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							- /*
 
-  * ModVerificationInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CModVersion.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- struct ModVerificationInfo;
 
- using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
 
- enum class ModVerificationStatus
 
- {
 
- 	NOT_INSTALLED, /// Mod is not installed locally
 
- 	DISABLED, /// Mod is installed locally but not enabled
 
- 	EXCESSIVE, /// Mod is enabled locally but must be disabled
 
- 	VERSION_MISMATCH, /// Mod is present on both sides, but has different version
 
- 	FULL_MATCH, /// No issues detected, everything matches
 
- };
 
- using ModListVerificationStatus = std::map<std::string, ModVerificationStatus>;
 
- struct DLL_LINKAGE ModVerificationInfo
 
- {
 
- 	/// human-readable mod name
 
- 	std::string name;
 
- 	/// version of the mod
 
- 	CModVersion version;
 
- 	/// CRC-32 checksum of the mod
 
- 	ui32 checksum = 0;
 
- 	/// parent mod ID, empty if root-level mod
 
- 	TModID parent;
 
- 	/// for serialization purposes
 
- 	bool impactsGameplay = true;
 
- 	static JsonNode jsonSerializeList(const ModCompatibilityInfo & input);
 
- 	static ModCompatibilityInfo jsonDeserializeList(const JsonNode & input);
 
- 	static ModListVerificationStatus verifyListAgainstLocalMods(const ModCompatibilityInfo & input);
 
- 	template <typename Handler>
 
- 	void serialize(Handler & h)
 
- 	{
 
- 		h & name;
 
- 		h & version;
 
- 		h & checksum;
 
- 		h & parent;
 
- 		h & impactsGameplay;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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