CMusicHandler.cpp 18 KB

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  1. /*
  2. * CMusicHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <SDL_mixer.h>
  12. #include <SDL_timer.h>
  13. #include "CMusicHandler.h"
  14. #include "CGameInfo.h"
  15. #include "renderSDL/SDLRWwrapper.h"
  16. #include "eventsSDL/InputHandler.h"
  17. #include "gui/CGuiHandler.h"
  18. #include "../lib/JsonNode.h"
  19. #include "../lib/GameConstants.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "../lib/CRandomGenerator.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/TerrainHandler.h"
  25. #define VCMI_SOUND_NAME(x)
  26. #define VCMI_SOUND_FILE(y) #y,
  27. // sounds mapped to soundBase enum
  28. static std::string sounds[] = {
  29. "", // invalid
  30. "", // todo
  31. VCMI_SOUND_LIST
  32. };
  33. #undef VCMI_SOUND_NAME
  34. #undef VCMI_SOUND_FILE
  35. void CAudioBase::init()
  36. {
  37. if (initialized)
  38. return;
  39. if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
  40. {
  41. logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
  42. return;
  43. }
  44. initialized = true;
  45. }
  46. void CAudioBase::release()
  47. {
  48. if(!(CCS->soundh->initialized && CCS->musich->initialized))
  49. Mix_CloseAudio();
  50. initialized = false;
  51. }
  52. void CAudioBase::setVolume(ui32 percent)
  53. {
  54. if (percent > 100)
  55. percent = 100;
  56. volume = percent;
  57. }
  58. void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
  59. {
  60. setVolume((ui32)volumeNode.Float());
  61. }
  62. CSoundHandler::CSoundHandler():
  63. listener(settings.listen["general"]["sound"]),
  64. ambientConfig(JsonPath::builtin("config/ambientSounds.json"))
  65. {
  66. listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
  67. battleIntroSounds =
  68. {
  69. soundBase::battle00, soundBase::battle01,
  70. soundBase::battle02, soundBase::battle03, soundBase::battle04,
  71. soundBase::battle05, soundBase::battle06, soundBase::battle07
  72. };
  73. }
  74. void CSoundHandler::init()
  75. {
  76. CAudioBase::init();
  77. if(ambientConfig["allocateChannels"].isNumber())
  78. Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
  79. if (initialized)
  80. {
  81. Mix_ChannelFinished([](int channel)
  82. {
  83. CCS->soundh->soundFinishedCallback(channel);
  84. });
  85. }
  86. }
  87. void CSoundHandler::release()
  88. {
  89. if (initialized)
  90. {
  91. Mix_HaltChannel(-1);
  92. for (auto &chunk : soundChunks)
  93. {
  94. if (chunk.second.first)
  95. Mix_FreeChunk(chunk.second.first);
  96. }
  97. }
  98. CAudioBase::release();
  99. }
  100. // Allocate an SDL chunk and cache it.
  101. Mix_Chunk *CSoundHandler::GetSoundChunk(const AudioPath & sound, bool cache)
  102. {
  103. try
  104. {
  105. if (cache && soundChunks.find(sound) != soundChunks.end())
  106. return soundChunks[sound].first;
  107. auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
  108. SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
  109. Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  110. if (cache)
  111. soundChunks.insert({sound, std::make_pair (chunk, std::move (data.first))});
  112. return chunk;
  113. }
  114. catch(std::exception &e)
  115. {
  116. logGlobal->warn("Cannot get sound %s chunk: %s", sound.getOriginalName(), e.what());
  117. return nullptr;
  118. }
  119. }
  120. Mix_Chunk *CSoundHandler::GetSoundChunk(std::pair<std::unique_ptr<ui8 []>, si64> & data, bool cache)
  121. {
  122. try
  123. {
  124. std::vector<ui8> startBytes = std::vector<ui8>(data.first.get(), data.first.get() + std::min((si64)100, data.second));
  125. if (cache && soundChunksRaw.find(startBytes) != soundChunksRaw.end())
  126. return soundChunksRaw[startBytes].first;
  127. SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
  128. Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  129. if (cache)
  130. soundChunksRaw.insert({startBytes, std::make_pair (chunk, std::move (data.first))});
  131. return chunk;
  132. }
  133. catch(std::exception &e)
  134. {
  135. logGlobal->warn("Cannot get sound chunk: %s", e.what());
  136. return nullptr;
  137. }
  138. }
  139. int CSoundHandler::ambientDistToVolume(int distance) const
  140. {
  141. const auto & distancesVector = ambientConfig["distances"].Vector();
  142. if(distance >= distancesVector.size())
  143. return 0;
  144. int volume = static_cast<int>(distancesVector[distance].Integer());
  145. return volume * (int)ambientConfig["volume"].Integer() / 100;
  146. }
  147. void CSoundHandler::ambientStopSound(const AudioPath & soundId)
  148. {
  149. stopSound(ambientChannels[soundId]);
  150. setChannelVolume(ambientChannels[soundId], volume);
  151. }
  152. uint32_t CSoundHandler::getSoundDurationMilliseconds(const AudioPath & sound)
  153. {
  154. if (!initialized || sound.empty())
  155. return 0.0;
  156. auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
  157. SDL_AudioSpec spec;
  158. uint32_t audioLen;
  159. uint8_t *audioBuf;
  160. uint32_t miliseconds = 0;
  161. if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != nullptr)
  162. {
  163. SDL_FreeWAV(audioBuf);
  164. uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
  165. uint32_t sampleCount = audioLen / sampleSize;
  166. uint32_t sampleLen = sampleCount / spec.channels;
  167. miliseconds = 1000 * sampleLen / spec.freq;
  168. }
  169. return miliseconds ;
  170. }
  171. // Plays a sound, and return its channel so we can fade it out later
  172. int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
  173. {
  174. assert(soundID < soundBase::sound_after_last);
  175. auto sound = AudioPath::builtin(sounds[soundID]);
  176. logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound.getOriginalName());
  177. return playSound(sound, repeats, true);
  178. }
  179. int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
  180. {
  181. if (!initialized || sound.empty())
  182. return -1;
  183. int channel;
  184. Mix_Chunk *chunk = GetSoundChunk(sound, cache);
  185. if (chunk)
  186. {
  187. channel = Mix_PlayChannel(-1, chunk, repeats);
  188. if (channel == -1)
  189. {
  190. logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());
  191. if (!cache)
  192. Mix_FreeChunk(chunk);
  193. }
  194. else if (cache)
  195. initCallback(channel);
  196. else
  197. initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
  198. }
  199. else
  200. channel = -1;
  201. return channel;
  202. }
  203. int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats, bool cache)
  204. {
  205. int channel = -1;
  206. if (Mix_Chunk *chunk = GetSoundChunk(data, cache))
  207. {
  208. channel = Mix_PlayChannel(-1, chunk, repeats);
  209. if (channel == -1)
  210. {
  211. logGlobal->error("Unable to play sound, error %s", Mix_GetError());
  212. if (!cache)
  213. Mix_FreeChunk(chunk);
  214. }
  215. else if (cache)
  216. initCallback(channel);
  217. else
  218. initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
  219. }
  220. return channel;
  221. }
  222. // Helper. Randomly select a sound from an array and play it
  223. int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
  224. {
  225. return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
  226. }
  227. void CSoundHandler::stopSound(int handler)
  228. {
  229. if (initialized && handler != -1)
  230. Mix_HaltChannel(handler);
  231. }
  232. // Sets the sound volume, from 0 (mute) to 100
  233. void CSoundHandler::setVolume(ui32 percent)
  234. {
  235. CAudioBase::setVolume(percent);
  236. if (initialized)
  237. {
  238. setChannelVolume(-1, volume);
  239. for (auto const & channel : channelVolumes)
  240. updateChannelVolume(channel.first);
  241. }
  242. }
  243. void CSoundHandler::updateChannelVolume(int channel)
  244. {
  245. if (channelVolumes.count(channel))
  246. setChannelVolume(channel, getVolume() * channelVolumes[channel] / 100);
  247. else
  248. setChannelVolume(channel, getVolume());
  249. }
  250. // Sets the sound volume, from 0 (mute) to 100
  251. void CSoundHandler::setChannelVolume(int channel, ui32 percent)
  252. {
  253. Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
  254. }
  255. void CSoundHandler::setCallback(int channel, std::function<void()> function)
  256. {
  257. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  258. auto iter = callbacks.find(channel);
  259. //channel not found. It may have finished so fire callback now
  260. if(iter == callbacks.end())
  261. function();
  262. else
  263. iter->second.push_back(function);
  264. }
  265. void CSoundHandler::soundFinishedCallback(int channel)
  266. {
  267. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  268. if (callbacks.count(channel) == 0)
  269. return;
  270. // store callbacks from container locally - SDL might reuse this channel for another sound
  271. // but do actualy execution in separate thread, to avoid potential deadlocks in case if callback requires locks of its own
  272. auto callback = callbacks.at(channel);
  273. callbacks.erase(channel);
  274. if (!callback.empty())
  275. {
  276. GH.dispatchMainThread([callback](){
  277. for (auto entry : callback)
  278. entry();
  279. });
  280. }
  281. }
  282. void CSoundHandler::initCallback(int channel)
  283. {
  284. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  285. assert(callbacks.count(channel) == 0);
  286. callbacks[channel] = {};
  287. }
  288. void CSoundHandler::initCallback(int channel, const std::function<void()> & function)
  289. {
  290. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  291. assert(callbacks.count(channel) == 0);
  292. callbacks[channel].push_back(function);
  293. }
  294. int CSoundHandler::ambientGetRange() const
  295. {
  296. return static_cast<int>(ambientConfig["range"].Integer());
  297. }
  298. void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
  299. {
  300. boost::mutex::scoped_lock guard(mutex);
  301. std::vector<AudioPath> stoppedSounds;
  302. for(auto & pair : ambientChannels)
  303. {
  304. const auto & soundId = pair.first;
  305. const int channel = pair.second;
  306. if(!vstd::contains(soundsArg, soundId))
  307. {
  308. ambientStopSound(soundId);
  309. stoppedSounds.push_back(soundId);
  310. }
  311. else
  312. {
  313. int volume = ambientDistToVolume(soundsArg[soundId]);
  314. channelVolumes[channel] = volume;
  315. updateChannelVolume(channel);
  316. }
  317. }
  318. for(auto soundId : stoppedSounds)
  319. {
  320. channelVolumes.erase(ambientChannels[soundId]);
  321. ambientChannels.erase(soundId);
  322. }
  323. for(auto & pair : soundsArg)
  324. {
  325. const auto & soundId = pair.first;
  326. const int distance = pair.second;
  327. if(!vstd::contains(ambientChannels, soundId))
  328. {
  329. int channel = playSound(soundId, -1);
  330. int volume = ambientDistToVolume(distance);
  331. channelVolumes[channel] = volume;
  332. updateChannelVolume(channel);
  333. ambientChannels[soundId] = channel;
  334. }
  335. }
  336. }
  337. void CSoundHandler::ambientStopAllChannels()
  338. {
  339. boost::mutex::scoped_lock guard(mutex);
  340. for(auto ch : ambientChannels)
  341. {
  342. ambientStopSound(ch.first);
  343. }
  344. channelVolumes.clear();
  345. ambientChannels.clear();
  346. }
  347. void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
  348. {
  349. setVolume((ui32)volumeNode.Float());
  350. }
  351. CMusicHandler::CMusicHandler():
  352. listener(settings.listen["general"]["music"])
  353. {
  354. listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
  355. auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourcePath & id) -> bool
  356. {
  357. if(id.getType() != EResType::SOUND)
  358. return false;
  359. if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
  360. return false;
  361. logGlobal->trace("Found music file %s", id.getName());
  362. return true;
  363. });
  364. for(const ResourcePath & file : mp3files)
  365. {
  366. if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
  367. addEntryToSet("battle", AudioPath::fromResource(file));
  368. else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
  369. addEntryToSet("enemy-turn", AudioPath::fromResource(file));
  370. }
  371. }
  372. void CMusicHandler::loadTerrainMusicThemes()
  373. {
  374. for (const auto & terrain : CGI->terrainTypeHandler->objects)
  375. {
  376. addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
  377. }
  378. }
  379. void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & musicURI)
  380. {
  381. musicsSet[set].push_back(musicURI);
  382. }
  383. void CMusicHandler::init()
  384. {
  385. CAudioBase::init();
  386. if (initialized)
  387. {
  388. Mix_HookMusicFinished([]()
  389. {
  390. CCS->musich->musicFinishedCallback();
  391. });
  392. }
  393. }
  394. void CMusicHandler::release()
  395. {
  396. if (initialized)
  397. {
  398. boost::mutex::scoped_lock guard(mutex);
  399. Mix_HookMusicFinished(nullptr);
  400. current->stop();
  401. current.reset();
  402. next.reset();
  403. }
  404. CAudioBase::release();
  405. }
  406. void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromStart)
  407. {
  408. boost::mutex::scoped_lock guard(mutex);
  409. if (current && current->isPlaying() && current->isTrack(musicURI))
  410. return;
  411. queueNext(this, "", musicURI, loop, fromStart);
  412. }
  413. void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
  414. {
  415. playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
  416. }
  417. void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
  418. {
  419. boost::mutex::scoped_lock guard(mutex);
  420. auto selectedSet = musicsSet.find(whichSet);
  421. if (selectedSet == musicsSet.end())
  422. {
  423. logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
  424. return;
  425. }
  426. if (current && current->isPlaying() && current->isSet(whichSet))
  427. return;
  428. // in this mode - play random track from set
  429. queueNext(this, whichSet, AudioPath(), loop, fromStart);
  430. }
  431. void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
  432. {
  433. if (!initialized)
  434. return;
  435. next = std::move(queued);
  436. if (current.get() == nullptr || !current->stop(1000))
  437. {
  438. current.reset(next.release());
  439. current->play();
  440. }
  441. }
  442. void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
  443. {
  444. queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
  445. }
  446. void CMusicHandler::stopMusic(int fade_ms)
  447. {
  448. if (!initialized)
  449. return;
  450. boost::mutex::scoped_lock guard(mutex);
  451. if (current.get() != nullptr)
  452. current->stop(fade_ms);
  453. next.reset();
  454. }
  455. void CMusicHandler::setVolume(ui32 percent)
  456. {
  457. CAudioBase::setVolume(percent);
  458. if (initialized)
  459. Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
  460. }
  461. void CMusicHandler::musicFinishedCallback()
  462. {
  463. // call music restart in separate thread to avoid deadlock in some cases
  464. // It is possible for:
  465. // 1) SDL thread to call this method on end of playback
  466. // 2) VCMI code to call queueNext() method to queue new file
  467. // this leads to:
  468. // 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
  469. // 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
  470. GH.dispatchMainThread([this]()
  471. {
  472. boost::unique_lock lockGuard(mutex);
  473. if (current.get() != nullptr)
  474. {
  475. // if music is looped, play it again
  476. if (current->play())
  477. return;
  478. else
  479. current.reset();
  480. }
  481. if (current.get() == nullptr && next.get() != nullptr)
  482. {
  483. current.reset(next.release());
  484. current->play();
  485. }
  486. });
  487. }
  488. MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart):
  489. owner(owner),
  490. music(nullptr),
  491. playing(false),
  492. startTime(uint32_t(-1)),
  493. startPosition(0),
  494. loop(looped ? -1 : 1),
  495. fromStart(fromStart),
  496. setName(std::move(setName))
  497. {
  498. if (!musicURI.empty())
  499. load(std::move(musicURI));
  500. }
  501. MusicEntry::~MusicEntry()
  502. {
  503. if (playing && loop > 0)
  504. {
  505. assert(0);
  506. logGlobal->error("Attempt to delete music while playing!");
  507. Mix_HaltMusic();
  508. }
  509. if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
  510. {
  511. assert(0);
  512. logGlobal->error("Attempt to delete music while fading out!");
  513. Mix_HaltMusic();
  514. }
  515. logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
  516. if (music)
  517. Mix_FreeMusic(music);
  518. }
  519. void MusicEntry::load(const AudioPath & musicURI)
  520. {
  521. if (music)
  522. {
  523. logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
  524. Mix_FreeMusic(music);
  525. music = nullptr;
  526. }
  527. if (CResourceHandler::get()->existsResource(musicURI))
  528. currentName = musicURI;
  529. else
  530. currentName = musicURI.addPrefix("MUSIC/");
  531. music = nullptr;
  532. logGlobal->trace("Loading music file %s", currentName.getOriginalName());
  533. try
  534. {
  535. auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
  536. music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
  537. }
  538. catch(std::exception &e)
  539. {
  540. logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
  541. logGlobal->error("Exception: %s", e.what());
  542. }
  543. if(!music)
  544. {
  545. logGlobal->warn("Warning: Cannot open %s: %s", currentName.getOriginalName(), Mix_GetError());
  546. return;
  547. }
  548. }
  549. bool MusicEntry::play()
  550. {
  551. if (!(loop--) && music) //already played once - return
  552. return false;
  553. if (!setName.empty())
  554. {
  555. const auto & set = owner->musicsSet[setName];
  556. const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
  557. load(*iter);
  558. }
  559. logGlobal->trace("Playing music file %s", currentName.getOriginalName());
  560. if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
  561. {
  562. float timeToStart = owner->trackPositions[currentName];
  563. startPosition = std::round(timeToStart * 1000);
  564. // erase stored position:
  565. // if music track will be interrupted again - new position will be written in stop() method
  566. // if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
  567. owner->trackPositions.erase(owner->trackPositions.find(currentName));
  568. if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
  569. {
  570. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  571. return false;
  572. }
  573. }
  574. else
  575. {
  576. startPosition = 0;
  577. if(Mix_PlayMusic(music, 1) == -1)
  578. {
  579. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  580. return false;
  581. }
  582. }
  583. startTime = GH.input().getTicks();
  584. playing = true;
  585. return true;
  586. }
  587. bool MusicEntry::stop(int fade_ms)
  588. {
  589. if (Mix_PlayingMusic())
  590. {
  591. playing = false;
  592. loop = 0;
  593. uint32_t endTime = GH.input().getTicks();
  594. assert(startTime != uint32_t(-1));
  595. float playDuration = (endTime - startTime + startPosition) / 1000.f;
  596. owner->trackPositions[currentName] = playDuration;
  597. logGlobal->trace("Stopping music file %s at %f", currentName.getOriginalName(), playDuration);
  598. Mix_FadeOutMusic(fade_ms);
  599. return true;
  600. }
  601. return false;
  602. }
  603. bool MusicEntry::isPlaying()
  604. {
  605. return playing;
  606. }
  607. bool MusicEntry::isSet(std::string set)
  608. {
  609. return !setName.empty() && set == setName;
  610. }
  611. bool MusicEntry::isTrack(const AudioPath & track)
  612. {
  613. return setName.empty() && track == currentName;
  614. }