| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376 | /* * SDLImage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SDLImage.h"#include "SDLImageLoader.h"#include "SDL_Extensions.h"#include "../render/ColorFilter.h"#include "../render/CBitmapHandler.h"#include "../render/CDefFile.h"#include "../render/Graphics.h"#include "../../lib/JsonNode.h"#include <SDL_surface.h>class SDLImageLoader;std::shared_ptr<IImage> IImage::createFromFile( const std::string & path ){	return createFromFile(path, EImageBlitMode::ALPHA);}std::shared_ptr<IImage> IImage::createFromFile( const std::string & path, EImageBlitMode mode ){	return std::shared_ptr<IImage>(new SDLImage(path, mode));}std::shared_ptr<IImage> IImage::createFromSurface( SDL_Surface * source ){	return std::shared_ptr<IImage>(new SDLImage(source, EImageBlitMode::ALPHA));}IImage::IImage() = default;IImage::~IImage() = default;int IImage::width() const{	return dimensions().x;}int IImage::height() const{	return dimensions().y;}SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	SDLImageLoader loader(this);	data->loadFrame(frame, group, loader);	savePalette();	setBlitMode(EImageBlitMode::ALPHA);}SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	surf = from;	if (surf == nullptr)		return;	savePalette();	setBlitMode(mode);	surf->refcount++;	fullSize.x = surf->w;	fullSize.y = surf->h;}SDLImage::SDLImage(const JsonNode & conf, EImageBlitMode mode)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	std::string filename = conf["file"].String();	surf = BitmapHandler::loadBitmap(filename);	if(surf == nullptr)		return;	savePalette();	setBlitMode(mode);	const JsonNode & jsonMargins = conf["margins"];	margins.x = static_cast<int>(jsonMargins["left"].Integer());	margins.y = static_cast<int>(jsonMargins["top"].Integer());	fullSize.x = static_cast<int>(conf["width"].Integer());	fullSize.y = static_cast<int>(conf["height"].Integer());	if(fullSize.x == 0)	{		fullSize.x = margins.x + surf->w + (int)jsonMargins["right"].Integer();	}	if(fullSize.y == 0)	{		fullSize.y = margins.y + surf->h + (int)jsonMargins["bottom"].Integer();	}}SDLImage::SDLImage(std::string filename, EImageBlitMode mode)	: surf(nullptr),	margins(0, 0),	fullSize(0, 0),	originalPalette(nullptr){	surf = BitmapHandler::loadBitmap(filename);	if(surf == nullptr)	{		logGlobal->error("Error: failed to load image %s", filename);		return;	}	else	{		savePalette();		setBlitMode(mode);		fullSize.x = surf->w;		fullSize.y = surf->h;	}}void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const{	if(!surf)		return;	Rect destRect(posX, posY, surf->w, surf->h);	draw(where, &destRect, src);}void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) const{	if (!surf)		return;	Rect sourceRect(0, 0, surf->w, surf->h);	Point destShift(0, 0);	if(src)	{		if(src->x < margins.x)			destShift.x += margins.x - src->x;		if(src->y < margins.y)			destShift.y += margins.y - src->y;		sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));		sourceRect -= margins;	}	else		destShift = margins;	if(dest)		destShift += dest->topLeft();	uint8_t perSurfaceAlpha;	if (SDL_GetSurfaceAlphaMod(surf, &perSurfaceAlpha) != 0)		logGlobal->error("SDL_GetSurfaceAlphaMod faied! %s", SDL_GetError());	if(surf->format->BitsPerPixel == 8 && perSurfaceAlpha == SDL_ALPHA_OPAQUE && blitMode == EImageBlitMode::ALPHA)	{		CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);	}	else	{		CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);	}}std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const{	float scaleX = float(size.x) / width();	float scaleY = float(size.y) / height();	auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point		CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);	else if(scaled->format && scaled->format->Amask)		SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case	else		CSDL_Ext::setDefaultColorKey(scaled);//just in case	SDLImage * ret = new SDLImage(scaled, EImageBlitMode::ALPHA);	ret->fullSize.x = (int) round((float)fullSize.x * scaleX);	ret->fullSize.y = (int) round((float)fullSize.y * scaleY);	ret->margins.x = (int) round((float)margins.x * scaleX);	ret->margins.y = (int) round((float)margins.y * scaleY);	// erase our own reference	SDL_FreeSurface(scaled);	return std::shared_ptr<IImage>(ret);}void SDLImage::exportBitmap(const boost::filesystem::path& path) const{	SDL_SaveBMP(surf, path.string().c_str());}void SDLImage::playerColored(PlayerColor player){	graphics->blueToPlayersAdv(surf, player);}void SDLImage::setAlpha(uint8_t value){	CSDL_Ext::setAlpha (surf, value);	if (value != 255)		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);}void SDLImage::setBlitMode(EImageBlitMode mode){	blitMode = mode;	if (blitMode != EImageBlitMode::OPAQUE && surf->format->Amask != 0)		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);	else		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);}void SDLImage::setFlagColor(PlayerColor player){	if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)		CSDL_Ext::setPlayerColor(surf, player);}bool SDLImage::isTransparent(const Point & coords) const{	return CSDL_Ext::isTransparent(surf, coords.x, coords.y);}Point SDLImage::dimensions() const{	return fullSize;}void SDLImage::horizontalFlip(){	margins.y = fullSize.y - surf->h - margins.y;	//todo: modify in-place	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);	SDL_FreeSurface(surf);	surf = flipped;}void SDLImage::verticalFlip(){	margins.x = fullSize.x - surf->w - margins.x;	//todo: modify in-place	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);	SDL_FreeSurface(surf);	surf = flipped;}void SDLImage::doubleFlip(){	horizontalFlip();	verticalFlip();}// Keep the original palette, in order to do color switching operationvoid SDLImage::savePalette(){	// For some images that don't have palette, skip this	if(surf->format->palette == nullptr)		return;	if(originalPalette == nullptr)		originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);	SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);}void SDLImage::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove){	if(surf->format->palette)	{		std::vector<SDL_Color> shifterColors(colorsToMove);		for(uint32_t i=0; i<colorsToMove; ++i)		{			shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];		}		CSDL_Ext::setColors(surf, shifterColors.data(), firstColorID, colorsToMove);	}}void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask){	if(originalPalette == nullptr)		return;	SDL_Palette* palette = surf->format->palette;	// Note: here we skip first colors in the palette that are predefined in H3 images	for(int i = 0; i < palette->ncolors; i++)	{		if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)			continue;		palette->colors[i] = shifter.shiftColor(originalPalette->colors[i]);	}}void SDLImage::resetPalette(){	if(originalPalette == nullptr)		return;		// Always keept the original palette not changed, copy a new palette to assign to surface	SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, originalPalette->ncolors);}void SDLImage::resetPalette( int colorID ){	if(originalPalette == nullptr)		return;	// Always keept the original palette not changed, copy a new palette to assign to surface	SDL_SetPaletteColors(surf->format->palette, originalPalette->colors + colorID, colorID, 1);}void SDLImage::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask){	if(surf->format->palette)	{		size_t last = std::min<size_t>(specialPalette.size(), surf->format->palette->ncolors);		for (size_t i = 0; i < last; ++i)		{			if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)				surf->format->palette->colors[i] = specialPalette[i];		}	}}SDLImage::~SDLImage(){	SDL_FreeSurface(surf);	if(originalPalette != nullptr)	{		SDL_FreePalette(originalPalette);		originalPalette = nullptr;	}}
 |