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- #include "../../AI_Base.h"
- #include "../../CCallback.h"
- struct HeroMoveDetails;
- class CEmptyAI : public CGlobalAI
- {
- ICallback * cb;
- public:
- void init(ICallback * CB);
- void yourTurn();
- void heroKilled(const CGHeroInstance *);
- void heroCreated(const CGHeroInstance *);
- void heroMoved(const HeroMoveDetails &);
- void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
- void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
- void tileRevealed(int3 pos){};
- void tileHidden(int3 pos){};
- void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel){};
- void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) {};
- void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
- };
- #define NAME "EmptyAI 0.1"
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