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							- /*
 
-  * Effects.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "Effect.h"
 
- #include "../../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- class DLL_LINKAGE Effects
 
- {
 
- public:
 
- 	using EffectsToApply = std::vector<std::pair<const Effect *, EffectTarget>>;
 
- 	using EffectsMap = std::map<std::string, std::shared_ptr<Effect>>;
 
- 	using EffectData = std::array<EffectsMap, GameConstants::SPELL_SCHOOL_LEVELS>;
 
- 	EffectData data;
 
- 	virtual ~Effects() = default;
 
- 	void add(const std::string & name, const std::shared_ptr<Effect>& effect, const int level);
 
- 	bool applicable(Problem & problem, const Mechanics * m) const;
 
- 	bool applicable(Problem & problem, const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
 
- 	void forEachEffect(const int level, const std::function<void(const Effect *, bool &)> & callback) const;
 
- 	EffectsToApply prepare(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
 
- 	void serializeJson(const Registry * registry, JsonSerializeFormat & handler, const int level);
 
- };
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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