CMapGenOptions.cpp 10.0 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../GameConstants.h"
  13. #include "../mapping/CMap.h"
  14. #include "CRmgTemplateStorage.h"
  15. #include "CRmgTemplate.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. resetPlayersMap();
  59. }
  60. si8 CMapGenOptions::getTeamCount() const
  61. {
  62. return teamCount;
  63. }
  64. void CMapGenOptions::setTeamCount(si8 value)
  65. {
  66. assert(playerCount == RANDOM_SIZE || (value >= 0 && value < playerCount) || value == RANDOM_SIZE);
  67. teamCount = value;
  68. }
  69. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  70. {
  71. return compOnlyPlayerCount;
  72. }
  73. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  74. {
  75. assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount));
  76. compOnlyPlayerCount = value;
  77. resetPlayersMap();
  78. }
  79. si8 CMapGenOptions::getCompOnlyTeamCount() const
  80. {
  81. return compOnlyTeamCount;
  82. }
  83. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  84. {
  85. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  86. compOnlyTeamCount = value;
  87. }
  88. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  89. {
  90. return waterContent;
  91. }
  92. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  93. {
  94. waterContent = value;
  95. }
  96. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  97. {
  98. return monsterStrength;
  99. }
  100. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  101. {
  102. monsterStrength = value;
  103. }
  104. void CMapGenOptions::resetPlayersMap()
  105. {
  106. players.clear();
  107. int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount;
  108. int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  109. for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
  110. {
  111. CPlayerSettings player;
  112. player.setColor(PlayerColor(color));
  113. player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
  114. players[PlayerColor(color)] = player;
  115. }
  116. }
  117. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  118. {
  119. return players;
  120. }
  121. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  122. {
  123. auto it = players.find(color);
  124. if(it == players.end()) assert(0);
  125. it->second.setStartingTown(town);
  126. }
  127. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  128. {
  129. assert(playerType != EPlayerType::COMP_ONLY);
  130. auto it = players.find(color);
  131. if(it == players.end()) assert(0);
  132. it->second.setPlayerType(playerType);
  133. }
  134. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  135. {
  136. return mapTemplate;
  137. }
  138. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  139. {
  140. mapTemplate = value;
  141. //TODO validate & adapt options according to template
  142. assert(0);
  143. }
  144. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  145. {
  146. return VLC->tplh->getTemplates();
  147. }
  148. void CMapGenOptions::finalize(CRandomGenerator & rand)
  149. {
  150. logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
  151. % playerCount % teamCount % compOnlyPlayerCount % compOnlyTeamCount % waterContent % monsterStrength;
  152. if(!mapTemplate)
  153. {
  154. mapTemplate = getPossibleTemplate(rand);
  155. }
  156. assert(mapTemplate);
  157. if(playerCount == RANDOM_SIZE)
  158. {
  159. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  160. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
  161. assert(!possiblePlayers.empty());
  162. playerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  163. updatePlayers();
  164. }
  165. if(teamCount == RANDOM_SIZE)
  166. {
  167. teamCount = rand.nextInt(playerCount - 1);
  168. if (teamCount == 1)
  169. teamCount = 0;
  170. }
  171. if(compOnlyPlayerCount == RANDOM_SIZE)
  172. {
  173. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  174. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  175. updateCompOnlyPlayers();
  176. }
  177. if(compOnlyTeamCount == RANDOM_SIZE)
  178. {
  179. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  180. }
  181. if(waterContent == EWaterContent::RANDOM)
  182. {
  183. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  184. }
  185. if(monsterStrength == EMonsterStrength::RANDOM)
  186. {
  187. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  188. }
  189. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  190. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  191. //rectangular maps are the future of gaming
  192. //setHeight(20);
  193. //setWidth(50);
  194. }
  195. void CMapGenOptions::updatePlayers()
  196. {
  197. // Remove AI players only from the end of the players map if necessary
  198. for(auto itrev = players.end(); itrev != players.begin();)
  199. {
  200. auto it = itrev;
  201. --it;
  202. if(players.size() == playerCount) break;
  203. if(it->second.getPlayerType() == EPlayerType::AI)
  204. {
  205. players.erase(it);
  206. }
  207. else
  208. {
  209. --itrev;
  210. }
  211. }
  212. }
  213. void CMapGenOptions::updateCompOnlyPlayers()
  214. {
  215. auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
  216. // Remove comp only players only from the end of the players map if necessary
  217. for(auto itrev = players.end(); itrev != players.begin();)
  218. {
  219. auto it = itrev;
  220. --it;
  221. if(players.size() <= totalPlayersCnt) break;
  222. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  223. {
  224. players.erase(it);
  225. }
  226. else
  227. {
  228. --itrev;
  229. }
  230. }
  231. // Add some comp only players if necessary
  232. auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
  233. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  234. {
  235. CPlayerSettings pSettings;
  236. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  237. pSettings.setColor(getNextPlayerColor());
  238. players[pSettings.getColor()] = pSettings;
  239. }
  240. }
  241. int CMapGenOptions::countHumanPlayers() const
  242. {
  243. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  244. {
  245. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  246. }));
  247. }
  248. PlayerColor CMapGenOptions::getNextPlayerColor() const
  249. {
  250. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  251. {
  252. if(!players.count(i))
  253. {
  254. return i;
  255. }
  256. }
  257. assert(0);
  258. return PlayerColor(0);
  259. }
  260. bool CMapGenOptions::checkOptions() const
  261. {
  262. assert(countHumanPlayers() > 0);
  263. if(mapTemplate)
  264. {
  265. return true;
  266. }
  267. else
  268. {
  269. CRandomGenerator gen;
  270. return getPossibleTemplate(gen) != nullptr;
  271. }
  272. }
  273. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  274. {
  275. // Find potential templates
  276. const auto & tpls = getAvailableTemplates();
  277. std::list<const CRmgTemplate *> potentialTpls;
  278. for(const auto & tplPair : tpls)
  279. {
  280. const auto & tpl = tplPair.second;
  281. CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
  282. if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
  283. {
  284. bool isPlayerCountValid = false;
  285. if(playerCount != RANDOM_SIZE)
  286. {
  287. if(tpl->getPlayers().isInRange(playerCount)) isPlayerCountValid = true;
  288. }
  289. else
  290. {
  291. // Human players shouldn't be banned when playing with random player count
  292. auto playerNumbers = tpl->getPlayers().getNumbers();
  293. if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end())
  294. {
  295. isPlayerCountValid = true;
  296. }
  297. }
  298. if(isPlayerCountValid)
  299. {
  300. bool isCpuPlayerCountValid = false;
  301. if(compOnlyPlayerCount != RANDOM_SIZE)
  302. {
  303. if(tpl->getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true;
  304. }
  305. else
  306. {
  307. isCpuPlayerCountValid = true;
  308. }
  309. if(isCpuPlayerCountValid) potentialTpls.push_back(tpl);
  310. }
  311. }
  312. }
  313. // Select tpl
  314. if(potentialTpls.empty())
  315. {
  316. return nullptr;
  317. }
  318. else
  319. {
  320. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  321. }
  322. }
  323. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  324. {
  325. }
  326. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  327. {
  328. return color;
  329. }
  330. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  331. {
  332. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  333. color = value;
  334. }
  335. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  336. {
  337. return startingTown;
  338. }
  339. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  340. {
  341. assert(value >= -1);
  342. if(value >= 0)
  343. {
  344. assert(value < static_cast<int>(VLC->townh->factions.size()));
  345. assert(VLC->townh->factions[value]->town != nullptr);
  346. }
  347. startingTown = value;
  348. }
  349. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  350. {
  351. return playerType;
  352. }
  353. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  354. {
  355. playerType = value;
  356. }