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							- /*
 
-  * SpellSchoolHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SpellSchoolHandler.h"
 
- #include "../GameLibrary.h"
 
- #include "../json/JsonNode.h"
 
- #include "../texts/CGeneralTextHandler.h"
 
- #include "../texts/TextIdentifier.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- std::string spells::SpellSchoolType::getNameTextID() const
 
- {
 
- 	return TextIdentifier( "spellSchool", modScope, identifier, "name" ).get();
 
- }
 
- std::string spells::SpellSchoolType::getNameTranslated() const
 
- {
 
- 	return LIBRARY->generaltexth->translate(getNameTextID());
 
- }
 
- std::vector<JsonNode> SpellSchoolHandler::loadLegacyData()
 
- {
 
- 	objects.resize(4);
 
- 	return std::vector<JsonNode>(4, JsonNode(JsonMap()));
 
- }
 
- std::shared_ptr<spells::SpellSchoolType> SpellSchoolHandler::loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index)
 
- {
 
- 	auto ret = std::make_shared<spells::SpellSchoolType>();
 
- 	ret->id = SpellSchool(index);
 
- 	ret->modScope = scope;
 
- 	ret->identifier = name;
 
- 	ret->spellBordersPath = AnimationPath::fromJson(data["schoolBorders"]);
 
- 	ret->schoolBookmarkPath = AnimationPath::fromJson(data["schoolBookmark"]);
 
- 	ret->schoolHeaderPath = ImagePath::fromJson(data["schoolHeader"]);
 
- 	LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), data["name"]);
 
- 	return ret;
 
- }
 
- /// loads single object into game. Scope is namespace of this object, same as name of source mod
 
- void SpellSchoolHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
 
- {
 
- 	objects.push_back(loadObjectImpl(scope, name, data, objects.size()));
 
- 	registerObject(scope, "spellSchool", name, objects.back()->getIndex());
 
- }
 
- void SpellSchoolHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
 
- {
 
- 	assert(objects[index] == nullptr); // ensure that this id was not loaded before
 
- 	objects[index] = loadObjectImpl(scope, name, data, index);
 
- 	registerObject(scope, "spellSchool", name, objects[index]->getIndex());
 
- }
 
- std::vector<SpellSchool> SpellSchoolHandler::getAllObjects() const
 
- {
 
- 	std::vector<SpellSchool> result;
 
- 	for (const auto & school : objects)
 
- 		result.push_back(school->id);
 
- 	return result;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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