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							- /*
 
-  * GameSettings.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "IGameSettings.h"
 
- #include "json/JsonNode.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE GameSettings final : public IGameSettings, boost::noncopyable
 
- {
 
- 	struct SettingOption
 
- 	{
 
- 		EGameSettings setting;
 
- 		std::string group;
 
- 		std::string key;
 
- 	};
 
- 	static constexpr int32_t OPTIONS_COUNT = static_cast<int32_t>(EGameSettings::OPTIONS_COUNT);
 
- 	static const std::vector<SettingOption> settingProperties;
 
- 	// contains base settings, like those defined in base game or mods
 
- 	std::array<JsonNode, OPTIONS_COUNT> baseSettings;
 
- 	// contains settings that were overriden, in map or in random map template
 
- 	std::array<JsonNode, OPTIONS_COUNT> overridenSettings;
 
- 	// for convenience / performance, contains actual settings - combined version of base and override settings
 
- 	std::array<JsonNode, OPTIONS_COUNT> actualSettings;
 
- 	// converts all existing overrides into a single json node for serialization
 
- 	JsonNode getAllOverrides() const;
 
- public:
 
- 	GameSettings();
 
- 	~GameSettings();
 
- 	/// Loads settings as 'base settings' that can be overriden
 
- 	/// For settings defined in vcmi or in mods
 
- 	void loadBase(const JsonNode & input);
 
- 	/// Loads setting as an override, for use in maps or rmg templates
 
- 	/// undefined behavior if setting was already overriden (TODO: decide which approach is better - replace or append)
 
- 	void addOverride(EGameSettings option, const JsonNode & input);
 
- 	// loads all overrides from provided json node, for deserialization
 
- 	void loadOverrides(const JsonNode &);
 
- 	JsonNode getFullConfig() const override;
 
- 	const JsonNode & getValue(EGameSettings option) const override;
 
- 	template<typename Handler>
 
- 	void serialize(Handler & h)
 
- 	{
 
- 		if (h.saving)
 
- 		{
 
- 			JsonNode overrides = getAllOverrides();
 
- 			h & overrides;
 
- 		}
 
- 		else
 
- 		{
 
- 			JsonNode overrides;
 
- 			h & overrides;
 
- 			loadOverrides(overrides);
 
- 		}
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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