AssetGenerator.cpp 17 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/GameSettings.h"
  22. #include "../lib/IGameSettings.h"
  23. #include "../lib/json/JsonNode.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/GameLibrary.h"
  26. #include "../lib/RiverHandler.h"
  27. #include "../lib/RoadHandler.h"
  28. #include "../lib/TerrainHandler.h"
  29. void AssetGenerator::initialize()
  30. {
  31. // clear to avoid non updated sprites after mod change (if base imnages are used)
  32. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  33. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  34. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  35. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  36. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  40. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  41. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  42. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  43. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  44. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  45. imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
  46. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  47. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  48. for(int i = 1; i < 9; i++)
  49. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  50. createPaletteShiftedSprites();
  51. }
  52. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  53. {
  54. if (imageFiles.count(image))
  55. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  56. else
  57. return nullptr;
  58. }
  59. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  60. {
  61. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  62. for (const auto & entry : imageFiles)
  63. result[entry.first] = entry.second()->toSharedImage();
  64. return result;
  65. }
  66. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  67. {
  68. return animationFiles;
  69. }
  70. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  71. {
  72. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  73. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  74. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  75. Canvas canvas = image->getCanvas();
  76. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  77. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  78. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  79. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  80. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  81. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  82. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  83. return image;
  84. }
  85. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  86. {
  87. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  88. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  89. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  90. Canvas canvas = image->getCanvas();
  91. // edges
  92. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  93. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  94. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  95. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  96. // left / right
  97. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  98. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  99. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  100. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  101. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  102. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  103. // top / bottom
  104. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  105. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  106. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  107. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  108. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  109. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  110. // middle
  111. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  112. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  113. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  114. // carpet
  115. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  116. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  117. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  118. // remove bookmarks
  119. for (int i = 0; i < 56; i++)
  120. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  121. for (int i = 0; i < 56; i++)
  122. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  123. for (int i = 0; i < 57; i++)
  124. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  125. for (int i = 0; i < 56; i++)
  126. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  127. // draw bookmarks
  128. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  129. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  130. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  131. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  132. return image;
  133. }
  134. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  135. {
  136. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  137. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  138. // transform to make color of brown DIBOX.PCX texture match color of specified player
  139. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  140. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  141. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  142. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  143. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  144. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  145. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  146. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  147. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  148. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  149. };
  150. assert(player.isValidPlayer());
  151. if (!player.isValidPlayer())
  152. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  153. texture->adjustPalette(filters[player.getNum()], 0);
  154. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  155. Canvas canvas = image->getCanvas();
  156. canvas.draw(texture, Point(0,0));
  157. return image;
  158. }
  159. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  160. {
  161. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  162. locator.layer = EImageBlitMode::OPAQUE;
  163. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  164. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  165. // do not change border color
  166. static const int32_t ignoredMask = 1 << 26;
  167. texture->adjustPalette(shifter, ignoredMask);
  168. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  169. Canvas canvas = image->getCanvas();
  170. canvas.draw(texture, Point(0,0));
  171. return image;
  172. }
  173. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  174. {
  175. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  176. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  177. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  178. Canvas canvas = image->getCanvas();
  179. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  180. // BigBlock section
  181. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  182. Rect bigBlockRegion(292, 74, 248, 114);
  183. Canvas croppedBigBlock = bigBlock->getCanvas();
  184. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  185. bigBlock->scaleTo(Point(200, 114), EScalingAlgorithm::NEAREST);
  186. // SmallBlock section
  187. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  188. Canvas croppedSmallBlock = smallBlock->getCanvas();
  189. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  190. smallBlock->scaleTo(Point(134, 114), EScalingAlgorithm::NEAREST);
  191. // Tripple block section
  192. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  193. Rect trippleBlockSection(512, 246, 72, 116);
  194. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  195. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  196. trippleBlock->scaleTo(Point(70, 114), EScalingAlgorithm::NEAREST);
  197. // First campaigns line
  198. if (selection > 7)
  199. {
  200. // Rebuild 1. campaigns line from 2 to 3 fields
  201. canvas.draw(bigBlock, Point(40, 72));
  202. canvas.draw(trippleBlock, Point(240, 73));
  203. canvas.draw(bigBlock, Point(310, 72));
  204. canvas.draw(trippleBlock, Point(510, 72));
  205. canvas.draw(bigBlock, Point(580, 72));
  206. canvas.draw(trippleBlock, Point(780, 72));
  207. }
  208. else
  209. {
  210. // Empty 1 + 2. field
  211. canvas.draw(bigBlock, Point(90, 72));
  212. canvas.draw(bigBlock, Point(540, 72));
  213. }
  214. // Second campaigns line
  215. // 3. Field
  216. canvas.draw(bigBlock, Point(43, 245));
  217. if (selection == 4)
  218. {
  219. // Disabled 4. field
  220. canvas.draw(trippleBlock, Point(310, 245));
  221. canvas.draw(smallBlock, Point(380, 245));
  222. }
  223. else
  224. {
  225. // Empty 4. field
  226. canvas.draw(bigBlock, Point(314, 244));
  227. }
  228. // 5. Field
  229. canvas.draw(bigBlock, Point(586, 246));
  230. // Third campaigns line
  231. // 6. Field
  232. if (selection >= 6)
  233. {
  234. canvas.draw(bigBlock, Point(32, 417));
  235. }
  236. else
  237. {
  238. canvas.draw(trippleBlock, Point(30, 417));
  239. canvas.draw(smallBlock, Point(100, 417));
  240. }
  241. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  242. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  243. if (selection >= 7)
  244. {
  245. // Only skull part
  246. canvas.draw(bigBlock, Point(404, 417));
  247. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  248. }
  249. else
  250. {
  251. // Original disabled field with skull and stone for 8. field
  252. imgSkull->scaleTo(Point(238, 150), EScalingAlgorithm::NEAREST);
  253. canvas.draw(imgSkull, Point(385, 400));
  254. }
  255. return image;
  256. }
  257. AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
  258. {
  259. auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
  260. auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
  261. auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
  262. Canvas canvas = image->getCanvas();
  263. canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
  264. canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
  265. return image;
  266. }
  267. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  268. {
  269. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  270. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  271. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  272. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  273. Canvas canvas = image->getCanvas();
  274. std::array sourceRect = {
  275. Rect(149, 144, 200, 116),
  276. Rect(156, 150, 200, 116),
  277. Rect(171, 153, 200, 116),
  278. Rect(35, 358, 200, 116),
  279. Rect(216, 248, 200, 116),
  280. Rect(58, 234, 200, 116),
  281. Rect(184, 219, 200, 116),
  282. Rect(268, 210, 200, 116),
  283. };
  284. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  285. if (chronicle == 8)
  286. {
  287. //skull
  288. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  289. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  290. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  291. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  292. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  293. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  294. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  295. }
  296. return image;
  297. }
  298. void AssetGenerator::createPaletteShiftedSprites()
  299. {
  300. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  301. {
  302. if(entity->paletteAnimation.empty())
  303. continue;
  304. std::vector<PaletteAnimation> paletteShifts;
  305. for(auto & animEntity : entity->paletteAnimation)
  306. paletteShifts.push_back({animEntity.start, animEntity.length});
  307. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  308. }
  309. for(auto entity : LIBRARY->riverTypeHandler->objects)
  310. {
  311. if(entity->paletteAnimation.empty())
  312. continue;
  313. std::vector<PaletteAnimation> paletteShifts;
  314. for(auto & animEntity : entity->paletteAnimation)
  315. paletteShifts.push_back({animEntity.start, animEntity.length});
  316. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  317. }
  318. }
  319. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  320. {
  321. AnimationLayoutMap layout;
  322. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  323. int paletteTransformLength = 1;
  324. for (const auto & transform : paletteAnimations)
  325. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  326. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  327. {
  328. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  329. {
  330. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  331. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  332. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  333. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  334. };
  335. }
  336. }
  337. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  338. animationFiles[shiftedPath] = layout;
  339. }
  340. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  341. {
  342. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  343. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  344. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  345. for(const auto & element : palette)
  346. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  347. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  348. Canvas canvas = image->getCanvas();
  349. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  350. return image;
  351. }