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							- /*
 
-  * ServerSpellCastEnvironment.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/spells/ISpellMechanics.h"
 
- class CGameHandler;
 
- class ServerSpellCastEnvironment : public SpellCastEnvironment
 
- {
 
- public:
 
- 	ServerSpellCastEnvironment(CGameHandler * gh);
 
- 	~ServerSpellCastEnvironment() = default;
 
- 	void complain(const std::string & problem) override;
 
- 	bool describeChanges() const override;
 
- 	vstd::RNG * getRNG() override;
 
- 	void apply(CPackForClient * pack) override;
 
- 	void apply(BattleLogMessage * pack) override;
 
- 	void apply(BattleStackMoved * pack) override;
 
- 	void apply(BattleUnitsChanged * pack) override;
 
- 	void apply(SetStackEffect * pack) override;
 
- 	void apply(StacksInjured * pack) override;
 
- 	void apply(BattleObstaclesChanged * pack) override;
 
- 	void apply(CatapultAttack * pack) override;
 
- 	const CMap * getMap() const override;
 
- 	const CGameInfoCallback * getCb() const override;
 
- 	bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode) override;
 
- 	void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override;
 
- 	void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) override;
 
- private:
 
- 	CGameHandler * gh;
 
- };
 
 
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