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							- /*
 
-  * CExchangeWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CExchangeWindow.h"
 
- #include "CHeroBackpackWindow.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../widgets/CGarrisonInt.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../../CCallback.h"
 
- #include "../lib/CSkillHandler.h"
 
- #include "../lib/entities/hero/CHeroHandler.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/mapObjects/CGHeroInstance.h"
 
- #include "../lib/texts/CGeneralTextHandler.h"
 
- #include "../lib/texts/TextOperations.h"
 
- static const std::string QUICK_EXCHANGE_BG = "quick-exchange/TRADEQE";
 
- static bool isQuickExchangeLayoutAvailable()
 
- {
 
- 	return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
 
- }
 
- CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
 
- 	: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
 
- 	controller(hero1, hero2)
 
- {
 
- 	const bool qeLayout = isQuickExchangeLayoutAvailable();
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(KEYBOARD);
 
- 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
 
- 	heroInst[1] = LOCPLINT->cb->getHero(hero2);
 
- 	auto genTitle = [](const CGHeroInstance * h)
 
- 	{
 
- 		boost::format fmt(CGI->generaltexth->allTexts[138]);
 
- 		fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
 
- 		return boost::str(fmt);
 
- 	};
 
- 	titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
 
- 	titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
 
- 	for(int g = 0; g < 4; ++g)
 
- 	{
 
- 		if (qeLayout)
 
- 			primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, Rect(389, 12 + 26 * g, 22, 22)));
 
- 		else
 
- 			primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, 0, 385, 19 + 36 * g));
 
- 	}
 
- 	for(int leftRight : {0, 1})
 
- 	{
 
- 		const CGHeroInstance * hero = heroInst.at(leftRight);
 
- 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 
- 			primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
 
- 		for(int m=0; m < hero->secSkills.size(); ++m)
 
- 			secSkills[leftRight].push_back(std::make_shared<CSecSkillPlace>(Point(32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88), CSecSkillPlace::ImageSize::SMALL,
 
- 				hero->secSkills[m].first, hero->secSkills[m].second));
 
- 		specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->getHeroType()->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
 
- 		expImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
 
- 		expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 		manaImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
 
- 		manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	}
 
- 	artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
 
- 	artifs[0]->clickPressedCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false, cursorPosition);};
 
- 	artifs[0]->showPopupCallback = [this, heroArts = artifs[0]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
 
- 	artifs[0]->gestureCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
 
- 	artifs[1]->clickPressedCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false, cursorPosition);};
 
- 	artifs[1]->showPopupCallback = [this, heroArts = artifs[1]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
 
- 	artifs[1]->gestureCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	addSet(artifs[0]);
 
- 	addSet(artifs[1]);
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
 
- 		if (qeLayout)
 
- 			primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
 
- 		else
 
- 			primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
 
- 		primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
 
- 		boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b < heroInst.size(); b++)
 
- 	{
 
- 		const CGHeroInstance * hero = heroInst.at(b);
 
- 		heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
 
- 		heroAreas[b]->addClickCallback([this, hero]() -> void
 
- 									   {
 
- 										   if(getPickedArtifact() == nullptr)
 
- 											   LOCPLINT->openHeroWindow(hero);
 
- 									   });
 
- 		specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
 
- 		specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
 
- 		specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
 
- 		specialtyAreas[b]->text = hero->getHeroType()->getSpecialtyDescriptionTranslated();
 
- 		experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
 
- 		experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
 
- 		experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
 
- 		experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
 
- 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
 
- 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
 
- 		boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
 
- 		spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
 
- 		spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
 
- 		spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
 
- 		spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
 
- 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
 
- 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
 
- 		boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
 
- 		morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
 
- 		luck[b] = std::make_shared<MoraleLuckBox>(false,  Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
 
- 	}
 
- 	quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 
- 	if(queryID.getNum() > 0)
 
- 		quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
 
- 	questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
 
- 	questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
 
- 	Rect barRect(5, 578, 725, 18);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
 
- 	//garrison interface
 
- 	garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
 
- 	auto splitButtonCallback = [&](){ garr->splitClick(); };
 
- 	garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
 
- 	garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
 
- 	if(qeLayout)
 
- 	{
 
- 		buttonMoveUnitsFromLeftToRight = std::make_shared<CButton>(
 
- 			Point(325, 118),
 
- 			AnimationPath::builtin("quick-exchange/armRight.DEF"),
 
- 			CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllUnits")),
 
- 			[this](){ this->moveUnitsShortcut(true); });
 
- 		buttonMoveUnitsFromRightToLeft = std::make_shared<CButton>(
 
- 			Point(425, 118),
 
- 			AnimationPath::builtin("quick-exchange/armLeft.DEF"),
 
- 			CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllUnits")),
 
- 			[this](){ this->moveUnitsShortcut(false); });
 
- 		buttonMoveArtifactsFromLeftToRight = std::make_shared<CButton>(
 
- 			Point(325, 154), AnimationPath::builtin("quick-exchange/artRight.DEF"),
 
- 			CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllArtifacts")),
 
- 			[this](){ this->moveArtifactsCallback(true);});
 
- 		buttonMoveArtifactsFromRightToLeft = std::make_shared<CButton>(
 
- 			Point(425, 154), AnimationPath::builtin("quick-exchange/artLeft.DEF"),
 
- 			CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllArtifacts")),
 
- 			[this](){ this->moveArtifactsCallback(false);});
 
- 		exchangeUnitsButton = std::make_shared<CButton>(
 
- 			Point(377, 118),
 
- 			AnimationPath::builtin("quick-exchange/swapAll.DEF"),
 
- 			CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.swapAllUnits")),
 
- 			[this](){ controller.swapArmy(); });
 
- 		exchangeArtifactsButton  = std::make_shared<CButton>(
 
- 			Point(377, 154),
 
- 			AnimationPath::builtin("quick-exchange/swapAll.DEF"),
 
- 			CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.swapAllArtifacts")),
 
- 			[this](){ this->swapArtifactsCallback(); });
 
- 		backpackButtonLeft = std::make_shared<CButton>(
 
- 			Point(325, 518),
 
- 			AnimationPath::builtin("heroBackpack"),
 
- 			CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
 
- 			[this](){ this->backpackShortcut(true); });
 
- 		backpackButtonRight = std::make_shared<CButton>(
 
- 			Point(419, 518),
 
- 			AnimationPath::builtin("heroBackpack"),
 
- 			CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
 
- 			[this](){ this->backpackShortcut(false); });
 
- 		backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
 
- 		backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
 
- 		auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
 
- 		auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
 
- 		buttonMoveUnitsFromLeftToRight->block(leftHeroBlock);
 
- 		buttonMoveUnitsFromRightToLeft->block(rightHeroBlock);
 
- 		buttonMoveArtifactsFromLeftToRight->block(leftHeroBlock);
 
- 		buttonMoveArtifactsFromRightToLeft->block(rightHeroBlock);
 
- 		exchangeUnitsButton->block(leftHeroBlock || rightHeroBlock);
 
- 		exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
 
- 		backpackButtonLeft->block(leftHeroBlock);
 
- 		backpackButtonRight->block(rightHeroBlock);
 
- 		for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
 
- 		{
 
- 			moveUnitFromRightToLeftButtons.push_back(
 
- 				std::make_shared<CButton>(
 
- 					Point(484 + 35 * i, 154),
 
- 					AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
 
- 					CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
 
- 					[this, i]() { creatureArrowButtonCallback(false, SlotID(i)); }));
 
- 			moveUnitFromRightToLeftButtons.back()->block(leftHeroBlock);
 
- 			moveUnitFromLeftToRightButtons.push_back(
 
- 				std::make_shared<CButton>(
 
- 					Point(66 + 35 * i, 154),
 
- 					AnimationPath::builtin("quick-exchange/unitRight.DEF"),
 
- 					CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
 
- 					[this, i]() { creatureArrowButtonCallback(true, SlotID(i)); }));
 
- 			moveUnitFromLeftToRightButtons.back()->block(rightHeroBlock);
 
- 		}
 
- 	}
 
- 	CExchangeWindow::update();
 
- }
 
- void CExchangeWindow::creatureArrowButtonCallback(bool leftToRight, SlotID slotId)
 
- {
 
- 	if (GH.isKeyboardAltDown())
 
- 		controller.moveArmy(leftToRight, slotId);
 
- 	else
 
- 		controller.moveStack(leftToRight, slotId);
 
- }
 
- void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
 
- {
 
- 	bool moveEquipped = !GH.isKeyboardShiftDown();
 
- 	bool moveBackpack = !GH.isKeyboardCmdDown();
 
- 	controller.moveArtifacts(leftToRight, moveEquipped, moveBackpack);
 
- };
 
- void CExchangeWindow::swapArtifactsCallback()
 
- {
 
- 	bool moveEquipped = !GH.isKeyboardShiftDown();
 
- 	bool moveBackpack = !GH.isKeyboardCmdDown();
 
- 	controller.swapArtifacts(moveEquipped, moveBackpack);
 
- }
 
- void CExchangeWindow::moveUnitsShortcut(bool leftToRight)
 
- {
 
- 	std::optional<SlotID> slotId = std::nullopt;
 
- 	if(const auto * slot = getSelectedSlotID())
 
- 		slotId = slot->getSlot();
 
- 	controller.moveArmy(leftToRight, slotId);
 
- };
 
- void CExchangeWindow::backpackShortcut(bool leftHero)
 
- {
 
- 	GH.windows().createAndPushWindow<CHeroBackpackWindow>(heroInst[leftHero ? 0 : 1], artSets);
 
- };
 
- void CExchangeWindow::keyPressed(EShortcut key)
 
- {
 
- 	switch (key)
 
- 	{
 
- 		case EShortcut::EXCHANGE_ARMY_TO_LEFT:
 
- 			moveUnitsShortcut(false);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_ARMY_TO_RIGHT:
 
- 			moveUnitsShortcut(true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_ARMY_SWAP:
 
- 			controller.swapArmy();
 
- 		break;
 
- 		case EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT:
 
- 			controller.moveArtifacts(false, true, true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT:
 
- 			controller.moveArtifacts(true, true, true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_ARTIFACTS_SWAP:
 
- 			controller.swapArtifacts(true, true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_EQUIPPED_TO_LEFT:
 
- 			controller.moveArtifacts(false, true, false);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT:
 
- 			controller.moveArtifacts(true, true, false);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_EQUIPPED_SWAP:
 
- 			controller.swapArtifacts(true, false);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_BACKPACK_TO_LEFT:
 
- 			controller.moveArtifacts(false, false, true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_BACKPACK_TO_RIGHT:
 
- 			controller.moveArtifacts(true, false, true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_BACKPACK_SWAP:
 
- 			controller.swapArtifacts(false, true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_BACKPACK_LEFT:
 
- 			backpackShortcut(true);
 
- 		break;
 
- 		case EShortcut::EXCHANGE_BACKPACK_RIGHT:
 
- 			backpackShortcut(false);
 
- 		break;
 
- 	}
 
- }
 
- const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
 
- {
 
- 	return garr->getSelection();
 
- }
 
- void CExchangeWindow::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- 	update();
 
- }
 
- bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
 
- {
 
- 	return garr->upperArmy() == army || garr->lowerArmy() == army;
 
- }
 
- void CExchangeWindow::questLogShortcut()
 
- {
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- 	LOCPLINT->showQuestLog();
 
- }
 
- void CExchangeWindow::update()
 
- {
 
- 	CWindowWithArtifacts::update();
 
- 	for(size_t leftRight : {0, 1})
 
- 	{
 
- 		const CGHeroInstance * hero = heroInst.at(leftRight);
 
- 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 
- 		{
 
- 			auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
 
- 			primSkillValues[leftRight][m]->setText(std::to_string(value));
 
- 		}
 
- 		for(int m=0; m < hero->secSkills.size(); ++m)
 
- 		{
 
- 			int id = hero->secSkills[m].first;
 
- 			int level = hero->secSkills[m].second;
 
- 			secSkills[leftRight][m]->setSkill(id, level);
 
- 		}
 
- 		expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
 
- 		manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
 
- 		morale[leftRight]->set(hero);
 
- 		luck[leftRight]->set(hero);
 
- 	}
 
- }
 
 
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