PacksForClientBattle.h 13 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "../battle/BattleAction.h"
  14. #include "../texts/MetaString.h"
  15. class CClient;
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. class CGHeroInstance;
  18. class CArmedInstance;
  19. class IBattleState;
  20. class BattleInfo;
  21. struct DLL_LINKAGE BattleStart : public CPackForClient
  22. {
  23. void applyGs(CGameState * gs) override;
  24. BattleID battleID = BattleID::NONE;
  25. BattleInfo * info = nullptr;
  26. void visitTyped(ICPackVisitor & visitor) override;
  27. template <typename Handler> void serialize(Handler & h)
  28. {
  29. h & battleID;
  30. h & info;
  31. assert(battleID != BattleID::NONE);
  32. }
  33. };
  34. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  35. {
  36. void applyGs(CGameState * gs) override;
  37. BattleID battleID = BattleID::NONE;
  38. void visitTyped(ICPackVisitor & visitor) override;
  39. template <typename Handler> void serialize(Handler & h)
  40. {
  41. h & battleID;
  42. assert(battleID != BattleID::NONE);
  43. }
  44. };
  45. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  46. {
  47. void applyGs(CGameState * gs) override;
  48. BattleID battleID = BattleID::NONE;
  49. ui32 stack = 0;
  50. ui8 askPlayerInterface = true;
  51. void visitTyped(ICPackVisitor & visitor) override;
  52. template <typename Handler> void serialize(Handler & h)
  53. {
  54. h & battleID;
  55. h & stack;
  56. h & askPlayerInterface;
  57. assert(battleID != BattleID::NONE);
  58. }
  59. };
  60. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  61. {
  62. void applyGs(CGameState * gs) override;
  63. BattleID battleID = BattleID::NONE;
  64. template <typename Handler> void serialize(Handler & h)
  65. {
  66. h & battleID;
  67. assert(battleID != BattleID::NONE);
  68. }
  69. };
  70. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  71. {
  72. void applyGs(CGameState * gs) override;
  73. struct HeroBattleResults
  74. {
  75. HeroBattleResults()
  76. : hero(nullptr), army(nullptr), exp(0) {}
  77. CGHeroInstance * hero;
  78. CArmedInstance * army;
  79. TExpType exp;
  80. template <typename Handler> void serialize(Handler & h)
  81. {
  82. h & hero;
  83. h & army;
  84. h & exp;
  85. }
  86. };
  87. BattleID battleID = BattleID::NONE;
  88. BattleSideArray<HeroBattleResults> heroResult;
  89. BattleSide winnerSide;
  90. template <typename Handler> void serialize(Handler & h)
  91. {
  92. h & battleID;
  93. h & heroResult;
  94. h & winnerSide;
  95. assert(battleID != BattleID::NONE);
  96. }
  97. };
  98. struct DLL_LINKAGE BattleResult : public Query
  99. {
  100. void applyFirstCl(CClient * cl);
  101. BattleID battleID = BattleID::NONE;
  102. EBattleResult result = EBattleResult::NORMAL;
  103. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  104. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  105. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  106. std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
  107. void visitTyped(ICPackVisitor & visitor) override;
  108. void applyGs(CGameState *gs) override {}
  109. template <typename Handler> void serialize(Handler & h)
  110. {
  111. h & battleID;
  112. h & queryID;
  113. h & result;
  114. h & winner;
  115. h & casualties;
  116. h & exp;
  117. h & artifacts;
  118. assert(battleID != BattleID::NONE);
  119. }
  120. };
  121. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  122. {
  123. BattleID battleID = BattleID::NONE;
  124. std::vector<MetaString> lines;
  125. void applyGs(CGameState * gs) override;
  126. void applyBattle(IBattleState * battleState);
  127. void visitTyped(ICPackVisitor & visitor) override;
  128. template <typename Handler> void serialize(Handler & h)
  129. {
  130. h & battleID;
  131. h & lines;
  132. assert(battleID != BattleID::NONE);
  133. }
  134. };
  135. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  136. {
  137. BattleID battleID = BattleID::NONE;
  138. ui32 stack = 0;
  139. std::vector<BattleHex> tilesToMove;
  140. int distance = 0;
  141. bool teleporting = false;
  142. void applyGs(CGameState * gs) override;
  143. void applyBattle(IBattleState * battleState);
  144. void visitTyped(ICPackVisitor & visitor) override;
  145. template <typename Handler> void serialize(Handler & h)
  146. {
  147. h & battleID;
  148. h & stack;
  149. h & tilesToMove;
  150. h & distance;
  151. h & teleporting;
  152. assert(battleID != BattleID::NONE);
  153. }
  154. };
  155. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  156. {
  157. void applyGs(CGameState * gs) override;
  158. void applyBattle(IBattleState * battleState);
  159. BattleID battleID = BattleID::NONE;
  160. std::vector<UnitChanges> changedStacks;
  161. void visitTyped(ICPackVisitor & visitor) override;
  162. template <typename Handler> void serialize(Handler & h)
  163. {
  164. h & battleID;
  165. h & changedStacks;
  166. assert(battleID != BattleID::NONE);
  167. }
  168. };
  169. struct BattleStackAttacked
  170. {
  171. DLL_LINKAGE void applyGs(CGameState * gs);
  172. DLL_LINKAGE void applyBattle(IBattleState * battleState);
  173. BattleID battleID = BattleID::NONE;
  174. ui32 stackAttacked = 0, attackerID = 0;
  175. ui32 killedAmount = 0;
  176. int64_t damageAmount = 0;
  177. UnitChanges newState;
  178. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  179. ui32 flags = 0; //uses EFlags (above)
  180. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  181. bool killed() const//if target stack was killed
  182. {
  183. return flags & KILLED || flags & CLONE_KILLED;
  184. }
  185. bool cloneKilled() const
  186. {
  187. return flags & CLONE_KILLED;
  188. }
  189. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  190. {
  191. return flags & SECONDARY;
  192. }
  193. ///Attacked with spell (SPELL_LIKE_ATTACK)
  194. bool isSpell() const
  195. {
  196. return flags & SPELL_EFFECT;
  197. }
  198. bool willRebirth() const//resurrection, e.g. Phoenix
  199. {
  200. return flags & REBIRTH;
  201. }
  202. bool fireShield() const
  203. {
  204. return flags & FIRE_SHIELD;
  205. }
  206. template <typename Handler> void serialize(Handler & h)
  207. {
  208. h & battleID;
  209. h & stackAttacked;
  210. h & attackerID;
  211. h & newState;
  212. h & flags;
  213. h & killedAmount;
  214. h & damageAmount;
  215. h & spellID;
  216. assert(battleID != BattleID::NONE);
  217. }
  218. bool operator<(const BattleStackAttacked & b) const
  219. {
  220. return stackAttacked < b.stackAttacked;
  221. }
  222. };
  223. struct DLL_LINKAGE BattleAttack : public CPackForClient
  224. {
  225. void applyGs(CGameState * gs) override;
  226. BattleUnitsChanged attackerChanges;
  227. BattleID battleID = BattleID::NONE;
  228. std::vector<BattleStackAttacked> bsa;
  229. ui32 stackAttacking = 0;
  230. ui32 flags = 0; //uses Eflags (below)
  231. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  232. BattleHex tile;
  233. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  234. bool shot() const//distance attack - decrease number of shots
  235. {
  236. return flags & SHOT;
  237. }
  238. bool counter() const//is it counterattack?
  239. {
  240. return flags & COUNTER;
  241. }
  242. bool lucky() const
  243. {
  244. return flags & LUCKY;
  245. }
  246. bool unlucky() const
  247. {
  248. return flags & UNLUCKY;
  249. }
  250. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  251. {
  252. return flags & BALLISTA_DOUBLE_DMG;
  253. }
  254. bool deathBlow() const
  255. {
  256. return flags & DEATH_BLOW;
  257. }
  258. bool spellLike() const
  259. {
  260. return flags & SPELL_LIKE;
  261. }
  262. bool lifeDrain() const
  263. {
  264. return flags & LIFE_DRAIN;
  265. }
  266. void visitTyped(ICPackVisitor & visitor) override;
  267. template <typename Handler> void serialize(Handler & h)
  268. {
  269. h & battleID;
  270. h & bsa;
  271. h & stackAttacking;
  272. h & flags;
  273. h & tile;
  274. h & spellID;
  275. h & attackerChanges;
  276. assert(battleID != BattleID::NONE);
  277. }
  278. };
  279. struct DLL_LINKAGE StartAction : public CPackForClient
  280. {
  281. StartAction() = default;
  282. explicit StartAction(BattleAction act)
  283. : ba(std::move(act))
  284. {
  285. }
  286. void applyFirstCl(CClient * cl);
  287. void applyGs(CGameState * gs) override;
  288. BattleID battleID = BattleID::NONE;
  289. BattleAction ba;
  290. void visitTyped(ICPackVisitor & visitor) override;
  291. template <typename Handler> void serialize(Handler & h)
  292. {
  293. h & battleID;
  294. h & ba;
  295. assert(battleID != BattleID::NONE);
  296. }
  297. };
  298. struct DLL_LINKAGE EndAction : public CPackForClient
  299. {
  300. void visitTyped(ICPackVisitor & visitor) override;
  301. void applyGs(CGameState *gs) override {}
  302. BattleID battleID = BattleID::NONE;
  303. template <typename Handler> void serialize(Handler & h)
  304. {
  305. h & battleID;
  306. }
  307. };
  308. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  309. {
  310. void applyGs(CGameState * gs) override;
  311. BattleID battleID = BattleID::NONE;
  312. bool activeCast = true;
  313. BattleSide side = BattleSide::NONE; //which hero did cast spell
  314. SpellID spellID; //id of spell
  315. ui8 manaGained = 0; //mana channeling ability
  316. BattleHex tile; //destination tile (may not be set in some global/mass spells
  317. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  318. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  319. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  320. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  321. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  322. void visitTyped(ICPackVisitor & visitor) override;
  323. template <typename Handler> void serialize(Handler & h)
  324. {
  325. h & battleID;
  326. h & side;
  327. h & spellID;
  328. h & manaGained;
  329. h & tile;
  330. h & affectedCres;
  331. h & resistedCres;
  332. h & reflectedCres;
  333. h & casterStack;
  334. h & castByHero;
  335. h & activeCast;
  336. assert(battleID != BattleID::NONE);
  337. }
  338. };
  339. struct DLL_LINKAGE StacksInjured : public CPackForClient
  340. {
  341. void applyGs(CGameState * gs) override;
  342. void applyBattle(IBattleState * battleState);
  343. BattleID battleID = BattleID::NONE;
  344. std::vector<BattleStackAttacked> stacks;
  345. void visitTyped(ICPackVisitor & visitor) override;
  346. template <typename Handler> void serialize(Handler & h)
  347. {
  348. h & battleID;
  349. h & stacks;
  350. assert(battleID != BattleID::NONE);
  351. }
  352. };
  353. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  354. {
  355. BattleID battleID = BattleID::NONE;
  356. PlayerColor player1, player2;
  357. void visitTyped(ICPackVisitor & visitor) override;
  358. void applyGs(CGameState *gs) override {}
  359. template <typename Handler> void serialize(Handler & h)
  360. {
  361. h & battleID;
  362. h & player1;
  363. h & player2;
  364. assert(battleID != BattleID::NONE);
  365. }
  366. };
  367. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  368. {
  369. void applyGs(CGameState * gs) override;
  370. void applyBattle(IBattleState * battleState);
  371. BattleID battleID = BattleID::NONE;
  372. std::vector<ObstacleChanges> changes;
  373. void visitTyped(ICPackVisitor & visitor) override;
  374. template <typename Handler> void serialize(Handler & h)
  375. {
  376. h & battleID;
  377. h & changes;
  378. assert(battleID != BattleID::NONE);
  379. }
  380. };
  381. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  382. {
  383. struct AttackInfo
  384. {
  385. si16 destinationTile;
  386. EWallPart attackedPart;
  387. ui8 damageDealt;
  388. template <typename Handler> void serialize(Handler & h)
  389. {
  390. h & destinationTile;
  391. h & attackedPart;
  392. h & damageDealt;
  393. }
  394. };
  395. CatapultAttack();
  396. ~CatapultAttack() override;
  397. void applyGs(CGameState * gs) override;
  398. void applyBattle(IBattleState * battleState);
  399. BattleID battleID = BattleID::NONE;
  400. std::vector< AttackInfo > attackedParts;
  401. int attacker = -1; //if -1, then a spell caused this
  402. void visitTyped(ICPackVisitor & visitor) override;
  403. template <typename Handler> void serialize(Handler & h)
  404. {
  405. h & battleID;
  406. h & attackedParts;
  407. h & attacker;
  408. assert(battleID != BattleID::NONE);
  409. }
  410. };
  411. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  412. {
  413. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  414. void applyGs(CGameState * gs) override;
  415. BattleID battleID = BattleID::NONE;
  416. int stackID = 0;
  417. BattleStackProperty which = CASTS;
  418. int val = 0;
  419. int absolute = 0;
  420. template <typename Handler> void serialize(Handler & h)
  421. {
  422. h & battleID;
  423. h & stackID;
  424. h & which;
  425. h & val;
  426. h & absolute;
  427. assert(battleID != BattleID::NONE);
  428. }
  429. protected:
  430. void visitTyped(ICPackVisitor & visitor) override;
  431. };
  432. ///activated at the beginning of turn
  433. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  434. {
  435. void applyGs(CGameState * gs) override; //effect
  436. BattleID battleID = BattleID::NONE;
  437. int stackID = 0;
  438. int effect = 0; //use corresponding Bonus type
  439. int val = 0;
  440. int additionalInfo = 0;
  441. template <typename Handler> void serialize(Handler & h)
  442. {
  443. h & battleID;
  444. h & stackID;
  445. h & effect;
  446. h & val;
  447. h & additionalInfo;
  448. assert(battleID != BattleID::NONE);
  449. }
  450. protected:
  451. void visitTyped(ICPackVisitor & visitor) override;
  452. };
  453. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  454. {
  455. void applyGs(CGameState * gs) override;
  456. BattleID battleID = BattleID::NONE;
  457. EGateState state = EGateState::NONE;
  458. template <typename Handler> void serialize(Handler & h)
  459. {
  460. h & battleID;
  461. h & state;
  462. assert(battleID != BattleID::NONE);
  463. }
  464. protected:
  465. void visitTyped(ICPackVisitor & visitor) override;
  466. };
  467. VCMI_LIB_NAMESPACE_END