mapcontroller.cpp 17 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mapcontroller.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/GameConstants.h"
  14. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  15. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  16. #include "../lib/mapObjects/ObjectTemplate.h"
  17. #include "../lib/mapping/CMapService.h"
  18. #include "../lib/mapping/CMap.h"
  19. #include "../lib/mapping/CMapEditManager.h"
  20. #include "../lib/mapping/ObstacleProxy.h"
  21. #include "../lib/modding/CModHandler.h"
  22. #include "../lib/modding/CModInfo.h"
  23. #include "../lib/TerrainHandler.h"
  24. #include "../lib/CSkillHandler.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CHeroHandler.h"
  27. #include "../lib/CRandomGenerator.h"
  28. #include "../lib/serializer/CMemorySerializer.h"
  29. #include "mapview.h"
  30. #include "scenelayer.h"
  31. #include "maphandler.h"
  32. #include "mainwindow.h"
  33. #include "inspector/inspector.h"
  34. #include "VCMI_Lib.h"
  35. MapController::MapController(MainWindow * m): main(m)
  36. {
  37. for(int i : {0, 1})
  38. {
  39. _scenes[i].reset(new MapScene(i));
  40. _miniscenes[i].reset(new MinimapScene(i));
  41. }
  42. connectScenes();
  43. }
  44. void MapController::connectScenes()
  45. {
  46. for (int level = 0; level <= 1; level++)
  47. {
  48. //selections for both layers will be handled separately
  49. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  50. {
  51. main->onSelectionMade(level, anythingSelected);
  52. });
  53. }
  54. }
  55. MapController::~MapController()
  56. {
  57. main = nullptr;
  58. }
  59. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  60. {
  61. return _map;
  62. }
  63. CMap * MapController::map()
  64. {
  65. return _map.get();
  66. }
  67. MapHandler * MapController::mapHandler()
  68. {
  69. return _mapHandler.get();
  70. }
  71. MapScene * MapController::scene(int level)
  72. {
  73. return _scenes[level].get();
  74. }
  75. MinimapScene * MapController::miniScene(int level)
  76. {
  77. return _miniscenes[level].get();
  78. }
  79. void MapController::repairMap()
  80. {
  81. repairMap(map());
  82. }
  83. void MapController::repairMap(CMap * map) const
  84. {
  85. if(!map)
  86. return;
  87. //make sure events/rumors has name to have proper identifiers
  88. int emptyNameId = 1;
  89. for(auto & e : map->events)
  90. if(e.name.empty())
  91. e.name = "event_" + std::to_string(emptyNameId++);
  92. emptyNameId = 1;
  93. for(auto & e : map->rumors)
  94. if(e.name.empty())
  95. e.name = "rumor_" + std::to_string(emptyNameId++);
  96. //fix owners for objects
  97. auto allImpactedObjects(map->objects);
  98. allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
  99. for(auto obj : allImpactedObjects)
  100. {
  101. //setup proper names (hero name will be fixed later
  102. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  103. {
  104. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  105. obj->typeName = handler->getTypeName();
  106. obj->subTypeName = handler->getSubTypeName();
  107. }
  108. //fix flags
  109. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  110. {
  111. if(dynamic_cast<CGMine*>(obj.get()) ||
  112. dynamic_cast<CGDwelling*>(obj.get()) ||
  113. dynamic_cast<CGTownInstance*>(obj.get()) ||
  114. dynamic_cast<CGGarrison*>(obj.get()) ||
  115. dynamic_cast<CGShipyard*>(obj.get()) ||
  116. dynamic_cast<CGLighthouse*>(obj.get()) ||
  117. dynamic_cast<CGHeroInstance*>(obj.get()))
  118. obj->tempOwner = PlayerColor::NEUTRAL;
  119. }
  120. //fix hero instance
  121. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  122. {
  123. // All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
  124. // FIXME: How about custom scenarios where defeated hero cannot be hired again?
  125. map->allowedHeroes.insert(nih->getHeroTypeID());
  126. auto const & type = VLC->heroh->objects[nih->subID];
  127. assert(type->heroClass);
  128. //TODO: find a way to get proper type name
  129. if(obj->ID == Obj::HERO)
  130. {
  131. nih->typeName = "hero";
  132. nih->subTypeName = type->heroClass->getJsonKey();
  133. }
  134. if(obj->ID == Obj::PRISON)
  135. {
  136. nih->typeName = "prison";
  137. nih->subTypeName = "prison";
  138. nih->subID = 0;
  139. }
  140. if(nih->ID == Obj::HERO) //not prison
  141. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  142. //fix spellbook
  143. if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
  144. {
  145. nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
  146. if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
  147. nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK));
  148. }
  149. }
  150. //fix town instance
  151. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  152. {
  153. if(tnh->getTown())
  154. {
  155. for(const auto & building : tnh->getBuildings())
  156. {
  157. if(!tnh->getTown()->buildings.count(building))
  158. tnh->removeBuilding(building);
  159. }
  160. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  161. {
  162. return !tnh->getTown()->buildings.count(bid);
  163. });
  164. }
  165. }
  166. //fix spell scrolls
  167. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  168. {
  169. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  170. {
  171. std::vector<SpellID> out;
  172. for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  173. {
  174. //if(map->isAllowedSpell(spell->id))
  175. {
  176. out.push_back(spell->id);
  177. }
  178. }
  179. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  180. art->storedArtifact = a;
  181. }
  182. }
  183. //fix mines
  184. if(auto * mine = dynamic_cast<CGMine*>(obj.get()))
  185. {
  186. if(!mine->isAbandoned())
  187. {
  188. mine->producedResource = GameResID(mine->subID);
  189. mine->producedQuantity = mine->defaultResProduction();
  190. }
  191. }
  192. }
  193. }
  194. void MapController::setMap(std::unique_ptr<CMap> cmap)
  195. {
  196. _map = std::move(cmap);
  197. repairMap();
  198. for(int i : {0, 1})
  199. {
  200. _scenes[i].reset(new MapScene(i));
  201. _miniscenes[i].reset(new MinimapScene(i));
  202. }
  203. resetMapHandler();
  204. sceneForceUpdate();
  205. connectScenes();
  206. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  207. {
  208. if(!main)
  209. return;
  210. main->enableUndo(allowUndo);
  211. main->enableRedo(allowRedo);
  212. }
  213. );
  214. _map->getEditManager()->getUndoManager().clearAll();
  215. initObstaclePainters(_map.get());
  216. }
  217. void MapController::initObstaclePainters(CMap * map)
  218. {
  219. for (auto const & terrain : VLC->terrainTypeHandler->objects)
  220. {
  221. auto terrainId = terrain->getId();
  222. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  223. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  224. }
  225. }
  226. void MapController::sceneForceUpdate()
  227. {
  228. _scenes[0]->updateViews();
  229. _miniscenes[0]->updateViews();
  230. if(_map->twoLevel)
  231. {
  232. _scenes[1]->updateViews();
  233. _miniscenes[1]->updateViews();
  234. }
  235. }
  236. void MapController::sceneForceUpdate(int level)
  237. {
  238. _scenes[level]->updateViews();
  239. _miniscenes[level]->updateViews();
  240. }
  241. void MapController::resetMapHandler()
  242. {
  243. if(!_mapHandler)
  244. _mapHandler.reset(new MapHandler());
  245. _mapHandler->reset(map());
  246. for(int i : {0, 1})
  247. {
  248. _scenes[i]->initialize(*this);
  249. _miniscenes[i]->initialize(*this);
  250. }
  251. }
  252. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  253. {
  254. static const int terrainDecorationPercentageLevel = 10;
  255. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  256. _scenes[level]->selectionTerrainView.selection().end());
  257. if(v.empty())
  258. return;
  259. _scenes[level]->selectionTerrainView.clear();
  260. _scenes[level]->selectionTerrainView.draw();
  261. _map->getEditManager()->getTerrainSelection().setSelection(v);
  262. _map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
  263. for(auto & t : v)
  264. _scenes[level]->terrainView.setDirty(t);
  265. _scenes[level]->terrainView.draw();
  266. _miniscenes[level]->updateViews();
  267. main->mapChanged();
  268. }
  269. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  270. {
  271. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  272. _scenes[level]->selectionTerrainView.selection().end());
  273. if(v.empty())
  274. return;
  275. _scenes[level]->selectionTerrainView.clear();
  276. _scenes[level]->selectionTerrainView.draw();
  277. _map->getEditManager()->getTerrainSelection().setSelection(v);
  278. if(isRoad)
  279. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  280. else
  281. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  282. for(auto & t : v)
  283. _scenes[level]->terrainView.setDirty(t);
  284. _scenes[level]->terrainView.draw();
  285. _miniscenes[level]->updateViews();
  286. main->mapChanged();
  287. }
  288. void MapController::commitObjectErase(int level)
  289. {
  290. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  291. if (selectedObjects.size() > 1)
  292. {
  293. //mass erase => undo in one operation
  294. _map->getEditManager()->removeObjects(selectedObjects);
  295. }
  296. else if (selectedObjects.size() == 1)
  297. {
  298. _map->getEditManager()->removeObject(*selectedObjects.begin());
  299. }
  300. else //nothing to erase - shouldn't be here
  301. {
  302. return;
  303. }
  304. for (auto & obj : selectedObjects)
  305. {
  306. //invalidate tiles under objects
  307. _mapHandler->removeObject(obj);
  308. _scenes[level]->objectsView.setDirty(obj);
  309. }
  310. _scenes[level]->selectionObjectsView.clear();
  311. _scenes[level]->objectsView.draw();
  312. _scenes[level]->selectionObjectsView.draw();
  313. _scenes[level]->passabilityView.update();
  314. _miniscenes[level]->updateViews();
  315. main->mapChanged();
  316. }
  317. void MapController::copyToClipboard(int level)
  318. {
  319. _clipboard.clear();
  320. _clipboardShiftIndex = 0;
  321. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  322. for(auto * obj : selectedObjects)
  323. {
  324. assert(obj->pos.z == level);
  325. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  326. }
  327. }
  328. void MapController::pasteFromClipboard(int level)
  329. {
  330. _scenes[level]->selectionObjectsView.clear();
  331. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  332. if(_clipboardShiftIndex == int3::getDirs().size())
  333. _clipboardShiftIndex = 0;
  334. QStringList errors;
  335. for(auto & objUniquePtr : _clipboard)
  336. {
  337. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  338. QString errorMsg;
  339. if (!canPlaceObject(level, obj, errorMsg))
  340. {
  341. errors.push_back(std::move(errorMsg));
  342. }
  343. auto newPos = objUniquePtr->pos + shift;
  344. if(_map->isInTheMap(newPos))
  345. obj->pos = newPos;
  346. obj->pos.z = level;
  347. Initializer init(obj, defaultPlayer);
  348. _map->getEditManager()->insertObject(obj);
  349. _scenes[level]->selectionObjectsView.selectObject(obj);
  350. _mapHandler->invalidate(obj);
  351. }
  352. QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n'));
  353. _scenes[level]->objectsView.draw();
  354. _scenes[level]->passabilityView.update();
  355. _scenes[level]->selectionObjectsView.draw();
  356. _miniscenes[level]->updateViews();
  357. main->mapChanged();
  358. }
  359. bool MapController::discardObject(int level) const
  360. {
  361. _scenes[level]->selectionObjectsView.clear();
  362. if(_scenes[level]->selectionObjectsView.newObject)
  363. {
  364. delete _scenes[level]->selectionObjectsView.newObject;
  365. _scenes[level]->selectionObjectsView.newObject = nullptr;
  366. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  367. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  368. _scenes[level]->selectionObjectsView.draw();
  369. return true;
  370. }
  371. return false;
  372. }
  373. void MapController::createObject(int level, CGObjectInstance * obj) const
  374. {
  375. _scenes[level]->selectionObjectsView.newObject = obj;
  376. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  377. _scenes[level]->selectionObjectsView.draw();
  378. }
  379. void MapController::commitObstacleFill(int level)
  380. {
  381. auto selection = _scenes[level]->selectionTerrainView.selection();
  382. if(selection.empty())
  383. return;
  384. //split by zones
  385. for (auto & painter : _obstaclePainters)
  386. {
  387. painter.second->clearBlockedArea();
  388. }
  389. for(auto & t : selection)
  390. {
  391. auto tl = _map->getTile(t);
  392. if(tl.blocked || tl.visitable)
  393. continue;
  394. auto terrain = tl.terType->getId();
  395. _obstaclePainters[terrain]->addBlockedTile(t);
  396. }
  397. for(auto & sel : _obstaclePainters)
  398. {
  399. for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
  400. {
  401. _mapHandler->invalidate(o);
  402. _scenes[level]->objectsView.setDirty(o);
  403. }
  404. }
  405. _scenes[level]->selectionTerrainView.clear();
  406. _scenes[level]->selectionTerrainView.draw();
  407. _scenes[level]->objectsView.draw();
  408. _scenes[level]->passabilityView.update();
  409. _miniscenes[level]->updateViews();
  410. main->mapChanged();
  411. }
  412. void MapController::commitObjectChange(int level)
  413. {
  414. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  415. _scenes[level]->objectsView.setDirty(o);
  416. _scenes[level]->objectsView.draw();
  417. _scenes[level]->selectionObjectsView.draw();
  418. _scenes[level]->passabilityView.update();
  419. _miniscenes[level]->updateViews();
  420. main->mapChanged();
  421. }
  422. void MapController::commitChangeWithoutRedraw()
  423. {
  424. //DO NOT REDRAW
  425. main->mapChanged();
  426. }
  427. void MapController::commitObjectShift(int level)
  428. {
  429. auto shift = _scenes[level]->selectionObjectsView.shift;
  430. bool makeShift = !shift.isNull();
  431. if(makeShift)
  432. {
  433. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  434. {
  435. int3 pos = obj->pos;
  436. pos.z = level;
  437. pos.x += shift.x(); pos.y += shift.y();
  438. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  439. _map->getEditManager()->moveObject(obj, pos);
  440. _mapHandler->invalidate(obj);
  441. }
  442. }
  443. _scenes[level]->selectionObjectsView.newObject = nullptr;
  444. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  445. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  446. if(makeShift)
  447. {
  448. _scenes[level]->objectsView.draw();
  449. _scenes[level]->selectionObjectsView.draw();
  450. _scenes[level]->passabilityView.update();
  451. _miniscenes[level]->updateViews();
  452. main->mapChanged();
  453. }
  454. }
  455. void MapController::commitObjectCreate(int level)
  456. {
  457. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  458. if(!newObj)
  459. return;
  460. auto shift = _scenes[level]->selectionObjectsView.shift;
  461. int3 pos = newObj->pos;
  462. pos.z = level;
  463. pos.x += shift.x(); pos.y += shift.y();
  464. newObj->pos = pos;
  465. Initializer init(newObj, defaultPlayer);
  466. _map->getEditManager()->insertObject(newObj);
  467. _mapHandler->invalidate(newObj);
  468. _scenes[level]->objectsView.setDirty(newObj);
  469. _scenes[level]->selectionObjectsView.newObject = nullptr;
  470. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  471. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  472. _scenes[level]->objectsView.draw();
  473. _scenes[level]->selectionObjectsView.draw();
  474. _scenes[level]->passabilityView.update();
  475. _miniscenes[level]->updateViews();
  476. main->mapChanged();
  477. }
  478. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  479. {
  480. //find all objects of such type
  481. int objCounter = 0;
  482. for(auto o : _map->objects)
  483. {
  484. if(o->ID == newObj->ID && o->subID == newObj->subID)
  485. {
  486. ++objCounter;
  487. }
  488. }
  489. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  490. {
  491. auto typeName = QString::fromStdString(newObj->typeName);
  492. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  493. error = QObject::tr("There can only be one grail object on the map.");
  494. return false; //maplimit reached
  495. }
  496. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  497. {
  498. error = QObject::tr("Hero %1 cannot be created as NEUTRAL.").arg(QString::fromStdString(newObj->instanceName));
  499. return false;
  500. }
  501. return true;
  502. }
  503. void MapController::undo()
  504. {
  505. _map->getEditManager()->getUndoManager().undo();
  506. resetMapHandler();
  507. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  508. main->mapChanged();
  509. }
  510. void MapController::redo()
  511. {
  512. _map->getEditManager()->getUndoManager().redo();
  513. resetMapHandler();
  514. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  515. main->mapChanged();
  516. }
  517. ModCompatibilityInfo MapController::modAssessmentAll()
  518. {
  519. ModCompatibilityInfo result;
  520. for(auto primaryID : VLC->objtypeh->knownObjects())
  521. {
  522. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  523. {
  524. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  525. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  526. if(modName != "core")
  527. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  528. }
  529. }
  530. return result;
  531. }
  532. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  533. {
  534. ModCompatibilityInfo result;
  535. auto extractEntityMod = [&result](const auto & entity)
  536. {
  537. auto modScope = entity->getModScope();
  538. if(modScope != "core")
  539. result[modScope] = VLC->modh->getModInfo(modScope).getVerificationInfo();
  540. };
  541. for(auto obj : map.objects)
  542. {
  543. auto handler = obj->getObjectHandler();
  544. auto modScope = handler->getModScope();
  545. if(modScope != "core")
  546. result[modScope] = VLC->modh->getModInfo(modScope).getVerificationInfo();
  547. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  548. {
  549. auto town = dynamic_cast<CGTownInstance *>(obj.get());
  550. for(const auto & spellID : town->possibleSpells)
  551. {
  552. if(spellID == SpellID::PRESET)
  553. continue;
  554. extractEntityMod(spellID.toEntity(VLC));
  555. }
  556. for(const auto & spellID : town->obligatorySpells)
  557. {
  558. extractEntityMod(spellID.toEntity(VLC));
  559. }
  560. }
  561. if(obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO)
  562. {
  563. auto hero = dynamic_cast<CGHeroInstance *>(obj.get());
  564. for(const auto & spellID : hero->getSpellsInSpellbook())
  565. {
  566. if(spellID == SpellID::PRESET || spellID == SpellID::SPELLBOOK_PRESET)
  567. continue;
  568. extractEntityMod(spellID.toEntity(VLC));
  569. }
  570. }
  571. }
  572. //TODO: terrains, artifacts?
  573. return result;
  574. }