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							- /*
 
-  * Summon.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "Effect.h"
 
- #include "../../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- class Summon : public Effect
 
- {
 
- public:
 
- 	void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
 
- 	void adjustTargetTypes(std::vector<TargetType> & types) const override;
 
- 	bool applicable(Problem & problem, const Mechanics * m) const override;
 
- 	void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
 
- 	EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
 
- 	EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
 
- protected:
 
- 	void serializeJsonEffect(JsonSerializeFormat & handler) override final;
 
- private:
 
- 	int32_t summonedCreatureAmount(const Mechanics * m) const;
 
- 	int32_t summonedCreatureHealth(const Mechanics * m, const battle::Unit * unit) const;
 
- 	CreatureID creature;
 
- 	bool permanent = false;
 
- 	bool exclusive = true;
 
- 	bool summonByHealth = false;
 
- 	bool summonSameUnit = false;
 
- };
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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