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- /*
- * Info.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../json/JsonNode.h"
- #include "../mapObjectConstructors/IObjectInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace vstd
- {
- class RNG;
- }
- class MetaString;
- class IGameCallback;
- namespace Rewardable
- {
- struct Limiter;
- using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
- struct Reward;
- struct Configuration;
- struct Variables;
- struct VisitInfo;
- struct ResetInfo;
- enum class EEventType;
- class DLL_LINKAGE Info : public IObjectInfo
- {
- JsonNode parameters;
- std::string objectTextID;
- void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
- void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
- void configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const;
- void configureRewards(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
- void configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
- Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const;
- void configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
- void configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
- public:
- const JsonNode & getParameters() const;
- bool givesResources() const override;
- bool givesExperience() const override;
- bool givesMana() const override;
- bool givesMovement() const override;
- bool givesPrimarySkills() const override;
- bool givesSecondarySkills() const override;
- bool givesArtifacts() const override;
- bool givesCreatures() const override;
- bool givesSpells() const override;
- bool givesBonuses() const override;
- bool hasGuards() const override;
- void configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const;
- void init(const JsonNode & objectConfig, const std::string & objectTextID);
- template <typename Handler> void serialize(Handler &h)
- {
- h & parameters;
- }
- };
- }
- VCMI_LIB_NAMESPACE_END
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