Graphics.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446
  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include <SDL_ttf.h>
  8. #include "../lib/CThreadHelper.h"
  9. #include "CGameInfo.h"
  10. #include "../lib/VCMI_Lib.h"
  11. #include "../CCallback.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CObjectHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CCreatureHandler.h"
  17. #include "CBitmapHandler.h"
  18. #include "../lib/CObjectHandler.h"
  19. #include "../lib/CSpellHandler.h"
  20. #include "../lib/CDefObjInfoHandler.h"
  21. #include "../lib/CGameState.h"
  22. #include "../lib/JsonNode.h"
  23. #include "../lib/vcmi_endian.h"
  24. #include "../lib/GameConstants.h"
  25. #include "../lib/CStopWatch.h"
  26. #include "CAnimation.h"
  27. using namespace boost::assign;
  28. using namespace CSDL_Ext;
  29. #ifdef min
  30. #undef min
  31. #endif
  32. #ifdef max
  33. #undef max
  34. #endif
  35. /*
  36. * Graphics.cpp, part of VCMI engine
  37. *
  38. * Authors: listed in file AUTHORS in main folder
  39. *
  40. * License: GNU General Public License v2.0 or later
  41. * Full text of license available in license.txt file, in main folder
  42. *
  43. */
  44. Graphics * graphics = nullptr;
  45. void Graphics::loadPaletteAndColors()
  46. {
  47. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  48. std::string pals((char*)textFile.first.get(), textFile.second);
  49. playerColorPalette = new SDL_Color[256];
  50. neutralColor = new SDL_Color;
  51. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  52. int startPoint = 24; //beginning byte; used to read
  53. for(int i=0; i<256; ++i)
  54. {
  55. SDL_Color col;
  56. col.r = pals[startPoint++];
  57. col.g = pals[startPoint++];
  58. col.b = pals[startPoint++];
  59. CSDL_Ext::colorSetAlpha(col,SDL_ALPHA_OPAQUE);
  60. startPoint++;
  61. playerColorPalette[i] = col;
  62. }
  63. neutralColorPalette = new SDL_Color[32];
  64. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  65. CBinaryReader reader(stream.get());
  66. for(int i=0; i<32; ++i)
  67. {
  68. neutralColorPalette[i].r = reader.readUInt8();
  69. neutralColorPalette[i].g = reader.readUInt8();
  70. neutralColorPalette[i].b = reader.readUInt8();
  71. #ifdef VCMI_SDL1
  72. neutralColorPalette[i].unused = reader.readUInt8();
  73. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  74. #else
  75. neutralColorPalette[i].a = reader.readUInt8();
  76. neutralColorPalette[i].a = !neutralColorPalette[i].a;
  77. #endif // 0
  78. }
  79. //colors initialization
  80. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  81. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  82. for(int i=0;i<8;i++)
  83. {
  84. playerColors[i].r = kolory[i].x;
  85. playerColors[i].g = kolory[i].y;
  86. playerColors[i].b = kolory[i].z;
  87. CSDL_Ext::colorSetAlpha(playerColors[i],SDL_ALPHA_OPAQUE);
  88. }
  89. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; //gray
  90. CSDL_Ext::colorSetAlpha(*neutralColor,SDL_ALPHA_OPAQUE);
  91. }
  92. void Graphics::initializeBattleGraphics()
  93. {
  94. const JsonNode config(ResourceID("config/battles_graphics.json"));
  95. // Reserve enough space for the terrains
  96. int idx = config["backgrounds"].Vector().size();
  97. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  98. idx = 1;
  99. for(const JsonNode &t : config["backgrounds"].Vector()) {
  100. battleBacks[idx].push_back(t.String());
  101. idx++;
  102. }
  103. //initialization of AC->def name mapping
  104. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  105. int ACid = ac["id"].Float();
  106. std::vector< std::string > toAdd;
  107. for(const JsonNode &defname : ac["defnames"].Vector()) {
  108. toAdd.push_back(defname.String());
  109. }
  110. battleACToDef[ACid] = toAdd;
  111. }
  112. }
  113. Graphics::Graphics()
  114. {
  115. #if 0
  116. std::vector<Task> tasks; //preparing list of graphics to load
  117. tasks += boost::bind(&Graphics::loadFonts,this);
  118. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  119. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  120. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  121. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  122. tasks += boost::bind(&Graphics::initializeImageLists,this);
  123. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  124. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  125. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  126. th.run();
  127. #else
  128. loadFonts();
  129. loadPaletteAndColors();
  130. loadHeroFlags();
  131. initializeBattleGraphics();
  132. loadErmuToPicture();
  133. initializeImageLists();
  134. resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
  135. heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
  136. #endif
  137. for(auto & elem : heroMoveArrows->ourImages)
  138. {
  139. CSDL_Ext::alphaTransform(elem.bitmap);
  140. }
  141. }
  142. void Graphics::loadHeroAnims()
  143. {
  144. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  145. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  146. std::make_pair(2,14), std::make_pair(3,15);
  147. for(auto & elem : CGI->heroh->classes.heroClasses)
  148. {
  149. const CHeroClass * hc = elem;
  150. if (!vstd::contains(heroAnims, hc->imageMapFemale))
  151. heroAnims[hc->imageMapFemale] = loadHeroAnim(hc->imageMapFemale, rotations);
  152. if (!vstd::contains(heroAnims, hc->imageMapMale))
  153. heroAnims[hc->imageMapMale] = loadHeroAnim(hc->imageMapMale, rotations);
  154. }
  155. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  156. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  157. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  158. }
  159. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  160. {
  161. CDefEssential *anim = CDefHandler::giveDefEss(name);
  162. int pom = 0; //how many groups has been rotated
  163. for(int o=7; pom<6; ++o)
  164. {
  165. for(int p=0;p<6;p++)
  166. {
  167. if(anim->ourImages[o].groupNumber == rotations[p].first)
  168. {
  169. for(int e=0; e<8; ++e)
  170. {
  171. Cimage nci;
  172. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  173. nci.groupNumber = rotations[p].second;
  174. nci.imName = std::string();
  175. anim->ourImages.push_back(nci);
  176. if(pom>2) //we need only one frame for groups 13/14/15
  177. break;
  178. }
  179. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  180. o+=8;
  181. else //there is only one frame of 1/2/3
  182. o+=1;
  183. ++pom;
  184. if(p==2 && pom<4) //group1 starts at index 1
  185. o = 1;
  186. }
  187. }
  188. }
  189. for(auto & elem : anim->ourImages)
  190. {
  191. CSDL_Ext::alphaTransform(elem.bitmap);
  192. }
  193. return anim;
  194. }
  195. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  196. {
  197. for(int i=0;i<8;i++)
  198. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  199. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  200. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  201. for(int q=0; q<8; ++q)
  202. {
  203. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  204. for(size_t o=0; o<curImgs.size(); ++o)
  205. {
  206. for(auto & rotation : rotations)
  207. {
  208. if(curImgs[o].groupNumber==rotation.first)
  209. {
  210. for(int e=0; e<8; ++e)
  211. {
  212. Cimage nci;
  213. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  214. nci.groupNumber = rotation.second;
  215. nci.imName = std::string();
  216. curImgs.push_back(nci);
  217. }
  218. o+=8;
  219. }
  220. }
  221. }
  222. if (mode)
  223. {
  224. for(size_t o=0; o<curImgs.size(); ++o)
  225. {
  226. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  227. {
  228. for(int e=0; e<8; ++e)
  229. {
  230. Cimage nci;
  231. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  232. nci.groupNumber = 12 + curImgs[o].groupNumber;
  233. nci.imName = std::string();
  234. curImgs.push_back(nci);
  235. }
  236. o+=8;
  237. }
  238. }
  239. }
  240. for(auto & curImg : curImgs)
  241. {
  242. SDL_SetColorKey(curImg.bitmap, SDL_SRCCOLORKEY,
  243. SDL_MapRGB(curImg.bitmap->format, 0, 255, 255)
  244. );
  245. }
  246. }
  247. }
  248. void Graphics::loadHeroFlags()
  249. {
  250. using namespace boost::assign;
  251. CStopWatch th;
  252. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  253. pr[0].first = &Graphics::flags1;
  254. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  255. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  256. pr[1].first = &Graphics::flags2;
  257. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  258. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  259. pr[2].first = &Graphics::flags3;
  260. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  261. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  262. pr[3].first = &Graphics::flags4;
  263. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  264. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  265. #if 0
  266. boost::thread_group grupa;
  267. for(int g=3; g>=0; --g)
  268. {
  269. grupa.create_thread(boost::bind(&Graphics::loadHeroFlagsDetail, this, boost::ref(pr[g]), true));
  270. }
  271. grupa.join_all();
  272. #else
  273. for(auto p: pr)
  274. {
  275. loadHeroFlagsDetail(p,true);
  276. }
  277. #endif
  278. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  279. }
  280. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  281. {
  282. if(sur->format->palette)
  283. {
  284. SDL_Color *palette = nullptr;
  285. if(player < PlayerColor::PLAYER_LIMIT)
  286. {
  287. palette = playerColorPalette + 32*player.getNum();
  288. }
  289. else if(player == PlayerColor::NEUTRAL)
  290. {
  291. palette = neutralColorPalette;
  292. }
  293. else
  294. {
  295. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  296. return;
  297. }
  298. SDL_SetColors(sur, palette, 224, 32);
  299. }
  300. else
  301. {
  302. //TODO: implement. H3 method works only for images with palettes.
  303. // Add some kind of player-colored overlay?
  304. // Or keep palette approach here and replace only colors of specific value(s)
  305. // Or just wait for OpenGL support?
  306. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  307. }
  308. }
  309. void Graphics::loadFonts()
  310. {
  311. const JsonNode config(ResourceID("config/fonts.json"));
  312. const JsonVector & bmpConf = config["bitmap"].Vector();
  313. const JsonNode & ttfConf = config["trueType"];
  314. const JsonNode & hanConf = config["bitmapHan"];
  315. assert(bmpConf.size() == FONTS_NUMBER);
  316. for (size_t i=0; i<FONTS_NUMBER; i++)
  317. {
  318. std::string filename = bmpConf[i].String();
  319. if (!hanConf[filename].isNull())
  320. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  321. else if (!ttfConf[filename].isNull()) // no ttf override
  322. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  323. else
  324. fonts[i] = new CBitmapFont(filename);
  325. }
  326. }
  327. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  328. {
  329. return advmapobjGraphics[obj->appearance.animationFile];
  330. }
  331. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  332. {
  333. return advmapobjGraphics[info.animationFile];
  334. }
  335. void Graphics::loadErmuToPicture()
  336. {
  337. //loading ERMU to picture
  338. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  339. int etp_idx = 0;
  340. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  341. int idx = 0;
  342. for(const JsonNode &n : etp.Vector()) {
  343. ERMUtoPicture[idx][etp_idx] = n.String();
  344. idx ++;
  345. }
  346. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  347. etp_idx ++;
  348. }
  349. assert (etp_idx == 44);
  350. }
  351. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  352. {
  353. if (!imageName.empty())
  354. {
  355. JsonNode entry;
  356. entry["frame"].Float() = index;
  357. entry["file"].String() = imageName;
  358. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  359. }
  360. }
  361. void Graphics::initializeImageLists()
  362. {
  363. for(const CCreature * creature : CGI->creh->creatures)
  364. {
  365. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  366. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  367. }
  368. for(const CHero * hero : CGI->heroh->heroes)
  369. {
  370. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  371. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  372. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  373. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  374. }
  375. for(const CArtifact * art : CGI->arth->artifacts)
  376. {
  377. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  378. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  379. }
  380. for(const CFaction * faction : CGI->townh->factions)
  381. {
  382. if (faction->town)
  383. {
  384. auto & info = faction->town->clientInfo;
  385. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  386. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  387. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  388. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  389. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  390. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  391. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  392. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  393. }
  394. }
  395. for(const CSpell * spell : CGI->spellh->objects)
  396. {
  397. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  398. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  399. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  400. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  401. }
  402. }