CGCreature.cpp 19 KB

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  1. /*
  2. * CGCreature.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGCreature.h"
  12. #include "CGHeroInstance.h"
  13. #include "../texts/CGeneralTextHandler.h"
  14. #include "../CConfigHandler.h"
  15. #include "../IGameSettings.h"
  16. #include "../IGameCallback.h"
  17. #include "../gameState/CGameState.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../networkPacks/PacksForClientBattle.h"
  21. #include "../networkPacks/StackLocation.h"
  22. #include "../serializer/JsonSerializeFormat.h"
  23. #include "../entities/faction/CTownHandler.h"
  24. #include <vstd/RNG.h>
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. std::string CGCreature::getHoverText(PlayerColor player) const
  27. {
  28. if(stacks.empty())
  29. {
  30. //should not happen...
  31. logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", anchorPos().toString(), getCreature(), id.getNum());
  32. return "INVALID_STACK";
  33. }
  34. MetaString ms;
  35. CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
  36. int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
  37. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  38. ms.appendRawString(CCreature::getQuantityRangeStringForId(monsterQuantityId));
  39. else
  40. ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex);
  41. ms.appendRawString(" ");
  42. ms.appendNamePlural(getCreatureID());
  43. return ms.toString();
  44. }
  45. std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
  46. {
  47. if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
  48. {
  49. MetaString ms;
  50. ms.appendNumber(stacks.begin()->second->count);
  51. ms.appendRawString(" ");
  52. ms.appendName(getCreatureID(), stacks.begin()->second->count);
  53. return ms.toString();
  54. }
  55. else
  56. {
  57. return getHoverText(hero->tempOwner);
  58. }
  59. }
  60. std::string CGCreature::getMonsterLevelText() const
  61. {
  62. std::string monsterLevel = VLC->generaltexth->translate("vcmi.adventureMap.monsterLevel");
  63. bool isRanged = getCreature()->getBonusBearer()->hasBonusOfType(BonusType::SHOOTER);
  64. std::string attackTypeKey = isRanged ? "vcmi.adventureMap.monsterRangedType" : "vcmi.adventureMap.monsterMeleeType";
  65. std::string attackType = VLC->generaltexth->translate(attackTypeKey);
  66. boost::replace_first(monsterLevel, "%TOWN", getCreature()->getFactionID().toEntity(VLC)->getNameTranslated());
  67. boost::replace_first(monsterLevel, "%LEVEL", std::to_string(getCreature()->getLevel()));
  68. boost::replace_first(monsterLevel, "%ATTACK_TYPE", attackType);
  69. return monsterLevel;
  70. }
  71. std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
  72. {
  73. std::string hoverName;
  74. if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
  75. {
  76. MetaString ms;
  77. ms.appendRawString(getHoverText(hero));
  78. ms.appendRawString("\n\n");
  79. int decision = takenAction(hero, true);
  80. switch (decision)
  81. {
  82. case FIGHT:
  83. ms.appendLocalString(EMetaText::GENERAL_TXT,246);
  84. break;
  85. case FLEE:
  86. ms.appendLocalString(EMetaText::GENERAL_TXT,245);
  87. break;
  88. case JOIN_FOR_FREE:
  89. ms.appendLocalString(EMetaText::GENERAL_TXT,243);
  90. break;
  91. default: //decision = cost in gold
  92. ms.appendLocalString(EMetaText::GENERAL_TXT,244);
  93. ms.replaceNumber(decision);
  94. break;
  95. }
  96. hoverName = ms.toString();
  97. }
  98. else
  99. {
  100. hoverName = getHoverText(hero->tempOwner);
  101. }
  102. if (settings["general"]["enableUiEnhancements"].Bool())
  103. {
  104. hoverName += getMonsterLevelText();
  105. hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
  106. int choice;
  107. uint64_t armyStrength = getArmyStrength();
  108. uint64_t heroStrength = hero->getTotalStrength();
  109. double ratio = static_cast<double>(armyStrength) / heroStrength;
  110. if (ratio < 0.1) choice = 0;
  111. else if (ratio < 0.25) choice = 1;
  112. else if (ratio < 0.6) choice = 2;
  113. else if (ratio < 0.9) choice = 3;
  114. else if (ratio < 1.1) choice = 4;
  115. else if (ratio < 1.3) choice = 5;
  116. else if (ratio < 1.8) choice = 6;
  117. else if (ratio < 2.5) choice = 7;
  118. else if (ratio < 4) choice = 8;
  119. else if (ratio < 8) choice = 9;
  120. else if (ratio < 20) choice = 10;
  121. else choice = 11;
  122. hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
  123. }
  124. return hoverName;
  125. }
  126. std::string CGCreature::getPopupText(PlayerColor player) const
  127. {
  128. std::string hoverName = getHoverText(player);
  129. if (settings["general"]["enableUiEnhancements"].Bool())
  130. hoverName += getMonsterLevelText();
  131. return hoverName;
  132. }
  133. std::vector<Component> CGCreature::getPopupComponents(PlayerColor player) const
  134. {
  135. return {
  136. Component(ComponentType::CREATURE, getCreatureID())
  137. };
  138. }
  139. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  140. {
  141. //show message
  142. if(!message.empty())
  143. {
  144. InfoWindow iw;
  145. iw.player = h->tempOwner;
  146. iw.text = message;
  147. iw.type = EInfoWindowMode::MODAL;
  148. cb->showInfoDialog(&iw);
  149. }
  150. int action = takenAction(h);
  151. switch( action ) //decide what we do...
  152. {
  153. case FIGHT:
  154. fight(h);
  155. break;
  156. case FLEE:
  157. {
  158. flee(h);
  159. break;
  160. }
  161. case JOIN_FOR_FREE: //join for free
  162. {
  163. BlockingDialog ynd(true,false);
  164. ynd.player = h->tempOwner;
  165. ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86);
  166. ynd.text.replaceName(getCreatureID(), getStackCount(SlotID(0)));
  167. cb->showBlockingDialog(this, &ynd);
  168. break;
  169. }
  170. default: //join for gold
  171. {
  172. assert(action > 0);
  173. //ask if player agrees to pay gold
  174. BlockingDialog ynd(true,false);
  175. ynd.player = h->tempOwner;
  176. ynd.components.emplace_back(ComponentType::RESOURCE, GameResID(GameResID::GOLD), action);
  177. std::string tmp = VLC->generaltexth->advobtxt[90];
  178. boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0))));
  179. boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
  180. boost::algorithm::replace_first(tmp,"%s",getCreature()->getNamePluralTranslated());
  181. ynd.text.appendRawString(tmp);
  182. cb->showBlockingDialog(this, &ynd);
  183. break;
  184. }
  185. }
  186. }
  187. CreatureID CGCreature::getCreatureID() const
  188. {
  189. return CreatureID(getObjTypeIndex().getNum());
  190. }
  191. const CCreature * CGCreature::getCreature() const
  192. {
  193. return getCreatureID().toCreature();
  194. }
  195. void CGCreature::pickRandomObject(vstd::RNG & rand)
  196. {
  197. switch(ID.toEnum())
  198. {
  199. case MapObjectID::RANDOM_MONSTER:
  200. subID = VLC->creh->pickRandomMonster(rand);
  201. break;
  202. case MapObjectID::RANDOM_MONSTER_L1:
  203. subID = VLC->creh->pickRandomMonster(rand, 1);
  204. break;
  205. case MapObjectID::RANDOM_MONSTER_L2:
  206. subID = VLC->creh->pickRandomMonster(rand, 2);
  207. break;
  208. case MapObjectID::RANDOM_MONSTER_L3:
  209. subID = VLC->creh->pickRandomMonster(rand, 3);
  210. break;
  211. case MapObjectID::RANDOM_MONSTER_L4:
  212. subID = VLC->creh->pickRandomMonster(rand, 4);
  213. break;
  214. case MapObjectID::RANDOM_MONSTER_L5:
  215. subID = VLC->creh->pickRandomMonster(rand, 5);
  216. break;
  217. case MapObjectID::RANDOM_MONSTER_L6:
  218. subID = VLC->creh->pickRandomMonster(rand, 6);
  219. break;
  220. case MapObjectID::RANDOM_MONSTER_L7:
  221. subID = VLC->creh->pickRandomMonster(rand, 7);
  222. break;
  223. }
  224. try {
  225. // sanity check
  226. VLC->objtypeh->getHandlerFor(MapObjectID::MONSTER, subID);
  227. }
  228. catch (const std::out_of_range & )
  229. {
  230. // Try to generate some debug information if sanity check failed
  231. CreatureID creatureID(subID.getNum());
  232. throw std::out_of_range("Failed to find handler for creature " + std::to_string(creatureID.getNum()) + ", identifier:" + creatureID.toEntity(VLC)->getJsonKey());
  233. }
  234. ID = MapObjectID::MONSTER;
  235. setType(ID, subID);
  236. }
  237. void CGCreature::initObj(vstd::RNG & rand)
  238. {
  239. blockVisit = true;
  240. switch(character)
  241. {
  242. case 0:
  243. character = -4;
  244. break;
  245. case 1:
  246. character = rand.nextInt(1, 7);
  247. break;
  248. case 2:
  249. character = rand.nextInt(1, 10);
  250. break;
  251. case 3:
  252. character = rand.nextInt(4, 10);
  253. break;
  254. case 4:
  255. character = 10;
  256. break;
  257. }
  258. stacks[SlotID(0)]->setType(getCreature());
  259. TQuantity &amount = stacks[SlotID(0)]->count;
  260. const Creature * c = getCreature();
  261. if(amount == 0)
  262. {
  263. amount = rand.nextInt(c->getAdvMapAmountMin(), c->getAdvMapAmountMax());
  264. if(amount == 0) //armies with 0 creatures are illegal
  265. {
  266. logGlobal->warn("Stack cannot have 0 creatures. Check properties of %s", c->getJsonKey());
  267. amount = 1;
  268. }
  269. }
  270. temppower = stacks[SlotID(0)]->count * static_cast<int64_t>(1000);
  271. refusedJoining = false;
  272. }
  273. void CGCreature::newTurn(vstd::RNG & rand) const
  274. {//Works only for stacks of single type of size up to 2 millions
  275. if (!notGrowingTeam)
  276. {
  277. if (stacks.begin()->second->count < cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
  278. {
  279. ui32 power = static_cast<ui32>(temppower * (100 + cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
  280. cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
  281. cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  282. }
  283. }
  284. if (cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
  285. cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, cb->getSettings().getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
  286. }
  287. void CGCreature::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  288. {
  289. switch (what)
  290. {
  291. case ObjProperty::MONSTER_COUNT:
  292. stacks[SlotID(0)]->count = identifier.getNum();
  293. break;
  294. case ObjProperty::MONSTER_POWER:
  295. temppower = identifier.getNum();
  296. break;
  297. case ObjProperty::MONSTER_EXP:
  298. giveStackExp(identifier.getNum());
  299. break;
  300. case ObjProperty::MONSTER_REFUSED_JOIN:
  301. refusedJoining = identifier.getNum();
  302. break;
  303. }
  304. }
  305. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  306. {
  307. //calculate relative strength of hero and creatures armies
  308. double relStrength = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
  309. int powerFactor;
  310. if(relStrength >= 7)
  311. powerFactor = 11;
  312. else if(relStrength >= 1)
  313. powerFactor = static_cast<int>(2 * (relStrength - 1));
  314. else if(relStrength >= 0.5)
  315. powerFactor = -1;
  316. else if(relStrength >= 0.333)
  317. powerFactor = -2;
  318. else
  319. powerFactor = -3;
  320. int count = 0; //how many creatures of similar kind has hero
  321. int totalCount = 0;
  322. for(const auto & elem : h->Slots())
  323. {
  324. bool isOurUpgrade = vstd::contains(getCreature()->upgrades, elem.second->getCreatureID());
  325. bool isOurDowngrade = vstd::contains(elem.second->type->upgrades, getCreatureID());
  326. if(isOurUpgrade || isOurDowngrade)
  327. count += elem.second->count;
  328. totalCount += elem.second->count;
  329. }
  330. int sympathy = 0; // 0 if hero have no similar creatures
  331. if(count)
  332. sympathy++; // 1 - if hero have at least 1 similar creature
  333. if(count*2 > totalCount)
  334. sympathy++; // 2 - hero have similar creatures more that 50%
  335. int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);
  336. int charisma = powerFactor + diplomacy + sympathy;
  337. if(charisma < character)
  338. return FIGHT;
  339. if (allowJoin)
  340. {
  341. if(diplomacy + sympathy + 1 >= character)
  342. return JOIN_FOR_FREE;
  343. if(diplomacy * 2 + sympathy + 1 >= character)
  344. {
  345. int32_t recruitCost = getCreature()->getRecruitCost(EGameResID::GOLD);
  346. int32_t stackCount = getStackCount(SlotID(0));
  347. return recruitCost * stackCount; //join for gold
  348. }
  349. }
  350. //we are still here - creatures have not joined hero, flee or fight
  351. if (charisma > character && !neverFlees)
  352. return FLEE;
  353. else
  354. return FIGHT;
  355. }
  356. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  357. {
  358. if(refusedJoining)
  359. cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
  360. if(pursue)
  361. {
  362. fight(h);
  363. }
  364. else
  365. {
  366. cb->removeObject(this, h->getOwner());
  367. }
  368. }
  369. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  370. {
  371. if(!accept)
  372. {
  373. if(takenAction(h,false) == FLEE)
  374. {
  375. cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
  376. flee(h);
  377. }
  378. else //they fight
  379. {
  380. h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
  381. fight(h);
  382. }
  383. }
  384. else //accepted
  385. {
  386. if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!
  387. {
  388. InfoWindow iw;
  389. iw.player = h->tempOwner;
  390. iw.text.appendLocalString(EMetaText::GENERAL_TXT,29); //You don't have enough gold
  391. cb->showInfoDialog(&iw);
  392. //act as if player refused
  393. joinDecision(h,cost,false);
  394. return;
  395. }
  396. //take gold
  397. if(cost)
  398. cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);
  399. giveReward(h);
  400. cb->tryJoiningArmy(this, h, true, true);
  401. }
  402. }
  403. void CGCreature::fight( const CGHeroInstance *h ) const
  404. {
  405. //split stacks
  406. int stacksCount = getNumberOfStacks(h);
  407. //source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
  408. int amount = getStackCount(SlotID(0));
  409. int m = amount / stacksCount;
  410. int b = stacksCount * (m + 1) - amount;
  411. int a = stacksCount - b;
  412. SlotID sourceSlot = stacks.begin()->first;
  413. for (int slotID = 1; slotID < a; ++slotID)
  414. {
  415. int stackSize = m + 1;
  416. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  417. }
  418. for (int slotID = a; slotID < stacksCount; ++slotID)
  419. {
  420. int stackSize = m;
  421. if (slotID) //don't do this when a = 0 -> stack is single
  422. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  423. }
  424. if (stacksCount > 1)
  425. {
  426. if (containsUpgradedStack()) //upgrade
  427. {
  428. SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));
  429. const auto & upgrades = getStack(slotID).type->upgrades;
  430. if(!upgrades.empty())
  431. {
  432. auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
  433. cb->changeStackType(StackLocation(this, slotID), it->toCreature());
  434. }
  435. }
  436. }
  437. cb->startBattle(h, this);
  438. }
  439. void CGCreature::flee( const CGHeroInstance * h ) const
  440. {
  441. BlockingDialog ynd(true,false);
  442. ynd.player = h->tempOwner;
  443. ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91);
  444. ynd.text.replaceName(getCreatureID(), getStackCount(SlotID(0)));
  445. cb->showBlockingDialog(this, &ynd);
  446. }
  447. void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  448. {
  449. if(result.winner == BattleSide::ATTACKER)
  450. {
  451. giveReward(hero);
  452. cb->removeObject(this, hero->getOwner());
  453. }
  454. else if(result.winner == BattleSide::NONE) // draw
  455. {
  456. // guarded reward is lost forever on draw
  457. cb->removeObject(this, hero->getOwner());
  458. }
  459. else
  460. {
  461. //merge stacks into one
  462. TSlots::const_iterator i;
  463. const CCreature * cre = getCreature();
  464. for(i = stacks.begin(); i != stacks.end(); i++)
  465. {
  466. if(cre->isMyUpgrade(i->second->type))
  467. {
  468. cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures
  469. }
  470. }
  471. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  472. if(!hasStackAtSlot(SlotID(0)))
  473. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
  474. while(stacks.size() > 1) //hopefully that's enough
  475. {
  476. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  477. i = stacks.end();
  478. i--;
  479. SlotID slot = getSlotFor(i->second->type);
  480. if(slot == i->first) //no reason to move stack to its own slot
  481. break;
  482. else
  483. cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  484. }
  485. cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  486. }
  487. }
  488. void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
  489. {
  490. auto action = takenAction(hero);
  491. if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
  492. joinDecision(hero, action, answer);
  493. else if(action != FIGHT)
  494. fleeDecision(hero, answer);
  495. else
  496. assert(0);
  497. }
  498. bool CGCreature::containsUpgradedStack() const
  499. {
  500. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
  501. float a = 2992.911117f;
  502. float b = 14174.264968f;
  503. float c = 5325.181015f;
  504. float d = 32788.727920f;
  505. int val = static_cast<int>(std::floor(a * visitablePos().x + b * visitablePos().y + c * visitablePos().z + d));
  506. return ((val % 32768) % 100) < 50;
  507. }
  508. int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
  509. {
  510. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
  511. double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();
  512. int split = 1;
  513. if (strengthRatio < 0.5f)
  514. split = 7;
  515. else if (strengthRatio < 0.67f)
  516. split = 6;
  517. else if (strengthRatio < 1)
  518. split = 5;
  519. else if (strengthRatio < 1.5f)
  520. split = 4;
  521. else if (strengthRatio < 2)
  522. split = 3;
  523. else
  524. split = 2;
  525. ui32 a = 1550811371u;
  526. ui32 b = 3359066809u;
  527. ui32 c = 1943276003u;
  528. ui32 d = 3174620878u;
  529. ui32 R1 = a * static_cast<ui32>(visitablePos().x) + b * static_cast<ui32>(visitablePos().y) + c * static_cast<ui32>(visitablePos().z) + d;
  530. ui32 R2 = (R1 >> 16) & 0x7fff;
  531. int R4 = R2 % 100 + 1;
  532. if (R4 <= 20)
  533. split -= 1;
  534. else if (R4 >= 80)
  535. split += 1;
  536. vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
  537. vstd::amin(split, 7); //can't have more than 7 stacks
  538. return split;
  539. }
  540. void CGCreature::giveReward(const CGHeroInstance * h) const
  541. {
  542. InfoWindow iw;
  543. iw.player = h->tempOwner;
  544. if(!resources.empty())
  545. {
  546. cb->giveResources(h->tempOwner, resources);
  547. for(const auto & res : GameResID::ALL_RESOURCES())
  548. {
  549. if(resources[res] > 0)
  550. iw.components.emplace_back(ComponentType::RESOURCE, res, resources[res]);
  551. }
  552. }
  553. if(gainedArtifact != ArtifactID::NONE)
  554. {
  555. cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE);
  556. iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
  557. }
  558. if(!iw.components.empty())
  559. {
  560. iw.type = EInfoWindowMode::AUTO;
  561. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); // % has found treasure
  562. iw.text.replaceRawString(h->getNameTranslated());
  563. cb->showInfoDialog(&iw);
  564. }
  565. }
  566. static const std::vector<std::string> CHARACTER_JSON =
  567. {
  568. "compliant", "friendly", "aggressive", "hostile", "savage"
  569. };
  570. void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
  571. {
  572. handler.serializeEnum("character", character, CHARACTER_JSON);
  573. if(handler.saving)
  574. {
  575. if(hasStackAtSlot(SlotID(0)))
  576. {
  577. si32 amount = getStack(SlotID(0)).count;
  578. handler.serializeInt("amount", amount, 0);
  579. }
  580. }
  581. else
  582. {
  583. si32 amount = 0;
  584. handler.serializeInt("amount", amount);
  585. auto * hlp = new CStackInstance();
  586. hlp->count = amount;
  587. //type will be set during initialization
  588. putStack(SlotID(0), hlp);
  589. }
  590. resources.serializeJson(handler, "rewardResources");
  591. handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));
  592. handler.serializeBool("noGrowing", notGrowingTeam);
  593. handler.serializeBool("neverFlees", neverFlees);
  594. handler.serializeStruct("rewardMessage", message);
  595. }
  596. VCMI_LIB_NAMESPACE_END