Graphics.cpp 14 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include "gui/CAnimation.h"
  8. #include <SDL_ttf.h>
  9. #include "../lib/CThreadHelper.h"
  10. #include "CGameInfo.h"
  11. #include "../lib/VCMI_Lib.h"
  12. #include "../CCallback.h"
  13. #include "../lib/CHeroHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CCreatureHandler.h"
  17. #include "CBitmapHandler.h"
  18. #include "../lib/spells/CSpellHandler.h"
  19. #include "../lib/CGameState.h"
  20. #include "../lib/JsonNode.h"
  21. #include "../lib/vcmi_endian.h"
  22. #include "../lib/CStopWatch.h"
  23. #include "../lib/mapObjects/CObjectClassesHandler.h"
  24. #include "../lib/mapObjects/CObjectHandler.h"
  25. using namespace CSDL_Ext;
  26. #ifdef min
  27. #undef min
  28. #endif
  29. #ifdef max
  30. #undef max
  31. #endif
  32. /*
  33. * Graphics.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. Graphics * graphics = nullptr;
  42. void Graphics::loadPaletteAndColors()
  43. {
  44. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  45. std::string pals((char*)textFile.first.get(), textFile.second);
  46. playerColorPalette = new SDL_Color[256];
  47. neutralColor = new SDL_Color;
  48. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  49. int startPoint = 24; //beginning byte; used to read
  50. for(int i=0; i<256; ++i)
  51. {
  52. SDL_Color col;
  53. col.r = pals[startPoint++];
  54. col.g = pals[startPoint++];
  55. col.b = pals[startPoint++];
  56. col.a = SDL_ALPHA_OPAQUE;
  57. startPoint++;
  58. playerColorPalette[i] = col;
  59. }
  60. neutralColorPalette = new SDL_Color[32];
  61. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  62. CBinaryReader reader(stream.get());
  63. for(int i=0; i<32; ++i)
  64. {
  65. neutralColorPalette[i].r = reader.readUInt8();
  66. neutralColorPalette[i].g = reader.readUInt8();
  67. neutralColorPalette[i].b = reader.readUInt8();
  68. reader.readUInt8(); // this is "flags" entry, not alpha
  69. neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
  70. }
  71. //colors initialization
  72. SDL_Color colors[] = {
  73. {0xff,0, 0, SDL_ALPHA_OPAQUE},
  74. {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
  75. {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
  76. {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
  77. {0xff,0x84,0, SDL_ALPHA_OPAQUE},
  78. {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
  79. {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
  80. {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
  81. for(int i=0;i<8;i++)
  82. {
  83. playerColors[i] = colors[i];
  84. }
  85. //gray
  86. neutralColor->r = 0x84;
  87. neutralColor->g = 0x84;
  88. neutralColor->b = 0x84;
  89. neutralColor->a = SDL_ALPHA_OPAQUE;
  90. }
  91. void Graphics::initializeBattleGraphics()
  92. {
  93. const JsonNode config(ResourceID("config/battles_graphics.json"));
  94. // Reserve enough space for the terrains
  95. int idx = config["backgrounds"].Vector().size();
  96. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  97. idx = 1;
  98. for(const JsonNode &t : config["backgrounds"].Vector()) {
  99. battleBacks[idx].push_back(t.String());
  100. idx++;
  101. }
  102. //initialization of AC->def name mapping
  103. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  104. int ACid = ac["id"].Float();
  105. std::vector< std::string > toAdd;
  106. for(const JsonNode &defname : ac["defnames"].Vector()) {
  107. toAdd.push_back(defname.String());
  108. }
  109. battleACToDef[ACid] = toAdd;
  110. }
  111. }
  112. Graphics::Graphics()
  113. {
  114. #if 0
  115. #define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
  116. (std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
  117. #define GET_DEF_ESS(DESTINATION, DEF_NAME) \
  118. (GET_DATA \
  119. (CDefEssential*,DESTINATION,\
  120. std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME))))
  121. std::vector<Task> tasks; //preparing list of graphics to load
  122. tasks += std::bind(&Graphics::loadFonts,this);
  123. tasks += std::bind(&Graphics::loadPaletteAndColors,this);
  124. tasks += std::bind(&Graphics::loadHeroFlags,this);
  125. tasks += std::bind(&Graphics::initializeBattleGraphics,this);
  126. tasks += std::bind(&Graphics::loadErmuToPicture,this);
  127. tasks += std::bind(&Graphics::initializeImageLists,this);
  128. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  129. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  130. th.run();
  131. #else
  132. loadFonts();
  133. loadPaletteAndColors();
  134. loadHeroFlags();
  135. initializeBattleGraphics();
  136. loadErmuToPicture();
  137. initializeImageLists();
  138. resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
  139. #endif
  140. //(!) do not load any CAnimation here
  141. }
  142. void Graphics::load()
  143. {
  144. heroMoveArrows = std::make_shared<CAnimation>("ADAG");
  145. heroMoveArrows->preload();
  146. loadHeroAnims();
  147. }
  148. void Graphics::loadHeroAnims()
  149. {
  150. //first - group number to be rotated1, second - group number after rotation1
  151. std::vector<std::pair<int,int> > rotations =
  152. {
  153. {6,10}, {7,11}, {8,12}, {1,13},
  154. {2,14}, {3,15}
  155. };
  156. for(auto & elem : CGI->heroh->classes.heroClasses)
  157. {
  158. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  159. {
  160. if (!heroAnims.count(templ.animationFile))
  161. heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
  162. }
  163. }
  164. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  165. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  166. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  167. }
  168. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  169. {
  170. CDefEssential *anim = CDefHandler::giveDefEss(name);
  171. int pom = 0; //how many groups has been rotated
  172. for(int o=7; pom<6; ++o)
  173. {
  174. for(int p=0;p<6;p++)
  175. {
  176. if(anim->ourImages[o].groupNumber == rotations[p].first)
  177. {
  178. for(int e=0; e<8; ++e)
  179. {
  180. Cimage nci;
  181. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  182. nci.groupNumber = rotations[p].second;
  183. nci.imName = std::string();
  184. anim->ourImages.push_back(nci);
  185. if(pom>2) //we need only one frame for groups 13/14/15
  186. break;
  187. }
  188. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  189. o+=8;
  190. else //there is only one frame of 1/2/3
  191. o+=1;
  192. ++pom;
  193. if(p==2 && pom<4) //group1 starts at index 1
  194. o = 1;
  195. }
  196. }
  197. }
  198. for(auto & elem : anim->ourImages)
  199. {
  200. CSDL_Ext::alphaTransform(elem.bitmap);
  201. }
  202. return anim;
  203. }
  204. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  205. {
  206. for(int i=0;i<8;i++)
  207. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  208. //first - group number to be rotated1, second - group number after rotation1
  209. std::vector<std::pair<int,int> > rotations =
  210. {
  211. {6,10}, {7,11}, {8,12}
  212. };
  213. for(int q=0; q<8; ++q)
  214. {
  215. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  216. for(size_t o=0; o<curImgs.size(); ++o)
  217. {
  218. for(auto & rotation : rotations)
  219. {
  220. if(curImgs[o].groupNumber==rotation.first)
  221. {
  222. for(int e=0; e<8; ++e)
  223. {
  224. Cimage nci;
  225. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  226. nci.groupNumber = rotation.second;
  227. nci.imName = std::string();
  228. curImgs.push_back(nci);
  229. }
  230. o+=8;
  231. }
  232. }
  233. }
  234. if (mode)
  235. {
  236. for(size_t o=0; o<curImgs.size(); ++o)
  237. {
  238. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  239. {
  240. for(int e=0; e<8; ++e)
  241. {
  242. Cimage nci;
  243. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  244. nci.groupNumber = 12 + curImgs[o].groupNumber;
  245. nci.imName = std::string();
  246. curImgs.push_back(nci);
  247. }
  248. o+=8;
  249. }
  250. }
  251. }
  252. for(auto & curImg : curImgs)
  253. {
  254. CSDL_Ext::setDefaultColorKey(curImg.bitmap);
  255. SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
  256. }
  257. }
  258. }
  259. void Graphics::loadHeroFlags()
  260. {
  261. CStopWatch th;
  262. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
  263. {
  264. {
  265. &Graphics::flags1,
  266. {"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
  267. "ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
  268. },
  269. {
  270. &Graphics::flags2,
  271. {"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
  272. "ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
  273. },
  274. {
  275. &Graphics::flags3,
  276. {"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
  277. "ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
  278. },
  279. {
  280. &Graphics::flags4,
  281. {"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
  282. "AF05.DEF","AF06.DEF","AF07.DEF"}
  283. }
  284. };
  285. #if 0
  286. boost::thread_group grupa;
  287. for(int g=3; g>=0; --g)
  288. {
  289. grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
  290. }
  291. grupa.join_all();
  292. #else
  293. for(auto p: pr)
  294. {
  295. loadHeroFlagsDetail(p,true);
  296. }
  297. #endif
  298. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  299. }
  300. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  301. {
  302. if(sur->format->palette)
  303. {
  304. SDL_Color *palette = nullptr;
  305. if(player < PlayerColor::PLAYER_LIMIT)
  306. {
  307. palette = playerColorPalette + 32*player.getNum();
  308. }
  309. else if(player == PlayerColor::NEUTRAL)
  310. {
  311. palette = neutralColorPalette;
  312. }
  313. else
  314. {
  315. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  316. return;
  317. }
  318. SDL_SetColors(sur, palette, 224, 32);
  319. }
  320. else
  321. {
  322. //TODO: implement. H3 method works only for images with palettes.
  323. // Add some kind of player-colored overlay?
  324. // Or keep palette approach here and replace only colors of specific value(s)
  325. // Or just wait for OpenGL support?
  326. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  327. }
  328. }
  329. void Graphics::loadFonts()
  330. {
  331. const JsonNode config(ResourceID("config/fonts.json"));
  332. const JsonVector & bmpConf = config["bitmap"].Vector();
  333. const JsonNode & ttfConf = config["trueType"];
  334. const JsonNode & hanConf = config["bitmapHan"];
  335. assert(bmpConf.size() == FONTS_NUMBER);
  336. for (size_t i=0; i<FONTS_NUMBER; i++)
  337. {
  338. std::string filename = bmpConf[i].String();
  339. if (!hanConf[filename].isNull())
  340. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  341. else if (!ttfConf[filename].isNull()) // no ttf override
  342. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  343. else
  344. fonts[i] = new CBitmapFont(filename);
  345. }
  346. }
  347. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  348. {
  349. if (obj->appearance.animationFile.empty())
  350. {
  351. logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
  352. return nullptr;
  353. }
  354. return advmapobjGraphics[obj->appearance.animationFile];
  355. }
  356. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  357. {
  358. if (info.animationFile.empty())
  359. {
  360. logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
  361. return nullptr;
  362. }
  363. return advmapobjGraphics[info.animationFile];
  364. }
  365. void Graphics::loadErmuToPicture()
  366. {
  367. //loading ERMU to picture
  368. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  369. int etp_idx = 0;
  370. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  371. int idx = 0;
  372. for(const JsonNode &n : etp.Vector()) {
  373. ERMUtoPicture[idx][etp_idx] = n.String();
  374. idx ++;
  375. }
  376. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  377. etp_idx ++;
  378. }
  379. assert (etp_idx == 44);
  380. }
  381. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  382. {
  383. if (!imageName.empty())
  384. {
  385. JsonNode entry;
  386. entry["frame"].Float() = index;
  387. entry["file"].String() = imageName;
  388. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  389. }
  390. }
  391. void Graphics::initializeImageLists()
  392. {
  393. for(const CCreature * creature : CGI->creh->creatures)
  394. {
  395. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  396. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  397. }
  398. for(const CHero * hero : CGI->heroh->heroes)
  399. {
  400. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  401. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  402. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  403. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  404. }
  405. for(const CArtifact * art : CGI->arth->artifacts)
  406. {
  407. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  408. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  409. }
  410. for(const CFaction * faction : CGI->townh->factions)
  411. {
  412. if (faction->town)
  413. {
  414. auto & info = faction->town->clientInfo;
  415. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  416. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  417. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  418. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  419. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  420. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  421. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  422. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  423. }
  424. }
  425. for(const CSpell * spell : CGI->spellh->objects)
  426. {
  427. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  428. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  429. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  430. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  431. }
  432. }