CMapGenerator.h 2.5 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CMapGenOptions.h"
  12. #include "../LoadProgress.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class MetaString;
  15. class CRmgTemplate;
  16. class CMapGenOptions;
  17. class JsonNode;
  18. class RmgMap;
  19. class CMap;
  20. class Zone;
  21. class CZonePlacer;
  22. class IGameInfoCallback;
  23. using JsonVector = std::vector<JsonNode>;
  24. /// The map generator creates a map randomly.
  25. class DLL_LINKAGE CMapGenerator: public Load::Progress
  26. {
  27. public:
  28. struct Config
  29. {
  30. std::vector<CTreasureInfo> waterTreasure;
  31. int shipyardGuard;
  32. int mineExtraResources;
  33. int minGuardStrength;
  34. std::string defaultRoadType;
  35. std::string secondaryRoadType;
  36. int treasureValueLimit;
  37. std::vector<int> prisonExperience;
  38. std::vector<int> prisonValues;
  39. std::vector<int> scrollValues;
  40. int pandoraMultiplierGold;
  41. int pandoraMultiplierExperience;
  42. int pandoraMultiplierSpells;
  43. int pandoraSpellSchool;
  44. int pandoraSpell60;
  45. std::vector<int> pandoraCreatureValues;
  46. std::vector<int> questValues;
  47. std::vector<int> questRewardValues;
  48. int seerHutValue;
  49. bool singleThread;
  50. };
  51. explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameInfoCallback * cb, int RandomSeed);
  52. ~CMapGenerator(); // required due to std::unique_ptr
  53. const Config & getConfig() const;
  54. const CMapGenOptions& getMapGenOptions() const;
  55. std::unique_ptr<CMap> generate();
  56. int getNextMonlithIndex();
  57. int getPrisonsRemaining() const;
  58. std::shared_ptr<CZonePlacer> getZonePlacer() const;
  59. const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
  60. const std::vector<HeroTypeID> getAllPossibleHeroes() const;
  61. void banQuestArt(const ArtifactID & id);
  62. void unbanQuestArt(const ArtifactID & id);
  63. Zone * getZoneWater() const;
  64. void addWaterTreasuresInfo();
  65. int getRandomSeed() const;
  66. private:
  67. std::unique_ptr<vstd::RNG> rand;
  68. int randomSeed;
  69. CMapGenOptions& mapGenOptions;
  70. Config config;
  71. std::unique_ptr<RmgMap> map;
  72. std::shared_ptr<CZonePlacer> placer;
  73. std::vector<rmg::ZoneConnection> connectionsLeft;
  74. int monolithIndex;
  75. std::vector<ArtifactID> questArtifacts;
  76. /// Generation methods
  77. void loadConfig();
  78. MetaString getMapDescription() const;
  79. void initPrisonsRemaining();
  80. void initQuestArtsRemaining();
  81. void addPlayerInfo();
  82. void addHeaderInfo();
  83. void genZones();
  84. void fillZones();
  85. };
  86. VCMI_LIB_NAMESPACE_END