ModManager.cpp 23 KB

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  1. /*
  2. * ModManager.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ModManager.h"
  12. #include "ModDescription.h"
  13. #include "ModScope.h"
  14. #include "../constants/StringConstants.h"
  15. #include "../filesystem/Filesystem.h"
  16. #include "../json/JsonNode.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. static std::string getModDirectory(const TModID & modName)
  20. {
  21. std::string result = modName;
  22. boost::to_upper(result);
  23. boost::algorithm::replace_all(result, ".", "/MODS/");
  24. return "MODS/" + result;
  25. }
  26. static std::string getModSettingsDirectory(const TModID & modName)
  27. {
  28. return getModDirectory(modName) + "/MODS/";
  29. }
  30. static JsonPath getModDescriptionFile(const TModID & modName)
  31. {
  32. return JsonPath::builtin(getModDirectory(modName) + "/mod");
  33. }
  34. ModsState::ModsState()
  35. {
  36. modList.push_back(ModScope::scopeBuiltin());
  37. std::vector<TModID> testLocations = scanModsDirectory("MODS/");
  38. while(!testLocations.empty())
  39. {
  40. std::string target = testLocations.back();
  41. testLocations.pop_back();
  42. modList.push_back(boost::algorithm::to_lower_copy(target));
  43. for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
  44. testLocations.push_back(target + '.' + submod);
  45. }
  46. }
  47. TModList ModsState::getInstalledMods() const
  48. {
  49. return modList;
  50. }
  51. uint32_t ModsState::computeChecksum(const TModID & modName) const
  52. {
  53. boost::crc_32_type modChecksum;
  54. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  55. modChecksum.process_bytes(static_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  56. // second - add mod.json into checksum because filesystem does not contains this file
  57. if (modName != ModScope::scopeBuiltin())
  58. {
  59. auto modConfFile = getModDescriptionFile(modName);
  60. ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
  61. modChecksum.process_bytes(static_cast<const void *>(&configChecksum), sizeof(configChecksum));
  62. }
  63. // third - add all detected text files from this mod into checksum
  64. const auto & filesystem = CResourceHandler::get(modName);
  65. auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
  66. {
  67. return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");
  68. });
  69. for (const ResourcePath & file : files)
  70. {
  71. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  72. modChecksum.process_bytes(static_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  73. }
  74. return modChecksum.checksum();
  75. }
  76. double ModsState::getInstalledModSizeMegabytes(const TModID & modName) const
  77. {
  78. ResourcePath resDir(getModDirectory(modName), EResType::DIRECTORY);
  79. std::string path = CResourceHandler::get()->getResourceName(resDir)->string();
  80. size_t sizeBytes = 0;
  81. for(boost::filesystem::recursive_directory_iterator it(path); it != boost::filesystem::recursive_directory_iterator(); ++it)
  82. {
  83. if(!boost::filesystem::is_directory(*it))
  84. sizeBytes += boost::filesystem::file_size(*it);
  85. }
  86. double sizeMegabytes = sizeBytes / static_cast<double>(1024*1024);
  87. return sizeMegabytes;
  88. }
  89. std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
  90. {
  91. size_t depth = boost::range::count(modDir, '/');
  92. const auto & modScanFilter = [&](const ResourcePath & id) -> bool
  93. {
  94. if(id.getType() != EResType::DIRECTORY)
  95. return false;
  96. if(!boost::algorithm::starts_with(id.getName(), modDir))
  97. return false;
  98. if(boost::range::count(id.getName(), '/') != depth)
  99. return false;
  100. return true;
  101. };
  102. auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);
  103. //storage for found mods
  104. std::vector<TModID> foundMods;
  105. for(const auto & entry : list)
  106. {
  107. std::string name = entry.getName();
  108. name.erase(0, modDir.size()); //Remove path prefix
  109. if(name.empty())
  110. continue;
  111. if(name.find('.') != std::string::npos)
  112. continue;
  113. if (ModScope::isScopeReserved(boost::to_lower_copy(name)))
  114. continue;
  115. if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
  116. continue;
  117. foundMods.push_back(name);
  118. }
  119. return foundMods;
  120. }
  121. ///////////////////////////////////////////////////////////////////////////////
  122. ModsPresetState::ModsPresetState()
  123. {
  124. static const JsonPath settingsPath = JsonPath::builtin("config/modSettings.json");
  125. if(CResourceHandler::get("local")->existsResource(ResourcePath(settingsPath)))
  126. {
  127. modConfig = JsonNode(settingsPath);
  128. }
  129. else
  130. {
  131. // Probably new install. Create initial configuration
  132. CResourceHandler::get("local")->createResource(settingsPath.getOriginalName() + ".json");
  133. }
  134. if(modConfig["presets"].isNull())
  135. {
  136. modConfig["activePreset"] = JsonNode("default");
  137. if(modConfig["activeMods"].isNull())
  138. createInitialPreset(); // new install
  139. else
  140. importInitialPreset(); // 1.5 format import
  141. }
  142. }
  143. void ModsPresetState::createInitialPreset()
  144. {
  145. // TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
  146. modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");
  147. }
  148. void ModsPresetState::importInitialPreset()
  149. {
  150. JsonNode preset;
  151. for(const auto & mod : modConfig["activeMods"].Struct())
  152. {
  153. if(mod.second["active"].Bool())
  154. preset["mods"].Vector().emplace_back(mod.first);
  155. for(const auto & submod : mod.second["mods"].Struct())
  156. preset["settings"][mod.first][submod.first] = submod.second["active"];
  157. }
  158. modConfig["presets"]["default"] = preset;
  159. }
  160. const JsonNode & ModsPresetState::getActivePresetConfig() const
  161. {
  162. const std::string & currentPresetName = modConfig["activePreset"].String();
  163. const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  164. return currentPreset;
  165. }
  166. TModList ModsPresetState::getActiveRootMods() const
  167. {
  168. const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];
  169. auto modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
  170. if (!vstd::contains(modsToActivate, ModScope::scopeBuiltin()))
  171. modsToActivate.push_back(ModScope::scopeBuiltin());
  172. return modsToActivate;
  173. }
  174. std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
  175. {
  176. const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
  177. auto modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
  178. return modSettings;
  179. }
  180. std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const
  181. {
  182. const JsonNode & node = modConfig["validatedMods"][modName];
  183. if (node.isNull())
  184. return std::nullopt;
  185. else
  186. return node.Integer();
  187. }
  188. void ModsPresetState::setModActive(const TModID & modID, bool isActive)
  189. {
  190. size_t dotPos = modID.find('.');
  191. if(dotPos != std::string::npos)
  192. {
  193. std::string rootMod = modID.substr(0, dotPos);
  194. std::string settingID = modID.substr(dotPos + 1);
  195. setSettingActive(rootMod, settingID, isActive);
  196. }
  197. else
  198. {
  199. if (isActive)
  200. addRootMod(modID);
  201. else
  202. eraseRootMod(modID);
  203. }
  204. }
  205. void ModsPresetState::addRootMod(const TModID & modName)
  206. {
  207. const std::string & currentPresetName = modConfig["activePreset"].String();
  208. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  209. if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))
  210. currentPreset["mods"].Vector().emplace_back(modName);
  211. }
  212. void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive)
  213. {
  214. const std::string & currentPresetName = modConfig["activePreset"].String();
  215. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  216. currentPreset["settings"][modName][settingName].Bool() = isActive;
  217. }
  218. void ModsPresetState::removeOldMods(const TModList & modsToKeep)
  219. {
  220. const std::string & currentPresetName = modConfig["activePreset"].String();
  221. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  222. vstd::erase_if(currentPreset["mods"].Vector(), [&](const JsonNode & entry){
  223. return !vstd::contains(modsToKeep, entry.String());
  224. });
  225. vstd::erase_if(currentPreset["settings"].Struct(), [&](const auto & entry){
  226. return !vstd::contains(modsToKeep, entry.first);
  227. });
  228. }
  229. void ModsPresetState::eraseRootMod(const TModID & modName)
  230. {
  231. const std::string & currentPresetName = modConfig["activePreset"].String();
  232. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  233. vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));
  234. }
  235. void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName)
  236. {
  237. const std::string & currentPresetName = modConfig["activePreset"].String();
  238. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  239. currentPreset["settings"][modName].Struct().erase(settingName);
  240. }
  241. std::vector<TModID> ModsPresetState::getActiveMods() const
  242. {
  243. TModList activeRootMods = getActiveRootMods();
  244. TModList allActiveMods;
  245. for(const auto & activeMod : activeRootMods)
  246. {
  247. assert(!vstd::contains(allActiveMods, activeMod));
  248. allActiveMods.push_back(activeMod);
  249. for(const auto & submod : getModSettings(activeMod))
  250. {
  251. if(submod.second)
  252. {
  253. assert(!vstd::contains(allActiveMods, activeMod + '.' + submod.first));
  254. allActiveMods.push_back(activeMod + '.' + submod.first);
  255. }
  256. }
  257. }
  258. return allActiveMods;
  259. }
  260. void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
  261. {
  262. if (value.has_value())
  263. modConfig["validatedMods"][modName].Integer() = *value;
  264. else
  265. modConfig["validatedMods"].Struct().erase(modName);
  266. }
  267. void ModsPresetState::saveConfigurationState() const
  268. {
  269. std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
  270. file << modConfig.toCompactString();
  271. }
  272. void ModsPresetState::createNewPreset(const std::string & presetName)
  273. {
  274. if (modConfig["presets"][presetName].isNull())
  275. modConfig["presets"][presetName]["mods"].Vector().emplace_back("vcmi");
  276. }
  277. void ModsPresetState::deletePreset(const std::string & presetName)
  278. {
  279. if (modConfig["presets"].Struct().size() < 2)
  280. throw std::runtime_error("Unable to delete last preset!");
  281. modConfig["presets"].Struct().erase(presetName);
  282. }
  283. void ModsPresetState::activatePreset(const std::string & presetName)
  284. {
  285. if (modConfig["presets"].Struct().count(presetName) == 0)
  286. throw std::runtime_error("Unable to activate non-exinsting preset!");
  287. modConfig["activePreset"].String() = presetName;
  288. }
  289. void ModsPresetState::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
  290. {
  291. if (oldPresetName == newPresetName)
  292. throw std::runtime_error("Unable to rename preset to the same name!");
  293. if (modConfig["presets"].Struct().count(oldPresetName) == 0)
  294. throw std::runtime_error("Unable to rename non-existing last preset!");
  295. if (modConfig["presets"].Struct().count(newPresetName) != 0)
  296. throw std::runtime_error("Unable to rename preset - preset with such name already exists!");
  297. modConfig["presets"][newPresetName] = modConfig["presets"][oldPresetName];
  298. modConfig["presets"].Struct().erase(oldPresetName);
  299. if (modConfig["activePreset"].String() == oldPresetName)
  300. modConfig["activePreset"].String() = newPresetName;
  301. }
  302. std::vector<std::string> ModsPresetState::getAllPresets() const
  303. {
  304. std::vector<std::string> presets;
  305. for (const auto & preset : modConfig["presets"].Struct())
  306. presets.push_back(preset.first);
  307. return presets;
  308. }
  309. std::string ModsPresetState::getActivePreset() const
  310. {
  311. return modConfig["activePreset"].String();
  312. }
  313. ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
  314. {
  315. JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
  316. coreModConfig.setModScope(ModScope::scopeBuiltin());
  317. mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig, JsonNode());
  318. for(auto modID : modsToLoad)
  319. {
  320. if(ModScope::isScopeReserved(modID))
  321. continue;
  322. JsonNode modConfig(getModDescriptionFile(modID));
  323. modConfig.setModScope(modID);
  324. if(modConfig["modType"].isNull())
  325. {
  326. logMod->error("Can not load mod %s - invalid mod config file!", modID);
  327. continue;
  328. }
  329. mods.try_emplace(modID, modID, modConfig, repositoryList[modID]);
  330. }
  331. for(const auto & mod : repositoryList.Struct())
  332. {
  333. if (vstd::contains(modsToLoad, mod.first))
  334. continue;
  335. if (mod.second["modType"].isNull() || mod.second["name"].isNull())
  336. continue;
  337. mods.try_emplace(mod.first, mod.first, JsonNode(), mod.second);
  338. }
  339. }
  340. const ModDescription & ModsStorage::getMod(const TModID & fullID) const
  341. {
  342. return mods.at(fullID);
  343. }
  344. TModList ModsStorage::getAllMods() const
  345. {
  346. TModList result;
  347. for (const auto & mod : mods)
  348. result.push_back(mod.first);
  349. return result;
  350. }
  351. ModManager::ModManager()
  352. :ModManager(JsonNode())
  353. {
  354. }
  355. ModManager::ModManager(const JsonNode & repositoryList)
  356. : modsState(std::make_unique<ModsState>())
  357. , modsPreset(std::make_unique<ModsPresetState>())
  358. {
  359. modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);
  360. eraseMissingModsFromPreset();
  361. addNewModsToPreset();
  362. std::vector<TModID> desiredModList = modsPreset->getActiveMods();
  363. ModDependenciesResolver newResolver(desiredModList, *modsStorage);
  364. updatePreset(newResolver);
  365. }
  366. ModManager::~ModManager() = default;
  367. const ModDescription & ModManager::getModDescription(const TModID & modID) const
  368. {
  369. assert(boost::to_lower_copy(modID) == modID);
  370. return modsStorage->getMod(modID);
  371. }
  372. bool ModManager::isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const
  373. {
  374. return modsPreset->getModSettings(rootModID).at(modSettingID);
  375. }
  376. bool ModManager::isModActive(const TModID & modID) const
  377. {
  378. return vstd::contains(getActiveMods(), modID);
  379. }
  380. const TModList & ModManager::getActiveMods() const
  381. {
  382. return depedencyResolver->getActiveMods();
  383. }
  384. uint32_t ModManager::computeChecksum(const TModID & modName) const
  385. {
  386. return modsState->computeChecksum(modName);
  387. }
  388. std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const
  389. {
  390. return modsPreset->getValidatedChecksum(modName);
  391. }
  392. void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
  393. {
  394. modsPreset->setValidatedChecksum(modName, value);
  395. }
  396. void ModManager::saveConfigurationState() const
  397. {
  398. modsPreset->saveConfigurationState();
  399. }
  400. TModList ModManager::getAllMods() const
  401. {
  402. return modsStorage->getAllMods();
  403. }
  404. double ModManager::getInstalledModSizeMegabytes(const TModID & modName) const
  405. {
  406. return modsState->getInstalledModSizeMegabytes(modName);
  407. }
  408. void ModManager::eraseMissingModsFromPreset()
  409. {
  410. const TModList & installedMods = modsState->getInstalledMods();
  411. const TModList & rootMods = modsPreset->getActiveRootMods();
  412. modsPreset->removeOldMods(installedMods);
  413. for(const auto & rootMod : rootMods)
  414. {
  415. const auto & modSettings = modsPreset->getModSettings(rootMod);
  416. for(const auto & modSetting : modSettings)
  417. {
  418. TModID fullModID = rootMod + '.' + modSetting.first;
  419. if(!vstd::contains(installedMods, fullModID))
  420. {
  421. modsPreset->eraseModSetting(rootMod, modSetting.first);
  422. continue;
  423. }
  424. }
  425. }
  426. }
  427. void ModManager::addNewModsToPreset()
  428. {
  429. const TModList & installedMods = modsState->getInstalledMods();
  430. for(const auto & modID : installedMods)
  431. {
  432. size_t dotPos = modID.find('.');
  433. if(dotPos == std::string::npos)
  434. continue; // only look up submods aka mod settings
  435. std::string rootMod = modID.substr(0, dotPos);
  436. std::string settingID = modID.substr(dotPos + 1);
  437. const auto & modSettings = modsPreset->getModSettings(rootMod);
  438. if (!modSettings.count(settingID))
  439. modsPreset->setSettingActive(rootMod, settingID, !modsStorage->getMod(modID).keepDisabled());
  440. }
  441. }
  442. TModList ModManager::collectDependenciesRecursive(const TModID & modID) const
  443. {
  444. TModList result;
  445. TModList toTest;
  446. toTest.push_back(modID);
  447. while (!toTest.empty())
  448. {
  449. TModID currentModID = toTest.back();
  450. const auto & currentMod = getModDescription(currentModID);
  451. toTest.pop_back();
  452. result.push_back(currentModID);
  453. if (!currentMod.isInstalled())
  454. throw std::runtime_error("Unable to enable mod " + modID + "! Dependency " + currentModID + " is not installed!");
  455. for (const auto & dependency : currentMod.getDependencies())
  456. {
  457. if (!vstd::contains(result, dependency))
  458. toTest.push_back(dependency);
  459. }
  460. }
  461. return result;
  462. }
  463. void ModManager::tryEnableMods(const TModList & modList)
  464. {
  465. TModList requiredActiveMods;
  466. TModList additionalActiveMods = getActiveMods();
  467. for (const auto & modName : modList)
  468. {
  469. for (const auto & dependency : collectDependenciesRecursive(modName))
  470. {
  471. if (!vstd::contains(requiredActiveMods, dependency))
  472. {
  473. requiredActiveMods.push_back(dependency);
  474. vstd::erase(additionalActiveMods, dependency);
  475. }
  476. }
  477. assert(!vstd::contains(additionalActiveMods, modName));
  478. assert(vstd::contains(requiredActiveMods, modName));// FIXME: fails on attempt to enable broken mod / translation to other language
  479. }
  480. ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);
  481. testResolver.tryAddMods(additionalActiveMods, *modsStorage);
  482. TModList additionalActiveSubmods;
  483. for (const auto & modName : modList)
  484. {
  485. if (modName.find('.') != std::string::npos)
  486. continue;
  487. auto modSettings = modsPreset->getModSettings(modName);
  488. for (const auto & entry : modSettings)
  489. {
  490. TModID fullModID = modName + '.' + entry.first;
  491. if (entry.second && !vstd::contains(requiredActiveMods, fullModID))
  492. additionalActiveSubmods.push_back(fullModID);
  493. }
  494. }
  495. testResolver.tryAddMods(additionalActiveSubmods, *modsStorage);
  496. for (const auto & modName : modList)
  497. if (!vstd::contains(testResolver.getActiveMods(), modName))
  498. throw std::runtime_error("Failed to enable mod! Mod " + modName + " remains disabled!");
  499. updatePreset(testResolver);
  500. }
  501. void ModManager::tryDisableMod(const TModID & modName)
  502. {
  503. auto desiredActiveMods = getActiveMods();
  504. assert(vstd::contains(desiredActiveMods, modName));
  505. vstd::erase(desiredActiveMods, modName);
  506. ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);
  507. if (vstd::contains(testResolver.getActiveMods(), modName))
  508. throw std::runtime_error("Failed to disable mod! Mod " + modName + " remains enabled!");
  509. modsPreset->setModActive(modName, false);
  510. updatePreset(testResolver);
  511. }
  512. void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
  513. {
  514. const auto & newActiveMods = testResolver.getActiveMods();
  515. const auto & newBrokenMods = testResolver.getBrokenMods();
  516. for (const auto & modID : newActiveMods)
  517. {
  518. assert(vstd::contains(modsState->getInstalledMods(), modID));
  519. modsPreset->setModActive(modID, true);
  520. }
  521. for (const auto & modID : newBrokenMods)
  522. {
  523. const auto & mod = getModDescription(modID);
  524. if (vstd::contains(newActiveMods, mod.getTopParentID()))
  525. modsPreset->setModActive(modID, false);
  526. }
  527. std::vector<TModID> desiredModList = modsPreset->getActiveMods();
  528. // Try to enable all existing compatibility patches. Ignore on failure
  529. for (const auto & rootMod : modsPreset->getActiveRootMods())
  530. {
  531. for (const auto & modSetting : modsPreset->getModSettings(rootMod))
  532. {
  533. if (modSetting.second)
  534. continue;
  535. TModID fullModID = rootMod + '.' + modSetting.first;
  536. const auto & modDescription = modsStorage->getMod(fullModID);
  537. if (modDescription.isCompatibility())
  538. desiredModList.push_back(fullModID);
  539. }
  540. }
  541. depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
  542. modsPreset->saveConfigurationState();
  543. }
  544. ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage)
  545. {
  546. tryAddMods(modsToResolve, storage);
  547. }
  548. const TModList & ModDependenciesResolver::getActiveMods() const
  549. {
  550. return activeMods;
  551. }
  552. const TModList & ModDependenciesResolver::getBrokenMods() const
  553. {
  554. return brokenMods;
  555. }
  556. void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage)
  557. {
  558. // Topological sort algorithm.
  559. boost::range::sort(modsToResolve); // Sort mods per name
  560. std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)
  561. std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements
  562. std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
  563. // Mod is resolved if it has no dependencies or all its dependencies are already resolved
  564. auto isResolved = [&](const ModDescription & mod) -> bool
  565. {
  566. if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
  567. return false;
  568. if(mod.getDependencies().size() > resolvedModIDs.size())
  569. return false;
  570. for(const TModID & dependency : mod.getDependencies())
  571. if(!vstd::contains(resolvedModIDs, dependency))
  572. return false;
  573. for(const TModID & softDependency : mod.getSoftDependencies())
  574. if(vstd::contains(notResolvedModIDs, softDependency))
  575. return false;
  576. for(const TModID & conflict : mod.getConflicts())
  577. if(vstd::contains(resolvedModIDs, conflict))
  578. return false;
  579. for(const TModID & reverseConflict : resolvedModIDs)
  580. if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))
  581. return false;
  582. return true;
  583. };
  584. while(true)
  585. {
  586. std::set<TModID> resolvedOnCurrentTreeLevel;
  587. for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
  588. {
  589. if(isResolved(storage.getMod(*it)))
  590. {
  591. resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
  592. assert(!vstd::contains(sortedValidMods, *it));
  593. sortedValidMods.push_back(*it);
  594. it = modsToResolve.erase(it);
  595. continue;
  596. }
  597. it++;
  598. }
  599. if(!resolvedOnCurrentTreeLevel.empty())
  600. {
  601. resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
  602. for(const auto & it : resolvedOnCurrentTreeLevel)
  603. notResolvedModIDs.erase(it);
  604. continue;
  605. }
  606. // If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
  607. break;
  608. }
  609. assert(!sortedValidMods.empty());
  610. activeMods = sortedValidMods;
  611. brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
  612. }
  613. void ModManager::createNewPreset(const std::string & presetName)
  614. {
  615. modsPreset->createNewPreset(presetName);
  616. modsPreset->saveConfigurationState();
  617. }
  618. void ModManager::deletePreset(const std::string & presetName)
  619. {
  620. modsPreset->deletePreset(presetName);
  621. modsPreset->saveConfigurationState();
  622. }
  623. void ModManager::activatePreset(const std::string & presetName)
  624. {
  625. modsPreset->activatePreset(presetName);
  626. modsPreset->saveConfigurationState();
  627. }
  628. void ModManager::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
  629. {
  630. modsPreset->renamePreset(oldPresetName, newPresetName);
  631. modsPreset->saveConfigurationState();
  632. }
  633. std::vector<std::string> ModManager::getAllPresets() const
  634. {
  635. return modsPreset->getAllPresets();
  636. }
  637. std::string ModManager::getActivePreset() const
  638. {
  639. return modsPreset->getActivePreset();
  640. }
  641. VCMI_LIB_NAMESPACE_END