Limiters.cpp 15 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "../VCMI_Lib.h"
  13. #include "../entities/faction/CFaction.h"
  14. #include "../entities/faction/CTownHandler.h"
  15. #include "../spells/CSpellHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CCreatureSet.h"
  18. #include "../CHeroHandler.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../CArtHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../constants/StringConstants.h"
  25. #include "../battle/BattleInfo.h"
  26. #include "../json/JsonUtils.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  29. {
  30. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  31. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  32. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  33. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  34. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  35. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  36. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  37. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  38. };
  39. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  40. {
  41. switch(node->getNodeType())
  42. {
  43. case CBonusSystemNode::STACK_BATTLE:
  44. return dynamic_cast<const CStack *>(node);
  45. default:
  46. return nullptr;
  47. }
  48. }
  49. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  50. {
  51. switch(node->getNodeType())
  52. {
  53. case CBonusSystemNode::STACK_INSTANCE:
  54. return (dynamic_cast<const CStackInstance *>(node));
  55. case CBonusSystemNode::STACK_BATTLE:
  56. return (dynamic_cast<const CStack *>(node))->base;
  57. default:
  58. return nullptr;
  59. }
  60. }
  61. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  62. {
  63. switch(node->getNodeType())
  64. {
  65. case CBonusSystemNode::CREATURE:
  66. return (dynamic_cast<const CCreature *>(node));
  67. case CBonusSystemNode::STACK_BATTLE:
  68. return (dynamic_cast<const CStack *>(node))->unitType();
  69. default:
  70. const CStackInstance * csi = retrieveStackInstance(node);
  71. if(csi)
  72. return csi->type;
  73. return nullptr;
  74. }
  75. }
  76. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  77. {
  78. return ILimiter::EDecision::ACCEPT;
  79. }
  80. std::string ILimiter::toString() const
  81. {
  82. return typeid(*this).name();
  83. }
  84. JsonNode ILimiter::toJsonNode() const
  85. {
  86. JsonNode root;
  87. root["type"].String() = toString();
  88. return root;
  89. }
  90. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  91. {
  92. const CCreature *c = retrieveCreature(&context.node);
  93. if(!c)
  94. return ILimiter::EDecision::DISCARD;
  95. auto accept = c->getId() == creature->getId() || (includeUpgrades && creature->isMyUpgrade(c));
  96. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  97. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  98. }
  99. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  100. : creature(&creature_), includeUpgrades(IncludeUpgrades)
  101. {
  102. }
  103. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  104. {
  105. creature = id.toCreature();
  106. }
  107. std::string CCreatureTypeLimiter::toString() const
  108. {
  109. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  110. fmt % creature->getJsonKey() % (includeUpgrades ? "true" : "false");
  111. return fmt.str();
  112. }
  113. JsonNode CCreatureTypeLimiter::toJsonNode() const
  114. {
  115. JsonNode root;
  116. root["type"].String() = "CREATURE_TYPE_LIMITER";
  117. root["parameters"].Vector().emplace_back(creature->getJsonKey());
  118. root["parameters"].Vector().emplace_back(includeUpgrades);
  119. return root;
  120. }
  121. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  122. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  123. {
  124. }
  125. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  126. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  127. {
  128. }
  129. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  130. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  131. {
  132. }
  133. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  134. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  135. {
  136. }
  137. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  138. {
  139. //TODO: proper selector config with parsing of JSON
  140. auto mySelector = Selector::type()(type);
  141. if(isSubtypeRelevant)
  142. mySelector = mySelector.And(Selector::subtype()(subtype));
  143. if(isSourceRelevant && isSourceIDRelevant)
  144. mySelector = mySelector.And(Selector::source(source, sid));
  145. else if (isSourceRelevant)
  146. mySelector = mySelector.And(Selector::sourceTypeSel(source));
  147. //if we have a bonus of required type accepted, limiter should accept also this bonus
  148. if(context.alreadyAccepted.getFirst(mySelector))
  149. return ILimiter::EDecision::ACCEPT;
  150. //if there are no matching bonuses pending, we can (and must) reject right away
  151. if(!context.stillUndecided.getFirst(mySelector))
  152. return ILimiter::EDecision::DISCARD;
  153. //do not accept for now but it may change if more bonuses gets included
  154. return ILimiter::EDecision::NOT_SURE;
  155. }
  156. std::string HasAnotherBonusLimiter::toString() const
  157. {
  158. std::string typeName = vstd::findKey(bonusNameMap, type);
  159. if(isSubtypeRelevant)
  160. {
  161. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  162. fmt % typeName % subtype.toString();
  163. return fmt.str();
  164. }
  165. else
  166. {
  167. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  168. fmt % typeName;
  169. return fmt.str();
  170. }
  171. }
  172. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  173. {
  174. JsonNode root;
  175. std::string typeName = vstd::findKey(bonusNameMap, type);
  176. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  177. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  178. root["parameters"].Vector().emplace_back(typeName);
  179. if(isSubtypeRelevant)
  180. root["parameters"].Vector().emplace_back(subtype.toString());
  181. if(isSourceRelevant)
  182. root["parameters"].Vector().emplace_back(sourceTypeName);
  183. return root;
  184. }
  185. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  186. {
  187. const auto * stack = retrieveStackBattle(&context.node);
  188. if(!stack)
  189. return ILimiter::EDecision::DISCARD;
  190. auto accept = false;
  191. for (const auto & hex : stack->getHexes())
  192. accept |= !!applicableHexes.count(hex);
  193. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  194. }
  195. UnitOnHexLimiter::UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes):
  196. applicableHexes(applicableHexes)
  197. {
  198. }
  199. JsonNode UnitOnHexLimiter::toJsonNode() const
  200. {
  201. JsonNode root;
  202. root["type"].String() = "UNIT_ON_HEXES";
  203. for(const auto & hex : applicableHexes)
  204. root["parameters"].Vector().emplace_back(hex);
  205. return root;
  206. }
  207. CreatureTerrainLimiter::CreatureTerrainLimiter()
  208. : terrainType(ETerrainId::NATIVE_TERRAIN)
  209. {
  210. }
  211. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  212. terrainType(terrain)
  213. {
  214. }
  215. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  216. {
  217. const CStack *stack = retrieveStackBattle(&context.node);
  218. if(stack)
  219. {
  220. if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
  221. return ILimiter::EDecision::ACCEPT;
  222. if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
  223. return ILimiter::EDecision::ACCEPT;
  224. }
  225. return ILimiter::EDecision::DISCARD;
  226. //TODO neutral creatues
  227. }
  228. std::string CreatureTerrainLimiter::toString() const
  229. {
  230. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  231. auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
  232. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  233. return fmt.str();
  234. }
  235. JsonNode CreatureTerrainLimiter::toJsonNode() const
  236. {
  237. JsonNode root;
  238. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  239. auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
  240. root["parameters"].Vector().emplace_back(terrainName);
  241. return root;
  242. }
  243. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  244. : faction(creatureFaction)
  245. {
  246. }
  247. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  248. {
  249. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  250. if(bearer)
  251. {
  252. if(faction != FactionID::DEFAULT)
  253. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  254. switch(context.b.source)
  255. {
  256. case BonusSource::CREATURE_ABILITY:
  257. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  258. case BonusSource::TOWN_STRUCTURE:
  259. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  260. //TODO: other sources of bonuses
  261. }
  262. }
  263. return ILimiter::EDecision::DISCARD; //Discard by default
  264. }
  265. std::string FactionLimiter::toString() const
  266. {
  267. boost::format fmt("FactionLimiter(faction=%s)");
  268. fmt % VLC->factions()->getById(faction)->getJsonKey();
  269. return fmt.str();
  270. }
  271. JsonNode FactionLimiter::toJsonNode() const
  272. {
  273. JsonNode root;
  274. root["type"].String() = "FACTION_LIMITER";
  275. root["parameters"].Vector().emplace_back(VLC->factions()->getById(faction)->getJsonKey());
  276. return root;
  277. }
  278. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  279. minLevel(minLevel),
  280. maxLevel(maxLevel)
  281. {
  282. }
  283. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  284. {
  285. const auto *c = retrieveCreature(&context.node);
  286. auto accept = c && (c->getLevel() < maxLevel && c->getLevel() >= minLevel);
  287. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  288. }
  289. std::string CreatureLevelLimiter::toString() const
  290. {
  291. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  292. fmt % minLevel % maxLevel;
  293. return fmt.str();
  294. }
  295. JsonNode CreatureLevelLimiter::toJsonNode() const
  296. {
  297. JsonNode root;
  298. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  299. root["parameters"].Vector().emplace_back(minLevel);
  300. root["parameters"].Vector().emplace_back(maxLevel);
  301. return root;
  302. }
  303. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  304. : alignment(Alignment)
  305. {
  306. }
  307. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  308. {
  309. const auto * c = retrieveCreature(&context.node);
  310. if(c) {
  311. if(alignment == EAlignment::GOOD && c->isGood())
  312. return ILimiter::EDecision::ACCEPT;
  313. if(alignment == EAlignment::EVIL && c->isEvil())
  314. return ILimiter::EDecision::ACCEPT;
  315. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  316. return ILimiter::EDecision::ACCEPT;
  317. }
  318. return ILimiter::EDecision::DISCARD;
  319. }
  320. std::string CreatureAlignmentLimiter::toString() const
  321. {
  322. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  323. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  324. return fmt.str();
  325. }
  326. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  327. {
  328. JsonNode root;
  329. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  330. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  331. return root;
  332. }
  333. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  334. :minRank(Min), maxRank(Max)
  335. {
  336. }
  337. RankRangeLimiter::RankRangeLimiter()
  338. {
  339. minRank = maxRank = -1;
  340. }
  341. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  342. {
  343. const CStackInstance * csi = retrieveStackInstance(&context.node);
  344. if(csi)
  345. {
  346. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  347. return ILimiter::EDecision::DISCARD;
  348. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  349. return ILimiter::EDecision::ACCEPT;
  350. }
  351. return ILimiter::EDecision::DISCARD;
  352. }
  353. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  354. owner(std::move(Owner))
  355. {
  356. }
  357. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  358. {
  359. auto contextOwner = context.node.getOwner();
  360. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  361. return decision;
  362. }
  363. // Aggregate/Boolean Limiters
  364. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  365. limiters(std::move(limiters))
  366. {
  367. }
  368. void AggregateLimiter::add(const TLimiterPtr & limiter)
  369. {
  370. if(limiter)
  371. limiters.push_back(limiter);
  372. }
  373. JsonNode AggregateLimiter::toJsonNode() const
  374. {
  375. JsonNode result;
  376. result.Vector().emplace_back(getAggregator());
  377. for(const auto & l : limiters)
  378. result.Vector().push_back(l->toJsonNode());
  379. return result;
  380. }
  381. const std::string AllOfLimiter::aggregator = "allOf";
  382. const std::string & AllOfLimiter::getAggregator() const
  383. {
  384. return aggregator;
  385. }
  386. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  387. AggregateLimiter(limiters)
  388. {
  389. }
  390. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  391. {
  392. bool wasntSure = false;
  393. for(const auto & limiter : limiters)
  394. {
  395. auto result = limiter->limit(context);
  396. if(result == ILimiter::EDecision::DISCARD)
  397. return result;
  398. if(result == ILimiter::EDecision::NOT_SURE)
  399. wasntSure = true;
  400. }
  401. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  402. }
  403. const std::string AnyOfLimiter::aggregator = "anyOf";
  404. const std::string & AnyOfLimiter::getAggregator() const
  405. {
  406. return aggregator;
  407. }
  408. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  409. AggregateLimiter(limiters)
  410. {
  411. }
  412. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  413. {
  414. bool wasntSure = false;
  415. for(const auto & limiter : limiters)
  416. {
  417. auto result = limiter->limit(context);
  418. if(result == ILimiter::EDecision::ACCEPT)
  419. return result;
  420. if(result == ILimiter::EDecision::NOT_SURE)
  421. wasntSure = true;
  422. }
  423. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  424. }
  425. const std::string NoneOfLimiter::aggregator = "noneOf";
  426. const std::string & NoneOfLimiter::getAggregator() const
  427. {
  428. return aggregator;
  429. }
  430. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  431. AggregateLimiter(limiters)
  432. {
  433. }
  434. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  435. {
  436. bool wasntSure = false;
  437. for(const auto & limiter : limiters)
  438. {
  439. auto result = limiter->limit(context);
  440. if(result == ILimiter::EDecision::ACCEPT)
  441. return ILimiter::EDecision::DISCARD;
  442. if(result == ILimiter::EDecision::NOT_SURE)
  443. wasntSure = true;
  444. }
  445. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  446. }
  447. VCMI_LIB_NAMESPACE_END