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							- /*
 
-  * Effect.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/spells/Magic.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct BattleHex;
 
- class CBattleInfoCallback;
 
- class JsonSerializeFormat;
 
- class ServerCallback;
 
- namespace vstd
 
- {
 
- 	class RNG;
 
- }
 
- namespace spells
 
- {
 
- using EffectTarget = Target;
 
- namespace effects
 
- {
 
- using RNG = vstd::RNG;
 
- class Effects;
 
- class Effect;
 
- class Registry;
 
- using TargetType = spells::AimType;
 
- class DLL_LINKAGE Effect
 
- {
 
- public:
 
- 	bool indirect = false;
 
- 	bool optional = false;
 
- 	std::string name;
 
- 	virtual ~Effect() = default; //Required for child classes
 
- 	// TODO: document me
 
- 	virtual void adjustTargetTypes(std::vector<TargetType> & types) const = 0;
 
- 	/// Generates list of hexes affected by spell, if spell were to cast at specified target
 
- 	virtual void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const = 0;
 
- 	/// Returns whether effect has any valid targets on the battlefield
 
- 	virtual bool applicable(Problem & problem, const Mechanics * m) const;
 
- 	/// Returns whether effect is valid and can be applied onto selected target
 
- 	virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const;
 
- 	virtual void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const = 0;
 
- 	/// Processes input target and generates subset-result that contains only valid targets
 
- 	virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0;
 
- 	// TODO: document me
 
- 	virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0;
 
- 	/// Serializes (or deserializes) parameters of Effect
 
- 	void serializeJson(JsonSerializeFormat & handler);
 
- 	static std::shared_ptr<Effect> create(const Registry * registry, const std::string & type);
 
- protected:
 
- 	virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0;
 
- };
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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