| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238 | #define VCMI_DLL#include "stdafx.h"#include "CConsoleHandler.h"#include <boost/function.hpp>#include <boost/thread.hpp>#include <iomanip>/** CConsoleHandler.cpp, part of VCMI engine** Authors: listed in file AUTHORS in main folder** License: GNU General Public License v2.0 or later* Full text of license available in license.txt file, in main folder**/#ifndef _WIN32	typedef std::string TColor;	#define	_kill_thread(a) pthread_cancel(a)	typedef pthread_t ThreadHandle;	#define CONSOLE_GREEN "\x1b[1;32m"	#define CONSOLE_RED "\x1b[1;32m"	#define CONSOLE_MAGENTA "\x1b[1;35m"	#define CONSOLE_YELLOW "\x1b[1;32m"	#define CONSOLE_WHITE "\x1b[1;39m"	#define CONSOLE_GRAY "\x1b[1;30m"	#define CONSOLE_TEAL "\x1b[1;36m"#else	#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing	#include <windows.h>	#include <dbghelp.h>	#pragma comment(lib, "dbghelp.lib")	typedef WORD TColor;	#define _kill_thread(a) TerminateThread(a,0)	HANDLE handleIn;	HANDLE handleOut;	typedef void* ThreadHandle;	#define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY	#define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY	#define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY	#define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY	#define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY	#define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE	#define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY#endifTColor defColor;#ifdef _WIN32void printWinError(){	//Get error code	int error = GetLastError();	if(!error)	{		tlog0 << "No Win error information set.\n";		return;	}	tlog1 << "Error " << error << " encountered:\n";	//Get error description	char* pTemp = NULL;	FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,		NULL, error,  MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL);	tlog1 << pTemp << std::endl;	LocalFree( pTemp );}const char* exceptionName(DWORD exc){#define EXC_CASE(EXC)	case EXCEPTION_##EXC : return "EXCEPTION_" #EXC	switch (exc)	{		EXC_CASE(ACCESS_VIOLATION);		EXC_CASE(DATATYPE_MISALIGNMENT);		EXC_CASE(BREAKPOINT);		EXC_CASE(SINGLE_STEP);		EXC_CASE(ARRAY_BOUNDS_EXCEEDED);		EXC_CASE(FLT_DENORMAL_OPERAND);		EXC_CASE(FLT_DIVIDE_BY_ZERO);		EXC_CASE(FLT_INEXACT_RESULT);		EXC_CASE(FLT_INVALID_OPERATION);		EXC_CASE(FLT_OVERFLOW);		EXC_CASE(FLT_STACK_CHECK);		EXC_CASE(FLT_UNDERFLOW);		EXC_CASE(INT_DIVIDE_BY_ZERO);		EXC_CASE(INT_OVERFLOW);		EXC_CASE(PRIV_INSTRUCTION);		EXC_CASE(IN_PAGE_ERROR);		EXC_CASE(ILLEGAL_INSTRUCTION);		EXC_CASE(NONCONTINUABLE_EXCEPTION);		EXC_CASE(STACK_OVERFLOW);		EXC_CASE(INVALID_DISPOSITION);		EXC_CASE(GUARD_PAGE);		EXC_CASE(INVALID_HANDLE);	default:		return "UNKNOWN EXCEPTION";	}#undef EXC_CASE}LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception){	tlog1 << "Disaster happened.\n";	PEXCEPTION_RECORD einfo = exception->ExceptionRecord;	tlog1 << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode);	tlog1 << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress << std::endl;;	if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)	{		tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ") 			<< "0x" <<  std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;	}	const DWORD threadId = ::GetCurrentThreadId();	tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n";	//exception info to be placed in the dump	MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};	//create file where dump will be placed	char *mname = NULL;	char buffer[MAX_PATH + 1];	HMODULE hModule = NULL;		GetModuleFileNameA(hModule, buffer, MAX_PATH);	mname = strrchr(buffer, '\\');	if (mname != 0)		mname++;	else		mname = buffer;	strcat(mname, "_crashinfo.dmp");	HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);	tlog1 << "Crash info will be put in " << mname << std::endl;	MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);	MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);	return EXCEPTION_EXECUTE_HANDLER;}#endifvoid CConsoleHandler::setColor(int level){	TColor color;	switch(level)	{	case -1:		color = defColor;		break;	case 0:		color = CONSOLE_GREEN;		break;	case 1:		color = CONSOLE_RED;		break;	case 2:		color = CONSOLE_MAGENTA;		break;	case 3:		color = CONSOLE_YELLOW;		break;	case 4:		color = CONSOLE_WHITE;		break;	case 5:		color = CONSOLE_GRAY;		break;	case -2:		color = CONSOLE_TEAL;		break;	default:		color = defColor;		break;	}#ifdef _WIN32	SetConsoleTextAttribute(handleOut,color);#else	std::cout << color;#endif}int CConsoleHandler::run(){	char buffer[5000];	while(true)	{		std::cin.getline(buffer, 5000);		if(cb && *cb)			(*cb)(buffer);	}	return -1;}CConsoleHandler::CConsoleHandler(){#ifdef _WIN32	handleIn = GetStdHandle(STD_INPUT_HANDLE);	handleOut = GetStdHandle(STD_OUTPUT_HANDLE);	CONSOLE_SCREEN_BUFFER_INFO csbi;	GetConsoleScreenBufferInfo(handleOut,&csbi);	defColor = csbi.wAttributes;#ifndef _DEBUG	SetUnhandledExceptionFilter(onUnhandledException);#endif#else	defColor = "\x1b[0m";#endif	cb = new boost::function<void(const std::string &)>;	thread = NULL;}CConsoleHandler::~CConsoleHandler(){	tlog3 << "Killing console... ";	end();	delete cb;	tlog3 << "done!\n";}void CConsoleHandler::end(){	if (thread) {		ThreadHandle th = (ThreadHandle)thread->native_handle();		_kill_thread(th);		thread->join();		delete thread;		thread = NULL;	}}void CConsoleHandler::start(){#ifdef _WIN32	thread = new boost::thread(boost::bind(&CConsoleHandler::run,console));#endif}
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