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CCastleInterface.cpp 58 KB

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  1. /*
  2. * CCastleInterface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCastleInterface.h"
  12. #include "CHeroWindow.h"
  13. #include "CTradeWindow.h"
  14. #include "InfoWindows.h"
  15. #include "GUIClasses.h"
  16. #include "QuickRecruitmentWindow.h"
  17. #include "../CGameInfo.h"
  18. #include "../CMusicHandler.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../renderSDL/SDL_Extensions.h"
  26. #include "../render/IImage.h"
  27. #include "../render/ColorFilter.h"
  28. #include "../adventureMap/CAdvMapInt.h"
  29. #include "../adventureMap/CList.h"
  30. #include "../adventureMap/CResDataBar.h"
  31. #include "../../CCallback.h"
  32. #include "../../lib/CArtHandler.h"
  33. #include "../../lib/CBuildingHandler.h"
  34. #include "../../lib/CCreatureHandler.h"
  35. #include "../../lib/CGeneralTextHandler.h"
  36. #include "../../lib/CModHandler.h"
  37. #include "../../lib/GameSettings.h"
  38. #include "../../lib/spells/CSpellHandler.h"
  39. #include "../../lib/CTownHandler.h"
  40. #include "../../lib/GameConstants.h"
  41. #include "../../lib/StartInfo.h"
  42. #include "../../lib/mapping/CCampaignHandler.h"
  43. #include "../../lib/mapObjects/CGHeroInstance.h"
  44. #include "../../lib/mapObjects/CGTownInstance.h"
  45. static bool useCompactCreatureBox()
  46. {
  47. return settings["gameTweaks"]["compactTownCreatureInfo"].Bool();
  48. }
  49. static bool useAvailableAmountAsCreatureLabel()
  50. {
  51. return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool();
  52. }
  53. CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
  54. : CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
  55. parent(Par),
  56. town(Town),
  57. str(Str),
  58. border(nullptr),
  59. area(nullptr),
  60. stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
  61. {
  62. addUsedEvents(LCLICK | RCLICK | HOVER);
  63. pos.x += str->pos.x;
  64. pos.y += str->pos.y;
  65. // special animation frame manipulation for castle shipyard with and without ship
  66. // done due to .def used in special way, not to animate building - first image is for shipyard without citadel moat, 2nd image is for including moat
  67. if(Town->town->faction->getId() == FactionID::CASTLE && Str->building &&
  68. (Str->building->bid == BuildingID::SHIPYARD || Str->building->bid == BuildingID::SHIP))
  69. {
  70. if(Town->hasBuilt(BuildingID::CITADEL))
  71. {
  72. this->first = 1;
  73. this->frame = 1;
  74. }
  75. else
  76. this->last = 0;
  77. }
  78. if(!str->borderName.empty())
  79. border = IImage::createFromFile(str->borderName, EImageBlitMode::ALPHA);
  80. if(!str->areaName.empty())
  81. area = IImage::createFromFile(str->areaName, EImageBlitMode::ALPHA);
  82. }
  83. const CBuilding * CBuildingRect::getBuilding()
  84. {
  85. if (!str->building)
  86. return nullptr;
  87. if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
  88. return town->town->buildings.at(str->building->getBase());
  89. return str->building;
  90. }
  91. bool CBuildingRect::operator<(const CBuildingRect & p2) const
  92. {
  93. return (str->pos.z) < (p2.str->pos.z);
  94. }
  95. void CBuildingRect::hover(bool on)
  96. {
  97. if(on)
  98. {
  99. if(!(active & MOVE))
  100. addUsedEvents(MOVE);
  101. }
  102. else
  103. {
  104. if(active & MOVE)
  105. removeUsedEvents(MOVE);
  106. if(parent->selectedBuilding == this)
  107. {
  108. parent->selectedBuilding = nullptr;
  109. GH.statusbar->clear();
  110. }
  111. }
  112. }
  113. void CBuildingRect::clickLeft(tribool down, bool previousState)
  114. {
  115. if(previousState && getBuilding() && area && !down && (parent->selectedBuilding==this))
  116. {
  117. if(!area->isTransparent(GH.getCursorPosition() - pos.topLeft())) //inside building image
  118. {
  119. auto building = getBuilding();
  120. parent->buildingClicked(building->bid, building->subId, building->upgrade);
  121. }
  122. }
  123. }
  124. void CBuildingRect::clickRight(tribool down, bool previousState)
  125. {
  126. if((!area) || (!((bool)down)) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
  127. return;
  128. if( !area->isTransparent(GH.getCursorPosition() - pos.topLeft()) ) //inside building image
  129. {
  130. BuildingID bid = getBuilding()->bid;
  131. const CBuilding *bld = town->town->buildings.at(bid);
  132. if (bid < BuildingID::DWELL_FIRST)
  133. {
  134. CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
  135. std::make_shared<CComponent>(CComponent::building, bld->town->faction->getIndex(), bld->bid));
  136. }
  137. else
  138. {
  139. int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
  140. GH.pushIntT<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
  141. }
  142. }
  143. }
  144. SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
  145. {
  146. SDL_Color ret;
  147. ret.r = static_cast<uint8_t>(a.r * f + b.r * (1 - f));
  148. ret.g = static_cast<uint8_t>(a.g * f + b.g * (1 - f));
  149. ret.b = static_cast<uint8_t>(a.b * f + b.b * (1 - f));
  150. ret.a = static_cast<uint8_t>(a.a * f + b.b * (1 - f));
  151. return ret;
  152. }
  153. void CBuildingRect::show(SDL_Surface * to)
  154. {
  155. uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
  156. if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
  157. {
  158. setAlpha(255 * stateTimeCounter / stageDelay);
  159. CShowableAnim::show(to);
  160. }
  161. else
  162. {
  163. setAlpha(255);
  164. CShowableAnim::show(to);
  165. }
  166. if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
  167. {
  168. if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
  169. {
  170. if(parent->selectedBuilding == this)
  171. border->draw(to, pos.x, pos.y);
  172. return;
  173. }
  174. auto darkBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 0.5f, 0.5f, 0.5f );
  175. auto lightBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 2.0f, 2.0f, 2.0f );
  176. auto baseBorder = ColorFilter::genEmptyShifter();
  177. float progress = float(stateTimeCounter % stageDelay) / stageDelay;
  178. if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
  179. border->adjustPalette(ColorFilter::genInterpolated(lightBorder, darkBorder, progress), 0);
  180. else
  181. if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
  182. border->adjustPalette(ColorFilter::genInterpolated(darkBorder, baseBorder, progress), 0);
  183. else
  184. border->adjustPalette(baseBorder, 0);
  185. border->draw(to, pos.x, pos.y);
  186. }
  187. if(stateTimeCounter < BUILD_ANIMATION_FINISHED_TIMEPOINT)
  188. stateTimeCounter += GH.mainFPSmng->getElapsedMilliseconds();
  189. }
  190. void CBuildingRect::showAll(SDL_Surface * to)
  191. {
  192. if (stateTimeCounter == 0)
  193. return;
  194. CShowableAnim::showAll(to);
  195. if(!active && parent->selectedBuilding == this && border)
  196. border->draw(to, pos.x, pos.y);
  197. }
  198. std::string CBuildingRect::getSubtitle()//hover text for building
  199. {
  200. if (!getBuilding())
  201. return "";
  202. int bid = getBuilding()->bid;
  203. if (bid<30)//non-dwellings - only buiding name
  204. return town->town->buildings.at(getBuilding()->bid)->getNameTranslated();
  205. else//dwellings - recruit %creature%
  206. {
  207. auto & availableCreatures = town->creatures[(bid-30)%GameConstants::CREATURES_PER_TOWN].second;
  208. if(availableCreatures.size())
  209. {
  210. int creaID = availableCreatures.back();//taking last of available creatures
  211. return CGI->generaltexth->allTexts[16] + " " + CGI->creh->objects.at(creaID)->getNamePluralTranslated();
  212. }
  213. else
  214. {
  215. logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
  216. return "#ERROR#";
  217. }
  218. }
  219. }
  220. void CBuildingRect::mouseMoved (const Point & cursorPosition)
  221. {
  222. if(area && pos.isInside(cursorPosition.x, cursorPosition.y))
  223. {
  224. if(area->isTransparent(cursorPosition - pos.topLeft())) //hovered pixel is inside this building
  225. {
  226. if(parent->selectedBuilding == this)
  227. {
  228. parent->selectedBuilding = nullptr;
  229. GH.statusbar->clear();
  230. }
  231. }
  232. else //inside the area of this building
  233. {
  234. if(! parent->selectedBuilding //no building hovered
  235. || (*parent->selectedBuilding)<(*this)) //or we are on top
  236. {
  237. parent->selectedBuilding = this;
  238. GH.statusbar->write(getSubtitle());
  239. }
  240. }
  241. }
  242. }
  243. CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
  244. : CWindowObject(RCLICK_POPUP, "CRTOINFO", Point(centerX, centerY))
  245. {
  246. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  247. background->colorize(Town->tempOwner);
  248. const CCreature * creature = CGI->creh->objects.at(Town->creatures.at(level).second.back());
  249. title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
  250. animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
  251. std::string text = std::to_string(Town->creatures.at(level).first);
  252. available = std::make_shared<CLabel>(80,190, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[217] + text);
  253. costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[346]);
  254. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  255. {
  256. if(creature->cost[i])
  257. {
  258. resPicture.push_back(std::make_shared<CAnimImage>("RESOURCE", i, 0, 0, 0));
  259. resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(creature->cost[i])));
  260. }
  261. }
  262. int posY = 238;
  263. int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
  264. for (size_t i=0; i<resAmount.size(); i++)
  265. {
  266. resPicture[i]->moveBy(Point(posX, posY));
  267. resAmount[i]->moveBy(Point(posX+16, posY+43));
  268. posX += 50;
  269. }
  270. }
  271. CDwellingInfoBox::~CDwellingInfoBox() = default;
  272. CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
  273. {
  274. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  275. owner = Owner;
  276. pos.x += x;
  277. pos.y += y;
  278. pos.w = 58;
  279. pos.h = 64;
  280. upg = updown;
  281. portrait = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 0, 0);
  282. portrait->visible = false;
  283. flag = std::make_shared<CAnimImage>("CREST58", 0, 0, 0, 0);
  284. flag->visible = false;
  285. selection = std::make_shared<CAnimImage>("TWCRPORT", 1, 0);
  286. selection->visible = false;
  287. set(h);
  288. addUsedEvents(LCLICK | RCLICK | HOVER);
  289. }
  290. CHeroGSlot::~CHeroGSlot() = default;
  291. void CHeroGSlot::hover(bool on)
  292. {
  293. if(!on)
  294. {
  295. GH.statusbar->clear();
  296. return;
  297. }
  298. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  299. std::string temp;
  300. if(hero)
  301. {
  302. if(isSelected())//view NNN
  303. {
  304. temp = CGI->generaltexth->tcommands[4];
  305. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  306. }
  307. else if(other->hero && other->isSelected())//exchange
  308. {
  309. temp = CGI->generaltexth->tcommands[7];
  310. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  311. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  312. }
  313. else// select NNN (in ZZZ)
  314. {
  315. if(upg)//down - visiting
  316. {
  317. temp = CGI->generaltexth->tcommands[32];
  318. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  319. }
  320. else //up - garrison
  321. {
  322. temp = CGI->generaltexth->tcommands[12];
  323. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  324. }
  325. }
  326. }
  327. else //we are empty slot
  328. {
  329. if(other->isSelected() && other->hero) //move NNNN
  330. {
  331. temp = CGI->generaltexth->tcommands[6];
  332. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  333. }
  334. else //empty
  335. {
  336. temp = CGI->generaltexth->allTexts[507];
  337. }
  338. }
  339. if(temp.size())
  340. GH.statusbar->write(temp);
  341. }
  342. void CHeroGSlot::clickLeft(tribool down, bool previousState)
  343. {
  344. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  345. if(!down)
  346. {
  347. owner->garr->setSplittingMode(false);
  348. owner->garr->selectSlot(nullptr);
  349. if(hero && isSelected())
  350. {
  351. setHighlight(false);
  352. LOCPLINT->openHeroWindow(hero);
  353. }
  354. else if(other->hero && other->isSelected())
  355. {
  356. owner->swapArmies();
  357. }
  358. else if(hero)
  359. {
  360. setHighlight(true);
  361. owner->garr->selectSlot(nullptr);
  362. redraw();
  363. }
  364. //refresh statusbar
  365. hover(false);
  366. hover(true);
  367. }
  368. }
  369. void CHeroGSlot::clickRight(tribool down, bool previousState)
  370. {
  371. if(hero && down)
  372. {
  373. GH.pushIntT<CInfoBoxPopup>(Point(pos.x + 175, pos.y + 100), hero);
  374. }
  375. }
  376. void CHeroGSlot::deactivate()
  377. {
  378. selection->visible = false;
  379. CIntObject::deactivate();
  380. }
  381. bool CHeroGSlot::isSelected() const
  382. {
  383. return selection->visible;
  384. }
  385. void CHeroGSlot::setHighlight(bool on)
  386. {
  387. selection->visible = on;
  388. if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
  389. {
  390. for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot higlighted
  391. elem->block(!on);
  392. }
  393. }
  394. void CHeroGSlot::set(const CGHeroInstance * newHero)
  395. {
  396. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  397. hero = newHero;
  398. selection->visible = false;
  399. portrait->visible = false;
  400. flag->visible = false;
  401. if(newHero)
  402. {
  403. portrait->visible = true;
  404. portrait->setFrame(newHero->portrait);
  405. }
  406. else if(!upg && owner->showEmpty) //up garrison
  407. {
  408. flag->visible = true;
  409. flag->setFrame(LOCPLINT->castleInt->town->getOwner().getNum());
  410. }
  411. }
  412. HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
  413. showEmpty(ShowEmpty),
  414. town(Town),
  415. garr(Garrison)
  416. {
  417. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  418. garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
  419. visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
  420. }
  421. HeroSlots::~HeroSlots() = default;
  422. void HeroSlots::update()
  423. {
  424. garrisonedHero->set(town->garrisonHero);
  425. visitingHero->set(town->visitingHero);
  426. }
  427. void HeroSlots::splitClicked()
  428. {
  429. if(!!town->visitingHero && town->garrisonHero && (visitingHero->isSelected() || garrisonedHero->isSelected()))
  430. {
  431. LOCPLINT->heroExchangeStarted(town->visitingHero->id, town->garrisonHero->id, QueryID(-1));
  432. }
  433. }
  434. void HeroSlots::swapArmies()
  435. {
  436. bool allow = true;
  437. //moving hero out of town - check if it is allowed
  438. if (town->garrisonHero)
  439. {
  440. if (!town->visitingHero && LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  441. {
  442. std::string text = CGI->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
  443. boost::algorithm::replace_first(text,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false)));
  444. LOCPLINT->showInfoDialog(text, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  445. allow = false;
  446. }
  447. else if (town->garrisonHero->stacksCount() == 0)
  448. {
  449. //This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
  450. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.19"), {}, soundBase::sound_todo);
  451. allow = false;
  452. }
  453. }
  454. if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
  455. {
  456. if(!town->visitingHero->canBeMergedWith(*town))
  457. {
  458. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  459. allow = false;
  460. }
  461. }
  462. garrisonedHero->setHighlight(false);
  463. visitingHero->setHighlight(false);
  464. if (allow)
  465. LOCPLINT->cb->swapGarrisonHero(town);
  466. }
  467. class SORTHELP
  468. {
  469. public:
  470. bool operator() (const CIntObject * a, const CIntObject * b)
  471. {
  472. auto b1 = dynamic_cast<const CBuildingRect *>(a);
  473. auto b2 = dynamic_cast<const CBuildingRect *>(b);
  474. if(!b1 && !b2)
  475. return intptr_t(a) < intptr_t(b);
  476. if(b1 && !b2)
  477. return false;
  478. if(!b1 && b2)
  479. return true;
  480. return (*b1)<(*b2);
  481. }
  482. };
  483. SORTHELP buildSorter;
  484. CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
  485. town(Town),
  486. selectedBuilding(nullptr)
  487. {
  488. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  489. background = std::make_shared<CPicture>(town->town->clientInfo.townBackground);
  490. background->needRefresh = true;
  491. background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
  492. pos.w = background->pos.w;
  493. pos.h = background->pos.h;
  494. recreate();
  495. }
  496. CCastleBuildings::~CCastleBuildings() = default;
  497. void CCastleBuildings::recreate()
  498. {
  499. selectedBuilding = nullptr;
  500. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  501. buildings.clear();
  502. groups.clear();
  503. //Generate buildings list
  504. auto buildingsCopy = town->builtBuildings;// a bit modified copy of built buildings
  505. if(vstd::contains(town->builtBuildings, BuildingID::SHIPYARD))
  506. {
  507. auto bayPos = town->bestLocation();
  508. if(!bayPos.valid())
  509. logGlobal->warn("Shipyard in non-coastal town!");
  510. std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(bayPos, false);
  511. //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
  512. if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
  513. {
  514. buildingsCopy.insert(BuildingID::SHIP);
  515. }
  516. }
  517. for(const CStructure * structure : town->town->clientInfo.structures)
  518. {
  519. if(!structure->building)
  520. {
  521. buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
  522. continue;
  523. }
  524. if(vstd::contains(buildingsCopy, structure->building->bid))
  525. {
  526. groups[structure->building->getBase()].push_back(structure);
  527. }
  528. }
  529. for(auto & entry : groups)
  530. {
  531. const CBuilding * build = town->town->buildings.at(entry.first);
  532. const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
  533. {
  534. return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
  535. });
  536. buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
  537. }
  538. boost::sort(children, buildSorter); //TODO: create building in blit order
  539. }
  540. void CCastleBuildings::addBuilding(BuildingID building)
  541. {
  542. //FIXME: implement faster method without complete recreation of town
  543. BuildingID base = town->town->buildings.at(building)->getBase();
  544. recreate();
  545. auto & structures = groups.at(base);
  546. for(auto buildingRect : buildings)
  547. {
  548. if(vstd::contains(structures, buildingRect->str))
  549. {
  550. //reset animation
  551. if(structures.size() == 1)
  552. buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
  553. else
  554. buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
  555. break;
  556. }
  557. }
  558. }
  559. void CCastleBuildings::removeBuilding(BuildingID building)
  560. {
  561. //FIXME: implement faster method without complete recreation of town
  562. recreate();
  563. }
  564. const CGHeroInstance * CCastleBuildings::getHero()
  565. {
  566. if(town->visitingHero)
  567. return town->visitingHero;
  568. else
  569. return town->garrisonHero;
  570. }
  571. void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
  572. {
  573. logGlobal->trace("You've clicked on %d", (int)building.toEnum());
  574. const CBuilding *b = town->town->buildings.find(building)->second;
  575. if(building >= BuildingID::DWELL_FIRST)
  576. {
  577. enterDwelling((building-BuildingID::DWELL_FIRST)%GameConstants::CREATURES_PER_TOWN);
  578. }
  579. else
  580. {
  581. switch(building)
  582. {
  583. case BuildingID::MAGES_GUILD_1:
  584. case BuildingID::MAGES_GUILD_2:
  585. case BuildingID::MAGES_GUILD_3:
  586. case BuildingID::MAGES_GUILD_4:
  587. case BuildingID::MAGES_GUILD_5:
  588. enterMagesGuild();
  589. break;
  590. case BuildingID::TAVERN:
  591. LOCPLINT->showTavernWindow(town);
  592. break;
  593. case BuildingID::SHIPYARD:
  594. if(town->shipyardStatus() == IBoatGenerator::GOOD)
  595. LOCPLINT->showShipyardDialog(town);
  596. else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
  597. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
  598. break;
  599. case BuildingID::FORT:
  600. case BuildingID::CITADEL:
  601. case BuildingID::CASTLE:
  602. GH.pushIntT<CFortScreen>(town);
  603. break;
  604. case BuildingID::VILLAGE_HALL:
  605. case BuildingID::CITY_HALL:
  606. case BuildingID::TOWN_HALL:
  607. case BuildingID::CAPITOL:
  608. enterTownHall();
  609. break;
  610. case BuildingID::MARKETPLACE:
  611. GH.pushIntT<CMarketplaceWindow>(town, town->visitingHero);
  612. break;
  613. case BuildingID::BLACKSMITH:
  614. enterBlacksmith(town->town->warMachine);
  615. break;
  616. case BuildingID::SHIP:
  617. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
  618. break;
  619. case BuildingID::SPECIAL_1:
  620. case BuildingID::SPECIAL_2:
  621. case BuildingID::SPECIAL_3:
  622. switch(subID)
  623. {
  624. case BuildingSubID::NONE:
  625. enterBuilding(building);
  626. break;
  627. case BuildingSubID::MYSTIC_POND:
  628. enterFountain(building, subID, upgrades);
  629. break;
  630. case BuildingSubID::ARTIFACT_MERCHANT:
  631. if(town->visitingHero)
  632. GH.pushIntT<CMarketplaceWindow>(town, town->visitingHero, EMarketMode::RESOURCE_ARTIFACT);
  633. else
  634. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
  635. break;
  636. case BuildingSubID::FOUNTAIN_OF_FORTUNE:
  637. enterFountain(building, subID, upgrades);
  638. break;
  639. case BuildingSubID::FREELANCERS_GUILD:
  640. if(getHero())
  641. GH.pushIntT<CMarketplaceWindow>(town, getHero(), EMarketMode::CREATURE_RESOURCE);
  642. else
  643. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
  644. break;
  645. case BuildingSubID::MAGIC_UNIVERSITY:
  646. if (getHero())
  647. GH.pushIntT<CUniversityWindow>(getHero(), town);
  648. else
  649. enterBuilding(building);
  650. break;
  651. case BuildingSubID::BROTHERHOOD_OF_SWORD:
  652. if(upgrades == BuildingID::TAVERN)
  653. LOCPLINT->showTavernWindow(town);
  654. else
  655. enterBuilding(building);
  656. break;
  657. case BuildingSubID::CASTLE_GATE:
  658. enterCastleGate();
  659. break;
  660. case BuildingSubID::CREATURE_TRANSFORMER: //Skeleton Transformer
  661. GH.pushIntT<CTransformerWindow>(getHero(), town);
  662. break;
  663. case BuildingSubID::PORTAL_OF_SUMMONING:
  664. if (town->creatures[GameConstants::CREATURES_PER_TOWN].second.empty())//No creatures
  665. LOCPLINT->showInfoDialog(CGI->generaltexth->tcommands[30]);
  666. else
  667. enterDwelling(GameConstants::CREATURES_PER_TOWN);
  668. break;
  669. case BuildingSubID::BALLISTA_YARD:
  670. enterBlacksmith(ArtifactID::BALLISTA);
  671. break;
  672. default:
  673. enterBuilding(building);
  674. break;
  675. }
  676. break;
  677. default:
  678. enterBuilding(building);
  679. break;
  680. }
  681. }
  682. }
  683. void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
  684. {
  685. const CGHeroInstance *hero = town->visitingHero;
  686. if(!hero)
  687. {
  688. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->town->buildings.find(BuildingID::BLACKSMITH)->second->getNameTranslated()));
  689. return;
  690. }
  691. auto art = artifactID.toArtifact();
  692. int price = art->getPrice();
  693. bool possible = LOCPLINT->cb->getResourceAmount(Res::GOLD) >= price;
  694. if(possible)
  695. {
  696. for(auto slot : art->possibleSlots.at(ArtBearer::HERO))
  697. {
  698. if(hero->getArt(slot) == nullptr)
  699. {
  700. possible = true;
  701. break;
  702. }
  703. else
  704. {
  705. possible = false;
  706. }
  707. }
  708. }
  709. CreatureID cre = art->getWarMachine();
  710. GH.pushIntT<CBlacksmithDialog>(possible, cre, artifactID, hero->id);
  711. }
  712. void CCastleBuildings::enterBuilding(BuildingID building)
  713. {
  714. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building, town->subID, building));
  715. LOCPLINT->showInfoDialog( town->town->buildings.find(building)->second->getDescriptionTranslated(), comps);
  716. }
  717. void CCastleBuildings::enterCastleGate()
  718. {
  719. if (!town->visitingHero)
  720. {
  721. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[126]);
  722. return;//only visiting hero can use castle gates
  723. }
  724. std::vector <int> availableTowns;
  725. std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
  726. for(auto & Town : Towns)
  727. {
  728. const CGTownInstance *t = Town;
  729. if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
  730. t->town->faction->getId() == town->town->faction->getId() && //the town of the same faction
  731. t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
  732. {
  733. availableTowns.push_back(t->id.getNum());//add to the list
  734. }
  735. }
  736. auto gateIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
  737. GH.pushIntT<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
  738. CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1));
  739. }
  740. void CCastleBuildings::enterDwelling(int level)
  741. {
  742. assert(level >= 0 && level < town->creatures.size());
  743. auto recruitCb = [=](CreatureID id, int count)
  744. {
  745. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  746. };
  747. GH.pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, -87);
  748. }
  749. void CCastleBuildings::enterToTheQuickRecruitmentWindow()
  750. {
  751. const auto beginIt = town->creatures.cbegin();
  752. const auto afterLastIt = town->creatures.size() > GameConstants::CREATURES_PER_TOWN
  753. ? std::next(beginIt, GameConstants::CREATURES_PER_TOWN)
  754. : town->creatures.cend();
  755. const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
  756. [](const auto & creatureInfo) { return creatureInfo.first > 0; });
  757. if(hasSomeoneToRecruit)
  758. GH.pushIntT<QuickRecruitmentWindow>(town, pos);
  759. else
  760. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
  761. }
  762. void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
  763. {
  764. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building,town->subID,building));
  765. std::string descr = town->town->buildings.find(building)->second->getDescriptionTranslated();
  766. std::string hasNotProduced;
  767. std::string hasProduced;
  768. if(this->town->town->faction->getIndex() == (TFaction)ETownType::RAMPART)
  769. {
  770. hasNotProduced = CGI->generaltexth->allTexts[677];
  771. hasProduced = CGI->generaltexth->allTexts[678];
  772. }
  773. else
  774. {
  775. auto buildingName = town->town->getSpecialBuilding(subID)->getNameTranslated();
  776. hasNotProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasNotProduced"));
  777. hasProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasProduced"));
  778. boost::algorithm::replace_first(hasNotProduced, "%s", buildingName);
  779. boost::algorithm::replace_first(hasProduced, "%s", buildingName);
  780. }
  781. bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
  782. || (upgrades != BuildingID::NONE
  783. && town->town->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
  784. if(upgrades != BuildingID::NONE)
  785. descr += "\n\n"+town->town->buildings.find(BuildingID(upgrades))->second->getDescriptionTranslated();
  786. if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
  787. {
  788. if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
  789. descr += "\n\n" + hasNotProduced;
  790. else //Mystic Pond produced something;
  791. {
  792. descr += "\n\n" + hasProduced;
  793. boost::algorithm::replace_first(descr,"%s",CGI->generaltexth->restypes[town->bonusValue.first]);
  794. boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
  795. }
  796. }
  797. LOCPLINT->showInfoDialog(descr, comps);
  798. }
  799. void CCastleBuildings::enterMagesGuild()
  800. {
  801. const CGHeroInstance *hero = getHero();
  802. if(hero && !hero->hasSpellbook()) //hero doesn't have spellbok
  803. {
  804. const StartInfo *si = LOCPLINT->cb->getStartInfo();
  805. // it would be nice to find a way to move this hack to config/mapOverrides.json
  806. if(si && si->campState && si->campState->camp && // We're in campaign,
  807. (si->campState->camp->header.filename == "DATA/YOG.H3C") && // which is "Birth of a Barbarian",
  808. (hero->subID == 45)) // and the hero is Yog (based on Solmyr)
  809. {
  810. // "Yog has given up magic in all its forms..."
  811. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[736]);
  812. }
  813. else if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 500) //not enough gold to buy spellbook
  814. {
  815. openMagesGuild();
  816. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
  817. }
  818. else
  819. {
  820. CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
  821. CFunctionList<void()> onNo = onYes;
  822. onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
  823. std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(CComponent::artifact,ArtifactID::SPELLBOOK,0));
  824. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, components);
  825. }
  826. }
  827. else
  828. {
  829. openMagesGuild();
  830. }
  831. }
  832. void CCastleBuildings::enterTownHall()
  833. {
  834. if(town->visitingHero && town->visitingHero->hasArt(ArtifactID::GRAIL) &&
  835. !vstd::contains(town->builtBuildings, BuildingID::GRAIL)) //hero has grail, but town does not have it
  836. {
  837. if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
  838. {
  839. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
  840. [&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
  841. [&](){ openTownHall(); });
  842. }
  843. else
  844. {
  845. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]);
  846. dynamic_cast<CInfoWindow*>(GH.topInt().get())->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
  847. }
  848. }
  849. else
  850. {
  851. openTownHall();
  852. }
  853. }
  854. void CCastleBuildings::openMagesGuild()
  855. {
  856. std::string mageGuildBackground;
  857. mageGuildBackground = LOCPLINT->castleInt->town->town->clientInfo.guildBackground;
  858. GH.pushIntT<CMageGuildScreen>(LOCPLINT->castleInt,mageGuildBackground);
  859. }
  860. void CCastleBuildings::openTownHall()
  861. {
  862. GH.pushIntT<CHallInterface>(town);
  863. }
  864. CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
  865. town(Town),
  866. level(Level),
  867. showAvailable(_showAvailable)
  868. {
  869. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  870. pos += position;
  871. if(town->creatures.size() <= level || town->creatures[level].second.empty())
  872. {
  873. level = -1;
  874. return;//No creature
  875. }
  876. addUsedEvents(LCLICK | RCLICK | HOVER);
  877. ui32 creatureID = town->creatures[level].second.back();
  878. creature = CGI->creh->objects[creatureID];
  879. picture = std::make_shared<CAnimImage>("CPRSMALL", creature->getIconIndex(), 0, 8, 0);
  880. std::string value;
  881. if(showAvailable)
  882. value = std::to_string(town->creatures[level].first);
  883. else
  884. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  885. if(compact)
  886. {
  887. label = std::make_shared<CLabel>(40, 32, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, value);
  888. pos.x += 8;
  889. pos.w = 32;
  890. pos.h = 32;
  891. }
  892. else
  893. {
  894. label = std::make_shared<CLabel>(24, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, value);
  895. pos.w = 48;
  896. pos.h = 48;
  897. }
  898. }
  899. void CCreaInfo::update()
  900. {
  901. if(label)
  902. {
  903. std::string value;
  904. if(showAvailable)
  905. value = std::to_string(town->creatures[level].first);
  906. else
  907. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  908. if(value != label->getText())
  909. label->setText(value);
  910. }
  911. }
  912. void CCreaInfo::hover(bool on)
  913. {
  914. std::string message = CGI->generaltexth->allTexts[588];
  915. boost::algorithm::replace_first(message, "%s", creature->getNamePluralTranslated());
  916. if(on)
  917. {
  918. GH.statusbar->write(message);
  919. }
  920. else
  921. {
  922. GH.statusbar->clearIfMatching(message);
  923. }
  924. }
  925. void CCreaInfo::clickLeft(tribool down, bool previousState)
  926. {
  927. if(previousState && (!down))
  928. {
  929. int offset = LOCPLINT->castleInt? (-87) : 0;
  930. auto recruitCb = [=](CreatureID id, int count)
  931. {
  932. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  933. };
  934. GH.pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, offset);
  935. }
  936. }
  937. std::string CCreaInfo::genGrowthText()
  938. {
  939. GrowthInfo gi = town->getGrowthInfo(level);
  940. std::string descr = boost::str(boost::format(CGI->generaltexth->allTexts[589]) % creature->getNameSingularTranslated() % gi.totalGrowth());
  941. for(const GrowthInfo::Entry & entry : gi.entries)
  942. descr +="\n" + entry.description;
  943. return descr;
  944. }
  945. void CCreaInfo::clickRight(tribool down, bool previousState)
  946. {
  947. if(down)
  948. {
  949. if (showAvailable)
  950. GH.pushIntT<CDwellingInfoBox>(GH.screenDimensions().x / 2, GH.screenDimensions().y / 2, town, level);
  951. else
  952. CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(CComponent::creature, creature->idNumber));
  953. }
  954. }
  955. bool CCreaInfo::getShowAvailable()
  956. {
  957. return showAvailable;
  958. }
  959. CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
  960. : town(Town),
  961. building(nullptr)
  962. {
  963. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  964. addUsedEvents(RCLICK | HOVER);
  965. pos.x += posX;
  966. pos.y += posY;
  967. int buildID;
  968. if(townHall)
  969. {
  970. buildID = 10 + town->hallLevel();
  971. picture = std::make_shared<CAnimImage>("ITMTL.DEF", town->hallLevel());
  972. }
  973. else
  974. {
  975. buildID = 6 + town->fortLevel();
  976. if(buildID == 6)
  977. return;//FIXME: suspicious statement, fix or comment
  978. picture = std::make_shared<CAnimImage>("ITMCL.DEF", town->fortLevel()-1);
  979. }
  980. building = town->town->buildings.at(BuildingID(buildID));
  981. pos = picture->pos;
  982. }
  983. void CTownInfo::hover(bool on)
  984. {
  985. if(on)
  986. {
  987. if(building )
  988. GH.statusbar->write(building->getNameTranslated());
  989. }
  990. else
  991. {
  992. GH.statusbar->clear();
  993. }
  994. }
  995. void CTownInfo::clickRight(tribool down, bool previousState)
  996. {
  997. if(building && down)
  998. {
  999. auto c = std::make_shared<CComponent>(CComponent::building, building->town->faction->getIndex(), building->bid);
  1000. CRClickPopup::createAndPush(CInfoWindow::genText(building->getNameTranslated(), building->getDescriptionTranslated()), c);
  1001. }
  1002. }
  1003. CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
  1004. CStatusbarWindow(PLAYER_COLORED | BORDERED),
  1005. town(Town)
  1006. {
  1007. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1008. LOCPLINT->castleInt = this;
  1009. addUsedEvents(KEYBOARD);
  1010. builds = std::make_shared<CCastleBuildings>(town);
  1011. panel = std::make_shared<CPicture>("TOWNSCRN", 0, builds->pos.h);
  1012. panel->colorize(LOCPLINT->playerID);
  1013. pos.w = panel->pos.w;
  1014. pos.h = builds->pos.h + panel->pos.h;
  1015. center();
  1016. updateShadow();
  1017. garr = std::make_shared<CGarrisonInt>(305, 387, 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
  1018. garr->type |= REDRAW_PARENT;
  1019. heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
  1020. title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
  1021. income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
  1022. icon = std::make_shared<CAnimImage>("ITPT", 0, 0, 15, 387);
  1023. exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, SDLK_RETURN);
  1024. exit->assignedKeys.insert(SDLK_ESCAPE);
  1025. exit->setImageOrder(4, 5, 6, 7);
  1026. auto split = std::make_shared<CButton>(Point(744, 382), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&]()
  1027. {
  1028. garr->splitClick();
  1029. heroes->splitClicked();
  1030. });
  1031. garr->addSplitBtn(split);
  1032. Rect barRect(9, 182, 732, 18);
  1033. auto statusbarBackground = std::make_shared<CPicture>(panel->getSurface(), barRect, 9, 555);
  1034. statusbar = CGStatusBar::create(statusbarBackground);
  1035. resdatabar = std::make_shared<CResDataBar>("ARESBAR", 3, 575, 32, 2, 85, 85);
  1036. townlist = std::make_shared<CTownList>(3, Point(744, 414), "IAM014", "IAM015");
  1037. if(from)
  1038. townlist->select(from);
  1039. townlist->select(town); //this will scroll list to select current town
  1040. townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
  1041. recreateIcons();
  1042. adventureInt->onAudioPaused();
  1043. CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
  1044. }
  1045. CCastleInterface::~CCastleInterface()
  1046. {
  1047. if (adventureInt) // may happen on exiting client with open castle interface
  1048. adventureInt->onAudioResumed();
  1049. if(LOCPLINT->castleInt == this)
  1050. LOCPLINT->castleInt = nullptr;
  1051. }
  1052. void CCastleInterface::updateGarrisons()
  1053. {
  1054. garr->recreateSlots();
  1055. }
  1056. void CCastleInterface::close()
  1057. {
  1058. if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
  1059. {
  1060. if(town->visitingHero && town->visitingHero->tempOwner == LOCPLINT->playerID)
  1061. adventureInt->select(town->visitingHero);
  1062. else
  1063. adventureInt->select(town);
  1064. }
  1065. CWindowObject::close();
  1066. }
  1067. void CCastleInterface::castleTeleport(int where)
  1068. {
  1069. const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(where));
  1070. adventureInt->select(town->visitingHero);//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
  1071. LOCPLINT->cb->teleportHero(town->visitingHero, dest);
  1072. LOCPLINT->paths.erasePath(town->visitingHero);
  1073. }
  1074. void CCastleInterface::townChange()
  1075. {
  1076. //TODO: do not recreate window
  1077. const CGTownInstance * dest = LOCPLINT->towns[townlist->getSelectedIndex()];
  1078. const CGTownInstance * town = this->town;// "this" is going to be deleted
  1079. if ( dest == town )
  1080. return;
  1081. close();
  1082. GH.pushIntT<CCastleInterface>(dest, town);
  1083. }
  1084. void CCastleInterface::addBuilding(BuildingID bid)
  1085. {
  1086. deactivate();
  1087. builds->addBuilding(bid);
  1088. recreateIcons();
  1089. activate();
  1090. redraw();
  1091. }
  1092. void CCastleInterface::removeBuilding(BuildingID bid)
  1093. {
  1094. deactivate();
  1095. builds->removeBuilding(bid);
  1096. recreateIcons();
  1097. activate();
  1098. redraw();
  1099. }
  1100. void CCastleInterface::recreateIcons()
  1101. {
  1102. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  1103. size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  1104. icon->setFrame(iconIndex);
  1105. TResources townIncome = town->dailyIncome();
  1106. income->setText(std::to_string(townIncome[Res::GOLD]));
  1107. hall = std::make_shared<CTownInfo>(80, 413, town, true);
  1108. fort = std::make_shared<CTownInfo>(122, 413, town, false);
  1109. fastArmyPurchase = std::make_shared<CButton>(Point(122, 413), "itmcl.def", CButton::tooltip(), [&](){ builds->enterToTheQuickRecruitmentWindow(); });
  1110. fastArmyPurchase->setImageOrder(town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1);
  1111. fastArmyPurchase->setAnimateLonelyFrame(true);
  1112. creainfo.clear();
  1113. bool compactCreatureInfo = useCompactCreatureBox();
  1114. bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
  1115. for(size_t i=0; i<4; i++)
  1116. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
  1117. for(size_t i=0; i<4; i++)
  1118. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
  1119. }
  1120. void CCastleInterface::keyPressed(const SDL_Keycode & key)
  1121. {
  1122. switch(key)
  1123. {
  1124. case SDLK_UP:
  1125. townlist->selectPrev();
  1126. break;
  1127. case SDLK_DOWN:
  1128. townlist->selectNext();
  1129. break;
  1130. case SDLK_SPACE:
  1131. heroes->swapArmies();
  1132. break;
  1133. case SDLK_t:
  1134. if(town->hasBuilt(BuildingID::TAVERN))
  1135. LOCPLINT->showTavernWindow(town);
  1136. break;
  1137. default:
  1138. break;
  1139. }
  1140. }
  1141. void CCastleInterface::creaturesChangedEventHandler()
  1142. {
  1143. for(auto creatureInfoBox : creainfo)
  1144. {
  1145. if(creatureInfoBox->getShowAvailable())
  1146. {
  1147. creatureInfoBox->update();
  1148. }
  1149. }
  1150. }
  1151. CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
  1152. town(Town),
  1153. building(Building)
  1154. {
  1155. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1156. addUsedEvents(LCLICK | RCLICK | HOVER);
  1157. pos.x += x;
  1158. pos.y += y;
  1159. pos.w = 154;
  1160. pos.h = 92;
  1161. state = LOCPLINT->cb->canBuildStructure(town, building->bid);
  1162. static int panelIndex[12] =
  1163. {
  1164. 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
  1165. };
  1166. static int iconIndex[12] =
  1167. {
  1168. -1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
  1169. };
  1170. icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
  1171. header = std::make_shared<CAnimImage>("TPTHBAR", panelIndex[state], 0, 1, 73);
  1172. if(iconIndex[state] >=0)
  1173. mark = std::make_shared<CAnimImage>("TPTHCHK", iconIndex[state], 0, 136, 56);
  1174. name = std::make_shared<CLabel>(75, 81, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, building->getNameTranslated());
  1175. //todo: add support for all possible states
  1176. if(state >= EBuildingState::BUILDING_ERROR)
  1177. state = EBuildingState::FORBIDDEN;
  1178. }
  1179. void CHallInterface::CBuildingBox::hover(bool on)
  1180. {
  1181. if(on)
  1182. {
  1183. std::string toPrint;
  1184. if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
  1185. toPrint = CGI->generaltexth->hcommands[5];
  1186. else if(state==EBuildingState::CANT_BUILD_TODAY)
  1187. toPrint = CGI->generaltexth->allTexts[223];
  1188. else
  1189. toPrint = CGI->generaltexth->hcommands[state];
  1190. boost::algorithm::replace_first(toPrint,"%s",building->getNameTranslated());
  1191. GH.statusbar->write(toPrint);
  1192. }
  1193. else
  1194. {
  1195. GH.statusbar->clear();
  1196. }
  1197. }
  1198. void CHallInterface::CBuildingBox::clickLeft(tribool down, bool previousState)
  1199. {
  1200. if(previousState && (!down))
  1201. GH.pushIntT<CBuildWindow>(town,building,state,0);
  1202. }
  1203. void CHallInterface::CBuildingBox::clickRight(tribool down, bool previousState)
  1204. {
  1205. if(down)
  1206. GH.pushIntT<CBuildWindow>(town,building,state,1);
  1207. }
  1208. CHallInterface::CHallInterface(const CGTownInstance * Town):
  1209. CStatusbarWindow(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
  1210. town(Town)
  1211. {
  1212. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1213. resdatabar = std::make_shared<CMinorResDataBar>();
  1214. resdatabar->moveBy(pos.topLeft(), true);
  1215. Rect barRect(5, 556, 740, 18);
  1216. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 5, 556);
  1217. statusbar = CGStatusBar::create(statusbarBackground);
  1218. title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
  1219. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, SDLK_RETURN);
  1220. exit->assignedKeys.insert(SDLK_ESCAPE);
  1221. auto & boxList = town->town->clientInfo.hallSlots;
  1222. boxes.resize(boxList.size());
  1223. for(size_t row=0; row<boxList.size(); row++) //for each row
  1224. {
  1225. for(size_t col=0; col<boxList[row].size(); col++) //for each box
  1226. {
  1227. const CBuilding * building = nullptr;
  1228. for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
  1229. {
  1230. const CBuilding * current = town->town->buildings.at(buildingID);
  1231. if(vstd::contains(town->builtBuildings, buildingID))
  1232. {
  1233. building = current;
  1234. }
  1235. else
  1236. {
  1237. if(current->mode == CBuilding::BUILD_NORMAL)
  1238. {
  1239. building = current;
  1240. break;
  1241. }
  1242. }
  1243. }
  1244. int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col,
  1245. posY = 35 + 104*(int)row;
  1246. if(building)
  1247. boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
  1248. }
  1249. }
  1250. }
  1251. CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int state, bool rightClick):
  1252. CStatusbarWindow(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
  1253. town(Town),
  1254. building(Building)
  1255. {
  1256. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1257. icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
  1258. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
  1259. statusbar = CGStatusBar::create(statusbarBackground);
  1260. name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->hcommands[7]) % building->getNameTranslated()));
  1261. description = std::make_shared<CTextBox>(building->getDescriptionTranslated(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, ETextAlignment::CENTER);
  1262. stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, ETextAlignment::CENTER);
  1263. //Create components for all required resources
  1264. std::vector<std::shared_ptr<CComponent>> components;
  1265. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1266. {
  1267. if(building->resources[i])
  1268. components.push_back(std::make_shared<CComponent>(CComponent::resource, i, building->resources[i], CComponent::small));
  1269. }
  1270. cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
  1271. if(!rightClick)
  1272. { //normal window
  1273. std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->getNameTranslated());
  1274. std::string tooltipNo = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->getNameTranslated());
  1275. buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, SDLK_RETURN);
  1276. buy->setBorderColor(Colors::METALLIC_GOLD);
  1277. buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
  1278. cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, SDLK_ESCAPE);
  1279. cancel->setBorderColor(Colors::METALLIC_GOLD);
  1280. }
  1281. }
  1282. void CBuildWindow::buyFunc()
  1283. {
  1284. LOCPLINT->cb->buildBuilding(town,building->bid);
  1285. GH.popInts(2); //we - build window and hall screen
  1286. }
  1287. std::string CBuildWindow::getTextForState(int state)
  1288. {
  1289. std::string ret;
  1290. if(state < EBuildingState::ALLOWED)
  1291. ret = CGI->generaltexth->hcommands[state];
  1292. switch (state)
  1293. {
  1294. case EBuildingState::ALREADY_PRESENT:
  1295. case EBuildingState::CANT_BUILD_TODAY:
  1296. case EBuildingState::NO_RESOURCES:
  1297. ret.replace(ret.find_first_of("%s"), 2, building->getNameTranslated());
  1298. break;
  1299. case EBuildingState::ALLOWED:
  1300. return CGI->generaltexth->allTexts[219]; //all prereq. are met
  1301. case EBuildingState::PREREQUIRES:
  1302. {
  1303. auto toStr = [&](const BuildingID build) -> std::string
  1304. {
  1305. return town->town->buildings.at(build)->getNameTranslated();
  1306. };
  1307. ret = CGI->generaltexth->allTexts[52];
  1308. ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
  1309. break;
  1310. }
  1311. case EBuildingState::MISSING_BASE:
  1312. {
  1313. std::string msg = CGI->generaltexth->translate("vcmi.townHall.missingBase");
  1314. ret = boost::str(boost::format(msg) % town->town->buildings.at(building->upgrade)->getNameTranslated());
  1315. break;
  1316. }
  1317. }
  1318. return ret;
  1319. }
  1320. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
  1321. {
  1322. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1323. pos.x+=size.x;
  1324. pos.y+=size.y;
  1325. pos.w = size.w;
  1326. pos.h = size.h;
  1327. init(name, descr, min, max);
  1328. }
  1329. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
  1330. {
  1331. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1332. pos.x+=size.x;
  1333. pos.y+=size.y;
  1334. pos.w = size.w;
  1335. pos.h = size.h;
  1336. init(name, descr, val, val);
  1337. }
  1338. void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
  1339. {
  1340. addUsedEvents(HOVER);
  1341. hoverText = descr;
  1342. std::string valueText;
  1343. if(min && max)
  1344. {
  1345. valueText = std::to_string(min);
  1346. if(min != max)
  1347. valueText += '-' + std::to_string(max);
  1348. }
  1349. name = std::make_shared<CLabel>(3, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, nameText);
  1350. value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, valueText);
  1351. }
  1352. void LabeledValue::hover(bool on)
  1353. {
  1354. if(on)
  1355. {
  1356. GH.statusbar->write(hoverText);
  1357. }
  1358. else
  1359. {
  1360. GH.statusbar->clear();
  1361. parent->hovered = false;
  1362. }
  1363. }
  1364. CFortScreen::CFortScreen(const CGTownInstance * town):
  1365. CStatusbarWindow(PLAYER_COLORED | BORDERED, getBgName(town))
  1366. {
  1367. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1368. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1369. if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
  1370. fortSize--;
  1371. const CBuilding * fortBuilding = town->town->buildings.at(BuildingID(town->fortLevel()+6));
  1372. title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
  1373. std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
  1374. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
  1375. exit->assignedKeys.insert(SDLK_ESCAPE);
  1376. std::vector<Point> positions =
  1377. {
  1378. Point(10, 22), Point(404, 22),
  1379. Point(10, 155), Point(404,155),
  1380. Point(10, 288), Point(404,288)
  1381. };
  1382. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1383. {
  1384. positions.push_back(Point(206,421));
  1385. }
  1386. else
  1387. {
  1388. positions.push_back(Point(10, 421));
  1389. positions.push_back(Point(404,421));
  1390. }
  1391. for(ui32 i=0; i<fortSize; i++)
  1392. {
  1393. BuildingID buildingID;
  1394. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1395. {
  1396. if(vstd::contains(town->builtBuildings, BuildingID::DWELL_UP_FIRST+i))
  1397. buildingID = BuildingID(BuildingID::DWELL_UP_FIRST+i);
  1398. else
  1399. buildingID = BuildingID(BuildingID::DWELL_FIRST+i);
  1400. }
  1401. else
  1402. {
  1403. buildingID = BuildingID::SPECIAL_3;
  1404. }
  1405. recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
  1406. }
  1407. resdatabar = std::make_shared<CMinorResDataBar>();
  1408. resdatabar->moveBy(pos.topLeft(), true);
  1409. Rect barRect(4, 554, 740, 18);
  1410. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 4, 554);
  1411. statusbar = CGStatusBar::create(statusbarBackground);
  1412. }
  1413. std::string CFortScreen::getBgName(const CGTownInstance * town)
  1414. {
  1415. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1416. if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
  1417. fortSize--;
  1418. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1419. return "TPCASTL7";
  1420. else
  1421. return "TPCASTL8";
  1422. }
  1423. void CFortScreen::creaturesChangedEventHandler()
  1424. {
  1425. for(auto & elem : recAreas)
  1426. elem->creaturesChangedEventHandler();
  1427. LOCPLINT->castleInt->creaturesChangedEventHandler();
  1428. }
  1429. CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
  1430. town(Town),
  1431. level(Level),
  1432. availableCount(nullptr)
  1433. {
  1434. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1435. pos.x +=posX;
  1436. pos.y +=posY;
  1437. pos.w = 386;
  1438. pos.h = 126;
  1439. if(!town->creatures[level].second.empty())
  1440. addUsedEvents(LCLICK | RCLICK | HOVER);//Activate only if dwelling is present
  1441. icons = std::make_shared<CPicture>("TPCAINFO", 261, 3);
  1442. if(getMyBuilding() != nullptr)
  1443. {
  1444. buildingIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
  1445. buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyBuilding()->getNameTranslated());
  1446. if(vstd::contains(town->builtBuildings, getMyBuilding()->bid))
  1447. {
  1448. ui32 available = town->creatures[level].first;
  1449. std::string availableText = CGI->generaltexth->allTexts[217]+ std::to_string(available);
  1450. availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, availableText);
  1451. }
  1452. }
  1453. if(getMyCreature() != nullptr)
  1454. {
  1455. hoverText = boost::str(boost::format(CGI->generaltexth->tcommands[21]) % getMyCreature()->getNamePluralTranslated());
  1456. new CCreaturePic(159, 4, getMyCreature(), false);
  1457. new CLabel(78, 11, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyCreature()->getNamePluralTranslated());
  1458. Rect sizes(287, 4, 96, 18);
  1459. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[190], CGI->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
  1460. sizes.y+=20;
  1461. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[191], CGI->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
  1462. sizes.y+=21;
  1463. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[199], CGI->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
  1464. sizes.y+=20;
  1465. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[388], CGI->generaltexth->fcommands[3], getMyCreature()->MaxHealth()));
  1466. sizes.y+=21;
  1467. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[193], CGI->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(Bonus::STACKS_SPEED)));
  1468. sizes.y+=20;
  1469. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[194], CGI->generaltexth->fcommands[5], town->creatureGrowth(level)));
  1470. }
  1471. }
  1472. const CCreature * CFortScreen::RecruitArea::getMyCreature()
  1473. {
  1474. if(!town->creatures.at(level).second.empty()) // built
  1475. return VLC->creh->objects[town->creatures.at(level).second.back()];
  1476. if(!town->town->creatures.at(level).empty()) // there are creatures on this level
  1477. return VLC->creh->objects[town->town->creatures.at(level).front()];
  1478. return nullptr;
  1479. }
  1480. const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
  1481. {
  1482. BuildingID myID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
  1483. if (level == GameConstants::CREATURES_PER_TOWN)
  1484. return town->town->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
  1485. if (!town->town->buildings.count(myID))
  1486. return nullptr;
  1487. const CBuilding * build = town->town->buildings.at(myID);
  1488. while (town->town->buildings.count(myID))
  1489. {
  1490. if (town->hasBuilt(myID))
  1491. build = town->town->buildings.at(myID);
  1492. myID.advance(GameConstants::CREATURES_PER_TOWN);
  1493. }
  1494. return build;
  1495. }
  1496. void CFortScreen::RecruitArea::hover(bool on)
  1497. {
  1498. if(on)
  1499. GH.statusbar->write(hoverText);
  1500. else
  1501. GH.statusbar->clear();
  1502. }
  1503. void CFortScreen::RecruitArea::creaturesChangedEventHandler()
  1504. {
  1505. if(availableCount)
  1506. {
  1507. std::string availableText = CGI->generaltexth->allTexts[217] + std::to_string(town->creatures[level].first);
  1508. availableCount->setText(availableText);
  1509. }
  1510. }
  1511. void CFortScreen::RecruitArea::clickLeft(tribool down, bool previousState)
  1512. {
  1513. if(!down && previousState)
  1514. LOCPLINT->castleInt->builds->enterDwelling(level);
  1515. }
  1516. void CFortScreen::RecruitArea::clickRight(tribool down, bool previousState)
  1517. {
  1518. clickLeft(down, false); //r-click does same as l-click - opens recr. window
  1519. }
  1520. CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
  1521. : CStatusbarWindow(BORDERED, imagem)
  1522. {
  1523. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1524. window = std::make_shared<CPicture>(owner->town->town->clientInfo.guildWindow, 332, 76);
  1525. resdatabar = std::make_shared<CMinorResDataBar>();
  1526. resdatabar->moveBy(pos.topLeft(), true);
  1527. Rect barRect(7, 556, 737, 18);
  1528. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
  1529. statusbar = CGStatusBar::create(statusbarBackground);
  1530. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, SDLK_RETURN);
  1531. exit->assignedKeys.insert(SDLK_ESCAPE);
  1532. static const std::vector<std::vector<Point> > positions =
  1533. {
  1534. {Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
  1535. {Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
  1536. {Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
  1537. {Point(183,42), Point(183,148), Point(183,253)},
  1538. {Point(491,325), Point(591,325)}
  1539. };
  1540. for(size_t i=0; i<owner->town->town->mageLevel; i++)
  1541. {
  1542. size_t spellCount = owner->town->spellsAtLevel((int)i+1,false); //spell at level with -1 hmmm?
  1543. for(size_t j=0; j<spellCount; j++)
  1544. {
  1545. if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
  1546. spells.push_back(std::make_shared<Scroll>(positions[i][j], CGI->spellh->objects[owner->town->spells[i][j]]));
  1547. else
  1548. emptyScrolls.push_back(std::make_shared<CAnimImage>("TPMAGES.DEF", 1, 0, positions[i][j].x, positions[i][j].y));
  1549. }
  1550. }
  1551. }
  1552. CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
  1553. : spell(Spell)
  1554. {
  1555. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1556. addUsedEvents(LCLICK | RCLICK | HOVER);
  1557. pos += position;
  1558. image = std::make_shared<CAnimImage>("SPELLSCR", spell->id);
  1559. pos = image->pos;
  1560. }
  1561. void CMageGuildScreen::Scroll::clickLeft(tribool down, bool previousState)
  1562. {
  1563. if(down)
  1564. LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
  1565. }
  1566. void CMageGuildScreen::Scroll::clickRight(tribool down, bool previousState)
  1567. {
  1568. if(down)
  1569. CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
  1570. }
  1571. void CMageGuildScreen::Scroll::hover(bool on)
  1572. {
  1573. if(on)
  1574. GH.statusbar->write(spell->getNameTranslated());
  1575. else
  1576. GH.statusbar->clear();
  1577. }
  1578. CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
  1579. CStatusbarWindow(PLAYER_COLORED, "TPSMITH")
  1580. {
  1581. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1582. Rect barRect(8, pos.h - 26, pos.w - 16, 19);
  1583. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 8, pos.h - 26);
  1584. statusbar = CGStatusBar::create(statusbarBackground);
  1585. animBG = std::make_shared<CPicture>("TPSMITBK", 64, 50);
  1586. animBG->needRefresh = true;
  1587. const CCreature * creature = CGI->creh->objects[creMachineID];
  1588. anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
  1589. anim->clipRect(113,125,200,150);
  1590. title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW,
  1591. boost::str(boost::format(CGI->generaltexth->allTexts[274]) % creature->getNameSingularTranslated()));
  1592. costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);
  1593. costValue = std::make_shared<CLabel>(165, 290, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE,
  1594. std::to_string(aid.toArtifact(CGI->artifacts())->getPrice()));
  1595. std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->getNameSingularTranslated());
  1596. buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
  1597. text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->getNameSingularTranslated());
  1598. cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
  1599. if(possible)
  1600. buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
  1601. else
  1602. buy->block(true);
  1603. costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 148, 244);
  1604. }