CGameStateTest.cpp 10 KB

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  1. /*
  2. * CGameStateTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mock/mock_Services.h"
  12. #include "mock/mock_MapService.h"
  13. #include "mock/mock_IGameCallback.h"
  14. #include "mock/mock_spells_Problem.h"
  15. #include "../../lib/VCMIDirs.h"
  16. #include "../../lib/json/JsonUtils.h"
  17. #include "../../lib/gameState/CGameState.h"
  18. #include "../../lib/networkPacks/PacksForClient.h"
  19. #include "../../lib/networkPacks/PacksForClientBattle.h"
  20. #include "../../lib/networkPacks/SetStackEffect.h"
  21. #include "../../lib/StartInfo.h"
  22. #include "../../lib/TerrainHandler.h"
  23. #include "../../lib/battle/BattleInfo.h"
  24. #include "../../lib/CStack.h"
  25. #include "../../lib/filesystem/ResourcePath.h"
  26. #include "../../lib/mapping/CMap.h"
  27. #include "../../lib/spells/CSpellHandler.h"
  28. #include "../../lib/spells/ISpellMechanics.h"
  29. #include "../../lib/spells/AbilityCaster.h"
  30. class CGameStateTest : public ::testing::Test, public SpellCastEnvironment, public MapListener
  31. {
  32. public:
  33. CGameStateTest()
  34. : gameCallback(new GameCallbackMock(this)),
  35. mapService("test/MiniTest/", this),
  36. map(nullptr)
  37. {
  38. }
  39. void SetUp() override
  40. {
  41. gameState = std::make_shared<CGameState>();
  42. gameCallback->setGameState(gameState.get());
  43. gameState->preInit(&services, gameCallback.get());
  44. }
  45. void TearDown() override
  46. {
  47. gameState.reset();
  48. }
  49. bool describeChanges() const override
  50. {
  51. return true;
  52. }
  53. void apply(CPackForClient * pack) override
  54. {
  55. gameState->apply(pack);
  56. }
  57. void apply(BattleLogMessage * pack) override
  58. {
  59. gameState->apply(pack);
  60. }
  61. void apply(BattleStackMoved * pack) override
  62. {
  63. gameState->apply(pack);
  64. }
  65. void apply(BattleUnitsChanged * pack) override
  66. {
  67. gameState->apply(pack);
  68. }
  69. void apply(SetStackEffect * pack) override
  70. {
  71. gameState->apply(pack);
  72. }
  73. void apply(StacksInjured * pack) override
  74. {
  75. gameState->apply(pack);
  76. }
  77. void apply(BattleObstaclesChanged * pack) override
  78. {
  79. gameState->apply(pack);
  80. }
  81. void apply(CatapultAttack * pack) override
  82. {
  83. gameState->apply(pack);
  84. }
  85. void complain(const std::string & problem) override
  86. {
  87. FAIL() << "Server-side assertion: " << problem;
  88. };
  89. vstd::RNG * getRNG() override
  90. {
  91. return &gameState->getRandomGenerator();//todo: mock this
  92. }
  93. const CMap * getMap() const override
  94. {
  95. return map;
  96. }
  97. const CGameInfoCallback * getCb() const override
  98. {
  99. return gameState.get();
  100. }
  101. void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override
  102. {
  103. }
  104. bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode movementMode) override
  105. {
  106. return false;
  107. }
  108. void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) override
  109. {
  110. //todo:
  111. }
  112. void mapLoaded(CMap * map) override
  113. {
  114. EXPECT_EQ(this->map, nullptr);
  115. this->map = map;
  116. }
  117. void startTestGame()
  118. {
  119. StartInfo si;
  120. si.mapname = "anything";//does not matter, map service mocked
  121. si.difficulty = 0;
  122. si.mode = EStartMode::NEW_GAME;
  123. std::unique_ptr<CMapHeader> header = mapService.loadMapHeader(ResourcePath(si.mapname));
  124. ASSERT_NE(header.get(), nullptr);
  125. //FIXME: this has been copied from CPreGame, but should be part of StartInfo
  126. for(int i = 0; i < header->players.size(); i++)
  127. {
  128. const PlayerInfo & pinfo = header->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings & pset = si.playerInfos[PlayerColor(i)];
  133. pset.color = PlayerColor(i);
  134. pset.connectedPlayerIDs.insert(i);
  135. pset.name = "Player";
  136. pset.castle = pinfo.defaultCastle();
  137. pset.hero = pinfo.defaultHero();
  138. if(pset.hero != HeroTypeID::RANDOM && pinfo.hasCustomMainHero())
  139. {
  140. pset.hero = pinfo.mainCustomHeroId;
  141. pset.heroNameTextId = pinfo.mainCustomHeroNameTextId;
  142. pset.heroPortrait = HeroTypeID(pinfo.mainCustomHeroPortrait);
  143. }
  144. }
  145. Load::ProgressAccumulator progressTracker;
  146. gameState->init(&mapService, &si, progressTracker, false);
  147. ASSERT_NE(map, nullptr);
  148. ASSERT_EQ(map->heroesOnMap.size(), 2);
  149. }
  150. void startTestBattle(const CGHeroInstance * attacker, const CGHeroInstance * defender)
  151. {
  152. const CGHeroInstance * heroes[2] = {attacker, defender};
  153. const CArmedInstance * armedInstancies[2] = {attacker, defender};
  154. int3 tile(4,4,0);
  155. const auto & t = *gameCallback->getTile(tile);
  156. auto terrain = t.terType->getId();
  157. BattleField terType(0);
  158. //send info about battles
  159. BattleInfo * battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, false, nullptr);
  160. BattleStart bs;
  161. bs.info = battle;
  162. ASSERT_EQ(gameState->currentBattles.size(), 0);
  163. gameCallback->sendAndApply(&bs);
  164. ASSERT_EQ(gameState->currentBattles.size(), 1);
  165. }
  166. std::shared_ptr<CGameState> gameState;
  167. std::shared_ptr<GameCallbackMock> gameCallback;
  168. MapServiceMock mapService;
  169. ServicesMock services;
  170. CMap * map;
  171. };
  172. //Issue #2765, Ghost Dragons can cast Age on Catapults
  173. TEST_F(CGameStateTest, DISABLED_issue2765)
  174. {
  175. startTestGame();
  176. CGHeroInstance * attacker = map->heroesOnMap[0];
  177. CGHeroInstance * defender = map->heroesOnMap[1];
  178. ASSERT_NE(attacker->tempOwner, defender->tempOwner);
  179. {
  180. CArtifactInstance * a = new CArtifactInstance();
  181. a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::BALLISTA).toArtifact());
  182. NewArtifact na;
  183. na.art = a;
  184. gameCallback->sendAndApply(&na);
  185. PutArtifact pack;
  186. pack.al = ArtifactLocation(defender->id, ArtifactPosition::MACH1);
  187. pack.art = a;
  188. gameCallback->sendAndApply(&pack);
  189. }
  190. startTestBattle(attacker, defender);
  191. {
  192. battle::UnitInfo info;
  193. info.id = gameState->currentBattles.front()->battleNextUnitId();
  194. info.count = 1;
  195. info.type = CreatureID(69);
  196. info.side = BattleSide::ATTACKER;
  197. info.position = gameState->currentBattles.front()->getAvailableHex(info.type, info.side);
  198. info.summoned = false;
  199. BattleUnitsChanged pack;
  200. pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
  201. info.save(pack.changedStacks.back().data);
  202. gameCallback->sendAndApply(&pack);
  203. }
  204. const CStack * att = nullptr;
  205. const CStack * def = nullptr;
  206. for(const CStack * s : gameState->currentBattles.front()->stacks)
  207. {
  208. if(s->unitType()->getId() == CreatureID::BALLISTA && s->unitSide() == BattleSide::DEFENDER)
  209. def = s;
  210. else if(s->unitType()->getId() == CreatureID(69) && s->unitSide() == BattleSide::ATTACKER)
  211. att = s;
  212. }
  213. ASSERT_NE(att, nullptr);
  214. ASSERT_NE(def, nullptr);
  215. ASSERT_NE(att, def);
  216. EXPECT_NE(att->getMyHero(), defender);
  217. EXPECT_NE(def->getMyHero(), attacker);
  218. EXPECT_EQ(att->getMyHero(), attacker) << att->nodeName();
  219. EXPECT_EQ(def->getMyHero(), defender) << def->nodeName();
  220. {
  221. using namespace ::testing;
  222. spells::ProblemMock problemMock;
  223. // EXPECT_CALL(problemMock, add(_));
  224. const CSpell * age = SpellID(SpellID::AGE).toSpell();
  225. ASSERT_NE(age, nullptr);
  226. spells::AbilityCaster caster(att, 3);
  227. //here tested ballista, but this applied to all war machines
  228. spells::BattleCast cast(gameState->currentBattles.front().get(), &caster, spells::Mode::PASSIVE, age);
  229. spells::Target target;
  230. target.emplace_back(def);
  231. auto m = age->battleMechanics(&cast);
  232. EXPECT_FALSE(m->canBeCastAt(target, problemMock));
  233. EXPECT_TRUE(cast.castIfPossible(this, target));//should be possible, but with no effect (change to aimed cast check?)
  234. EXPECT_TRUE(def->activeSpells().empty());
  235. }
  236. }
  237. TEST_F(CGameStateTest, DISABLED_battleResurrection)
  238. {
  239. startTestGame();
  240. CGHeroInstance * attacker = map->heroesOnMap[0];
  241. CGHeroInstance * defender = map->heroesOnMap[1];
  242. ASSERT_NE(attacker->tempOwner, defender->tempOwner);
  243. attacker->setSecSkillLevel(SecondarySkill::EARTH_MAGIC, 3, true);
  244. attacker->addSpellToSpellbook(SpellID::RESURRECTION);
  245. attacker->setPrimarySkill(PrimarySkill::SPELL_POWER, 100, true);
  246. attacker->setPrimarySkill(PrimarySkill::KNOWLEDGE, 20, true);
  247. attacker->mana = attacker->manaLimit();
  248. {
  249. CArtifactInstance * a = new CArtifactInstance();
  250. a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::SPELLBOOK).toArtifact());
  251. NewArtifact na;
  252. na.art = a;
  253. gameCallback->sendAndApply(&na);
  254. PutArtifact pack;
  255. pack.al = ArtifactLocation(attacker->id, ArtifactPosition::SPELLBOOK);
  256. pack.art = a;
  257. gameCallback->sendAndApply(&pack);
  258. }
  259. startTestBattle(attacker, defender);
  260. uint32_t unitId = gameState->currentBattles.front()->battleNextUnitId();
  261. {
  262. battle::UnitInfo info;
  263. info.id = unitId;
  264. info.count = 10;
  265. info.type = CreatureID(13);
  266. info.side = BattleSide::ATTACKER;
  267. info.position = gameState->currentBattles.front()->getAvailableHex(info.type, info.side);
  268. info.summoned = false;
  269. BattleUnitsChanged pack;
  270. pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
  271. info.save(pack.changedStacks.back().data);
  272. gameCallback->sendAndApply(&pack);
  273. }
  274. {
  275. battle::UnitInfo info;
  276. info.id = gameState->currentBattles.front()->battleNextUnitId();
  277. info.count = 10;
  278. info.type = CreatureID(13);
  279. info.side = BattleSide::DEFENDER;
  280. info.position = gameState->currentBattles.front()->getAvailableHex(info.type, info.side);
  281. info.summoned = false;
  282. BattleUnitsChanged pack;
  283. pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
  284. info.save(pack.changedStacks.back().data);
  285. gameCallback->sendAndApply(&pack);
  286. }
  287. CStack * unit = gameState->currentBattles.front()->getStack(unitId);
  288. ASSERT_NE(unit, nullptr);
  289. int64_t damage = unit->getMaxHealth() + 1;
  290. unit->damage(damage);
  291. EXPECT_EQ(unit->getCount(), 9);
  292. {
  293. using namespace ::testing;
  294. spells::ProblemMock problemMock;
  295. EXPECT_CALL(problemMock, add(_)).Times(AnyNumber()); //todo: do smth with problems of optional effects
  296. const CSpell * spell = SpellID(SpellID::RESURRECTION).toSpell();
  297. ASSERT_NE(spell, nullptr);
  298. spells::BattleCast cast(gameState->currentBattles.front().get(), attacker, spells::Mode::HERO, spell);
  299. spells::Target target;
  300. target.emplace_back(unit);
  301. auto m = spell->battleMechanics(&cast);
  302. EXPECT_TRUE(m->canBeCast(problemMock));
  303. EXPECT_TRUE(m->canBeCastAt(target, problemMock));
  304. cast.cast(this, target);
  305. //
  306. // std::vector<std::string> expLog;
  307. //
  308. // EXPECT_THAT(problemMock.log, ContainerEq(expLog));
  309. }
  310. EXPECT_EQ(unit->health.getCount(), 10);
  311. EXPECT_EQ(unit->health.getResurrected(), 0);
  312. }