ChangeLog 39 KB

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  1. 0.89 -> 0.next
  2. GENERAL:
  3. * Provisional support creature-adding mods
  4. * New filesystem allowing easier resource adding/replacing
  5. * Reorganized package for better compatibility with HotA and not affecting the original game
  6. * Moved many hard-coded settings into text config files
  7. * Commander level-up dialog
  8. * New Quest Log window
  9. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  10. BATTLES
  11. * New graphics for Stack Queue
  12. * Death Stare works identically to H3
  13. * No explosion when catapult fails to damage the wall
  14. * Fixed crash when attacking stack dies before counterattack
  15. * Fixed crash when attacking stack dies in the Moat just before the attack
  16. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  17. * Fleeing hero won't lose artifacts.
  18. * Spellbook won't be captured.
  19. ADVENTURE AI
  20. * support for quests (Seer Huts, Quest Guardians, and so)
  21. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  22. * AI will now understand threat of Abandoned Mine.
  23. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  24. * Fixed strange case when AI found allied town extremely dangerous
  25. * Fixed crash when AI tried to "revisit" a Boat
  26. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  27. * Fixed a possible freeze when exchanging resources at marketplace
  28. BATTLE AI
  29. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  30. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  31. 0.88 -> 0.89 (Jun 01 2012)
  32. GENERAL
  33. * Mostly implemented Commanders feature (missing level-up dialog)
  34. * Support for stack artifacts
  35. * New creature window graphics contributed by fishkebab
  36. * Config file may have multiple upgrades for creatures
  37. * CTRL+T will open marketplace window
  38. * G will open thieves guild window if player owns at least one town with tavern
  39. * Implemented restart functionality. CTRL+R will trigger a quick restart
  40. * Save game screen and returning to main menu will work if game was started with --start option
  41. * Simple mechanism for detecting game desynchronization after init
  42. * 1280x800 resolution graphics, contributed by Topas
  43. ADVENTURE MAP
  44. * Fixed monsters regenerating casualties from battle at the start of new week.
  45. * T in adventure map will switch to next town
  46. BATTLES
  47. * It's possible to switch active creature during tacts phase by clicking on stack
  48. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  49. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  50. * Fixed crash when death stare or acid breath activated on stack that was just killed
  51. * First aid tent can heal only creatures that suffered damage
  52. * War machines can't be healed by tent
  53. * Creatures casting spells won't try to cast them during tactic phase
  54. * Console tooltips for first aid tent
  55. * Console tooltips for teleport spell
  56. * Cursor is reset to pointer when action is requested
  57. * Fixed a few other missing or wrong tooltips/cursors
  58. * Implemented opening creature window by l-clicking on stack
  59. * Fixed crash on attacking walls with Cyclop Kings
  60. * Fixed and simplified Teleport casting
  61. * Fixed Remove Obstacle spell
  62. * New spells supported:
  63. - Chain Lightning
  64. - Fire Wall
  65. - Force Field
  66. - Land Mine
  67. - Quicksands
  68. - Sacrifice
  69. TOWNS:
  70. * T in castle window will open a tavern window (if available)
  71. PREGAME
  72. * Pregame will use same resolution as main game
  73. * Support for scaling background image
  74. * Customization of graphics with config file.
  75. ADVENTURE AI
  76. * basic rule system for threat evaluation
  77. * new town development logic
  78. * AI can now use external dwellings
  79. * AI will weekly revisit dwellings & mills
  80. * AI will now always pick best stacks from towns
  81. * AI will recruit multiple heroes for exploration
  82. * AI won't try attacking its own heroes
  83. 0.87 -> 0.88 (Mar 01 2012)
  84. * added an initial version of new adventure AI: VCAI
  85. * system settings window allows to change default resolution
  86. * introduced unified JSON-based settings system
  87. * fixed all known localization issues
  88. * Creature Window can handle descriptions of spellcasting abilities
  89. * Support for the clone spell
  90. 0.86 -> 0.87 (Dec 01 2011)
  91. GENERAL:
  92. * Pathfinder can find way using ships and subterranean gates
  93. * Hero reminder & sleep button
  94. PREGAME:
  95. * Credits are implemented
  96. BATTLES
  97. * All attacked hexes will be highlighted
  98. * New combat abilities supported:
  99. - Spell Resistance aura
  100. - Random spellcaster (Genies)
  101. - Mana channeling
  102. - Daemon summoning
  103. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  104. - Fear
  105. - Fearless
  106. - No wall penalty
  107. - Enchanter
  108. - Bind
  109. - Dispell helpful spells
  110. 0.85 -> 0.86 (Sep 01 2011)
  111. GENERAL:
  112. * Reinstated music support
  113. * Bonus system optimizations (caching)
  114. * converted many config files to JSON
  115. * .tga file support
  116. * New artifacts supported
  117. - Admiral's Hat
  118. - Statue of Legion
  119. - Titan's Thunder
  120. BATTLES:
  121. * Correct handling of siege obstacles
  122. * Catapult animation
  123. * New combat abilities supported
  124. - Dragon Breath
  125. - Three-headed Attack
  126. - Attack all around
  127. - Death Cloud / Fireball area attack
  128. - Death Blow
  129. - Lightning Strike
  130. - Rebirth
  131. * New WoG abilities supported
  132. - Defense Bonus
  133. - Cast before attack
  134. - Immunity to direct damage spells
  135. * New spells supported
  136. - Magic Mirror
  137. - Titan's Lightning Bolt
  138. 0.84 -> 0.85 (Jun 01 2011)
  139. GENERAL:
  140. * Support for stack experience
  141. * Implemented original campaign selection screens
  142. * New artifacts supported:
  143. - Statesman's Medal
  144. - Diplomat's Ring
  145. - Ambassador's Sash
  146. TOWNS:
  147. * Implemented animation for new town buildings
  148. * It's possible to sell artifacts at Artifact Merchants
  149. BATTLES:
  150. * Neutral monsters will be split into multiple stacks
  151. * Hero can surrender battle to keep army
  152. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  153. * Partial support for Stone Gaze, Paralyze, Mana drain
  154. 0.83 -> 0.84 (Mar 01 2011)
  155. GENERAL:
  156. * Bonus system has been rewritten
  157. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  158. * New artifacts supported:
  159. - Angellic Alliance
  160. - Bird of Perception
  161. - Emblem of Cognizance
  162. - Spell Scroll
  163. - Stoic Watchman
  164. BATTLES:
  165. * Better animations handling
  166. * Defensive stance is supported
  167. HERO:
  168. * New secondary skills supported:
  169. - Artillery
  170. - Eagle Eye
  171. - Tactics
  172. AI PLAYER:
  173. * new AI leading neutral creatures in combat, slightly better then previous
  174. 0.82 -> 0.83 (Nov 01 2010)
  175. GENERAL:
  176. * Alliances support
  177. * Week of / Month of events
  178. * Mostly done pregame for MP games (temporarily only for local clients)
  179. * Support for 16bpp displays
  180. * Campaigns:
  181. - support for building bonus
  182. - moving to next map after victory
  183. * Town Portal supported
  184. * Vial of Dragon Blood and Statue of Legion supported
  185. HERO:
  186. * remaining specialities have been implemented
  187. TOWNS:
  188. * town events supported
  189. * Support for new town structures: Deiety of Fire and Escape Tunnel
  190. BATTLES:
  191. * blocked retreating from castle
  192. 0.81 -> 0.82 (Aug 01 2010)
  193. GENERAL:
  194. * Some of the starting bonuses in campaigns are supported
  195. * It's possible to select difficulty level of mission in campaign
  196. * new cheat codes:
  197. - vcmisilmaril - player wins
  198. - vcmimelkor - player loses
  199. ADVENTURE MAP:
  200. * Neutral armies growth implemented (10% weekly)
  201. * Power rating of neutral stacks
  202. * Favourable Winds reduce sailing cost
  203. HERO:
  204. * Learning secondary skill supported.
  205. * Most of hero specialities are supported, including:
  206. -Creature specialities (progressive, fixed, Sir Mullich)
  207. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  208. -Secondary skill bonuses
  209. -Creature Upgrades (Gelu)
  210. -Resorce generation
  211. -Starting Skill (Adrienne)
  212. TOWNS:
  213. * Support for new town structures:
  214. - Artifact Merchant
  215. - Aurora Borealis
  216. - Castle Gates
  217. - Magic University
  218. - Portal of Summoning
  219. - Skeleton transformer
  220. - Veil of Darkness
  221. OBJECTS:
  222. * Stables will now upgrade Cavaliers to Champions.
  223. New object supported:
  224. - Abandoned Mine
  225. - Altar of Sacrifice
  226. - Black Market
  227. - Cover of Darkness
  228. - Hill Fort
  229. - Refugee Camp
  230. - Sanctuary
  231. - Tavern
  232. - University
  233. - Whirlpool
  234. 0.8 -> 0.81 (Jun 01 2010)
  235. GENERAL:
  236. * It's possible to start campaign
  237. * Support for build grail victory condition
  238. * New artifacts supported:
  239. - Angel's Wings
  240. - Boots of levitation
  241. - Orb of Vulnerability
  242. - Ammo cart
  243. - Golden Bow
  244. - Hourglass of Evil Hour
  245. - Bow of Sharpshooter
  246. - Armor of the Damned
  247. ADVENTURE MAP:
  248. * Creatures now guard surrounding tiles
  249. * New adventura map spells supported:
  250. - Summon Boat
  251. - Scuttle Boat
  252. - Dimension Door
  253. - Fly
  254. - Water walk
  255. BATTLES:
  256. * A number of new creature abilities supported
  257. * First Aid Tent is functional
  258. * Support for distance/wall/melee penalties & no * penalty abilities
  259. * Reworked damage calculation to fit OH3 formula better
  260. * Luck support
  261. * Teleportation spell
  262. HERO:
  263. * First Aid secondary skill
  264. * Improved formula for necromancy to match better OH3
  265. TOWNS:
  266. * Sending resources to other players by marketplace
  267. * Support for new town structures:
  268. - Lighthouse
  269. - Colossus
  270. - Freelancer's Guild
  271. - Guardian Spirit
  272. - Necromancy Amplifier
  273. - Soul Prison
  274. OBJECTS:
  275. New object supported:
  276. - Freelancer's Guild
  277. - Trading Post
  278. - War Machine Factory
  279. 0.75 -> 0.8 (Mar 01 2010)
  280. GENERAL:
  281. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  282. * Implemented assembling and disassembling of combination artifacts.
  283. * Kingdom Overview screen is now available.
  284. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  285. * Replaced TTF fonts with original ones.
  286. ADVENTURE MAP:
  287. * Implemented rivers animations (thx to GrayFace).
  288. BATTLES:
  289. * Fire Shield spell (and creature ability) supported
  290. * affecting morale/luck and casting spell after attack creature abilities supported
  291. HERO:
  292. * Implementation of Scholar secondary skill
  293. TOWN:
  294. * New left-bottom info panel functionalities.
  295. TOWNS:
  296. * new town structures supported:
  297. - Ballista Yard
  298. - Blood Obelisk
  299. - Brimstone Clouds
  300. - Dwarven Treasury
  301. - Fountain of Fortune
  302. - Glyphs of Fear
  303. - Mystic Pond
  304. - Thieves Guild
  305. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  306. OBJECTS:
  307. New objects supported:
  308. - Border gate
  309. - Den of Thieves
  310. - Lighthouse
  311. - Obelisk
  312. - Quest Guard
  313. - Seer hut
  314. A lot of of various bugfixes and improvements:
  315. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  316. 0.74 -> 0.75 (Dec 01 2009)
  317. GENERAL:
  318. * Implemented "main menu" in-game option.
  319. * Hide the mouse cursor while displaying a popup window.
  320. * Better handling of huge and empty message boxes (still needs more changes)
  321. * Fixed several crashes when exiting.
  322. ADVENTURE INTERFACE:
  323. * Movement cursor shown for unguarded enemy towns.
  324. * Battle cursor shown for guarded enemy garrisons.
  325. * Clicking on the border no longer opens an empty info windows
  326. HERO WINDOW:
  327. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  328. TOWNS:
  329. * new special town structures supported:
  330. - Academy of Battle Scholars
  331. - Cage of Warlords
  332. - Mana Vortex
  333. - Stables
  334. - Skyship (revealing entire map only)
  335. OBJECTS:
  336. * External dwellings increase town growth
  337. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  338. * Scholar won't give unavaliable spells anymore.
  339. A lot of of various bugfixes and improvements:
  340. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  341. 0.73 -> 0.74 (Oct 01 2009)
  342. GENERAL:
  343. * Scenario Information window
  344. * Save Game window
  345. * VCMI window should start centered
  346. * support for Necromancy and Ballistics secondary skills
  347. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  348. * VCMI client has its own icon (thx for graphic to Dikamilo)
  349. * Ellipsis won't be split when breaking text on several lines
  350. * split button will be grayed out when no creature is selected
  351. * fixed issue when splitting stack to the hero with only one creatures
  352. * a few fixes for shipyard window
  353. ADVENTURE INTERFACE:
  354. * Cursor shows if tile is accesible and how many turns away
  355. * moving hero with arrow keys / numpad
  356. * fixed Next Hero button behaviour
  357. * fixed Surface/Underground switch button in higher resolutions
  358. BATTLES:
  359. * partial siege support
  360. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  361. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  362. * more creatures special abilities supported
  363. * battle settings will be stored
  364. * fixed crashes occuring on attacking two hex creatures from back
  365. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  366. * even large stack numbers will fit the boxes
  367. * when active stack is killed by spell, game behaves properly
  368. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  369. * ballista can shoot even if there's an enemy creature next to it
  370. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  371. * selecting attack directions works as in H3
  372. * estimating damage that will be dealt while choosing stack to be attacked
  373. * modified the positioning of battle effects, they should look about right now.
  374. * after selecting a spell during combat, l-click is locked for any action other than casting.
  375. * flying creatures will be blitted over all other creatures, obstacles and wall
  376. * obstacles and units should be printed in better order (not tested)
  377. * fixed armageddon animation
  378. * new spells supported:
  379. - Anti-Magic
  380. - Cure
  381. - Resurrection
  382. - Animate Dead
  383. - Counterstrike
  384. - Berserk
  385. - Hypnotize
  386. - Blind
  387. - Fire Elemental
  388. - Earth Elemental
  389. - Water Elemental
  390. - Air Elemental
  391. - Remove obstacle
  392. TOWNS:
  393. * enemy castle can be taken over
  394. * only one capitol per player allowed (additional ones will be lost)
  395. * garrisoned hero can buy a spellbook
  396. * heroes available in tavern sould be always different
  397. * ship bought in town will be correctly placed
  398. * new special town structures supported:
  399. - Lookout Tower
  400. - Temple of Valhalla
  401. - Wall of Knowledge
  402. - Order of Fire
  403. HERO WINDOW:
  404. * war machines cannot be unequiped
  405. PREGAME:
  406. * sorting: a second click on the column header sorts in descending order.
  407. * advanced options tab: r-click popups for selected town, hero and bonus
  408. * starting scenario / game by double click
  409. * arrows in options tab are hidden when not available
  410. * subtitles for choosen hero/town/bonus in pregame
  411. OBJECTS:
  412. * fixed pairing Subterranean Gates
  413. New objects supported:
  414. - Borderguard & Keymaster Tent
  415. - Cartographer
  416. - Creature banks
  417. - Eye of the Magi & Hut of the Magi
  418. - Garrison
  419. - Stables
  420. - Pandora Box
  421. - Pyramid
  422. 0.72 -> 0.73 (Aug 01 2009)
  423. GENERAL:
  424. * infowindow popup will be completely on screen
  425. * fixed possible crash with in game console
  426. * fixed crash when gaining artifact after r-click on hero in tavern
  427. * Estates / hero bonuses won't give resources on first day.
  428. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  429. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  430. * 'T' hotkey opens marketplace window
  431. * giving starting spells for heroes
  432. * pressing enter or escape close spellbook
  433. * removed redundant quotation marks from skills description and artifact events texts
  434. * disabled autosaving on first turn
  435. * bonuses from bonus artifacts
  436. * increased char per line limit for subtitles under components
  437. * corrected some exp/level values
  438. * primary skills cannot be negative
  439. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  440. * fixed timed events reappearing
  441. * saving system options
  442. * saving hero direction
  443. * r-click popups on enemy heroes and towns
  444. * hero leveling formula matches the H3
  445. ADVENTURE INTERFACE:
  446. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  447. * The size of the frame around the map depends on the screen size.
  448. * spellbook shows adventure spells when opened on adventure map
  449. * erasing path after picking objects with last movement point
  450. BATTLES:
  451. * spell resistance supported (secondary skill, artifacts, creature skill)
  452. * corrected damage inflicted by spells and ballista
  453. * added some missing projectile infos
  454. * added native terrain bonuses in battles
  455. * number of units in stack in battle should better fit the box
  456. * non-living and undead creatures have now always 0 morale
  457. * displaying luck effect animation
  458. * support for battleground overlays:
  459. - cursed ground
  460. - magic plains
  461. - fiery fields
  462. - rock lands
  463. - magic clouds
  464. - lucid pools
  465. - holy ground
  466. - clover field
  467. - evil fog
  468. TOWNS:
  469. * fixes for horde buildings
  470. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  471. * capitol bar in town hall is grey (not red) if already one exists
  472. * fixed crash on entering hall when town was near map edge
  473. HERO WINDOW:
  474. * garrisoned heroes won't be shown on the list
  475. * artifacts will be present on morale/luck bonuses list
  476. PREGAME:
  477. * saves are sorted primary by map format, secondary by name
  478. * fixed displaying date of saved game (uses local time, removed square character)
  479. OBJECTS:
  480. * Fixed primary/secondary skill levels given by a scholar.
  481. * fixed problems with 3-tiles monoliths
  482. * fixed crash with flaggable building next to map edge
  483. * fixed some descriptions for events
  484. * New objects supported:
  485. - Buoy
  486. - Creature Generators
  487. - Flotsam
  488. - Mermaid
  489. - Ocean bottle
  490. - Sea Chest
  491. - Shipwreck Survivor
  492. - Shipyard
  493. - Sirens
  494. 0.71 -> 0.72 (Jun 1 2009)
  495. GENERAL:
  496. * many sound effects and music
  497. * autosave (to 5 subsequent files)
  498. * artifacts support (most of them)
  499. * added internal game console (activated on TAB)
  500. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  501. * improved randomization
  502. * fixed crash on closing application
  503. * VCMI won't always give all three stacks in the starting armies
  504. * fix for drawing starting army creatures count
  505. * Diplomacy secondary skill support
  506. * timed events won't cause resources amount to be negative
  507. * support for sorcery secondary skill
  508. * reduntant quotation marks from artifact descriptions are removed
  509. * no income at the first day
  510. ADVENTURE INTERFACE:
  511. * fixed crasbug occurring on revisiting objects (by pressing space)
  512. * always restoring default cursor when movng mouse out of the terrain
  513. * fixed map scrolling with ctrl+arrows when some windows are opened
  514. * clicking scrolling arrows in town/hero list won't open town/hero window
  515. * pathfinder will now look for a path going via printed positions of roads when it's possible
  516. * enter can be used to open window with selected hero/town
  517. BATTLES:
  518. * many creatures special skills implemented
  519. * battle will end when one side has only war machines
  520. * fixed some problems with handling obstacles info
  521. * fixed bug with defending / waiting while no stack is active
  522. * spellbook button is inactive when hero cannot cast any spell
  523. * obstacles will be placed more properly when resolution is different than 800x600
  524. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  525. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  526. * new spells:
  527. - frost ring
  528. - fireball
  529. - inferno
  530. - meteor shower
  531. - death ripple
  532. - destroy undead
  533. - dispel
  534. - armageddon
  535. - disrupting ray
  536. - protection from air
  537. - protection from fire
  538. - protection from water
  539. - protection from earth
  540. - precision
  541. - slayer
  542. TOWNS:
  543. * resting in town with mage guild will replenih all the mana points
  544. * fixed Blacksmith
  545. * the number of creatures at the beginning of game is their base growth
  546. * it's possible to enter Tavern via Brotherhood of Sword
  547. HERO WINDOW:
  548. * fixed mana limit info in the hero window
  549. * war machines can't be removed
  550. * fixed problems with removing artifacts when all visible slots in backpack are full
  551. PREGAME:
  552. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  553. * Fix position of maps names.
  554. * Made the slider cursor much more responsive. Speedup the map select screen.
  555. * Try to behave when no maps/saves are present.
  556. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  557. OBJECTS:
  558. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  559. * leaving guardians in flagged mines.
  560. * support for Scholar object
  561. * support for School of Magic
  562. * support for School of War
  563. * support for Pillar of Fire
  564. * support for Corpse
  565. * support for Lean To
  566. * support for Wagon
  567. * support for Warrior's Tomb
  568. * support for Event
  569. * Corpse (Skeleton) will be accessible from all directions
  570. 0.7 -> 0.71 (Apr 01 2009)
  571. GENERAL:
  572. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  573. * morale/luck system and corresponding sec. skills supported
  574. * fixed crash when hero get level and has less than two sec. skills to choose between
  575. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  576. * proper handling of custom portraits of heroes
  577. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  578. * fixed crash when there was no hero available to hire for some player
  579. * fixed problems with 1024x600 screen resolution
  580. * updating blockmap/visitmap of randomized objects
  581. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  582. * further fixes for leveling-up (stability and identical offered skills bug)
  583. * splitting window allows to rebalance two stack with the same creatures
  584. * support for numpad keyboard
  585. * support for timed events
  586. ADVENTURE INTERFACE:
  587. * added "Next hero" button functionality
  588. * added missing path arrows
  589. * corrected centering on hero's position
  590. * recalculating hero path after reselecting hero
  591. * further changes in pathfinder making it more like original one
  592. * orientation of hero can't be change if movement points are exhausted
  593. * campfire, borderguard, bordergate, questguard will be accessible from the top
  594. * new movement cost calculation algorithm
  595. * fixed sight radious calculation
  596. * it's possible to stop hero movement
  597. * faster minimap refreshing
  598. * provisional support for "Save" button in System Options Window
  599. * it's possible to revisit object under hero by pressing Space
  600. BATTLES:
  601. * partial support for battle obstacles
  602. * only one spell can be casted per turn
  603. * blocked opening sepllbook if hero doesn't have a one
  604. * spells not known by hero can't be casted
  605. * spell books won't be placed in War Machine slots after battle
  606. * attack is now possible when hex under cursor is not displayed
  607. * glowing effect of yellow border around creatures
  608. * blue glowing border around hovered creature
  609. * made animation on battlefield more smooth
  610. * standing stacks have more static animation
  611. * probably fixed problem with displaying corpses on battlefield
  612. * fixes for two-hex creatures actions
  613. * fixed hero casting spell animation
  614. * corrected stack death animation
  615. * battle settings will be remembered between battles
  616. * improved damage calculation formula
  617. * correct handling of flying creatures in battles
  618. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  619. * amounts of units taking actions / being an object of actions won't be shown until action ends
  620. * fixed positions of stack queue and battle result window when resolution is != 800x600
  621. * corrected duration of frenzy spell which was incorrect in certain cases
  622. * corrected hero spell casting animation
  623. * better support for battle backgrounds
  624. * blocked "save" command during battle
  625. * spellbook displays only spells known by Hero
  626. New spells supported:
  627. - Mirth
  628. - Sorrow
  629. - Fortune
  630. - Misfortune
  631. TOWN INTERFACE:
  632. * cannot build more than one capitol
  633. * cannot build shipyard if town is not near water
  634. * Rampart's Treasury requires Miner's Guild
  635. * minor improvements in Recruitment Window
  636. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  637. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  638. * fixed blinking resdatabar in town screen when buying (800x600)
  639. * fixed horde buildings displaying in town hall
  640. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  641. PREGAME:
  642. * added scrolling scenario list with mouse wheel
  643. * fixed mouse slow downs
  644. * cannot select heroes for computer player (pregame)
  645. * no crash if uses gives wrong resolution ID number
  646. * minor fixes
  647. OBJECTS:
  648. * windmill gives 500 gold only during first week ever (not every month)
  649. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  650. New objects supported:
  651. * Prison
  652. * Magic Well
  653. * Faerie Ring
  654. * Swan Pond
  655. * Idol of Fortune
  656. * Fountain of Fortune
  657. * Rally Flag
  658. * Oasis
  659. * Temple
  660. * Watering Hole
  661. * Fountain of Youth
  662. * support for Redwood Observatory
  663. * support for Shrine of Magic Incantation / Gesture / Thought
  664. * support for Sign / Ocean Bottle
  665. AI PLAYER:
  666. Minor improvements and fixes.
  667. 0.64 -> 0.7 (Feb 01 2009)
  668. GENERAL:
  669. * move some settings to the config/settings.txt file
  670. * partial support for new screen resolutions
  671. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  672. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  673. * fixed crashbug occuring when hero levelled above 15 level
  674. * support for non-standard screen resolutions
  675. * F4 toggles between full-screen and windowed mode
  676. * minor improvements in creature card window
  677. * splitting stacks with the shift+click
  678. * creature card window contains info about modified speed
  679. ADVENTURE INTERFACE:
  680. * added water animation
  681. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  682. * partial handling r-clicks on adventure map
  683. TOWN INTERFACE:
  684. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  685. * fixed cloning creatures bug in garrisons (and related issues)
  686. BATTLES
  687. * support for the Wait command
  688. * magic arrow *really* works
  689. * war machines support partially added
  690. * queue of stacks narrowed
  691. * spell effect animation displaying improvements
  692. * positive/negative spells cannot be cast on hostile/our stacks
  693. * showing spell effects affecting stack in creature info window
  694. * more appropriate coloring of stack amount box when stack is affected by a spell
  695. * battle console displays notifications about wait/defend commands
  696. * several reported bugs fixed
  697. * new spells supported:
  698. a) Haste
  699. b) lightning bolt
  700. c) ice bolt
  701. d) slow
  702. e) implosion
  703. f) forgetfulness
  704. g) shield
  705. h) air shield
  706. i) bless
  707. j) curse
  708. k) bloodlust
  709. l) weakness
  710. m) stone skin
  711. n) prayer
  712. o) frenzy
  713. AI PLAYER:
  714. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  715. OBJECTS:
  716. * Guardians property for resources is handled
  717. * support for Witch Hut
  718. * support for Arena
  719. * support for Library of Enlightenment
  720. And a lot of minor fixes
  721. 0.63 -> 0.64 (Nov 01 2008)
  722. GENERAL:
  723. * sprites from /Sprites folder are handled correctly
  724. * several fixes for pathfinder and path arrows
  725. * better handling disposed/predefined heroes
  726. * heroes regain 1 mana point each turn
  727. * support for mistycisim and intelligence skills
  728. * hero hiring possible
  729. * added support for a number of hotkeys
  730. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  731. * many minor improvements
  732. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  733. a) woggaladriel -> vcmiainur
  734. b) wogoliphaunt -> vcminoldor
  735. c) wogshadowfax -> vcminahar
  736. d) wogeyeofsauron -> vcmieagles
  737. e) wogisengard -> vcmiformenos
  738. f) wogsaruman -> vcmiistari
  739. g) wogpathofthedead -> vcmiangband
  740. h) woggandalfwhite -> vcmiglorfindel
  741. ADVENTURE INTERFACE:
  742. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  743. * slowed map scrolling
  744. * blocked scrolling adventure map with mouse when left ctrl is pressed
  745. * blocked map scrolling when dialog window is opened
  746. * scholar will be accessible from the top
  747. TOWN INTERFACE:
  748. * partially done tavern window (only hero hiring functionality)
  749. BATTLES:
  750. * water elemental will really be treated as 2 hex creature
  751. * potential infinite loop in reverseCreature removed
  752. * better handling of battle cursor
  753. * fixed blocked shooter behavior
  754. * it's possible in battles to check remeaining HP of neutral stacks
  755. * partial support for Magic Arrow spell
  756. * fixed bug with dying unit
  757. * stack queue hotkey is now 'Q'
  758. * added shots limit
  759. 0.62 -> 0.63 (Oct 01 2008)
  760. GENERAL:
  761. * coloured console output, logging all info to txt files
  762. * it's possible to use other port than 3030 by passing it as an additional argument
  763. * removed some redundant warnings
  764. * partially done spellbook
  765. * Alt+F4 quits the game
  766. * some crashbugs was fixed
  767. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  768. * magical hero are given spellbook at the beginning
  769. * added initial secondary skills for heroes
  770. BATTLES:
  771. * very significant optimization of battles
  772. * battle summary window
  773. * fixed crashbug occurring sometimes on exiting battle
  774. * confirm window is shown before retreat
  775. * graphic stack queue in battle (shows when 'c' key is pressed)
  776. * it's possible to attack enemy hero
  777. * neutral monster army disappears when defeated
  778. * casualties among hero army and neutral creatures are saved
  779. * better animation handling in battles
  780. * directional attack in battles
  781. * mostly done battle options (although they're not saved)
  782. * added receiving exp (and leveling-up) after a won battle
  783. * added support for archery, offence and armourer secondary abilities
  784. * hero's primary skills accounted for damage dealt by creatures in battle
  785. TOWNS:
  786. * mostly done marketplace
  787. * fixed crashbug with battles on swamps and rough terrain
  788. * counterattacks
  789. * heroes can learn new spells in towns
  790. * working resource silo
  791. * fixed bug with the mage guild when no spells available
  792. * it's possible to build lighthouse
  793. HERO WINDOW:
  794. * setting army formation
  795. * tooltips for artifacts in backpack
  796. ADVENTURE INTERFACE:
  797. * fixed bug with disappearing head of a hero in adventure map
  798. * some objects are no longer accessible from the top
  799. * no tooltips for objects under FoW
  800. * events won't be shown
  801. * working Subterranean Gates, Monoliths
  802. * minimap shows all flaggable objects (towns, mines, etc.)
  803. * artifacts we pick up go to the appropriate slot (if free)
  804. 0.61 -> 0.62 (Sep 01 2008)
  805. General:
  806. * restructured to the server-client model
  807. * support for heroes placed in towns
  808. * upgrading creatures
  809. * working gaining levels for heroes (including dialog with skill selection)
  810. * added graphical cursor
  811. * showing creature amount in the creature info window
  812. * giving starting bonus
  813. Castles:
  814. * icon in infobox showing that there is hero in town garrison
  815. * fort/citadel/castle screen
  816. * taking last stack from the heroes army should be impossible (or at least harder)
  817. * fixed reading forbidden structures
  818. * randomizing spells in towns
  819. * viewing hero window in the town screen
  820. * possibility of moving hero into the garrison
  821. * mage guild screen
  822. * support for blacksmith
  823. * if hero doesn't have a spell book, he can buy one in a mage guild
  824. * it's possible to build glyph of fear in fortress
  825. * creatures placeholders work properly
  826. Adventure Interface:
  827. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  828. Hero Window:
  829. * bugfix: splitting stacks works in hero window
  830. * removed bug causing significant increase of CPU consumption
  831. Battles:
  832. * shooting
  833. * removed some displaying problems
  834. * showing last group of frames in creature animation won't crash
  835. * added start moving and end moving animations
  836. * fixed moving two-hex creatures
  837. * showing/hiding graphic cursor
  838. * a part of using graphic cursor
  839. * slightly optimized showing of battle interface
  840. * animation of getting hit / death by shooting is displayed when it should be
  841. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  842. * minor optimizations
  843. PreGame:
  844. * updates settings when selecting new map after changing sorting criteria
  845. * if sorting not by name, name will be used as a secondary criteria
  846. * when filter is applied a first available map is selected automatically
  847. * slider position updated after sorting in pregame
  848. Objects:
  849. * support for the Tree of knowledge
  850. * support for Campfires
  851. * added event message when picking artifact
  852. 0.6 -> 0.61 (Jun 15 2008)
  853. Improvements:
  854. * improved attacking in the battles
  855. * it's possible to kill hostile stack
  856. * animations won't go in the same phase
  857. * Better pathfinder
  858. * "%s" substitutions in Right-click information in town hall
  859. * windmill won't give wood
  860. * hover text for heroes
  861. * support for ZSoft-style PCX files in /Data
  862. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  863. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  864. * stack at the limit of unit's range can now be attacked
  865. * range of unit is now properly displayed
  866. * battle log is scrolled down when new event occurs
  867. * console is closed when application exits
  868. Bugfixes:
  869. * stack at the limit of unit's range can now be attacked
  870. * good background for the town hall screen in Stronghold
  871. * fixed typo in hall.txt
  872. * VCMI won't crash when r-click neutral stack during the battle
  873. * water won't blink behind shipyard in the Castle
  874. * fixed several memory leaks
  875. * properly displaying two-hex creatures in recruit/split/info window
  876. * corrupted map file won't cause crash on initializing main menu
  877. 0.59 -> 0.6 (Jun 1 2008)
  878. * partially done attacking in battles
  879. * screen isn't now refreshed while blitting creature info window
  880. * r-click creature info windows in battles
  881. * no more divison by 0 in slider
  882. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  883. * fixed estate problems
  884. * fixed blinking mana vortex
  885. * grail increases creature growths
  886. * new pathfinder
  887. * several minor improvements
  888. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  889. * fixed memory leak in battles
  890. * blitting creature animations to rects in the recruitment window
  891. * fixed wrong creatures def names
  892. * better battle pathfinder and unit reversing
  893. * improved slider ( #58 )
  894. * fixed problems with horde buildings (won't block original dwellings)
  895. * giving primary skill when hero get level (but there is still no dialog)
  896. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  897. * creature levels not messed in Fortress
  898. * war machines are added to the hero's inventory, not to the garrison
  899. * support for H3-style PCX graphics in Data/
  900. * VCMI won't crash when is unable to initialize audio system
  901. * fixed displaying wrong town defs
  902. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  903. * creature info window (only r-click)
  904. * callback for buttons/lists based on boost::function
  905. * a lot of minor improvements
  906. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  907. Towns:
  908. * recruiting creatures
  909. * working creature growths (including castle and horde building influences)
  910. * towns give income
  911. * town hall screen
  912. * building buildings (requirements and cost are handled)
  913. * hints for structures
  914. * updating town infobox
  915. Garrisons:
  916. * merging stacks
  917. * splitting stacks
  918. Battles:
  919. * starting battles
  920. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  921. * leaving battle by pressing flee button
  922. * moving units in battles and displaying thier ranges
  923. * defend command for units
  924. General:
  925. * a number of minor fixes and improvements
  926. 0.54 -> 0.55 (Feb 29 2008)
  927. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  928. * randomization quantity of creatures on the map
  929. * fix of Pandora's Box handling
  930. * reading disposed/predefined heroes
  931. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  932. * more detailed logs
  933. * reported problems with hero flags resolved
  934. * heroes cannot occupy the same tile
  935. * hints for most of creature generators
  936. * some minor stuff
  937. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  938. * given hero is placed in the town entrance
  939. * some objects such as river delta won't be blitted "on" hero
  940. * tiles under FoW are inaccessible
  941. * giving random hero on RoE maps
  942. * improved protection against hero duplication
  943. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  944. * right click popups with infoboxes for heroes/towns lists
  945. * new interface coloring (many thanks to GrayFace ;])
  946. * fixed bug in object flag's coloring
  947. * added hints in town lists
  948. * eliminated square from city hints
  949. 0.53 - 0.53b (Feb 20 2008)
  950. * added giving default buildings in towns
  951. * town infobox won't crash on empty town
  952. 0.52 - 0.53 (Feb 18 2008):
  953. * hopefully the last bugfix of Pandora's Box
  954. * fixed blockmaps of generated heroes
  955. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  956. * fixed town randomization
  957. * fixed hero randomization
  958. * fixed displaying heroes in preGame
  959. * fixed selecting/deselecting artifact slots in hero window
  960. * much faster pathfinder
  961. * memory usage and load time significantly decreased
  962. * it's impossible to select empty artifact slot in hero window
  963. * fixed problem with FoW displaying on minimap on L-sized maps
  964. * fixed crashbug in hero list connected with heroes dismissing
  965. * mostly done town infobox
  966. * town daily income is properly calculated
  967. 0.51 - 0.52 (Feb 7 2008):
  968. * [feature] giving starting hero
  969. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  970. * [feature] picked artifacts are added to hero's backpack
  971. * [feature] possibility of choosing player to play
  972. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  973. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  974. * [bugfix] improved randomization
  975. * [bugfix] pathfinder can't be cheated (what caused errors)
  976. 0.5 - 0.51 (Feb 3 2008):
  977. * close button properly closes (same does 'q' key)
  978. * two players can't have selected same hero
  979. * double click on "Show Available Scenarios" won't reset options
  980. * fixed possible crashbug in town/hero lists
  981. * fixed crashbug in initializing game caused by wrong prisons handling
  982. * fixed crashbug on reading hero's custom artifacts in RoE maps
  983. * fixed crashbug on reading custom Pandora's Box in RoE maps
  984. * fixed crashbug on reading blank Quest Guards
  985. * better console messages
  986. * map reading speed up (though it's still slow, especially on bigger maps)
  987. to 0.5 (Feb 2 2008 - first closed release):
  988. * Main menu and New game screens
  989. * Scenario selection, part of advanced options support
  990. * Partially done adventure map, town and hero interfaces
  991. * Moving hero
  992. * Interactions with several objects (mines, resources, mills, and others)