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- #include "../stdafx.h"
- #include "SDL_Extensions.h"
- #include "SDL_ttf.h"
- #include "CGameInfo.h"
- #include <iostream>
- #include <utility>
- #include <algorithm>
- #include "CMessage.h"
- #include <boost/algorithm/string.hpp>
- #include "../hch/CDefHandler.h"
- #include <map>
- #include "Graphics.h"
- /*
- * SDL_Extensions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
- {
- return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
- }
- SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
- {
- //return SDL_DisplayFormat(mod);
- return SDL_ConvertSurface(mod, mod->format, mod->flags);
- }
- bool isItIn(const SDL_Rect * rect, int x, int y)
- {
- if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
- return true;
- else return false;
- }
- void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
- {
- SDL_Rect pom = genRect(src->h,src->w,x,y);
- SDL_BlitSurface(src,NULL,dst,&pom);
- SDL_UpdateRect(dst,x,y,src->w,src->h);
- }
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
- {
- if(!dst) dst = screen;
- SDL_Rect pom = genRect(src->h,src->w,x,y);
- SDL_BlitSurface(src,NULL,dst,&pom);
- }
- void blitAtWR(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
- {
- blitAtWR(src,pos.x,pos.y,dst);
- }
- void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
- {
- blitAt(src,pos.x,pos.y,dst);
- }
- SDL_Color genRGB(int r, int g, int b, int a=0)
- {
- SDL_Color ret;
- ret.b=b;
- ret.g=g;
- ret.r=r;
- ret.unused=a;
- return ret;
- }
- void updateRect (SDL_Rect * rect, SDL_Surface * scr)
- {
- SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
- }
- void CSDL_Ext::printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
- {
- std::vector<std::string> * ws = CMessage::breakText(text,charpr);
- std::vector<SDL_Surface*> wesu;
- wesu.resize(ws->size());
- for (size_t i=0; i < wesu.size(); ++i)
- {
- wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
- }
- int tox=0, toy=0;
- for (size_t i=0; i < wesu.size(); ++i)
- {
- toy+=wesu[i]->h;
- if (tox < wesu[i]->w)
- tox=wesu[i]->w;
- }
- int evx, evy = y - (toy/2);
- for (size_t i=0; i < wesu.size(); ++i)
- {
- evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2);
- blitAt(wesu[i],evx,evy,dst);
- evy+=wesu[i]->h;
- }
- for (size_t i=0; i < wesu.size(); ++i)
- SDL_FreeSurface(wesu[i]);
- delete ws;
- }
- void CSDL_Ext::printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
- {
- std::vector<std::string> * ws = CMessage::breakText(text,charpr);
- std::vector<SDL_Surface*> wesu;
- wesu.resize(ws->size());
- for (size_t i=0; i < wesu.size(); ++i)
- wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
- int evy = y;
- for (size_t i=0; i < wesu.size(); ++i)
- {
- blitAt(wesu[i],x,evy,dst);
- evy+=wesu[i]->h;
- }
- for (size_t i=0; i < wesu.size(); ++i)
- SDL_FreeSurface(wesu[i]);
- delete ws;
- }
- void CSDL_Ext::printAtMiddleWB( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor/*=tytulowy*/, SDL_Surface * dst/*=screen*/, bool refrsh /*= false*/ )
- {
- const Font *f = graphics->fonts[font];
- std::vector<std::string> * ws = CMessage::breakText(text,charpr);
- int totalHeight = ws->size() * f->height;
- int cury = y - totalHeight/2;
- for (size_t i=0; i < ws->size(); ++i)
- {
- printAt((*ws)[i], x - f->getWidth((*ws)[i].c_str())/2, cury, font, kolor, dst, refrsh);
- cury += f->height;
- }
- delete ws;
- }
- void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh)
- {
- if(text.length()==0) return;
- SDL_Surface * temp;
- switch (quality)
- {
- case 0:
- temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
- break;
- case 1:
- SDL_Color tem;
- tem.b = 0xff-kolor.b;
- tem.g = 0xff-kolor.g;
- tem.r = 0xff-kolor.r;
- tem.unused = 0xff-kolor.unused;
- temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
- break;
- case 2:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- default:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- }
- SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
- if(refresh)
- SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
- SDL_FreeSurface(temp);
- }
- void CSDL_Ext::printAtMiddle( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
- {
- const Font *f = graphics->fonts[font];
- int nx = x - f->getWidth(text.c_str())/2,
- ny = y - f->height/2;
- printAt(text, nx, ny, font, kolor, dst, refresh);
- }
- void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh)
- {
- if (text.length()==0)
- return;
- SDL_Surface * temp;
- switch (quality)
- {
- case 0:
- temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
- break;
- case 1:
- SDL_Color tem;
- tem.b = 0xff-kolor.b;
- tem.g = 0xff-kolor.g;
- tem.r = 0xff-kolor.r;
- tem.unused = 0xff-kolor.unused;
- temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
- break;
- case 2:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- default:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- }
- SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
- if(refresh)
- SDL_UpdateRect(dst,x,y,temp->w,temp->h);
- SDL_FreeSurface(temp);
- }
- void CSDL_Ext::printAt( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
- {
- if(!text.size())
- return;
- assert(dst);
- assert(font < Graphics::FONTS_NUMBER);
- assert(dst->format->BytesPerPixel == 3 || dst->format->BytesPerPixel == 4); // 24/32 bpp dst only
- const Font *f = graphics->fonts[font];
- const Uint8 bpp = dst->format->BytesPerPixel;
- Uint8 *px = NULL;
- Uint8 *src = NULL;
- //if text is in {} braces, we'll ommit them
- const int first = (text[0] == '{' ? 1 : 0);
- const int beyondEnd = (text[text.size()-1] == '}' ? text.size()-1 : text.size());
- for(int txti = first; txti < beyondEnd; txti++)
- {
- const unsigned char c = text[txti];
- src = f->chars[c].pixels;
- x += f->chars[c].unknown1;
- for(int i = 0; i < f->height && (y + i) < (dst->h - 1); i++)
- {
- px = (Uint8*)dst->pixels;
- px += (y+i) * dst->pitch + x * bpp;
- for(int j = 0; j < f->chars[c].width && (j + x) < (dst->w - 1); j++)
- {
- switch(*src)
- {
- case 1: //black "shadow"
- memset(px, 0, bpp);
- break;
- case 255: //text colour
- px[0] = kolor.b;
- px[1] = kolor.g;
- px[2] = kolor.r;
- break;
- }
- src++;
- px += bpp;
- }
- }
- x += f->chars[c].width;
- x += f->chars[c].unknown2;
- }
- if(refresh)
- {
- SDL_UpdateRect(dst, x, y, f->getWidth(text.c_str()), f->height);
- }
- }
- void CSDL_Ext::printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
- {
- printAt(text,x,y,font,kolor,dst,quality, true);
- }
- void CSDL_Ext::printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
- {
- if (text.length()==0)
- return;
- SDL_Surface * temp;
- switch (quality)
- {
- case 0:
- temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
- break;
- case 1:
- SDL_Color tem;
- tem.b = 0xff-kolor.b;
- tem.g = 0xff-kolor.g;
- tem.r = 0xff-kolor.r;
- tem.unused = 0xff-kolor.unused;
- temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
- break;
- case 2:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- default:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- }
- SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
- SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
- SDL_FreeSurface(temp);
- }
- void CSDL_Ext::printTo( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
- {
- const Font *f = graphics->fonts[font];
- printAt(text, x - f->getWidth(text.c_str()), y - f->height, font, kolor, dst, refresh);
- }
- void CSDL_Ext::printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
- {
- if (text.length()==0)
- return;
- SDL_Surface * temp;
- switch (quality)
- {
- case 0:
- temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
- break;
- case 1:
- SDL_Color tem;
- tem.b = 0xff-kolor.b;
- tem.g = 0xff-kolor.g;
- tem.r = 0xff-kolor.r;
- tem.unused = 0xff-kolor.unused;
- temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
- break;
- case 2:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- default:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- }
- SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
- SDL_FreeSurface(temp);
- }
- void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
- {
- Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
- p[0] = B;
- p[1] = G;
- p[2] = R;
- if(ekran->format->BytesPerPixel==4)
- p[3] = A;
- SDL_UpdateRect(ekran, x, y, 1, 1);
- }
- // Vertical flip
- SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- const int bpl = ret->pitch;
- const int bpp = ret->format->BytesPerPixel;
- for(int i=0; i<ret->h; i++) {
- char *src = (char *)toRot->pixels + i*bpl;
- char *dst = (char *)ret->pixels + i*bpl;
- for(int j=0; j<ret->w; j++) {
- for (int k=0; k<bpp; k++) {
- dst[j*bpp + k] = src[(ret->w-j-1)*bpp + k];
- }
- }
- }
- return ret;
- }
- // Horizontal flip
- SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- int bpl = ret->pitch;
- for(int i=0; i<ret->h; i++) {
- memcpy((char *)ret->pixels + i*bpl, (char *)toRot->pixels + (ret->h-i-1)*bpl, bpl);
- }
- return ret;
- };
- ///**************/
- ///Rotates toRot surface by 90 degrees left
- ///**************/
- SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
- /*
- #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
- #else
- */
- SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
- //#endif
- }
- }
- }
- return ret;
- }
- ///*************/
- ///Rotates toRot surface by 180 degrees
- ///*************/
- SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
- if(ret->format->BytesPerPixel!=1)
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
- /*
- #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2], 0);
- #else
- */
- SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0], 0);
- //#endif
- }
- }
- }
- }
- else
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
- (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
- }
- }
- }
- return ret;
- }
- Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
- {
- int bpp = surface->format->BytesPerPixel;
- /* Here p is the address to the pixel we want to retrieve */
- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
- switch(bpp)
- {
- case 1:
- if(colorByte)
- {
- return colorToUint32(surface->format->palette->colors+(*p));
- }
- else
- return *p;
- case 2:
- return *(Uint16 *)p;
- case 3:
- /*
- #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
- return p[0] << 16 | p[1] << 8 | p[2];
- #else
- */
- return p[0] | p[1] << 8 | p[2] << 16;
- //#endif
- case 4:
- return *(Uint32 *)p;
- default:
- return 0; // shouldn't happen, but avoids warnings
- }
- }
- void CSDL_Ext::alphaTransform(SDL_Surface *src)
- {
- assert(src->format->BitsPerPixel == 8);
- SDL_Color colors[] = {{0,0,0,255}, {0,0,0,214}, {0,0,0,164}, {0,0,0,82}, {0,0,0,128},
- {255,0,0,0}, {255,0,0,0}, {255,0,0,0}, {0,0,0,192}, {0,0,0,192}};
- SDL_SetColors(src, colors, 0, ARRAY_COUNT(colors));
- SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGBA(src->format, 0, 0, 0, 255));
- }
- // <=>
- static void prepareOutRect(SDL_Rect &dst, const SDL_Rect *dstRect, const SDL_Rect *clip_rect)
- {
- dst.x = std::max(dstRect->x,clip_rect->x);
- dst.y = std::max(dstRect->y,clip_rect->y);
- dst.w = std::max(0,std::min(dstRect->w - (dst.x - dstRect->x), clip_rect->x + clip_rect->w - dst.x));
- dst.h = std::max(0,std::min(dstRect->h - (dst.y - dstRect->y), clip_rect->y + clip_rect->h - dst.y));
- }
- void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = (Uint8 *)src->pixels;
- const int bpp = dst->format->BytesPerPixel;
- Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
- {
- Uint8 *dp = dporg;
- sp += src->w - dstRect->w;
- for(int j=dstRect->w; j>0; j--, sp++)
- {
- if (bpp == 4)
- *(--dp) = 0;
- const SDL_Color color = colors[*sp];
- *(--dp) = color.r;
- *(--dp) = color.g;
- *(--dp) = color.b;
- }
- }
- }
- void CSDL_Ext::blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
- {
- SDL_Rect realDest;
- prepareOutRect(realDest,dstRect,&dst->clip_rect);
- blitWithRotate1(src,srcRect,dst,&realDest);
- }
- void CSDL_Ext::blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = (Uint8 *)src->pixels;
- const int bpp = dst->format->BytesPerPixel;
- Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
- {
- Uint8 *dp = dporg;
- for(int j=dstRect->w; j>0; j--, sp++)
- {
- const SDL_Color color = colors[*sp];
- *(dp++) = color.b;
- *(dp++) = color.g;
- *(dp++) = color.r;
- if (bpp == 4)
- *(dp++) = 0;
- }
- sp += src->w - dstRect->w;
- }
- }
- void CSDL_Ext::blitWithRotate2clip(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
- {
- SDL_Rect realDest;
- prepareOutRect(realDest,dstRect,&dst->clip_rect);
- blitWithRotate2(src,srcRect,dst,&realDest);
- }
- void CSDL_Ext::blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
- {
- Uint8 *sp = (Uint8 *)src->pixels;
- const int bpp = dst->format->BytesPerPixel;
- Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;
- const SDL_Color * const colors = src->format->palette->colors;
- for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
- {
- Uint8 *dp = dporg;
- sp += src->w - dstRect->w;
- for(int j=dstRect->w; j>0; j--, sp++)
- {
- const SDL_Color color = colors[*sp];
- if (bpp == 4)
- *(--dp) = 0;
- *(--dp) = color.r;
- *(--dp) = color.g;
- *(--dp) = color.b;
- }
- }
- }
- void CSDL_Ext::blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
- {
- SDL_Rect realDest;
- prepareOutRect(realDest,dstRect,&dst->clip_rect);
- blitWithRotate3(src,srcRect,dst,&realDest);
- }
- int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
- {
- const int bpp = dst->format->BytesPerPixel;
- if (src && src->format->BytesPerPixel==1 && dst && (bpp==3 || bpp==4)) //everything's ok
- {
- SDL_Rect fulldst;
- int srcx, srcy, w, h;
- /* Make sure the surfaces aren't locked */
- if ( ! src || ! dst )
- {
- SDL_SetError("SDL_UpperBlit: passed a NULL surface");
- return -1;
- }
- if ( src->locked || dst->locked )
- {
- SDL_SetError("Surfaces must not be locked during blit");
- return -1;
- }
- /* If the destination rectangle is NULL, use the entire dest surface */
- if ( dstRect == NULL )
- {
- fulldst.x = fulldst.y = 0;
- dstRect = &fulldst;
- }
- /* clip the source rectangle to the source surface */
- if(srcRect)
- {
- int maxw, maxh;
- srcx = srcRect->x;
- w = srcRect->w;
- if(srcx < 0)
- {
- w += srcx;
- dstRect->x -= srcx;
- srcx = 0;
- }
- maxw = src->w - srcx;
- if(maxw < w)
- w = maxw;
- srcy = srcRect->y;
- h = srcRect->h;
- if(srcy < 0)
- {
- h += srcy;
- dstRect->y -= srcy;
- srcy = 0;
- }
- maxh = src->h - srcy;
- if(maxh < h)
- h = maxh;
- }
- else
- {
- srcx = srcy = 0;
- w = src->w;
- h = src->h;
- }
- /* clip the destination rectangle against the clip rectangle */
- {
- SDL_Rect *clip = &dst->clip_rect;
- int dx, dy;
- dx = clip->x - dstRect->x;
- if(dx > 0)
- {
- w -= dx;
- dstRect->x += dx;
- srcx += dx;
- }
- dx = dstRect->x + w - clip->x - clip->w;
- if(dx > 0)
- w -= dx;
- dy = clip->y - dstRect->y;
- if(dy > 0)
- {
- h -= dy;
- dstRect->y += dy;
- srcy += dy;
- }
- dy = dstRect->y + h - clip->y - clip->h;
- if(dy > 0)
- h -= dy;
- }
- if(w > 0 && h > 0)
- {
- dstRect->w = w;
- dstRect->h = h;
- if(SDL_LockSurface(dst))
- return -1; //if we cannot lock the surface
- const SDL_Color *colors = src->format->palette->colors;
- Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
- Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
- if(dst->format->Rshift==16) //such as screen
- {
- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
- {
- Uint8 *color = colory;
- Uint8 *p = py;
- for(int x=w; x; x--, p += bpp)
- {
- const SDL_Color tbc = colors[*color++]; //color to blit
- switch (tbc.unused)
- {
- case 255:
- // ~59% of calls
- break;
- case 0:
- // ~37% of calls
- p[0] = tbc.b;
- p[1] = tbc.g;
- p[2] = tbc.r;
- break;
- case 128: // optimized
- // ~3.5% of calls
- p[0] = ((Uint16)tbc.b + (Uint16)p[0]) >> 1;
- p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
- p[2] = ((Uint16)tbc.r + (Uint16)p[2]) >> 1;
- break;
- default:
- // ~0.5% of calls
- p[0] = ((((Uint32)p[0]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b);
- p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g);
- p[2] = ((((Uint32)p[2]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r);
- //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
- //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
- //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
- break;
- }
- }
- }
- }
- else if(dst->format->Rshift==0) //like in most surfaces
- {
- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
- {
- Uint8 *color = colory;
- Uint8 *p = py;
- for(int x=w; x; x--, p += bpp)
- {
- const SDL_Color tbc = colors[*color++]; //color to blit
- // According analyze, the values of tbc.unused are fixed,
- // and the approximate ratios are as following:
- //
- // tbc.unused numbers
- // 192 2679
- // 164 326907
- // 82 705590
- // 214 1292625
- // 128 4842923
- // 0 72138078
- // 255 77547326
- //
- // By making use of such characteristic, we may implement a
- // very fast algorithm for heroes3 without loose much quality.
- switch (tbc.unused)
- {
- case 255:
- break;
- case 0:
- p[0] = tbc.r;
- p[1] = tbc.g;
- p[2] = tbc.b;
- break;
- case 128: // optimized
- p[0] = ((Uint16)tbc.r + (Uint16)p[0]) >> 1;
- p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
- p[2] = ((Uint16)tbc.b + (Uint16)p[2]) >> 1;
- break;
- default:
- p[0] = ((((Uint32)p[0]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r);
- p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g);
- p[2] = ((((Uint32)p[2]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b);
- //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
- //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
- //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
- break;
- }
- }
- }
- }
- SDL_UnlockSurface(dst);
- }
- }
- return 0;
- }
- Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
- {
- Uint32 ret = 0;
- ret+=color->unused;
- ret<<=8; //*=256
- ret+=color->b;
- ret<<=8; //*=256
- ret+=color->g;
- ret<<=8; //*=256
- ret+=color->r;
- return ret;
- }
- void CSDL_Ext::update(SDL_Surface * what)
- {
- if(what)
- SDL_UpdateRect(what, 0, 0, what->w, what->h);
- }
- void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
- {
- for(int i=0;i<w;i++)
- {
- SDL_PutPixelWithoutRefresh(sur,x+i,y,color.x,color.y,color.z);
- SDL_PutPixelWithoutRefresh(sur,x+i,y+h-1,color.x,color.y,color.z);
- }
- for(int i=0; i<h;i++)
- {
- SDL_PutPixelWithoutRefresh(sur,x,y+i,color.x,color.y,color.z);
- SDL_PutPixelWithoutRefresh(sur,x+w-1,y+i,color.x,color.y,color.z);
- }
- }
- void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
- {
- drawBorder(sur, r.x, r.y, r.w, r.h, color);
- }
- void CSDL_Ext::setPlayerColor(SDL_Surface * sur, unsigned char player)
- {
- if(player==254)
- return;
- if(sur->format->BitsPerPixel==8)
- {
- if(player != 255)
- *(sur->format->palette->colors+5) = graphics->playerColors[player];
- else
- *(sur->format->palette->colors+5) = *graphics->neutralColor;
- }
- }
- int readNormalNr (std::istream &in, int bytCon)
- {
- int ret=0;
- int amp=1;
- unsigned char byte;
- if (in.good())
- {
- for (int i=0; i<bytCon; i++)
- {
- in.read((char*)&byte,1);
- ret+=byte*amp;
- amp<<=8;
- }
- }
- else return -1;
- return ret;
- }
- std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
- {
- for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
- {
- boost::replace_first(str,"%s",tor[i]);
- }
- return str;
- }
- SDL_Surface * CSDL_Ext::std32bppSurface = NULL;
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