townbuildingswidget.cpp 11 KB

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  1. /*
  2. * townbuildingswidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "townbuildingswidget.h"
  12. #include "ui_townbuildingswidget.h"
  13. #include "mapeditorroles.h"
  14. #include "../lib/entities/building/CBuilding.h"
  15. #include "../lib/entities/faction/CTownHandler.h"
  16. #include "../lib/texts/CGeneralTextHandler.h"
  17. std::string defaultBuildingIdConversion(BuildingID bId)
  18. {
  19. switch(bId)
  20. {
  21. case BuildingID::DEFAULT: return "DEFAULT";
  22. case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1";
  23. case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2";
  24. case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3";
  25. case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4";
  26. case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5";
  27. case BuildingID::TAVERN: return "TAVERN";
  28. case BuildingID::SHIPYARD: return "SHIPYARD";
  29. case BuildingID::FORT: return "FORT";
  30. case BuildingID::CITADEL: return "CITADEL";
  31. case BuildingID::CASTLE: return "CASTLE";
  32. case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL";
  33. case BuildingID::TOWN_HALL: return "TOWN_HALL";
  34. case BuildingID::CITY_HALL: return "CITY_HALL";
  35. case BuildingID::CAPITOL: return "CAPITOL";
  36. case BuildingID::MARKETPLACE: return "MARKETPLACE";
  37. case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO";
  38. case BuildingID::BLACKSMITH: return "BLACKSMITH";
  39. case BuildingID::SPECIAL_1: return "SPECIAL_1";
  40. case BuildingID::SPECIAL_2: return "SPECIAL_2";
  41. case BuildingID::SPECIAL_3: return "SPECIAL_3";
  42. case BuildingID::SPECIAL_4: return "SPECIAL_4";
  43. case BuildingID::HORDE_1: return "HORDE_1";
  44. case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR";
  45. case BuildingID::HORDE_2: return "HORDE_2";
  46. case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR";
  47. case BuildingID::SHIP: return "SHIP";
  48. case BuildingID::GRAIL: return "GRAIL";
  49. case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL";
  50. case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL";
  51. case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL";
  52. case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1";
  53. case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2";
  54. case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3";
  55. case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4";
  56. case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5";
  57. case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6";
  58. case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7";
  59. case BuildingID::DWELL_LVL_8: return "DWELL_LVL_8";
  60. case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP";
  61. case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP";
  62. case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP";
  63. case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP";
  64. case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP";
  65. case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP";
  66. case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP";
  67. case BuildingID::DWELL_LVL_8_UP: return "DWELL_LVL_8_UP";
  68. default:
  69. return "UNKNOWN";
  70. }
  71. }
  72. QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, const QStandardItemModel & model)
  73. {
  74. QStandardItem * parent = nullptr;
  75. std::vector<QModelIndex> stack(1);
  76. do
  77. {
  78. auto pindex = stack.back();
  79. stack.pop_back();
  80. auto rowCount = model.rowCount(pindex);
  81. for (int i = 0; i < rowCount; ++i)
  82. {
  83. QModelIndex index = model.index(i, 0, pindex);
  84. if (building->upgrade.getNum() == model.itemFromIndex(index)->data(MapEditorRoles::BuildingIDRole).toInt())
  85. {
  86. parent = model.itemFromIndex(index);
  87. break;
  88. }
  89. if (model.hasChildren(index))
  90. stack.push_back(index);
  91. }
  92. } while(!parent && !stack.empty());
  93. return parent;
  94. }
  95. QVariantList getBuildingVariantsFromModel(const QStandardItemModel & model, int modelColumn, Qt::CheckState checkState)
  96. {
  97. QVariantList result;
  98. std::vector<QModelIndex> stack(1);
  99. do
  100. {
  101. auto pindex = stack.back();
  102. stack.pop_back();
  103. auto rowCount = model.rowCount(pindex);
  104. for (int i = 0; i < rowCount; ++i)
  105. {
  106. QModelIndex index = model.index(i, modelColumn, pindex);
  107. auto * item = model.itemFromIndex(index);
  108. if(item && item->checkState() == checkState)
  109. result.push_back(item->data(MapEditorRoles::BuildingIDRole));
  110. index = model.index(i, 0, pindex);
  111. if (model.hasChildren(index))
  112. stack.push_back(index);
  113. }
  114. } while(!stack.empty());
  115. return result;
  116. }
  117. TownBuildingsWidget::TownBuildingsWidget(CGTownInstance & t, QWidget *parent) :
  118. town(t),
  119. QDialog(parent),
  120. ui(new Ui::TownBuildingsWidget)
  121. {
  122. ui->setupUi(this);
  123. ui->treeView->setModel(&model);
  124. //ui->treeView->setColumnCount(3);
  125. model.setHorizontalHeaderLabels(QStringList() << tr("Type") << tr("Enabled") << tr("Built"));
  126. connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
  127. //setAttribute(Qt::WA_DeleteOnClose);
  128. }
  129. TownBuildingsWidget::~TownBuildingsWidget()
  130. {
  131. delete ui;
  132. }
  133. QStandardItem * TownBuildingsWidget::addBuilding(const CTown & ctown, int bId, std::set<si32> & remaining)
  134. {
  135. BuildingID buildingId(bId);
  136. const CBuilding * building = ctown.buildings.at(buildingId);
  137. if(!building)
  138. {
  139. remaining.erase(bId);
  140. return nullptr;
  141. }
  142. QString name = QString::fromStdString(building->getNameTranslated());
  143. if(name.isEmpty())
  144. name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
  145. QList<QStandardItem *> checks;
  146. checks << new QStandardItem(name);
  147. checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
  148. checks << new QStandardItem;
  149. checks.back()->setCheckable(true);
  150. checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
  151. checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
  152. checks << new QStandardItem;
  153. checks.back()->setCheckable(true);
  154. checks.back()->setCheckState(town.hasBuilt(buildingId) ? Qt::Checked : Qt::Unchecked);
  155. checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
  156. if(building->getBase() == buildingId)
  157. {
  158. model.appendRow(checks);
  159. }
  160. else
  161. {
  162. QStandardItem * parent = getBuildingParentFromTreeModel(building, model);
  163. if(!parent)
  164. parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
  165. if(!parent)
  166. {
  167. remaining.erase(bId);
  168. return nullptr;
  169. }
  170. parent->appendRow(checks);
  171. }
  172. remaining.erase(bId);
  173. return checks.front();
  174. }
  175. void TownBuildingsWidget::addBuildings(const CTown & ctown)
  176. {
  177. auto buildings = ctown.getAllBuildings();
  178. while(!buildings.empty())
  179. {
  180. addBuilding(ctown, *buildings.begin(), buildings);
  181. }
  182. ui->treeView->resizeColumnToContents(0);
  183. ui->treeView->resizeColumnToContents(1);
  184. ui->treeView->resizeColumnToContents(2);
  185. }
  186. std::set<BuildingID> TownBuildingsWidget::getBuildingsFromModel(int modelColumn, Qt::CheckState checkState)
  187. {
  188. auto buildingVariants = getBuildingVariantsFromModel(model, modelColumn, checkState);
  189. std::set<BuildingID> result;
  190. for (const auto & buildingId : buildingVariants)
  191. {
  192. result.insert(buildingId.toInt());
  193. }
  194. return result;
  195. }
  196. std::set<BuildingID> TownBuildingsWidget::getForbiddenBuildings()
  197. {
  198. return getBuildingsFromModel(Column::ENABLED, Qt::Unchecked);
  199. }
  200. std::set<BuildingID> TownBuildingsWidget::getBuiltBuildings()
  201. {
  202. return getBuildingsFromModel(Column::BUILT, Qt::Checked);
  203. }
  204. void TownBuildingsWidget::on_treeView_expanded(const QModelIndex &index)
  205. {
  206. ui->treeView->resizeColumnToContents(0);
  207. }
  208. void TownBuildingsWidget::on_treeView_collapsed(const QModelIndex &index)
  209. {
  210. ui->treeView->resizeColumnToContents(0);
  211. }
  212. void TownBuildingsWidget::on_buildAll_clicked()
  213. {
  214. setAllRowsColumnCheckState(Column::BUILT, Qt::Checked);
  215. }
  216. void TownBuildingsWidget::on_demolishAll_clicked()
  217. {
  218. setAllRowsColumnCheckState(Column::BUILT, Qt::Unchecked);
  219. }
  220. void TownBuildingsWidget::on_enableAll_clicked()
  221. {
  222. setAllRowsColumnCheckState(Column::ENABLED, Qt::Checked);
  223. }
  224. void TownBuildingsWidget::on_disableAll_clicked()
  225. {
  226. setAllRowsColumnCheckState(Column::ENABLED, Qt::Unchecked);
  227. }
  228. void TownBuildingsWidget::setRowColumnCheckState(const QStandardItem * item, Column column, Qt::CheckState checkState) {
  229. auto sibling = item->model()->sibling(item->row(), column, item->index());
  230. model.itemFromIndex(sibling)->setCheckState(checkState);
  231. }
  232. void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckState checkState)
  233. {
  234. std::vector<QModelIndex> stack(1);
  235. do
  236. {
  237. auto parentIndex = stack.back();
  238. stack.pop_back();
  239. auto rowCount = model.rowCount(parentIndex);
  240. for (int i = 0; i < rowCount; ++i)
  241. {
  242. QModelIndex index = model.index(i, column, parentIndex);
  243. if (auto* item = model.itemFromIndex(index))
  244. item->setCheckState(checkState);
  245. index = model.index(i, 0, parentIndex);
  246. if (model.hasChildren(index))
  247. stack.push_back(index);
  248. }
  249. } while(!stack.empty());
  250. }
  251. void TownBuildingsWidget::onItemChanged(const QStandardItem * item) {
  252. disconnect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
  253. auto rowFirstColumnIndex = item->model()->sibling(item->row(), Column::TYPE, item->index());
  254. QStandardItem * nextRow = model.itemFromIndex(rowFirstColumnIndex);
  255. if (item->checkState() == Qt::Checked) {
  256. while (nextRow) {
  257. setRowColumnCheckState(nextRow, Column(item->column()), Qt::Checked);
  258. if (item->column() == Column::BUILT) {
  259. setRowColumnCheckState(nextRow, Column::ENABLED, Qt::Checked);
  260. }
  261. nextRow = nextRow->parent();
  262. }
  263. }
  264. else if (item->checkState() == Qt::Unchecked) {
  265. std::vector<QStandardItem*> stack;
  266. stack.push_back(nextRow);
  267. do
  268. {
  269. nextRow = stack.back();
  270. stack.pop_back();
  271. setRowColumnCheckState(nextRow, Column(item->column()), Qt::Unchecked);
  272. if (item->column() == Column::ENABLED) {
  273. setRowColumnCheckState(nextRow, Column::BUILT, Qt::Unchecked);
  274. }
  275. if (nextRow->hasChildren()) {
  276. for (int i = 0; i < nextRow->rowCount(); ++i) {
  277. stack.push_back(nextRow->child(i, Column::TYPE));
  278. }
  279. }
  280. } while(!stack.empty());
  281. }
  282. connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
  283. }
  284. TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate()
  285. {
  286. }
  287. QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  288. {
  289. return new TownBuildingsWidget(town, parent);
  290. }
  291. void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  292. {
  293. if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
  294. {
  295. auto * ctown = town.getTown();
  296. if(!ctown)
  297. ctown = VLC->townh->randomTown;
  298. if(!ctown)
  299. throw std::runtime_error("No Town defined for type selected");
  300. ed->addBuildings(*ctown);
  301. }
  302. else
  303. {
  304. QStyledItemDelegate::setEditorData(editor, index);
  305. }
  306. }
  307. void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  308. {
  309. if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
  310. {
  311. town.forbiddenBuildings = ed->getForbiddenBuildings();
  312. town.removeAllBuildings();
  313. for(const auto & building : ed->getBuiltBuildings())
  314. town.addBuilding(building);
  315. }
  316. else
  317. {
  318. QStyledItemDelegate::setModelData(editor, model, index);
  319. }
  320. }