| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306 | /* * ObstacleSetHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "ObstacleSetHandler.h"#include "../modding/IdentifierStorage.h"VCMI_LIB_NAMESPACE_BEGINObstacleSet::ObstacleSet():	type(INVALID),	terrain(TerrainId::NONE){}ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):	type(type),	terrain(terrain){}void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle){	obstacles.push_back(obstacle);}ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes, TerrainId terrain = TerrainId::ANY_TERRAIN):	allowedTypes(allowedTypes),	terrain(terrain){}ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType, TerrainId terrain = TerrainId::ANY_TERRAIN):	allowedTypes({allowedType}),	terrain(terrain){}bool ObstacleSetFilter::filter(const ObstacleSet &set) const{	return (set.getTerrain() == terrain) || (terrain == TerrainId::ANY_TERRAIN);}TerrainId ObstacleSetFilter::getTerrain() const{	return terrain;}TerrainId ObstacleSet::getTerrain() const{	return terrain;}void ObstacleSet::setTerrain(TerrainId terrain){	this->terrain = terrain;}ObstacleSet::EObstacleType ObstacleSet::getType() const{	return type;}void ObstacleSet::setType(EObstacleType type){	this->type = type;}std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const{	return obstacles;}ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id){	switch (id)	{		case Obj::MOUNTAIN:		case Obj::VOLCANIC_VENT:		case Obj::VOLCANO:		case Obj::REEF:			return ObstacleSet::MOUNTAINS;		case Obj::OAK_TREES:		case Obj::PINE_TREES:		case Obj::TREES:		case Obj::DEAD_VEGETATION:		case Obj::HEDGE:		case Obj::KELP:		case Obj::WILLOW_TREES:		case Obj::YUCCA_TREES:			return ObstacleSet::TREES;		case Obj::FROZEN_LAKE:		case Obj::LAKE:		case Obj::LAVA_FLOW:		case Obj::LAVA_LAKE:			return ObstacleSet::LAKES;		case Obj::CANYON:		case Obj::CRATER:		case Obj::SAND_PIT:		case Obj::TAR_PIT:			return ObstacleSet::CRATERS;		case Obj::HILL:		case Obj::MOUND:		case Obj::OUTCROPPING:		case Obj::ROCK:		case Obj::SAND_DUNE:		case Obj::STALAGMITE:			return ObstacleSet::ROCKS;		case Obj::BUSH:		case Obj::CACTUS:		case Obj::FLOWERS:		case Obj::MUSHROOMS:		case Obj::LOG:		case Obj::MANDRAKE:		case Obj::MOSS:		case Obj::PLANT:		case Obj::SHRUB:		case Obj::STUMP:		case Obj::VINE:			return ObstacleSet::PLANTS;		case Obj::SKULL:			return ObstacleSet::ANIMALS;		default:			return ObstacleSet::OTHER;	}}ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str){	static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =	{		{"mountain", MOUNTAINS},		{"tree", TREES},		{"lake", LAKES},		{"crater", CRATERS},		{"rock", ROCKS},		{"plant", PLANTS},		{"structure", STRUCTURES},		{"animal", ANIMALS},		{"other", OTHER}	};	if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())	{		return OBSTACLE_TYPE_NAMES.at(str);	}	// TODO: How to handle that?	throw std::runtime_error("Invalid obstacle type: " + str);}std::string ObstacleSet::toString() const{	static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =	{		{MOUNTAINS, "mountain"},		{TREES, "tree"},		{LAKES, "lake"},		{CRATERS, "crater"},		{ROCKS, "rock"},		{PLANTS, "plant"},		{STRUCTURES, "structure"},		{ANIMALS, "animal"},		{OTHER, "other"}	};	return OBSTACLE_TYPE_STRINGS.at(type);}std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const{	return allowedTypes;}std::vector<JsonNode> ObstacleSetHandler::loadLegacyData(){	// TODO: Where to load objects.json?	return {};}void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data){	auto os = loadFromJson(scope, data, name, biomes.size());	if(os)	{		addObstacleSet(os);	}	else	{		logMod->error("Failed to load obstacle set: %s", name);	}	// TODO: Define some const array of object types ("biome" etc.)	VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);}void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index){	assert(objects.at(index) == nullptr); // ensure that this id was not loaded before	auto os = loadFromJson(scope, data, name, index);	if(os)	{		addObstacleSet(os);	}	else	{		logMod->error("Failed to load obstacle set: %s", name);	}	// TODO: 	VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);}std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index){	auto os = std::make_shared<ObstacleSet>();	// TODO: Register ObstacleSet by its name	auto biome = json["biome"].Struct();	os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));	auto terrainName = biome["terrain"].String();	VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [this, os](si32 id)	{		os->setTerrain(TerrainId(id));	});	auto templates = json["templates"].Vector();	for (const auto & node : templates)	{		// TODO: We need to store all the templates by their name		// TODO: We need to store all the templates by their id		logGlobal->info("Registering obstacle template: %s", node.String());		/*		FIXME:		Warning: identifier AVXplns0 is not in camelCase!		registered biome.templateSet1 as core:1701602145		*/		VLC->identifiers()->requestIdentifier(scope, "obstacleTemplate", node.String(), [this, os](si32 id)		{			logGlobal->info("Resolved obstacle id: %d", id);			os->addObstacle(obstacleTemplates[id]);		});	}	return os;}void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl){	auto id = obstacleTemplates.size();	auto strippedName = name;	auto pos = strippedName.find(".def");	if(pos != std::string::npos)		strippedName.erase(pos, 4);	// TODO: Consider converting to lowercase?	// Save by name	VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);	// Index by id	obstacleTemplates[id] = tmpl;}void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os){	// TODO: Allow to refer to existing obstacle set by its id (name)	obstacleSets[os->getType()].push_back(os);	biomes.push_back(os);}TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const{	TObstacleTypes result;	for (const auto &allowedType : filter.getAllowedTypes())	{		auto it = obstacleSets.find(allowedType);		if(it != obstacleSets.end())		{			for (const auto &os : it->second)			{				if (filter.filter(*os))				{					result.push_back(os);				}			}		}	}	return result;}VCMI_LIB_NAMESPACE_END
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