoord.x - spi.x) / spi.lastStep;
- spi.dy = (destcoord.y - spi.y) / spi.lastStep;
- //set starting frame
- if(spi.spin)
- {
- spi.frameNum = 0;
- }
- else
- {
- spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(owner->idToProjectile[spi.creID]->ourImages.size()-1)))) * (owner->idToProjectile[spi.creID]->ourImages.size()-1);
- }
- //set delay
- spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
- owner->projectiles.push_back(spi);
- //attack aniamtion
- if(attackedStack)
- IDby = attackedStack->ID;
- else
- IDby = -1;
- posShiftDueToDist = 0;
- shooting = true;
- if(projectileAngle > straightAngle) //upper shot
- group = 14;
- else if(projectileAngle < -straightAngle) //lower shot
- group = 16;
- else //straight shot
- group = 15;
- return true;
- }
- void CShootingAnim::nextFrame()
- {
- for(std::list<std::pair<CBattleAnimation *, bool> >::const_iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
- {
- CBattleMoveStart * anim = dynamic_cast<CBattleMoveStart *>(it->first);
- CReverseAnim * anim2 = dynamic_cast<CReverseAnim *>(it->first);
- if( (anim && anim->stackID == stackID) || (anim2 && anim2->stackID == stackID && anim2->priority ) )
- return;
- }
- CBattleAttack::nextFrame();
- }
- void CShootingAnim::endAnim()
- {
- CBattleAnimation::endAnim();
- delete this;
- }
- CShootingAnim::CShootingAnim(CBattleInterface * _owner, int attacker, int _dest, bool _catapult, int _catapultDmg)
- : CBattleAttack(_owner, attacker, _dest), catapultDamage(_catapultDmg), catapult(_catapult)
- {
- if(catapult) //catapult attack
- {
- owner->addNewAnim( new CSpellEffectAnim(owner, "SGEXPL.DEF",
- -130 + 22 * ( ((dest/BFIELD_WIDTH) + 1)%2 ) + 44 * (dest % BFIELD_WIDTH),
- -50 + 42 * (dest/BFIELD_WIDTH) ));
- }
- }
- ////////////////////////
- void CBattleInterface::addNewAnim(CBattleAnimation * anim)
- {
- pendingAnims.push_back( std::make_pair(anim, false) );
- animsAreDisplayed.setn(true);
- }
- CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, const SDL_Rect & myRect)
- : attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), stackToActivate(-1),
- mouseHoveredStack(-1), previouslyHoveredHex(-1), currentlyHoveredHex(-1), spellDestSelectMode(false),
- spellToCast(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL), animIDhelper(0),
- moveStarted(false), moveSh(-1), siegeH(NULL), bresult(NULL), queue(NULL)
- {
- ObjectConstruction h__l__p(this);
- animsAreDisplayed.setn(false);
- pos = myRect;
- strongInterest = true;
- givenCommand = new CondSh<BattleAction *>(NULL);
-
- //create stack queue
- bool embedQueue = screen->h < 700;
- queue = new CStackQueue(embedQueue);
- if(!embedQueue && LOCPLINT->sysOpts.showQueue)
- {
- pos.y += queue->pos.h / 2; //center whole window
- queue->moveTo(Point(pos.x, pos.y - queue->pos.h));
- // queue->pos.x = pos.x;
- // queue->pos.y = pos.y - queue->pos.h;
- // pos.h += queue->pos.h;
- // center();
- }
- queue->update();
- //preparing siege info
- const CGTownInstance * town = LOCPLINT->cb->battleGetDefendedTown();
- if(town)
- {
- siegeH = new SiegeHelper(town, this);
- }
- LOCPLINT->battleInt = this;
- //initializing armies
- this->army1 = army1;
- this->army2 = army2;
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
- for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
- {
- newStack(b->second.ID);
- }
- //preparing menu background and terrain
- if(siegeH)
- {
- background = BitmapHandler::loadBitmap( siegeH->getSiegeName(0), false );
- ui8 siegeLevel = LOCPLINT->cb->battleGetSiegeLevel();
- if(siegeLevel >= 2) //citadel or castle
- {
- //print moat/mlip
- SDL_Surface * moat = BitmapHandler::loadBitmap( siegeH->getSiegeName(13) ),
- * mlip = BitmapHandler::loadBitmap( siegeH->getSiegeName(14) );
- std::pair<int, int> moatPos = CGI->heroh->wallPositions[siegeH->town->town->typeID][10],
- mlipPos = CGI->heroh->wallPositions[siegeH->town->town->typeID][11];
- if(moat) //eg. tower has no moat
- blitAt(moat, moatPos.first,moatPos.second, background);
- if(mlip) //eg. tower has no mlip
- blitAt(mlip, mlipPos.first, mlipPos.second, background);
- SDL_FreeSurface(moat);
- SDL_FreeSurface(mlip);
- }
- }
- else
- {
- std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
- background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()], false );
- }
-
- //preparing menu background
- menu = BitmapHandler::loadBitmap("CBAR.BMP");
- graphics->blueToPlayersAdv(menu, hero1->tempOwner);
- //preparing graphics for displaying amounts of creatures
- amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountNormal);
- transformPalette(amountNormal, 0.59f, 0.19f, 0.93f);
-
- amountPositive = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountPositive);
- transformPalette(amountPositive, 0.18f, 1.00f, 0.18f);
- amountNegative = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountNegative);
- transformPalette(amountNegative, 1.00f, 0.18f, 0.18f);
- amountEffNeutral = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountEffNeutral);
- transformPalette(amountEffNeutral, 1.00f, 1.00f, 0.18f);
- ////blitting menu background and terrain
- blitAt(background, pos.x, pos.y);
- blitAt(menu, pos.x, 556 + pos.y);
- CSDL_Ext::update();
- //preparing buttons and console
- bOptions = new AdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
- bSurrender = new AdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
- bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
- bAutofight = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
- bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
- bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
- bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
- bDefence->assignedKeys.insert(SDLK_SPACE);
- bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
- bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
- bConsoleDown->bitmapOffset = 2;
- console = new CBattleConsole();
- console->pos.x = 211 + pos.x;
- console->pos.y = 560 + pos.y;
- console->pos.w = 406;
- console->pos.h = 38;
- //loading hero animations
- if(hero1) // attacking hero
- {
- attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
- attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40 + pos.x, pos.y);
- }
- else
- {
- attackingHero = NULL;
- }
- if(hero2) // defending hero
- {
- defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
- defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690 + pos.x, pos.y);
- }
- else
- {
- defendingHero = NULL;
- }
- //preparing cells and hexes
- cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
- CSDL_Ext::alphaTransform(cellBorder);
- cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
- CSDL_Ext::alphaTransform(cellShade);
- for(int h=0; h<BFIELD_SIZE; ++h)
- {
- bfield[h].myNumber = h;
- int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
- int y = 86 + 42 * (h/BFIELD_WIDTH);
- bfield[h].pos = genRect(cellShade->h, cellShade->w, x + pos.x, y + pos.y);
- bfield[h].accesible = true;
- bfield[h].myInterface = this;
- }
- //locking occupied positions on batlefield
- for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
- {
- if(it->second.position >= 0) //turrets have position < 0
- bfield[it->second.position].accesible = false;
- }
- //loading projectiles for units
- for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
- {
- int creID = (g->second.creature->idNumber == 149) ? CGI->creh->factionToTurretCreature[siegeH->town->town->typeID] : g->second.creature->idNumber; //id of creature whose shots should be loaded
- if(g->second.creature->isShooting() && CGI->creh->idToProjectile[creID] != std::string())
- {
- idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[creID]);
- if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
- {
- for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
- {
- Cimage ci;
- ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
- ci.groupNumber = 0;
- ci.imName = std::string();
- idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
- }
- }
- for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
- {
- CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
- }
- }
- }
- //preparing graphic with cell borders
- cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
- //copying palette
- for(int g=0; g<cellBorder->format->palette->ncolors; ++g) //we assume that cellBorders->format->palette->ncolors == 256
- {
- cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
- }
- //palette copied
- for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
- {
- for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
- {
- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
- int y = 86 + 42 * i;
- for(int cellX = 0; cellX < cellBorder->w; ++cellX)
- {
- for(int cellY = 0; cellY < cellBorder->h; ++cellY)
- {
- if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
- * ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
- }
- }
- }
- }
- backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
- //preparing obstacle defs
- std::vector<CObstacleInstance> obst = LOCPLINT->cb->battleGetAllObstacles();
- for(int t=0; t<obst.size(); ++t)
- {
- idToObstacle[obst[t].ID] = CDefHandler::giveDef(CGI->heroh->obstacles[obst[t].ID].defName);
- for(int n=0; n<idToObstacle[obst[t].ID]->ourImages.size(); ++n)
- {
- SDL_SetColorKey(idToObstacle[obst[t].ID]->ourImages[n].bitmap, SDL_SRCCOLORKEY, SDL_MapRGB(idToObstacle[obst[t].ID]->ourImages[n].bitmap->format,0,255,255));
- }
- }
- for (int i = 0; i < ARRAY_COUNT(bfield); i++)
- {
- children.push_back(&bfield[i]);
- }
- }
- CBattleInterface::~CBattleInterface()
- {
- SDL_FreeSurface(background);
- SDL_FreeSurface(menu);
- SDL_FreeSurface(amountNormal);
- SDL_FreeSurface(amountNegative);
- SDL_FreeSurface(amountPositive);
- SDL_FreeSurface(amountEffNeutral);
- SDL_FreeSurface(cellBorders);
- SDL_FreeSurface(backgroundWithHexes);
- delete bOptions;
- delete bSurrender;
- delete bFlee;
- delete bAutofight;
- delete bSpell;
- delete bWait;
- delete bDefence;
- delete bConsoleUp;
- delete bConsoleDown;
- delete console;
- delete givenCommand;
- delete attackingHero;
- delete defendingHero;
- delete queue;
- SDL_FreeSurface(cellBorder);
- SDL_FreeSurface(cellShade);
- for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
- delete g->second;
- for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
- delete g->second;
- for(std::map< int, CDefHandler * >::iterator g=idToObstacle.begin(); g!=idToObstacle.end(); ++g)
- delete g->second;
- delete siegeH;
- LOCPLINT->battleInt = NULL;
- }
- void CBattleInterface::setPrintCellBorders(bool set)
- {
- LOCPLINT->sysOpts.printCellBorders = set;
- LOCPLINT->sysOpts.settingsChanged();
- redrawBackgroundWithHexes(activeStack);
- GH.totalRedraw();
- }
- void CBattleInterface::setPrintStackRange(bool set)
- {
- LOCPLINT->sysOpts.printStackRange = set;
- LOCPLINT->sysOpts.settingsChanged();
- redrawBackgroundWithHexes(activeStack);
- GH.totalRedraw();
- }
- void CBattleInterface::setPrintMouseShadow(bool set)
- {
- LOCPLINT->sysOpts.printMouseShadow = set;
- LOCPLINT->sysOpts.settingsChanged();
- }
- void CBattleInterface::activate()
- {
- activateKeys();
- activateMouseMove();
- activateRClick();
- bOptions->activate();
- bSurrender->activate();
- bFlee->activate();
- bAutofight->activate();
- bSpell->activate();
- bWait->activate();
- bDefence->activate();
- bConsoleUp->activate();
- bConsoleDown->activate();
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- bfield[b].activate();
- }
- if(attackingHero)
- attackingHero->activate();
- if(defendingHero)
- defendingHero->activate();
- if(LOCPLINT->sysOpts.showQueue)
- queue->activate();
- LOCPLINT->cingconsole->activate();
- }
- void CBattleInterface::deactivate()
- {
- deactivateKeys();
- deactivateMouseMove();
- deactivateRClick();
- bOptions->deactivate();
- bSurrender->deactivate();
- bFlee->deactivate();
- bAutofight->deactivate();
- bSpell->deactivate();
- bWait->deactivate();
- bDefence->deactivate();
- bConsoleUp->deactivate();
- bConsoleDown->deactivate();
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- bfield[b].deactivate();
- }
- if(attackingHero)
- attackingHero->deactivate();
- if(defendingHero)
- defendingHero->deactivate();
- if(LOCPLINT->sysOpts.showQueue)
- queue->deactivate();
- LOCPLINT->cingconsole->deactivate();
- }
- void CBattleInterface::show(SDL_Surface * to)
- {
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
- ++animCount;
- if(!to) //"evaluating" to
- to = screen;
-
- SDL_Rect buf;
- SDL_GetClipRect(to, &buf);
- SDL_SetClipRect(to, &pos);
- //printing background and hexes
- if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
- {
- blitAt(backgroundWithHexes, pos.x, pos.y, to);
- }
- else
- {
- //showing background
- blitAt(background, pos.x, pos.y, to);
- if(LOCPLINT->sysOpts.printCellBorders)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, &pos);
- }
- }
- //printing hovered cell
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- if(bfield[b].strictHovered && bfield[b].hovered)
- {
- if(previouslyHoveredHex == -1) previouslyHoveredHex = b; //something to start with
- if(currentlyHoveredHex == -1) currentlyHoveredHex = b; //something to start with
- if(currentlyHoveredHex != b) //repair hover info
- {
- previouslyHoveredHex = currentlyHoveredHex;
- currentlyHoveredHex = b;
- }
- //print shade
- if(spellToCast) //when casting spell
- {
- //calculating spell schoold level
- const CSpell & spToCast = CGI->spellh->spells[spellToCast->additionalInfo];
- ui8 schoolLevel = 0;
- if( LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned )
- {
- if(attackingHeroInstance)
- schoolLevel = attackingHeroInstance->getSpellSchoolLevel(&spToCast);
- }
- else
- {
- if(defendingHeroInstance)
- schoolLevel = defendingHeroInstance->getSpellSchoolLevel(&spToCast);
- }
- //obtaining range and printing it
- std::set<ui16> shaded = spToCast.rangeInHexes(b, schoolLevel);
- for(std::set<ui16>::iterator it = shaded.begin(); it != shaded.end(); ++it) //for spells with range greater then one hex
- {
- if(LOCPLINT->sysOpts.printMouseShadow && (*it % BFIELD_WIDTH != 0) && (*it % BFIELD_WIDTH != 16))
- {
- int x = 14 + ((*it/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(*it%BFIELD_WIDTH) + pos.x;
- int y = 86 + 42 * (*it/BFIELD_WIDTH) + pos.y;
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
- else if(LOCPLINT->sysOpts.printMouseShadow) //when not casting spell
- {
- int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH) + pos.x;
- int y = 86 + 42 * (b/BFIELD_WIDTH) + pos.y;
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
-
- SDL_SetClipRect(to, &buf); //restoring previous clip_rect
- //showing buttons
- bOptions->show(to);
- bSurrender->show(to);
- bFlee->show(to);
- bAutofight->show(to);
- bSpell->show(to);
- bWait->show(to);
- bDefence->show(to);
- bConsoleUp->show(to);
- bConsoleDown->show(to);
- //prevents blitting outside this window
- SDL_GetClipRect(to, &buf);
- SDL_SetClipRect(to, &pos);
- //preparing obstacles to be shown
- std::vector<CObstacleInstance> obstacles = LOCPLINT->cb->battleGetAllObstacles();
- std::multimap<int, int> hexToObstacle;
- for(int b=0; b<obstacles.size(); ++b)
- {
- int position = CGI->heroh->obstacles[obstacles[b].ID].getMaxBlocked(obstacles[b].pos);
- hexToObstacle.insert(std::make_pair(position, b));
- }
- ////showing units //a lot of work...
- std::vector<int> stackAliveByHex[BFIELD_SIZE];
- //double loop because dead stacks should be printed first
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
- {
- if(creAnims[j->second.ID]->getType() != 5 && j->second.position >= 0) //don't show turrets here
- stackAliveByHex[j->second.position].push_back(j->second.ID);
- }
- std::vector<int> stackDeadByHex[BFIELD_SIZE];
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
- {
- if(creAnims[j->second.ID]->getType() == 5)
- stackDeadByHex[j->second.position].push_back(j->second.ID);
- }
- //handle animations
- for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = pendingAnims.begin(); it != pendingAnims.end(); ++it)
- {
- if(!it->first) //this animation should be deleted
- continue;
- if(!it->second)
- {
- it->second = it->first->init();
- }
- if(it->second && it->first)
- it->first->nextFrame();
- }
- //delete anims
- int preSize = pendingAnims.size();
- for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = pendingAnims.begin(); it != pendingAnims.end(); ++it)
- {
- if(it->first == NULL)
- {
- pendingAnims.erase(it);
- it = pendingAnims.begin();
- break;
- }
- }
- if(preSize > 0 && pendingAnims.size() == 0)
- {
- //restoring good directions of stacks
- for(std::map<int, CStack>::const_iterator it = stacks.begin(); it != stacks.end(); ++it)
- {
- if(creDir[it->second.ID] != bool(it->second.attackerOwned) && it->second.alive())
- {
- addNewAnim(new CReverseAnim(this, it->second.ID, it->second.position, false));
- }
- }
- //activation of next stack
- if(pendingAnims.size() == 0 && stackToActivate != -1)
- {
- activateStack();
- }
- //anims ended
- animsAreDisplayed.setn(false);
- }
- for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
- {
- for(size_t v=0; v<stackDeadByHex[b].size(); ++v)
- {
- creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x, creAnims[stackDeadByHex[b][v]]->pos.y, creDir[stackDeadByHex[b][v]], animCount, false); //increment always when moving, never if stack died
- }
- }
- std::vector<int> flyingStacks; //flying stacks should be displayed later, over other stacks and obstacles
- for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
- {
- for(size_t v=0; v<stackAliveByHex[b].size(); ++v)
- {
- int curStackID = stackAliveByHex[b][v];
-
- if(!stacks[curStackID].hasFeatureOfType(StackFeature::FLYING) || creAnims[curStackID]->getType() != 0)
- showAliveStack(curStackID, stacks, to);
- else
- flyingStacks.push_back(curStackID);
- }
- //showing obstacles
- std::pair<std::multimap<int, int>::const_iterator, std::multimap<int, int>::const_iterator> obstRange =
- hexToObstacle.equal_range(b);
- for(std::multimap<int, int>::const_iterator it = obstRange.first; it != obstRange.second; ++it)
- {
- CObstacleInstance & curOb = obstacles[it->second];
- std::pair<si16, si16> shift = CGI->heroh->obstacles[curOb.ID].posShift;
- int x = ((curOb.pos/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(curOb.pos%BFIELD_WIDTH) + pos.x + shift.first;
- int y = 86 + 42 * (curOb.pos/BFIELD_WIDTH) + pos.y + shift.second;
- std::vector<Cimage> &images = idToObstacle[curOb.ID]->ourImages; //reference to animation of obstacle
- blitAt(images[((animCount+1)/(4/LOCPLINT->sysOpts.animSpeed))%images.size()].bitmap, x, y, to);
- }
- //showing wall pieces
- showPieceOfWall(to, b, stacks);
- }
-
- for(int b=0; b<flyingStacks.size(); ++b) //showing flyign stacks
- showAliveStack(flyingStacks[b], stacks, to);
- //units shown
- //showing hero animations
- if(attackingHero)
- attackingHero->show(to);
- if(defendingHero)
- defendingHero->show(to);
- projectileShowHelper(to);//showing projectiles
- //showing spell effects
- if(battleEffects.size())
- {
- for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
- {
- SDL_Surface * bitmapToBlit = it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap;
- SDL_BlitSurface(bitmapToBlit, NULL, to, &genRect(bitmapToBlit->h, bitmapToBlit->w, it->x, it->y));
- }
- }
- SDL_SetClipRect(to, &buf); //restoring previous clip_rect
- //showing menu background and console
- blitAt(menu, pos.x, 556 + pos.y, to);
- console->show(to);
- //showing window with result of battle
- if(resWindow)
- {
- resWindow->show(to);
- }
- //showing in-game console
- LOCPLINT->cingconsole->show(to);
- Rect posWithQueue = Rect(pos.x, pos.y, 800, 600);
- if(LOCPLINT->sysOpts.showQueue)
- {
- if(!queue->embedded)
- {
- posWithQueue.y -= queue->pos.h;
- posWithQueue.h += queue->pos.h;
- }
- //showing queue
- if(!bresult)
- queue->showAll(to);
- else
- queue->blitBg(to); //blit only background, stacks are deleted
- }
- //printing border around interface
- if(screen->w != 800 || screen->h !=600)
- {
- CMessage::drawBorder(LOCPLINT->playerID,to,posWithQueue.w + 28, posWithQueue.h + 28, posWithQueue.x-14, posWithQueue.y-15);
- }
- }
- void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.keysym.sym == SDLK_q && key.state == SDL_PRESSED)
- {
- if(LOCPLINT->sysOpts.showQueue) //hide queue
- hideQueue();
- else
- showQueue();
- LOCPLINT->sysOpts.settingsChanged();
- }
- else if(key.keysym.sym == SDLK_ESCAPE && spellDestSelectMode)
- {
- endCastingSpell();
- }
- }
- void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(activeStack>=0 && !spellDestSelectMode)
- {
- mouseHoveredStack = -1;
- int myNumber = -1; //number of hovered tile
- for(int g=0; g<BFIELD_SIZE; ++g)
- {
- if(bfield[g].hovered && bfield[g].strictHovered)
- {
- myNumber = g;
- break;
- }
- }
- if(myNumber == -1)
- {
- CGI->curh->changeGraphic(1, 6);
- if(console->whoSetAlter == 0)
- {
- console->alterTxt = "";
- }
- }
- else
- {
- if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
- {
- const CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
- const CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
- if(shere)
- {
- if(shere->owner == LOCPLINT->playerID) //our stack
- {
- CGI->curh->changeGraphic(1,5);
- //setting console text
- char buf[500];
- sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- mouseHoveredStack = shere->ID;
- if(creAnims[shere->ID]->getType() == 2 && creAnims[shere->ID]->framesInGroup(1) > 0)
- {
- creAnims[shere->ID]->playOnce(1);
- }
- }
- else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
- {
- CGI->curh->changeGraphic(1,3);
- //setting console text
- char buf[500];
- //calculating esimated dmg
- std::pair<ui32, ui32> estimatedDmg = LOCPLINT->cb->battleEstimateDamage(sactive->ID, shere->ID);
- std::ostringstream estDmg;
- estDmg << estimatedDmg.first << " - " << estimatedDmg.second;
- //printing
- sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str(), sactive->shots, estDmg.str().c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
- {
- CCursorHandler *cursor = CGI->curh;
- const CBattleHex &hoveredHex = bfield[myNumber];
- const double subdividingAngle = 2.0*M_PI/6.0; // Divide a hex into six sectors.
- const double hexMidX = hoveredHex.pos.x + hoveredHex.pos.w/2;
- const double hexMidY = hoveredHex.pos.y + hoveredHex.pos.h/2;
- const double cursorHexAngle = M_PI - atan2(hexMidY - cursor->ypos, cursor->xpos - hexMidX) + subdividingAngle/2;
- const double sector = fmod(cursorHexAngle/subdividingAngle, 6.0);
- const int zigzagCorrection = !((myNumber/BFIELD_WIDTH)%2); // Off-by-one correction needed to deal with the odd battlefield rows.
- std::vector<int> sectorCursor; // From left to bottom left.
- sectorCursor.push_back(8);
- sectorCursor.push_back(9);
- sectorCursor.push_back(10);
- sectorCursor.push_back(11);
- sectorCursor.push_back(12);
- sectorCursor.push_back(7);
- const bool doubleWide = LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
- bool aboveAttackable = true, belowAttackable = true;
- // Exclude directions which cannot be attacked from.
- // Check to the left.
- if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - 1)) {
- sectorCursor[0] = -1;
- }
- // Check top left, top right as well as above for 2-hex creatures.
- if (myNumber/BFIELD_WIDTH == 0) {
- sectorCursor[1] = -1;
- sectorCursor[2] = -1;
- aboveAttackable = false;
- } else {
- if (doubleWide) {
- bool attackRow[4] = {true, true, true, true};
- if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 2 + zigzagCorrection))
- attackRow[0] = false;
- if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
- attackRow[1] = false;
- if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
- attackRow[2] = false;
- if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + 1 + zigzagCorrection))
- attackRow[3] = false;
- if (!(attackRow[0] && attackRow[1]))
- sectorCursor[1] = -1;
- if (!(attackRow[1] && attackRow[2]))
- aboveAttackable = false;
- if (!(attackRow[2] && attackRow[3]))
- sectorCursor[2] = -1;
- } else {
- if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
- sectorCursor[1] = -1;
- if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
- sectorCursor[2] = -1;
- }
- }
- // Check to the right.
- if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + 1)) {
- sectorCursor[3] = -1;
- }
- // Check bottom right, bottom left as well as below for 2-hex creatures.
- if (myNumber/BFIELD_WIDTH == BFIELD_HEIGHT - 1) {
- sectorCursor[4] = -1;
- sectorCursor[5] = -1;
- belowAttackable = false;
- } else {
- if (doubleWide) {
- bool attackRow[4] = {true, true, true, true};
- if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 2 + zigzagCorrection))
- attackRow[0] = false;
- if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
- attackRow[1] = false;
- if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
- attackRow[2] = false;
- if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + 1 + zigzagCorrection))
- attackRow[3] = false;
- if (!(attackRow[0] && attackRow[1]))
- sectorCursor[5] = -1;
- if (!(attackRow[1] && attackRow[2]))
- belowAttackable = false;
- if (!(attackRow[2] && attackRow[3]))
- sectorCursor[4] = -1;
- } else {
- if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
- sectorCursor[4] = -1;
- if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
- sectorCursor[5] = -1;
- }
- }
- // Determine index from sector.
- int cursorIndex;
- if (doubleWide) {
- sectorCursor.insert(sectorCursor.begin() + 5, belowAttackable ? 13 : -1);
- sectorCursor.insert(sectorCursor.begin() + 2, aboveAttackable ? 14 : -1);
- if (sector < 1.5)
- cursorIndex = sector;
- else if (sector >= 1.5 && sector < 2.5)
- cursorIndex = 2;
- else if (sector >= 2.5 && sector < 4.5)
- cursorIndex = (int) sector + 1;
- else if (sector >= 4.5 && sector < 5.5)
- cursorIndex = 6;
- else
- cursorIndex = (int) sector + 2;
- } else {
- cursorIndex = sector;
- }
- // Find the closest direction attackable, starting with the right one.
- // FIXME: Is this really how the original H3 client does it?
- int i = 0;
- while (sectorCursor[(cursorIndex + i)%sectorCursor.size()] == -1)
- i = i <= 0 ? 1 - i : -i; // 0, 1, -1, 2, -2, 3, -3 etc..
- cursor->changeGraphic(1, sectorCursor[(cursorIndex + i)%sectorCursor.size()]);
- //setting console info
- char buf[500];
- //calculating esimated dmg
- std::pair<ui32, ui32> estimatedDmg = LOCPLINT->cb->battleEstimateDamage(sactive->ID, shere->ID);
- std::ostringstream estDmg;
- estDmg << estimatedDmg.first << " - " << estimatedDmg.second;
- //printing
- sprintf(buf, CGI->generaltexth->allTexts[36].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str(), estDmg.str().c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- else //unavailable enemy
- {
- CGI->curh->changeGraphic(1,0);
- console->alterTxt = "";
- console->whoSetAlter = 0;
- }
- }
- else if( sactive && sactive->hasFeatureOfType(StackFeature::CATAPULT) && isCatapultAttackable(myNumber) ) //catapulting
- {
- CGI->curh->changeGraphic(1,16);
- console->alterTxt = "";
- console->whoSetAlter = 0;
- }
- else //empty unavailable tile
- {
- CGI->curh->changeGraphic(1,0);
- console->alterTxt = "";
- console->whoSetAlter = 0;
- }
- }
- else //available tile
- {
- //setting console text and cursor
- const CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
- if(sactive) //there can be a moment when stack is dead ut next is not yet activated
- {
- char buf[500];
- if(sactive->hasFeatureOfType(StackFeature::FLYING))
- {
- CGI->curh->changeGraphic(1,2);
- sprintf(buf, CGI->generaltexth->allTexts[295].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
- }
- else
- {
- CGI->curh->changeGraphic(1,1);
- sprintf(buf, CGI->generaltexth->allTexts[294].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
- }
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- }
- }
- }
- }
- else if(spellDestSelectMode)
- {
- int myNumber = -1; //number of hovered tile
- for(int g=0; g<BFIELD_SIZE; ++g)
- {
- if(bfield[g].hovered && bfield[g].strictHovered)
- {
- myNumber = g;
- break;
- }
- }
- if(myNumber == -1)
- {
- CGI->curh->changeGraphic(1, 0);
- //setting console text
- console->alterTxt = CGI->generaltexth->allTexts[23];
- console->whoSetAlter = 0;
- }
- else
- {
- //get dead stack if we cast resurrection or animate dead
- const CStack * stackUnder = LOCPLINT->cb->battleGetStackByPos(myNumber, spellToCast->additionalInfo != 38 && spellToCast->additionalInfo != 39);
- if(stackUnder && spellToCast->additionalInfo == 39 && !stackUnder->hasFeatureOfType(StackFeature::UNDEAD)) //animate dead can be cast only on undead creatures
- stackUnder = NULL;
- bool whichCase; //for cases 1, 2 and 3
- switch(spellSelMode)
- {
- case 1:
- whichCase = stackUnder && LOCPLINT->playerID == stackUnder->owner;
- break;
- case 2:
- whichCase = stackUnder && LOCPLINT->playerID != stackUnder->owner;
- break;
- case 3:
- whichCase = stackUnder;
- break;
- }
- switch(spellSelMode)
- {
- case 0:
- CGI->curh->changeGraphic(3, 0);
- //setting console text
- char buf[500];
- sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- break;
- case 1: case 2: case 3:
- if( whichCase )
- {
- CGI->curh->changeGraphic(3, 0);
- //setting console text
- char buf[500];
- std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
- sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
- console->alterTxt = buf;
- console->whoSetAlter = 0;
- break;
- }
- else
- {
- CGI->curh->changeGraphic(1, 0);
- //setting console text
- console->alterTxt = CGI->generaltexth->allTexts[23];
- console->whoSetAlter = 0;
- }
- break;
- case 4: //TODO: implement this case
- if( blockedByObstacle(myNumber) )
- {
- CGI->curh->changeGraphic(3, 0);
- }
- else
- {
- CGI->curh->changeGraphic(1, 0);
- }
- break;
- }
- }
- }
- }
- void CBattleInterface::clickRight(tribool down, bool previousState)
- {
- if(!down && spellDestSelectMode)
- {
- endCastingSpell();
- }
- }
- void CBattleInterface::bOptionsf()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- CGI->curh->changeGraphic(0,0);
- SDL_Rect temp_rect = genRect(431, 481, 160, 84);
- CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
- GH.pushInt(optionsWin);
- }
- void CBattleInterface::bSurrenderf()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- }
- void CBattleInterface::bFleef()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- if( LOCPLINT->cb->battleCanFlee() )
- {
- CFunctionList<void()> ony = boost::bind(&CBattleInterface::reallyFlee,this);
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[28],std::vector<SComponent*>(), ony, 0, false);
- }
- else
- {
- std::vector<SComponent*> comps;
- std::string heroName;
- //calculating fleeing hero's name
- if(attackingHeroInstance)
- if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor())
- heroName = attackingHeroInstance->name;
- if(defendingHeroInstance)
- if(defendingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor())
- heroName = defendingHeroInstance->name;
- //calculating text
- char buffer[1000];
- sprintf(buffer, CGI->generaltexth->allTexts[340].c_str(), heroName.c_str());
- //printing message
- LOCPLINT->showInfoDialog(std::string(buffer), comps);
- }
- }
- void CBattleInterface::reallyFlee()
- {
- giveCommand(4,0,0);
- CGI->curh->changeGraphic(0, 0);
- }
- void CBattleInterface::bAutofightf()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- }
- void CBattleInterface::bSpellf()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- CGI->curh->changeGraphic(0,0);
- const CGHeroInstance * chi = NULL;
- if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
- chi = attackingHeroInstance;
- else
- chi = defendingHeroInstance;
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), chi);
- GH.pushInt(spellWindow);
- }
- void CBattleInterface::bWaitf()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- if(activeStack != -1)
- giveCommand(8,0,activeStack);
- }
- void CBattleInterface::bDefencef()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- if(activeStack != -1)
- giveCommand(3,0,activeStack);
- }
- void CBattleInterface::bConsoleUpf()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- console->scrollUp();
- }
- void CBattleInterface::bConsoleDownf()
- {
- if(spellDestSelectMode) //we are casting a spell
- return;
- console->scrollDown();
- }
- void CBattleInterface::newStack(int stackID)
- {
- const CStack * newStack = LOCPLINT->cb->battleGetStackByID(stackID);
- Point coords = CBattleHex::getXYUnitAnim(newStack->position, newStack->owner == attackingHeroInstance->tempOwner, newStack, this);;
- if(newStack->position < 0) //turret
- {
- const CCreature & turretCreature = CGI->creh->creatures[ CGI->creh->factionToTurretCreature[siegeH->town->town->typeID] ];
- creAnims[stackID] = new CCreatureAnimation(turretCreature.animDefName);
- }
- else
- {
- creAnims[stackID] = new CCreatureAnimation(newStack->creature->animDefName);
- }
- creAnims[stackID]->setType(2);
- creAnims[stackID]->pos = Rect(coords.x, coords.y, creAnims[newStack->ID]->fullWidth, creAnims[newStack->ID]->fullHeight);
- creDir[stackID] = newStack->attackerOwned;
- }
- void CBattleInterface::stackRemoved(int stackID)
- {
- delete creAnims[stackID];
- creAnims.erase(stackID);
- creDir.erase(stackID);
- }
- void CBattleInterface::stackActivated(int number)
- {
- //givenCommand = NULL;
- stackToActivate = number;
- if(pendingAnims.size() == 0)
- activateStack();
- }
- void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int distance)
- {
- addNewAnim(new CBattleStackMoved(this, number, destHex, endMoving, distance));
- }
- void CBattleInterface::stacksAreAttacked(std::vector<SStackAttackedInfo> attackedInfos)
- {
- for(int h = 0; h < attackedInfos.size(); ++h)
- {
- addNewAnim(new CDefenceAnim(attackedInfos[h], this));
- }
- }
- void CBattleInterface::stackAttacking(int ID, int dest)
- {
- addNewAnim(new CMeleeAttack(this, ID, dest));
- }
- void CBattleInterface::newRound(int number)
- {
- console->addText(CGI->generaltexth->allTexts[412]);
- //unlock spellbook
- bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
- //handle regeneration
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
- for(std::map<int, CStack>::const_iterator it = stacks.begin(); it != stacks.end(); ++it)
- {
- if( it->second.hasFeatureOfType(StackFeature::HP_REGENERATION) && it->second.alive() )
- displayEffect(74, it->second.position);
- if( it->second.hasFeatureOfType(StackFeature::FULL_HP_REGENERATION, 0) && it->second.alive() )
- displayEffect(4, it->second.position);
- if( it->second.hasFeatureOfType(StackFeature::FULL_HP_REGENERATION, 1) && it->second.alive() )
- displayEffect(74, it->second.position);
- }
- }
- void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
- {
- if(!LOCPLINT->cb->battleGetStackByID(stack) && action != 1 && action != 4 && action != 5)
- {
- return;
- }
- BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
- ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
- ba->actionType = action;
- ba->destinationTile = tile;
- ba->stackNumber = stack;
- ba->additionalInfo = additional;
- //some basic validations
- switch(action)
- {
- case 6:
- assert(LOCPLINT->cb->battleGetStackByPos(additional)); //stack to attack must exist
- case 2: case 7: case 9:
- assert(tile < BFIELD_SIZE);
- break;
- }
- myTurn = false;
- activeStack = -1;
- givenCommand->setn(ba);
- }
- bool CBattleInterface::isTileAttackable(const int & number) const
- {
- for(size_t b=0; b<shadedHexes.size(); ++b)
- {
- if(BattleInfo::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
- return true;
- }
- return false;
- }
- bool CBattleInterface::blockedByObstacle(int hex) const
- {
- std::vector<CObstacleInstance> obstacles = LOCPLINT->cb->battleGetAllObstacles();
- std::set<int> coveredHexes;
- for(int b = 0; b < obstacles.size(); ++b)
- {
- std::vector<int> blocked = CGI->heroh->obstacles[obstacles[b].ID].getBlocked(obstacles[b].pos);
- for(int w = 0; w < blocked.size(); ++w)
- coveredHexes.insert(blocked[w]);
- }
- return vstd::contains(coveredHexes, hex);
- }
- bool CBattleInterface::isCatapultAttackable(int hex) const
- {
- if(!siegeH)
- return false;
- int wallUnder = LOCPLINT->cb->battleGetWallUnderHex(hex);
- if(wallUnder == -1)
- return false;
- return LOCPLINT->cb->battleGetWallState(wallUnder) < 3;
- }
- void CBattleInterface::hexLclicked(int whichOne)
- {
- const CStack * actSt = LOCPLINT->cb->battleGetStackByID(activeStack);
- if( ((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
- || (actSt->hasFeatureOfType(StackFeature::CATAPULT) && !spellDestSelectMode )
- )
- {
- if(!myTurn)
- return; //we are not permit to do anything
- if(spellDestSelectMode)
- {
- //checking destination
- bool allowCasting = true;
- bool onlyAlive = spellToCast->additionalInfo != 38 && spellToCast->additionalInfo != 39; //when casting resurrection or animate dead we should be allow to select dead stack
- switch(spellSelMode)
- {
- case 1:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive)->owner )
- allowCasting = false;
- break;
- case 2:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive)->owner )
- allowCasting = false;
- break;
- case 3:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive))
- allowCasting = false;
- break;
- case 4:
- if(!blockedByObstacle(whichOne))
- allowCasting = false;
- break;
- }
- //destination checked
- if(allowCasting)
- {
- spellToCast->destinationTile = whichOne;
- LOCPLINT->cb->battleMakeAction(spellToCast);
- endCastingSpell();
- }
- }
- else //we don't cast any spell
- {
- const CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
- if(!dest || !dest->alive()) //no creature at that tile
- {
- const CStack * sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
- if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
- {
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
- {
- std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
- int shiftedDest = whichOne + (LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned ? 1 : -1);
- if(vstd::contains(acc, whichOne))
- giveCommand(2,whichOne,activeStack);
- else if(vstd::contains(acc, shiftedDest))
- giveCommand(2,shiftedDest,activeStack);
- }
- else
- {
- giveCommand(2,whichOne,activeStack);
- }
- }
- else if(sactive->hasFeatureOfType(StackFeature::CATAPULT) && isCatapultAttackable(whichOne)) //attacking (catapult)
- {
- giveCommand(9,whichOne,activeStack);
- }
- }
- else if(dest->owner != attackingHeroInstance->tempOwner
- && LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
- {
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- giveCommand(7,whichOne,activeStack);
- }
- else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
- {
- const CStack * actStack = LOCPLINT->cb->battleGetStackByID(activeStack);
- int attackFromHex = -1; //hex from which we will attack chosen stack
- switch(CGI->curh->number)
- {
- case 12: //from bottom right
- {
- bool doubleWide = LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
- int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 ) + doubleWide;
- if(vstd::contains(shadedHexes, destHex))
- attackFromHex = destHex;
- else if(actStack->attackerOwned) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- attackFromHex = destHex+1;
- }
- else //if we are defender
- {
- if(vstd::contains(shadedHexes, destHex-1))
- attackFromHex = destHex-1;
- }
- break;
- }
- case 7: //from bottom left
- {
- int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH-1 : BFIELD_WIDTH );
- if(vstd::contains(shadedHexes, destHex))
- attackFromHex = destHex;
- else if(actStack->attackerOwned) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- attackFromHex = destHex+1;
- }
- else //if we are defender
- {
- if(vstd::contains(shadedHexes, destHex-1))
- attackFromHex = destHex-1;
- }
- break;
- }
- case 8: //from left
- {
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE) && !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- {
- std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
- if(vstd::contains(acc, whichOne))
- attackFromHex = whichOne - 1;
- else
- attackFromHex = whichOne - 2;
- }
- else
- {
- attackFromHex = whichOne - 1;
- }
- break;
- }
- case 9: //from top left
- {
- int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH+1 : BFIELD_WIDTH );
- if(vstd::contains(shadedHexes, destHex))
- attackFromHex = destHex;
- else if(actStack->attackerOwned) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- attackFromHex = destHex+1;
- }
- else //if we are defender
- {
- if(vstd::contains(shadedHexes, destHex-1))
- attackFromHex = destHex-1;
- }
- break;
- }
- case 10: //from top right
- {
- bool doubleWide = LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
- int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 ) + doubleWide;
- if(vstd::contains(shadedHexes, destHex))
- attackFromHex = destHex;
- else if(actStack->attackerOwned) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- attackFromHex = destHex+1;
- }
- else //if we are defender
- {
- if(vstd::contains(shadedHexes, destHex-1))
- attackFromHex = destHex-1;
- }
- break;
- }
- case 11: //from right
- {
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE) && LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- {
- std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
- if(vstd::contains(acc, whichOne))
- attackFromHex = whichOne + 1;
- else
- attackFromHex = whichOne + 2;
- }
- else
- {
- attackFromHex = whichOne + 1;
- }
- break;
- }
- case 13: //from bottom
- {
- int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 );
- if(vstd::contains(shadedHexes, destHex))
- attackFromHex = destHex;
- else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- attackFromHex = destHex+1;
- }
- else //if we are defender
- {
- if(vstd::contains(shadedHexes, destHex-1))
- attackFromHex = destHex-1;
- }
- break;
- }
- case 14: //from top
- {
- int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 );
- if(vstd::contains(shadedHexes, destHex))
- attackFromHex = destHex;
- else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
- {
- if(vstd::contains(shadedHexes, destHex+1))
- attackFromHex = destHex+1;
- }
- else //if we are defender
- {
- if(vstd::contains(shadedHexes, destHex-1))
- attackFromHex = destHex-1;
- }
- break;
- }
- }
- giveCommand(6, attackFromHex, activeStack, whichOne);
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- }
- }
- }
- }
- void CBattleInterface::stackIsShooting(int ID, int dest)
- {
- addNewAnim(new CShootingAnim(this, ID, dest));
- }
- void CBattleInterface::stackIsCatapulting(const CatapultAttack & ca)
- {
- for(std::set< std::pair< std::pair< ui8, si16 >, ui8> >::const_iterator it = ca.attackedParts.begin(); it != ca.attackedParts.end(); ++it)
- {
- addNewAnim(new CShootingAnim(this, ca.attacker, it->first.second, true, it->second));
- SDL_FreeSurface(siegeH->walls[it->first.first + 2]);
- siegeH->walls[it->first.first + 2] = BitmapHandler::loadBitmap(
- siegeH->getSiegeName(it->first.first + 2, LOCPLINT->cb->battleGetWallState(it->first.first)) );
- }
- }
- void CBattleInterface::battleFinished(const BattleResult& br)
- {
- bresult = &br;
- LOCPLINT->pim->unlock();
- animsAreDisplayed.waitUntil(false);
- LOCPLINT->pim->lock();
- displayBattleFinished();
- }
- void CBattleInterface::displayBattleFinished()
- {
- CGI->curh->changeGraphic(0,0);
-
- SDL_Rect temp_rect = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
- CGI->musich->stopMusic();
- resWindow = new CBattleResultWindow(*bresult, temp_rect, this);
- GH.pushInt(resWindow);
- }
- void CBattleInterface::spellCast(SpellCast * sc)
- {
- CSpell &spell = CGI->spellh->spells[sc->id];
- if(sc->side == !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- bSpell->block(true);
- std::vector< std::string > anims; //for magic arrow and ice bolt
- if (spell.soundID != soundBase::invalid)
- CGI->soundh->playSound(spell.soundID);
- switch(sc->id)
- {
- case 15: //magic arrow
- {
- //initialization of anims
- anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
- }
- case 16: //ice bolt
- {
- if(anims.size() == 0) //initialization of anims
- {
- anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
- }
- } //end of ice bolt only part
- { //common ice bolt and magic arrow part
- //initial variables
- std::string animToDisplay;
- Point srccoord = (sc->side ? Point(770, 60) : Point(30, 60)) + pos;
- Point destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile), this); //position attacked by arrow
- destcoord.x += 250; destcoord.y += 240;
- //animation angle
- float angle = atan2(float(destcoord.x - srccoord.x), float(destcoord.y - srccoord.y));
- //choosing animation by angle
- if(angle > 1.50)
- animToDisplay = anims[0];
- else if(angle > 1.20)
- animToDisplay = anims[1];
- else if(angle > 0.90)
- animToDisplay = anims[2];
- else if(angle > 0.60)
- animToDisplay = anims[3];
- else
- animToDisplay = anims[4];
- //displaying animation
- CDefEssential * animDef = CDefHandler::giveDefEss(animToDisplay);
- int steps = sqrt((float)((destcoord.x - srccoord.x)*(destcoord.x - srccoord.x) + (destcoord.y - srccoord.y) * (destcoord.y - srccoord.y))) / 40;
- if(steps <= 0)
- steps = 1;
- int dx = (destcoord.x - srccoord.x - animDef->ourImages[0].bitmap->w)/steps, dy = (destcoord.y - srccoord.y - animDef->ourImages[0].bitmap->h)/steps;
- delete animDef;
- addNewAnim(new CSpellEffectAnim(this, animToDisplay, srccoord.x, srccoord.y, dx, dy));
- break; //for 15 and 16 cases
- }
- case 17: //lightning bolt
- displayEffect(1, sc->tile);
- displayEffect(spell.mainEffectAnim, sc->tile);
- break;
- case 35: //dispel
- case 37: //cure
- case 38: //resurrection
- case 39: //animate dead
- for(std::set<ui32>::const_iterator it = sc->affectedCres.begin(); it != sc->affectedCres.end(); ++it)
- {
- displayEffect(spell.mainEffectAnim, LOCPLINT->cb->battleGetStackByID(*it, false)->position);
- }
- break;
- } //switch(sc->id)
- //support for resistance
- for(int j=0; j<sc->resisted.size(); ++j)
- {
- int tile = LOCPLINT->cb->battleGetStackByID(sc->resisted[j])->position;
- displayEffect(78, tile);
- }
- }
- void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)
- {
- for(std::set<ui32>::const_iterator ci = sse.stacks.begin(); ci!=sse.stacks.end(); ++ci)
- {
- displayEffect(CGI->spellh->spells[sse.effect.id].mainEffectAnim, LOCPLINT->cb->battleGetStackByID(*ci)->position);
- }
- redrawBackgroundWithHexes(activeStack);
- }
- void CBattleInterface::castThisSpell(int spellID)
- {
- BattleAction * ba = new BattleAction;
- ba->actionType = 1;
- ba->additionalInfo = spellID; //spell number
- ba->destinationTile = -1;
- ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
- ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
- spellToCast = ba;
- spellDestSelectMode = true;
- //choosing possible tragets
- const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
- spellSelMode = 0;
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
- {
- switch(CGI->spellh->spells[spellID].positiveness)
- {
- case -1 :
- spellSelMode = 2;
- break;
- case 0:
- spellSelMode = 3;
- break;
- case 1:
- spellSelMode = 1;
- break;
- }
- }
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_1") != std::string::npos ||
- CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
- {
- if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
- {
- switch(CGI->spellh->spells[spellID].positiveness)
- {
- case -1 :
- spellSelMode = 2;
- break;
- case 0:
- spellSelMode = 3;
- break;
- case 1:
- spellSelMode = 1;
- break;
- }
- }
- else
- {
- spellSelMode = -1;
- }
- }
- if(CGI->spellh->spells[spellID].attributes.find("OBSTACLE_TARGET") != std::string::npos) //spell to be cast on an obstacle
- {
- spellSelMode = 4;
- }
- if(spellSelMode == -1) //user does not have to select location
- {
- spellToCast->destinationTile = -1;
- LOCPLINT->cb->battleMakeAction(spellToCast);
- delete spellToCast;
- spellToCast = NULL;
- spellDestSelectMode = false;
- CGI->curh->changeGraphic(1, 6);
- }
- else
- {
- CGI->curh->changeGraphic(3, 0);
- }
- }
- void CBattleInterface::displayEffect(ui32 effect, int destTile)
- {
- addNewAnim(new CSpellEffectAnim(this, effect, destTile));
- }
- void CBattleInterface::setAnimSpeed(int set)
- {
- LOCPLINT->sysOpts.animSpeed = set;
- LOCPLINT->sysOpts.settingsChanged();
- }
- int CBattleInterface::getAnimSpeed() const
- {
- return LOCPLINT->sysOpts.animSpeed;
- LOCPLINT->sysOpts.settingsChanged();
- }
- void CBattleInterface::activateStack()
- {
- activeStack = stackToActivate;
- stackToActivate = -1;
- myTurn = true;
- queue->update();
- redrawBackgroundWithHexes(activeStack);
- bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(activeStack)->state,WAITING)); //block waiting button if stack has been already waiting
- //block cast spell button if hero doesn't have a spellbook
- if(attackingHeroInstance && LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- {
- if(!attackingHeroInstance->getArt(17)) //don't unlock if already locked
- bSpell->block(!attackingHeroInstance->getArt(17));
- }
- else if(defendingHeroInstance && !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
- {
- if(!defendingHeroInstance->getArt(17)) //don't unlock if already locked
- bSpell->block(!defendingHeroInstance->getArt(17));
- }
- GH.fakeMouseMove();
- }
- float CBattleInterface::getAnimSpeedMultiplier() const
- {
- switch(LOCPLINT->sysOpts.animSpeed)
- {
- case 1:
- return 3.5f;
- case 2:
- return 2.2f;
- case 4:
- return 1.0f;
- default:
- return 0.0f;
- }
- }
- void CBattleInterface::endCastingSpell()
- {
- assert(spellDestSelectMode);
- delete spellToCast;
- spellToCast = NULL;
- spellDestSelectMode = false;
- CGI->curh->changeGraphic(1, 6);
- }
- void CBattleInterface::showAliveStack(int ID, const std::map<int, CStack> & stacks, SDL_Surface * to)
- {
- if(creAnims.find(ID) == creAnims.end()) //eg. for summoned but not yet handled stacks
- return;
- const CStack &curStack = stacks.find(ID)->second;
- int animType = creAnims[ID]->getType();
- int affectingSpeed = LOCPLINT->sysOpts.animSpeed;
- if(animType == 1 || animType == 2) //standing stacks should not stand faster :)
- affectingSpeed = 2;
- bool incrementFrame = (animCount%(4/affectingSpeed)==0) && animType!=5 && animType!=20 && animType!=2;
- if(animType == 2)
- {
- if(standingFrame.find(ID)!=standingFrame.end())
- {
- incrementFrame = (animCount%(8/affectingSpeed)==0);
- if(incrementFrame)
- {
- ++standingFrame[ID];
- if(standingFrame[ID] == creAnims[ID]->framesInGroup(2))
- {
- standingFrame.erase(standingFrame.find(ID));
- }
- }
- }
- else
- {
- if((rand()%50) == 0)
- {
- standingFrame.insert(std::make_pair(ID, 0));
- }
- }
- }
- creAnims[ID]->nextFrame(to, creAnims[ID]->pos.x, creAnims[ID]->pos.y, creDir[ID], animCount, incrementFrame, ID==activeStack, ID==mouseHoveredStack); //increment always when moving, never if stack died
- //printing amount
- if(curStack.amount > 0 //don't print if stack is not alive
- && (!LOCPLINT->curAction
- || (LOCPLINT->curAction->stackNumber != ID //don't print if stack is currently taking an action
- && (LOCPLINT->curAction->actionType != 6 || curStack.position != LOCPLINT->curAction->additionalInfo) //nor if it's an object of attack
- && (LOCPLINT->curAction->destinationTile != curStack.position) //nor if it's on destination tile for current action
- )
- )
- && !curStack.hasFeatureOfType(StackFeature::SIEGE_WEAPON) //and not a war machine...
- )
- {
- int xAdd = curStack.attackerOwned ? 220 : 202;
- //blitting amoutn background box
- SDL_Surface *amountBG = NULL;
- if(curStack.effects.size() == 0)
- {
- amountBG = amountNormal;
- }
- else
- {
- int pos=0; //determining total positiveness of effects
- for(int c=0; c<curStack.effects.size(); ++c)
- {
- pos += CGI->spellh->spells[ curStack.effects[c].id ].positiveness;
- }
- if(pos > 0)
- {
- amountBG = amountPositive;
- }
- else if(pos < 0)
- {
- amountBG = amountNegative;
- }
- else
- {
- amountBG = amountEffNeutral;
- }
- }
- SDL_BlitSurface(amountBG, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[ID]->pos.x + xAdd, creAnims[ID]->pos.y + 260));
- //blitting amount
- CSDL_Ext::printAtMiddle(
- makeNumberShort(curStack.amount),
- creAnims[ID]->pos.x + xAdd + 15,
- creAnims[ID]->pos.y + 260 + 5,
- FONT_TINY,
- zwykly,
- to
- );
- }
- }
- void CBattleInterface::showPieceOfWall(SDL_Surface * to, int hex, const std::map<int, CStack> & stacks)
- {
- if(!siegeH)
- return;
- static const std::map<int, int> hexToPart = boost::assign::map_list_of(12, 8)(16, 1)(29, 7)(50, 2)(62, 12)(78, 6)(112, 10)(147, 5)(165, 11)(182, 3)(186, 0);
-
- //additionally print bottom wall
- if(hex == 182)
- {
- siegeH->printPartOfWall(to, 4);
- }
- std::map<int, int>::const_iterator it = hexToPart.find(hex);
- if(it != hexToPart.end())
- {
- siegeH->printPartOfWall(to, it->second);
- //print creature in turret
- int posToSeek = -1;
- switch(it->second)
- {
- case 3: //bottom turret
- posToSeek = -3;
- break;
- case 8: //upper turret
- posToSeek = -4;
- break;
- case 2: //keep
- posToSeek = -2;
- break;
- }
- if(posToSeek != -1)
- {
- int ID = -1;
- for(std::map<int, CStack>::const_iterator it = stacks.begin(); it != stacks.end(); ++it)
- {
- if(it->second.position == posToSeek)
- {
- ID = it->second.ID;
- break;
- }
- }
- if(ID != -1)
- {
- showAliveStack(ID, stacks, to);
- //blitting creature cover
- switch(posToSeek)
- {
- case -3: //bottom turret
- siegeH->printPartOfWall(to, 16);
- break;
- case -4: //upper turret
- siegeH->printPartOfWall(to, 17);
- break;
- case -2: //keep
- siegeH->printPartOfWall(to, 15);
- break;
- }
- }
- }
- }
- }
- void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
- {
- shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack, true);
- //preparating background graphic with hexes and shaded hexes
- blitAt(background, 0, 0, backgroundWithHexes);
- if(LOCPLINT->sysOpts.printCellBorders)
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
- if(LOCPLINT->sysOpts.printStackRange)
- {
- for(size_t m=0; m<shadedHexes.size(); ++m) //rows
- {
- int i = shadedHexes[m]/BFIELD_WIDTH; //row
- int j = shadedHexes[m]%BFIELD_WIDTH-1; //column
- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
- int y = 86 + 42 * i;
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
- void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
- {
- char tabh[200];
- const CStack * attacker = LOCPLINT->cb->battleGetStackByID(IDby, false);
- const CStack * defender = LOCPLINT->cb->battleGetStackByID(ID, false);
- int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker->amount > 1 ? 377 : 376].c_str(),
- (attacker->amount > 1 ? attacker->creature->namePl.c_str() : attacker->creature->nameSing.c_str()),
- dmg);
- if(killed > 0)
- {
- if(killed > 1)
- {
- sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender->creature->namePl.c_str());
- }
- else //killed == 1
- {
- sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender->creature->nameSing.c_str());
- }
- }
- console->addText(std::string(tabh));
- }
- void CBattleInterface::projectileShowHelper(SDL_Surface * to)
- {
- if(to == NULL)
- to = screen;
- std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
- for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
- {
- if(it->animStartDelay>0)
- {
- --(it->animStartDelay);
- continue;
- }
- SDL_Rect dst;
- dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
- dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
- dst.x = it->x;
- dst.y = it->y;
- if(it->reverse)
- {
- SDL_Surface * rev = CSDL_Ext::rotate01(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap);
- CSDL_Ext::blit8bppAlphaTo24bpp(rev, NULL, to, &dst);
- SDL_FreeSurface(rev);
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
- }
- //actualizing projectile
- ++it->step;
- if(it->step == it->lastStep)
- {
- toBeDeleted.insert(toBeDeleted.end(), it);
- }
- else
- {
- it->x += it->dx;
- it->y += it->dy;
- if(it->spin)
- {
- ++(it->frameNum);
- it->frameNum %= idToProjectile[it->creID]->ourImages.size();
- }
- }
- }
- for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
- {
- projectiles.erase(*it);
- }
- }
- void CBattleInterface::endAction(const BattleAction* action)
- {
- //if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
- {
- activate();
- }
- if(action->actionType == 1)
- {
- if(action->side)
- defendingHero->setPhase(0);
- else
- attackingHero->setPhase(0);
- }
- if(action->actionType == 2 && creAnims[action->stackNumber]->getType() != 2) //walk or walk & attack
- {
- pendingAnims.push_back(std::make_pair(new CBattleMoveEnd(this, action->stackNumber, action->destinationTile), false));
- }
- if(action->actionType == 9) //catapult
- {
- }
- }
- void CBattleInterface::hideQueue()
- {
- LOCPLINT->sysOpts.showQueue = false;
- queue->deactivate();
- if(!queue->embedded)
- {
- moveBy(Point(0, -queue->pos.h / 2));
- GH.totalRedraw();
- }
- }
- void CBattleInterface::showQueue()
- {
- LOCPLINT->sysOpts.showQueue = true;
- queue->activate();
- if(!queue->embedded)
- {
- moveBy(Point(0, +queue->pos.h / 2));
- GH.totalRedraw();
- }
- }
- void CBattleInterface::startAction(const BattleAction* action)
- {
- const CStack *stack = LOCPLINT->cb->battleGetStackByID(action->stackNumber);
- if(stack)
- {
- queue->update();
- }
- else
- {
- assert(action->actionType == 1); //only cast spell is valid action without acting stack number
- }
- if(action->actionType == 2
- || (action->actionType == 6 && action->destinationTile != stack->position))
- {
- moveStarted = true;
- if(creAnims[action->stackNumber]->framesInGroup(20))
- {
- pendingAnims.push_back(std::make_pair(new CBattleMoveStart(this, action->stackNumber), false));
- }
- }
- deactivate();
- char txt[400];
- if(action->actionType == 1)
- {
- if(action->side)
- defendingHero->setPhase(4);
- else
- attackingHero->setPhase(4);
- return;
- }
- if(!stack)
- {
- tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
- return;
- }
- int txtid = 0;
- switch(action->actionType)
- {
- case 3: //defend
- txtid = 120;
- break;
- case 8: //wait
- txtid = 136;
- break;
- case 11: //bad morale
- txtid = -34; //negative -> no separate singular/plural form
- displayEffect(30,stack->position);
- break;
- }
- if(txtid > 0 && stack->amount != 1)
- txtid++; //move to plural text
- else if(txtid < 0)
- txtid = -txtid;
- if(txtid)
- {
- sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
- console->addText(txt);
- }
- }
- void CBattleHero::show(SDL_Surface *to)
- {
- //animation of flag
- if(flip)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(
- flag->ourImages[flagAnim].bitmap,
- NULL,
- screen,
- &genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- 62 + pos.x,
- 39 + pos.y
- )
- );
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(
- flag->ourImages[flagAnim].bitmap,
- NULL,
- screen,
- &genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- 71 + pos.x,
- 39 + pos.y
- )
- );
- }
- ++flagAnimCount;
- if(flagAnimCount%4==0)
- {
- ++flagAnim;
- flagAnim %= flag->ourImages.size();
- }
- //animation of hero
- int tick=-1;
- for(int i=0; i<dh->ourImages.size(); ++i)
- {
- if(dh->ourImages[i].groupNumber==phase)
- ++tick;
- if(tick==image)
- {
- SDL_Rect posb = pos;
- CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
- if(phase != 4 || nextPhase != -1 || image < 4)
- {
- if(flagAnimCount%2==0)
- {
- ++image;
- }
- if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
- {
- image = 0;
- }
- }
- if(phase == 4 && nextPhase != -1 && image == 7)
- {
- phase = nextPhase;
- nextPhase = -1;
- image = 0;
- }
- break;
- }
- }
- }
- void CBattleHero::activate()
- {
- activateLClick();
- }
- void CBattleHero::deactivate()
- {
- deactivateLClick();
- }
- void CBattleHero::setPhase(int newPhase)
- {
- if(phase != 4)
- {
- phase = newPhase;
- image = 0;
- }
- else
- {
- nextPhase = newPhase;
- }
- }
- void CBattleHero::clickLeft(tribool down, bool previousState)
- {
- if(myOwner->spellDestSelectMode) //we are casting a spell
- return;
- if(!down && myHero && LOCPLINT->cb->battleCanCastSpell()) //check conditions
- {
- for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
- {
- if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
- return;
- }
- CGI->curh->changeGraphic(0,0);
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), myHero);
- GH.pushInt(spellWindow);
- }
- }
- CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): flip(flipG), myHero(hero), myOwner(owner), phase(phaseG), nextPhase(-1), image(imageG), flagAnim(0), flagAnimCount(0)
- {
- dh = CDefHandler::giveDef( defName );
- for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
- {
- if(flip)
- {
- SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
- SDL_FreeSurface(dh->ourImages[i].bitmap);
- dh->ourImages[i].bitmap = hlp;
- }
- CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
- }
- dh->alphaTransformed = true;
- if(flip)
- flag = CDefHandler::giveDef("CMFLAGR.DEF");
- else
- flag = CDefHandler::giveDef("CMFLAGL.DEF");
- //coloring flag and adding transparency
- for(int i=0; i<flag->ourImages.size(); ++i)
- {
- CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
- graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
- }
- }
- CBattleHero::~CBattleHero()
- {
- delete dh;
- delete flag;
- }
- Point CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack, const CBattleInterface * cbi)
- {
- Point ret(-500, -500); //returned value
- if(stack->position < 0) //creatures in turrets
- {
- const CCreature & turretCreature = CGI->creh->creatures[ CGI->creh->factionToTurretCreature[cbi->siegeH->town->town->typeID] ];
- int xShift = turretCreature.isDoubleWide() ? 44 : 0;
- switch(stack->position)
- {
- case -2: //keep
- ret = Point(505 + xShift, -66);
- break;
- case -3: //lower turret
- ret = Point(368 + xShift, 304);
- break;
- case -4: //upper turret
- ret = Point(339 + xShift, -192);
- break;
- }
- }
- else
- {
- ret.y = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
- //counting x
- if(attacker)
- {
- ret.x = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
- }
- else
- {
- ret.x = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
- }
- //shifting position for double - hex creatures
- if(stack && stack->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
- {
- if(attacker)
- {
- ret.x -= 42;
- }
- else
- {
- ret.x += 42;
- }
- }
- }
- //returning
- return ret + LOCPLINT->battleInt->pos;
- }
- void CBattleHex::activate()
- {
- activateHover();
- activateMouseMove();
- activateLClick();
- activateRClick();
- }
- void CBattleHex::deactivate()
- {
- deactivateHover();
- deactivateMouseMove();
- deactivateLClick();
- deactivateRClick();
- }
- void CBattleHex::hover(bool on)
- {
- hovered = on;
- //Hoverable::hover(on);
- if(!on && setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- CBattleHex::CBattleHex() : setAlterText(false), myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL)
- {
- }
- void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(myInterface->cellShade)
- {
- if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
- {
- strictHovered = false;
- }
- else //hovered pixel is inside hex
- {
- strictHovered = true;
- }
- }
- if(hovered && strictHovered) //print attacked creature to console
- {
- if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
- LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
- LOCPLINT->cb->battleGetStackByPos(myNumber)->alive())
- {
- char tabh[160];
- CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
- const std::string & attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
- sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
- myInterface->console->alterTxt = std::string(tabh);
- setAlterText = true;
- }
- }
- else if(setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- void CBattleHex::clickLeft(tribool down, bool previousState)
- {
- if(!down && hovered && strictHovered) //we've been really clicked!
- {
- myInterface->hexLclicked(myNumber);
- }
- }
- void CBattleHex::clickRight(tribool down, bool previousState)
- {
- int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
- if(hovered && strictHovered && stID!=-1)
- {
- const CStack & myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
- if(!myst.alive()) return;
- StackState *pom = NULL;
- if(down)
- {
- pom = new StackState();
- const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
- pom->attackBonus = myst.Attack() - myst.creature->attack;
- pom->defenseBonus = myst.Defense() - myst.creature->defence;
- pom->luck = myst.Luck();
- pom->morale = myst.Morale();
- pom->speedBonus = myst.Speed() - myst.creature->speed;
- pom->healthBonus = myst.MaxHealth() - myst.creature->hitPoints;
- if(myst.hasFeatureOfType(StackFeature::SIEGE_WEAPON))
- pom->dmgMultiplier = h->getPrimSkillLevel(0) + 1;
- else
- pom->dmgMultiplier = 1;
- pom->shotsLeft = myst.shots;
- for(int vb=0; vb<myst.effects.size(); ++vb)
- {
- pom->effects.insert(myst.effects[vb].id);
- }
- pom->currentHealth = myst.firstHPleft;
- GH.pushInt(new CCreInfoWindow(myst.creature->idNumber, 0, myst.amount, pom, 0, 0, NULL));
- }
- delete pom;
- }
- }
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
- {
- }
- CBattleConsole::~CBattleConsole()
- {
- texts.clear();
- }
- void CBattleConsole::show(SDL_Surface * to)
- {
- if(ingcAlter.size())
- {
- CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else if(alterTxt.size())
- {
- CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else if(texts.size())
- {
- if(texts.size()==1)
- {
- CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else
- {
- CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
- }
- }
- }
- bool CBattleConsole::addText(const std::string & text)
- {
- if(text.size()>70)
- return false; //text too long!
- int firstInToken = 0;
- for(int i=0; i<text.size(); ++i) //tokenize
- {
- if(text[i] == 10)
- {
- texts.push_back( text.substr(firstInToken, i-firstInToken) );
- firstInToken = i+1;
- }
- }
- texts.push_back( text.substr(firstInToken, text.size()) );
- lastShown = texts.size()-1;
- return true;
- }
- void CBattleConsole::eraseText(unsigned int pos)
- {
- if(pos < texts.size())
- {
- texts.erase(texts.begin() + pos);
- if(lastShown == texts.size())
- --lastShown;
- }
- }
- void CBattleConsole::changeTextAt(const std::string & text, unsigned int pos)
- {
- if(pos >= texts.size()) //no such pos
- return;
- texts[pos] = text;
- }
- void CBattleConsole::scrollUp(unsigned int by)
- {
- if(lastShown > by)
- lastShown -= by;
- }
- void CBattleConsole::scrollDown(unsigned int by)
- {
- if(lastShown + by < texts.size())
- lastShown += by;
- }
- CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
- {
- this->pos = pos;
- background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
- SDL_FreeSurface(background);
- background = pom;
- exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleResultWindow::bExitf,this), 384 + pos.x, 505 + pos.y, "iok6432.def", SDLK_RETURN);
- if(br.winner==0) //attacker won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background);
- }
- else //if(br.winner==1)
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background);
- }
-
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background);
- std::string attackerName, defenderName;
- if(owner->attackingHeroInstance) //a hero attacked
- {
- SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &genRect(64, 58, 21, 38));
- //setting attackerName
- attackerName = owner->attackingHeroInstance->name;
- }
- else //a monster attacked
- {
- int bestMonsterID = -1;
- int bestPower = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army1->slots.begin(); it!=owner->army1->slots.end(); ++it)
- {
- if( CGI->creh->creatures[it->first].AIValue > bestPower)
- {
- bestPower = CGI->creh->creatures[it->first].AIValue;
- bestMonsterID = it->first;
- }
- }
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 21, 38));
- //setting attackerName
- attackerName = CGI->creh->creatures[bestMonsterID].namePl;
- }
- if(owner->defendingHeroInstance) //a hero defended
- {
- SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &genRect(64, 58, 391, 38));
- //setting defenderName
- defenderName = owner->defendingHeroInstance->name;
- }
- else //a monster defended
- {
- int bestMonsterID = -1;
- int bestPower = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army2->slots.begin(); it!=owner->army2->slots.end(); ++it)
- {
- if( CGI->creh->creatures[it->second.first].AIValue > bestPower)
- {
- bestPower = CGI->creh->creatures[it->second.first].AIValue;
- bestMonsterID = it->second.first;
- }
- }
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 391, 38));
- //setting defenderName
- defenderName = CGI->creh->creatures[bestMonsterID].namePl;
- }
- //printing attacker and defender's names
- CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background);
- CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background);
- //printing casualities
- for(int step = 0; step < 2; ++step)
- {
- if(br.casualties[step].size()==0)
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background);
- }
- else
- {
- int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
- int yPos = 344 + step*97;
- for(std::map<ui32,si32>::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
- {
- blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
- std::ostringstream amount;
- amount<<it->second;
- CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background);
- xPos += 42;
- }
- }
- }
- //printing result description
- bool weAreAttacker = (LOCPLINT->playerID == owner->attackingHeroInstance->tempOwner);
- switch(br.result)
- {
- case 0: //normal victory
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CGI->musich->playMusic(musicBase::winBattle);
- #ifdef _WIN32
- CGI->videoh->open(VIDEO_WIN);
- #else
- CGI->videoh->open(VIDEO_WIN, true);
- #endif
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CGI->musich->playMusic(musicBase::loseCombat);
- CGI->videoh->open(VIDEO_LOSE_BATTLE_START);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
- }
- break;
- case 1: //flee
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CGI->musich->playMusic(musicBase::winBattle);
- #ifdef _WIN32
- CGI->videoh->open(VIDEO_WIN);
- #else
- CGI->videoh->open(VIDEO_WIN, true);
- #endif
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CGI->musich->playMusic(musicBase::retreatBattle);
- CGI->videoh->open(VIDEO_RETREAT_START);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
- }
- break;
- case 2: //surrender
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CGI->musich->playMusic(musicBase::winBattle);
- #ifdef _WIN32
- CGI->videoh->open(VIDEO_WIN);
- #else
- CGI->videoh->open(VIDEO_WIN, true);
- #endif
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CGI->musich->playMusic(musicBase::surrenderBattle);
- CGI->videoh->open(VIDEO_SURRENDER);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
- }
- break;
- }
- }
- CBattleResultWindow::~CBattleResultWindow()
- {
- SDL_FreeSurface(background);
- }
- void CBattleResultWindow::activate()
- {
- LOCPLINT->showingDialog->set(true);
- exit->activate();
- }
- void CBattleResultWindow::deactivate()
- {
- exit->deactivate();
- }
- void CBattleResultWindow::show(SDL_Surface *to)
- {
- //evaluating to
- if(!to)
- to = screen;
- CGI->videoh->update(107, 70, background, false, true);
- SDL_BlitSurface(background, NULL, to, &pos);
- exit->show(to);
- }
- void CBattleResultWindow::bExitf()
- {
- GH.popInts(2); //first - we; second - battle interface
- LOCPLINT->showingDialog->setn(false);
- CGI->videoh->close();
- }
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
- {
- pos = position;
- background = BitmapHandler::loadBitmap("comopbck.bmp", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
- viewGrid->select(LOCPLINT->sysOpts.printCellBorders);
- movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
- movementShadow->select(LOCPLINT->sysOpts.printStackRange);
- mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
- mouseShadow->select(LOCPLINT->sysOpts.printMouseShadow);
- animSpeeds = new CHighlightableButtonsGroup(0);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def",188, 309, 1);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def",252, 309, 2);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",315, 309, 4);
- animSpeeds->select(owner->getAnimSpeed(), 1);
- animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
- setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
- std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
- exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
- std::swap(exit->imgs[0][0], exit->imgs[0][1]);
- //printing texts to background
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info
- //auto - combat options
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent
- //creature info
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only
-
- //general options
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation
- //texts printed
- }
- CBattleOptionsWindow::~CBattleOptionsWindow()
- {
- SDL_FreeSurface(background);
- delete setToDefault;
- delete exit;
- delete viewGrid;
- delete movementShadow;
- delete animSpeeds;
- delete mouseShadow;
- }
- void CBattleOptionsWindow::activate()
- {
- setToDefault->activate();
- exit->activate();
- viewGrid->activate();
- movementShadow->activate();
- animSpeeds->activate();
- mouseShadow->activate();
- }
- void CBattleOptionsWindow::deactivate()
- {
- setToDefault->deactivate();
- exit->deactivate();
- viewGrid->deactivate();
- movementShadow->deactivate();
- animSpeeds->deactivate();
- mouseShadow->deactivate();
- }
- void CBattleOptionsWindow::show(SDL_Surface *to)
- {
- if(!to) //"evaluating" to
- to = screen;
- SDL_BlitSurface(background, NULL, to, &pos);
- setToDefault->show(to);
- exit->show(to);
- viewGrid->show(to);
- movementShadow->show(to);
- animSpeeds->show(to);
- mouseShadow->show(to);
- }
- void CBattleOptionsWindow::bDefaultf()
- {
- }
- void CBattleOptionsWindow::bExitf()
- {
- GH.popIntTotally(this);
- }
- std::string CBattleInterface::SiegeHelper::townTypeInfixes[F_NUMBER] = {"CS", "RM", "TW", "IN", "NC", "DN", "ST", "FR", "EL"};
- CBattleInterface::SiegeHelper::SiegeHelper(const CGTownInstance *siegeTown, const CBattleInterface * _owner)
- : town(siegeTown), owner(_owner)
- {
- for(int g=0; g<ARRAY_COUNT(walls); ++g)
- {
- walls[g] = BitmapHandler::loadBitmap( getSiegeName(g) );
- }
- }
- CBattleInterface::SiegeHelper::~SiegeHelper()
- {
- for(int g=0; g<ARRAY_COUNT(walls); ++g)
- {
- SDL_FreeSurface(walls[g]);
- }
- }
- std::string CBattleInterface::SiegeHelper::getSiegeName(ui16 what, ui16 additInfo) const
- {
- if(what == 2 || what == 3 || what == 8)
- {
- if(additInfo == 3) additInfo = 2;
- }
- char buf[100];
- SDL_itoa(additInfo, buf, 10);
- std::string addit(buf);
- switch(what)
- {
- case 0: //background
- return "SG" + townTypeInfixes[town->town->typeID] + "BACK.BMP";
- case 1: //background wall
- {
- switch(town->town->typeID)
- {
- case 5: case 4: case 1: case 6:
- return "SG" + townTypeInfixes[town->town->typeID] + "TPW1.BMP";
- case 0: case 2: case 3: case 7: case 8:
- return "SG" + townTypeInfixes[town->town->typeID] + "TPWL.BMP";
- default:
- return "";
- }
- }
- case 2: //keep
- return "SG" + townTypeInfixes[town->town->typeID] + "MAN" + addit + ".BMP";
- case 3: //bottom tower
- return "SG" + townTypeInfixes[town->town->typeID] + "TW1" + addit + ".BMP";
- case 4: //bottom wall
- return "SG" + townTypeInfixes[town->town->typeID] + "WA1" + addit + ".BMP";
- case 5: //below gate
- return "SG" + townTypeInfixes[town->town->typeID] + "WA3" + addit + ".BMP";
- case 6: //over gate
- return "SG" + townTypeInfixes[town->town->typeID] + "WA4" + addit + ".BMP";
- case 7: //upper wall
- return "SG" + townTypeInfixes[town->town->typeID] + "WA6" + addit + ".BMP";
- case 8: //upper tower
- return "SG" + townTypeInfixes[town->town->typeID] + "TW2" + addit + ".BMP";
- case 9: //gate
- return "SG" + townTypeInfixes[town->town->typeID] + "DRW" + addit + ".BMP";
- case 10: //gate arch
- return "SG" + townTypeInfixes[town->town->typeID] + "ARCH.BMP";
- case 11: //bottom static wall
- return "SG" + townTypeInfixes[town->town->typeID] + "WA2.BMP";
- case 12: //upper static wall
- return "SG" + townTypeInfixes[town->town->typeID] + "WA5.BMP";
- case 13: //moat
- return "SG" + townTypeInfixes[town->town->typeID] + "MOAT.BMP";
- case 14: //mlip
- return "SG" + townTypeInfixes[town->town->typeID] + "MLIP.BMP";
- case 15: //keep creature cover
- return "SG" + townTypeInfixes[town->town->typeID] + "MANC.BMP";
- case 16: //bottom turret creature cover
- return "SG" + townTypeInfixes[town->town->typeID] + "TW1C.BMP";
- case 17: //upper turret creature cover
- return "SG" + townTypeInfixes[town->town->typeID] + "TW2C.BMP";
- default:
- return "";
- }
- }
- void CBattleInterface::SiegeHelper::printPartOfWall(SDL_Surface * to, int what)
- {
- Point pos = Point(-1, -1);
- switch(what)
- {
- case 1: //background wall
- pos = Point(owner->pos.w + owner->pos.x - walls[1]->w, 55 + owner->pos.y);
- break;
- case 2: //keep
- pos = Point(owner->pos.w + owner->pos.x - walls[2]->w, 154 + owner->pos.y);
- break;
- case 3: //bottom tower
- case 4: //bottom wall
- case 5: //below gate
- case 6: //over gate
- case 7: //upper wall
- case 8: //upper tower
- case 9: //gate
- case 10: //gate arch
- case 11: //bottom static wall
- case 12: //upper static wall
- pos.x = CGI->heroh->wallPositions[town->town->typeID][what - 3].first + owner->pos.x;
- pos.y = CGI->heroh->wallPositions[town->town->typeID][what - 3].second + owner->pos.y;
- break;
- case 15: //keep creature cover
- pos = Point(owner->pos.w + owner->pos.x - walls[2]->w, 154 + owner->pos.y);
- break;
- case 16: //bottom turret creature cover
- pos.x = CGI->heroh->wallPositions[town->town->typeID][0].first + owner->pos.x;
- pos.y = CGI->heroh->wallPositions[town->town->typeID][0].second + owner->pos.y;
- break;
- case 17: //upper turret creature cover
- pos.x = CGI->heroh->wallPositions[town->town->typeID][5].first + owner->pos.x;
- pos.y = CGI->heroh->wallPositions[town->town->typeID][5].second + owner->pos.y;
- break;
- };
- if(pos.x != -1)
- {
- blitAt(walls[what], pos.x, pos.y, to);
- }
- }
- void CStackQueue::update()
- {
- stacksSorted.clear();
- LOCPLINT->cb->getStackQueue(stacksSorted, QUEUE_SIZE);
- for (int i = 0; i < QUEUE_SIZE ; i++)
- {
- stackBoxes[i]->setStack(stacksSorted[i]);
- }
- }
- CStackQueue::CStackQueue(bool Embedded)
- :embedded(Embedded)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- if(embedded)
- {
- box = NULL;
- bg = NULL;
- pos.w = QUEUE_SIZE * 37;
- pos.h = 32; //height of small creature img
- pos.x = screen->w/2 - pos.w/2;
- pos.y = (screen->h - 600)/2 + 10;
- }
- else
- {
- box = BitmapHandler::loadBitmap("CHRROP.pcx");
- bg = BitmapHandler::loadBitmap("DIBOXPI.pcx");
- pos.w = 600;
- pos.h = bg->h;
- }
- stackBoxes.resize(QUEUE_SIZE);
- for (int i = 0; i < QUEUE_SIZE; i++)
- {
- stackBoxes[i] = new StackBox(box);
- stackBoxes[i]->pos.x += 6 + (embedded ? 37 : 79)*i;
- }
- }
- CStackQueue::~CStackQueue()
- {
- SDL_FreeSurface(box);
- }
- void CStackQueue::showAll( SDL_Surface *to )
- {
- blitBg(to);
- CIntObject::showAll(to);
- }
- void CStackQueue::blitBg( SDL_Surface * to )
- {
- if(bg)
- {
- for (int w = 0; w < pos.w; w += bg->w)
- {
- blitAtLoc(bg, w, 0, to);
- }
- }
- }
- void CStackQueue::StackBox::showAll( SDL_Surface *to )
- {
- assert(my);
- if(bg)
- {
- graphics->blueToPlayersAdv(bg, my->owner);
- //SDL_UpdateRect(bg, 0, 0, 0, 0);
- CSDL_Ext::blit8bppAlphaTo24bpp(bg, NULL, to, &genRect(bg->h, bg->w, pos.x, pos.y));
- //blitAt(bg, pos, to);
- blitAt(graphics->bigImgs[my->creature->idNumber], pos.x +9, pos.y + 1, to);
- printAtMiddleLoc(makeNumberShort(my->amount), pos.w/2, pos.h - 12, FONT_MEDIUM, zwykly, to);
- }
- else
- {
- blitAt(graphics->smallImgs[-2], pos, to);
- blitAt(graphics->smallImgs[my->creature->idNumber], pos, to);
- const SDL_Color &ownerColor = (my->owner == 255 ? *graphics->neutralColor : graphics->playerColors[my->owner]);
- CSDL_Ext::drawBorder(to, pos, int3(ownerColor.r, ownerColor.g, ownerColor.b));
- printAtMiddleLoc(makeNumberShort(my->amount), pos.w/2, pos.h - 8, FONT_TINY, zwykly, to);
- }
- }
- void CStackQueue::StackBox::setStack( const CStack *nStack )
- {
- my = nStack;
- }
- CStackQueue::StackBox::StackBox(SDL_Surface *BG)
- :bg(BG), my(NULL)
- {
- if(bg)
- {
- pos.w = bg->w;
- pos.h = bg->h;
- }
- else
- {
- pos.w = pos.h = 32;
- }
- pos.y += 2;
- }
- CStackQueue::StackBox::~StackBox()
- {
- }
- void CStackQueue::StackBox::hover( bool on )
- {
- }
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