towneventdialog.cpp 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296
  1. /*
  2. * towneventdialog.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "../StdInc.h"
  11. #include "townbuildingswidget.h"
  12. #include "towneventdialog.h"
  13. #include "ui_towneventdialog.h"
  14. #include "mapeditorroles.h"
  15. #include "../mapsettings/eventsettings.h"
  16. #include "../../lib/entities/building/CBuilding.h"
  17. #include "../../lib/entities/faction/CTownHandler.h"
  18. #include "../../lib/constants/NumericConstants.h"
  19. #include "../../lib/constants/StringConstants.h"
  20. static const int FIRST_DAY_FOR_EVENT = 1;
  21. static const int LAST_DAY_FOR_EVENT = 999;
  22. static const int MAXIMUM_EVENT_REPEAT_AFTER = 999;
  23. static const int MAXIMUM_GOLD_CHANGE = 999999;
  24. static const int MAXIMUM_RESOURCE_CHANGE = 999;
  25. static const int GOLD_STEP = 100;
  26. static const int RESOURCE_STEP = 1;
  27. static const int MAXIMUM_CREATURES_CHANGE = 999999;
  28. TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
  29. QDialog(parent),
  30. ui(new Ui::TownEventDialog),
  31. town(t),
  32. townEventListItem(item)
  33. {
  34. ui->setupUi(this);
  35. ui->buildingsTree->setModel(&buildingsModel);
  36. params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
  37. ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
  38. ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
  39. ui->eventRepeatAfter->setMaximum(MAXIMUM_EVENT_REPEAT_AFTER);
  40. ui->eventNameText->setText(params.value("name").toString());
  41. ui->eventMessageText->setPlainText(params.value("message").toString());
  42. ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
  43. ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
  44. ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt()+1);
  45. ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
  46. initPlayers();
  47. initResources();
  48. initBuildings();
  49. initCreatures();
  50. }
  51. TownEventDialog::~TownEventDialog()
  52. {
  53. delete ui;
  54. }
  55. void TownEventDialog::initPlayers()
  56. {
  57. auto playerList = params.value("players").toList();
  58. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  59. {
  60. bool isAffected = playerList.contains(toQString(PlayerColor(i)));
  61. auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
  62. item->setData(MapEditorRoles::PlayerIDRole, QVariant::fromValue(i));
  63. item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
  64. ui->playersAffected->addItem(item);
  65. }
  66. }
  67. void TownEventDialog::initResources()
  68. {
  69. ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
  70. auto resourcesMap = params.value("resources").toMap();
  71. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  72. {
  73. auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
  74. auto * item = new QTableWidgetItem();
  75. item->setFlags(item->flags() & ~Qt::ItemIsEditable);
  76. item->setText(name);
  77. ui->resourcesTable->setItem(i, 0, item);
  78. int val = resourcesMap.value(name).toInt();
  79. auto * edit = new QSpinBox(ui->resourcesTable);
  80. edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE);
  81. edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE);
  82. edit->setSingleStep(i == GameResID::GOLD ? GOLD_STEP : RESOURCE_STEP);
  83. edit->setValue(val);
  84. ui->resourcesTable->setCellWidget(i, 1, edit);
  85. }
  86. }
  87. void TownEventDialog::initBuildings()
  88. {
  89. auto * ctown = town.getTown();
  90. if (!ctown)
  91. ctown = VLC->townh->randomTown;
  92. if (!ctown)
  93. throw std::runtime_error("No Town defined for type selected");
  94. auto allBuildings = ctown->getAllBuildings();
  95. while (!allBuildings.empty())
  96. {
  97. addBuilding(*ctown, *allBuildings.begin(), allBuildings);
  98. }
  99. ui->buildingsTree->resizeColumnToContents(0);
  100. connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
  101. }
  102. QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buildingId, std::set<si32>& remaining)
  103. {
  104. auto bId = buildingId.num;
  105. const CBuilding * building = ctown.buildings.at(buildingId);
  106. QString name = QString::fromStdString(building->getNameTranslated());
  107. if (name.isEmpty())
  108. name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
  109. QList<QStandardItem *> checks;
  110. checks << new QStandardItem(name);
  111. checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
  112. checks << new QStandardItem;
  113. checks.back()->setCheckable(true);
  114. checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
  115. checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
  116. if (building->getBase() == buildingId)
  117. {
  118. buildingsModel.appendRow(checks);
  119. }
  120. else
  121. {
  122. QStandardItem * parent = getBuildingParentFromTreeModel(building, buildingsModel);
  123. if (!parent)
  124. parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
  125. parent->appendRow(checks);
  126. }
  127. remaining.erase(bId);
  128. return checks.front();
  129. }
  130. void TownEventDialog::initCreatures()
  131. {
  132. auto creatures = params.value("creatures").toList();
  133. auto * ctown = town.getTown();
  134. if (!ctown)
  135. ui->creaturesTable->setRowCount(GameConstants::CREATURES_PER_TOWN);
  136. else
  137. ui->creaturesTable->setRowCount(ctown->creatures.size());
  138. for (int i = 0; i < ui->creaturesTable->rowCount(); ++i)
  139. {
  140. QString creatureNames;
  141. if (!ctown)
  142. {
  143. creatureNames.append(tr("Creature level %1 / Creature level %1 Upgrade").arg(i + 1));
  144. }
  145. else
  146. {
  147. auto creaturesOnLevel = ctown->creatures.at(i);
  148. for (auto& creature : creaturesOnLevel)
  149. {
  150. auto cre = VLC->creatures()->getById(creature);
  151. auto creatureName = QString::fromStdString(cre->getNameSingularTranslated());
  152. creatureNames.append(creatureNames.isEmpty() ? creatureName : " / " + creatureName);
  153. }
  154. }
  155. auto * item = new QTableWidgetItem();
  156. item->setFlags(item->flags() & ~Qt::ItemIsEditable);
  157. item->setText(creatureNames);
  158. ui->creaturesTable->setItem(i, 0, item);
  159. auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
  160. auto * edit = new QSpinBox(ui->creaturesTable);
  161. edit->setValue(creatureNumber);
  162. edit->setMaximum(MAXIMUM_CREATURES_CHANGE);
  163. ui->creaturesTable->setCellWidget(i, 1, edit);
  164. }
  165. ui->creaturesTable->resizeColumnToContents(0);
  166. }
  167. void TownEventDialog::on_TownEventDialog_finished(int result)
  168. {
  169. QVariantMap descriptor;
  170. descriptor["name"] = ui->eventNameText->text();
  171. descriptor["message"] = ui->eventMessageText->toPlainText();
  172. descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
  173. descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
  174. descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value()-1);
  175. descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
  176. descriptor["players"] = playersToVariant();
  177. descriptor["resources"] = resourcesToVariant();
  178. descriptor["buildings"] = buildingsToVariant();
  179. descriptor["creatures"] = creaturesToVariant();
  180. townEventListItem->setData(MapEditorRoles::TownEventRole, descriptor);
  181. auto itemText = tr("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
  182. townEventListItem->setText(itemText);
  183. }
  184. QVariant TownEventDialog::playersToVariant()
  185. {
  186. QVariantList players;
  187. for (int i = 0; i < ui->playersAffected->count(); ++i)
  188. {
  189. auto * item = ui->playersAffected->item(i);
  190. if (item->checkState() == Qt::Checked)
  191. players.push_back(toQString(PlayerColor(i)));
  192. }
  193. return QVariant::fromValue(players);
  194. }
  195. QVariantMap TownEventDialog::resourcesToVariant()
  196. {
  197. auto res = params.value("resources").toMap();
  198. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  199. {
  200. auto * itemType = ui->resourcesTable->item(i, 0);
  201. auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
  202. res[itemType->text()] = QVariant::fromValue(itemQty->value());
  203. }
  204. return res;
  205. }
  206. QVariantList TownEventDialog::buildingsToVariant()
  207. {
  208. return getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
  209. }
  210. QVariantList TownEventDialog::creaturesToVariant()
  211. {
  212. QVariantList creaturesList;
  213. for (int i = 0; i < ui->creaturesTable->rowCount(); ++i)
  214. {
  215. auto * item = static_cast<QSpinBox *>(ui->creaturesTable->cellWidget(i, 1));
  216. creaturesList.push_back(item->value());
  217. }
  218. return creaturesList;
  219. }
  220. void TownEventDialog::on_okButton_clicked()
  221. {
  222. close();
  223. }
  224. void TownEventDialog::setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState) {
  225. auto sibling = item->model()->sibling(item->row(), column, item->index());
  226. buildingsModel.itemFromIndex(sibling)->setCheckState(checkState);
  227. }
  228. void TownEventDialog::onItemChanged(const QStandardItem * item)
  229. {
  230. disconnect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
  231. auto rowFirstColumnIndex = item->model()->sibling(item->row(), 0, item->index());
  232. QStandardItem * nextRow = buildingsModel.itemFromIndex(rowFirstColumnIndex);
  233. if (item->checkState() == Qt::Checked) {
  234. while (nextRow) {
  235. setRowColumnCheckState(nextRow,item->column(), Qt::Checked);
  236. nextRow = nextRow->parent();
  237. }
  238. }
  239. else if (item->checkState() == Qt::Unchecked) {
  240. std::vector<QStandardItem *> stack;
  241. stack.push_back(nextRow);
  242. do
  243. {
  244. nextRow = stack.back();
  245. stack.pop_back();
  246. setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
  247. if (nextRow->hasChildren()) {
  248. for (int i = 0; i < nextRow->rowCount(); ++i) {
  249. stack.push_back(nextRow->child(i, 0));
  250. }
  251. }
  252. } while(!stack.empty());
  253. }
  254. connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
  255. }