RandomMapTab.cpp 11 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "../CGameInfo.h"
  14. #include "../CServerHandler.h"
  15. #include "../gui/CAnimation.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Buttons.h"
  19. #include "../widgets/MiscWidgets.h"
  20. #include "../widgets/ObjectLists.h"
  21. #include "../widgets/TextControls.h"
  22. #include "../windows/GUIClasses.h"
  23. #include "../windows/InfoWindows.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/mapping/CMapInfo.h"
  26. #include "../../lib/rmg/CMapGenOptions.h"
  27. RandomMapTab::RandomMapTab()
  28. {
  29. recActions = 0;
  30. mapGenOptions = std::make_shared<CMapGenOptions>();
  31. OBJ_CONSTRUCTION;
  32. background = std::make_shared<CPicture>("RANMAPBK", 0, 6);
  33. labelHeadlineBig = std::make_shared<CLabel>(222, 36, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[738]);
  34. labelHeadlineSmall = std::make_shared<CLabel>(222, 56, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[739]);
  35. labelMapSize = std::make_shared<CLabel>(104, 97, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[752]);
  36. groupMapSize = std::make_shared<CToggleGroup>(0);
  37. groupMapSize->pos.y += 81;
  38. groupMapSize->pos.x += 158;
  39. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM", "RANSIZL", "RANSIZX"};
  40. addButtonsToGroup(groupMapSize.get(), mapSizeBtns, 0, 3, 47, 198);
  41. groupMapSize->setSelected(1);
  42. groupMapSize->addCallback([&](int btnId)
  43. {
  44. auto mapSizeVal = getPossibleMapSizes();
  45. mapGenOptions->setWidth(mapSizeVal[btnId]);
  46. mapGenOptions->setHeight(mapSizeVal[btnId]);
  47. updateMapInfoByHost();
  48. });
  49. buttonTwoLevels = std::make_shared<CToggleButton>(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  50. buttonTwoLevels->setSelected(true);
  51. buttonTwoLevels->addCallback([&](bool on)
  52. {
  53. mapGenOptions->setHasTwoLevels(on);
  54. updateMapInfoByHost();
  55. });
  56. labelGroupForOptions = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  57. // Create number defs list
  58. std::vector<std::string> numberDefs;
  59. for(int i = 0; i <= 8; ++i)
  60. {
  61. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  62. }
  63. const int NUMBERS_WIDTH = 32;
  64. const int BTNS_GROUP_LEFT_MARGIN = 67;
  65. labelGroupForOptions->add(68, 133, CGI->generaltexth->allTexts[753]);
  66. groupMaxPlayers = std::make_shared<CToggleGroup>(0);
  67. groupMaxPlayers->pos.y += 153;
  68. groupMaxPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
  69. addButtonsWithRandToGroup(groupMaxPlayers.get(), numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  70. groupMaxPlayers->addCallback([&](int btnId)
  71. {
  72. mapGenOptions->setPlayerCount(btnId);
  73. deactivateButtonsFrom(groupMaxTeams.get(), btnId);
  74. // deactive some CompOnlyPlayers buttons to prevent total number of players exceeds PlayerColor::PLAYER_LIMIT_I
  75. deactivateButtonsFrom(groupCompOnlyPlayers.get(), PlayerColor::PLAYER_LIMIT_I - btnId + 1);
  76. validatePlayersCnt(btnId);
  77. updateMapInfoByHost();
  78. });
  79. labelGroupForOptions->add(68, 199, CGI->generaltexth->allTexts[754]);
  80. groupMaxTeams = std::make_shared<CToggleGroup>(0);
  81. groupMaxTeams->pos.y += 219;
  82. groupMaxTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
  83. addButtonsWithRandToGroup(groupMaxTeams.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  84. groupMaxTeams->addCallback([&](int btnId)
  85. {
  86. mapGenOptions->setTeamCount(btnId);
  87. updateMapInfoByHost();
  88. });
  89. labelGroupForOptions->add(68, 265, CGI->generaltexth->allTexts[755]);
  90. groupCompOnlyPlayers = std::make_shared<CToggleGroup>(0);
  91. groupCompOnlyPlayers->pos.y += 285;
  92. groupCompOnlyPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
  93. addButtonsWithRandToGroup(groupCompOnlyPlayers.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  94. groupCompOnlyPlayers->addCallback([&](int btnId)
  95. {
  96. mapGenOptions->setCompOnlyPlayerCount(btnId);
  97. // deactive some MaxPlayers buttons to prevent total number of players exceeds PlayerColor::PLAYER_LIMIT_I
  98. deactivateButtonsFrom(groupMaxPlayers.get(), PlayerColor::PLAYER_LIMIT_I - btnId + 1);
  99. deactivateButtonsFrom(groupCompOnlyTeams.get(), (btnId == 0 ? 1 : btnId));
  100. validateCompOnlyPlayersCnt(btnId);
  101. updateMapInfoByHost();
  102. });
  103. labelGroupForOptions->add(68, 331, CGI->generaltexth->allTexts[756]);
  104. groupCompOnlyTeams = std::make_shared<CToggleGroup>(0);
  105. groupCompOnlyTeams->pos.y += 351;
  106. groupCompOnlyTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
  107. addButtonsWithRandToGroup(groupCompOnlyTeams.get(), numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  108. deactivateButtonsFrom(groupCompOnlyTeams.get(), 1);
  109. groupCompOnlyTeams->addCallback([&](int btnId)
  110. {
  111. mapGenOptions->setCompOnlyTeamCount(btnId);
  112. updateMapInfoByHost();
  113. });
  114. labelGroupForOptions->add(68, 398, CGI->generaltexth->allTexts[757]);
  115. const int WIDE_BTN_WIDTH = 85;
  116. groupWaterContent = std::make_shared<CToggleGroup>(0);
  117. groupWaterContent->pos.y += 419;
  118. groupWaterContent->pos.x += BTNS_GROUP_LEFT_MARGIN;
  119. const std::vector<std::string> waterContentBtns = {"RANNONE", "RANNORM", "RANISLD"};
  120. addButtonsWithRandToGroup(groupWaterContent.get(), waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  121. groupWaterContent->addCallback([&](int btnId)
  122. {
  123. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  124. updateMapInfoByHost();
  125. });
  126. labelGroupForOptions->add(68, 465, CGI->generaltexth->allTexts[758]);
  127. groupMonsterStrength = std::make_shared<CToggleGroup>(0);
  128. groupMonsterStrength->pos.y += 485;
  129. groupMonsterStrength->pos.x += BTNS_GROUP_LEFT_MARGIN;
  130. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK", "RANNORM", "RANSTRG"};
  131. addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 2, 4, WIDE_BTN_WIDTH, 248, 251, EMonsterStrength::RANDOM, false);
  132. groupMonsterStrength->addCallback([&](int btnId)
  133. {
  134. if(btnId < 0)
  135. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  136. else
  137. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  138. updateMapInfoByHost();
  139. });
  140. buttonShowRandomMaps = std::make_shared<CButton>(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  141. updateMapInfoByHost();
  142. }
  143. void RandomMapTab::updateMapInfoByHost()
  144. {
  145. if(CSH->isGuest())
  146. return;
  147. // Generate header info
  148. mapInfo = std::make_shared<CMapInfo>();
  149. mapInfo->isRandomMap = true;
  150. mapInfo->mapHeader = make_unique<CMapHeader>();
  151. mapInfo->mapHeader->version = EMapFormat::SOD;
  152. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  153. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  154. mapInfo->mapHeader->difficulty = 1; // Normal
  155. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  156. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  157. mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
  158. // Generate player information
  159. mapInfo->mapHeader->players.clear();
  160. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  161. if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  162. {
  163. if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  164. playersToGen = mapGenOptions->getPlayerCount() + mapGenOptions->getCompOnlyPlayerCount();
  165. else
  166. playersToGen = mapGenOptions->getPlayerCount();
  167. }
  168. mapInfo->mapHeader->howManyTeams = playersToGen;
  169. for(int i = 0; i < playersToGen; ++i)
  170. {
  171. PlayerInfo player;
  172. player.isFactionRandom = true;
  173. player.canComputerPlay = true;
  174. if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getPlayerCount())
  175. {
  176. player.canHumanPlay = false;
  177. }
  178. else
  179. {
  180. player.canHumanPlay = true;
  181. }
  182. player.team = TeamID(i);
  183. player.hasMainTown = true;
  184. player.generateHeroAtMainTown = true;
  185. mapInfo->mapHeader->players.push_back(player);
  186. }
  187. mapInfoChanged(mapInfo, mapGenOptions);
  188. }
  189. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  190. {
  191. groupMapSize->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  192. buttonTwoLevels->setSelected(opts->getHasTwoLevels());
  193. groupMaxPlayers->setSelected(opts->getPlayerCount());
  194. groupMaxTeams->setSelected(opts->getTeamCount());
  195. groupCompOnlyPlayers->setSelected(opts->getCompOnlyPlayerCount());
  196. groupCompOnlyTeams->setSelected(opts->getCompOnlyTeamCount());
  197. groupWaterContent->setSelected(opts->getWaterContent());
  198. groupMonsterStrength->setSelected(opts->getMonsterStrength());
  199. }
  200. void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex, int randIndex, bool animIdfromBtnId) const
  201. {
  202. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex, animIdfromBtnId);
  203. // Buttons are relative to button group, TODO better solution?
  204. SObjectConstruction obj__i(group);
  205. const std::string RANDOM_DEF = "RANRAND";
  206. group->addToggle(randIndex, std::make_shared<CToggleButton>(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  207. group->setSelected(randIndex);
  208. }
  209. void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, bool animIdfromBtnId) const
  210. {
  211. // Buttons are relative to button group, TODO better solution?
  212. SObjectConstruction obj__i(group);
  213. int cnt = nEnd - nStart + 1;
  214. for(int i = 0; i < cnt; ++i)
  215. {
  216. auto button = std::make_shared<CToggleButton>(Point(i * btnWidth, 0), animIdfromBtnId ? defs[i + nStart] : defs[i], CGI->generaltexth->zelp[helpStartIndex + i]);
  217. // For blocked state we should use pressed image actually
  218. button->setImageOrder(0, 1, 1, 3);
  219. group->addToggle(i + nStart, button);
  220. }
  221. }
  222. void RandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  223. {
  224. logGlobal->debug("Blocking buttons from %d", startId);
  225. for(auto toggle : group->buttons)
  226. {
  227. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  228. {
  229. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  230. {
  231. button->block(false);
  232. }
  233. else
  234. {
  235. button->block(true);
  236. }
  237. }
  238. }
  239. }
  240. void RandomMapTab::validatePlayersCnt(int playersCnt)
  241. {
  242. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  243. {
  244. return;
  245. }
  246. if(mapGenOptions->getTeamCount() >= playersCnt)
  247. {
  248. mapGenOptions->setTeamCount(playersCnt - 1);
  249. groupMaxTeams->setSelected(mapGenOptions->getTeamCount());
  250. }
  251. // total players should not exceed PlayerColor::PLAYER_LIMIT_I (8 in homm3)
  252. if(mapGenOptions->getCompOnlyPlayerCount() + playersCnt > PlayerColor::PLAYER_LIMIT_I)
  253. {
  254. mapGenOptions->setCompOnlyPlayerCount(PlayerColor::PLAYER_LIMIT_I - playersCnt);
  255. groupCompOnlyPlayers->setSelected(mapGenOptions->getCompOnlyPlayerCount());
  256. }
  257. validateCompOnlyPlayersCnt(mapGenOptions->getCompOnlyPlayerCount());
  258. }
  259. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  260. {
  261. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  262. {
  263. return;
  264. }
  265. if(mapGenOptions->getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  266. {
  267. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  268. mapGenOptions->setCompOnlyTeamCount(compOnlyTeamCount);
  269. updateMapInfoByHost();
  270. groupCompOnlyTeams->setSelected(compOnlyTeamCount);
  271. }
  272. }
  273. std::vector<int> RandomMapTab::getPossibleMapSizes()
  274. {
  275. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE};
  276. }