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- #include "StdInc.h"
- #include "CMap.h"
- #include "../CArtHandler.h"
- #include "../VCMI_Lib.h"
- #include "../CCreatureHandler.h"
- #include "../CTownHandler.h"
- #include "../CHeroHandler.h"
- #include "../mapObjects/CObjectClassesHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../CGeneralTextHandler.h"
- #include "../spells/CSpellHandler.h"
- #include "CMapEditManager.h"
- SHeroName::SHeroName() : heroId(-1)
- {
- }
- PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
- aiTactic(EAiTactic::RANDOM), isFactionRandom(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
- generateHeroAtMainTown(false), team(255), hasRandomHero(false), /* following are unused */ generateHero(false), p7(0), powerPlaceholders(-1)
- {
- allowedFactions = VLC->townh->getAllowedFactions();
- }
- si8 PlayerInfo::defaultCastle() const
- {
- if(allowedFactions.size() == 1 || !isFactionRandom)
- {
- // faction can't be chosen - set to first that is marked as allowed
- assert(!allowedFactions.empty());
- return *allowedFactions.begin();
- }
- // set to random
- return -1;
- }
- si8 PlayerInfo::defaultHero() const
- {
- // we will generate hero in front of main town
- if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
- {
- //random hero
- return -1;
- }
- return -2;
- }
- bool PlayerInfo::canAnyonePlay() const
- {
- return canHumanPlay || canComputerPlay;
- }
- bool PlayerInfo::hasCustomMainHero() const
- {
- return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
- }
- EventCondition::EventCondition(EWinLoseType condition):
- object(nullptr),
- value(-1),
- objectType(-1),
- position(-1, -1, -1),
- condition(condition)
- {
- }
- EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, int3 position):
- object(nullptr),
- value(value),
- objectType(objectType),
- position(position),
- condition(condition)
- {}
- DisposedHero::DisposedHero() : heroId(0), portrait(255), players(0)
- {
- }
- CMapEvent::CMapEvent() : players(0), humanAffected(0), computerAffected(0),
- firstOccurence(0), nextOccurence(0)
- {
- }
- bool CMapEvent::earlierThan(const CMapEvent & other) const
- {
- return firstOccurence < other.firstOccurence;
- }
- bool CMapEvent::earlierThanOrEqual(const CMapEvent & other) const
- {
- return firstOccurence <= other.firstOccurence;
- }
- CCastleEvent::CCastleEvent() : town(nullptr)
- {
- }
- TerrainTile::TerrainTile() : terType(ETerrainType::BORDER), terView(0), riverType(ERiverType::NO_RIVER),
- riverDir(0), roadType(ERoadType::NO_ROAD), roadDir(0), extTileFlags(0), visitable(false),
- blocked(false)
- {
- }
- bool TerrainTile::entrableTerrain(const TerrainTile * from /*= nullptr*/) const
- {
- return entrableTerrain(from ? from->terType != ETerrainType::WATER : true, from ? from->terType == ETerrainType::WATER : true);
- }
- bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
- {
- return terType != ETerrainType::ROCK
- && ((allowSea && terType == ETerrainType::WATER) || (allowLand && terType != ETerrainType::WATER));
- }
- bool TerrainTile::isClear(const TerrainTile *from /*= nullptr*/) const
- {
- return entrableTerrain(from) && !blocked;
- }
- Obj TerrainTile::topVisitableId(bool excludeTop) const
- {
- return topVisitableObj(excludeTop) ? topVisitableObj(excludeTop)->ID : Obj(Obj::NO_OBJ);
- }
- CGObjectInstance * TerrainTile::topVisitableObj(bool excludeTop) const
- {
- auto visitableObj = visitableObjects;
- if(excludeTop && visitableObj.size())
- visitableObj.pop_back();
- return visitableObj.size() ? visitableObj.back() : nullptr;
- }
- bool TerrainTile::isCoastal() const
- {
- return extTileFlags & 64;
- }
- bool TerrainTile::hasFavourableWinds() const
- {
- return extTileFlags & 128;
- }
- bool TerrainTile::isWater() const
- {
- return terType == ETerrainType::WATER;
- }
- const int CMapHeader::MAP_SIZE_SMALL = 36;
- const int CMapHeader::MAP_SIZE_MIDDLE = 72;
- const int CMapHeader::MAP_SIZE_LARGE = 108;
- const int CMapHeader::MAP_SIZE_XLARGE = 144;
- void CMapHeader::setupEvents()
- {
- EventCondition victoryCondition(EventCondition::STANDARD_WIN);
- EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
- defeatCondition.value = 7;
- //Victory condition - defeat all
- TriggeredEvent standardVictory;
- standardVictory.effect.type = EventEffect::VICTORY;
- standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
- standardVictory.identifier = "standardVictory";
- standardVictory.description = ""; // TODO: display in quest window
- standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
- standardVictory.trigger = EventExpression(victoryCondition);
- //Loss condition - 7 days without town
- TriggeredEvent standardDefeat;
- standardDefeat.effect.type = EventEffect::DEFEAT;
- standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
- standardDefeat.identifier = "standardDefeat";
- standardDefeat.description = ""; // TODO: display in quest window
- standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
- standardDefeat.trigger = EventExpression(defeatCondition);
- triggeredEvents.push_back(standardVictory);
- triggeredEvents.push_back(standardDefeat);
- victoryIconIndex = 11;
- victoryMessage = VLC->generaltexth->victoryConditions[0];
- defeatIconIndex = 3;
- defeatMessage = VLC->generaltexth->lossCondtions[0];
- }
- CMapHeader::CMapHeader() : version(EMapFormat::SOD), height(72), width(72),
- twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
- {
- setupEvents();
- allowedHeroes = VLC->heroh->getDefaultAllowed();
- players.resize(PlayerColor::PLAYER_LIMIT_I);
- }
- CMapHeader::~CMapHeader()
- {
- }
- CMap::CMap() : checksum(0), grailPos(-1, -1, -1), grailRadious(0), terrain(nullptr)
- {
- allHeroes.resize(allowedHeroes.size());
- allowedAbilities = VLC->heroh->getDefaultAllowedAbilities();
- allowedArtifact = VLC->arth->getDefaultAllowed();
- allowedSpell = VLC->spellh->getDefaultAllowed();
- }
- CMap::~CMap()
- {
- if(terrain)
- {
- for (int i=0; i<width; i++)
- {
- for(int j=0; j<height; j++)
- {
- delete [] terrain[i][j];
- delete [] guardingCreaturePositions[i][j];
- }
- delete [] terrain[i];
- delete [] guardingCreaturePositions[i];
- }
- delete [] terrain;
- delete [] guardingCreaturePositions;
- }
- }
- void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
- {
- for(int fx=0; fx<obj->getWidth(); ++fx)
- {
- for(int fy=0; fy<obj->getHeight(); ++fy)
- {
- int xVal = obj->pos.x - fx;
- int yVal = obj->pos.y - fy;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(total || obj->visitableAt(xVal, yVal))
- {
- curt.visitableObjects -= obj;
- curt.visitable = curt.visitableObjects.size();
- }
- if(total || obj->blockingAt(xVal, yVal))
- {
- curt.blockingObjects -= obj;
- curt.blocked = curt.blockingObjects.size();
- }
- }
- }
- }
- }
- void CMap::addBlockVisTiles(CGObjectInstance * obj)
- {
- for(int fx=0; fx<obj->getWidth(); ++fx)
- {
- for(int fy=0; fy<obj->getHeight(); ++fy)
- {
- int xVal = obj->pos.x - fx;
- int yVal = obj->pos.y - fy;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if( obj->visitableAt(xVal, yVal))
- {
- curt.visitableObjects.push_back(obj);
- curt.visitable = true;
- }
- if( obj->blockingAt(xVal, yVal))
- {
- curt.blockingObjects.push_back(obj);
- curt.blocked = true;
- }
- }
- }
- }
- }
- void CMap::calculateGuardingGreaturePositions()
- {
- int levels = twoLevel ? 2 : 1;
- for (int i=0; i<width; i++)
- {
- for(int j=0; j<height; j++)
- {
- for (int k = 0; k < levels; k++)
- guardingCreaturePositions[i][j][k] = guardingCreaturePosition(int3(i,j,k));
- }
- }
- }
- CGHeroInstance * CMap::getHero(int heroID)
- {
- for(auto & elem : heroesOnMap)
- if(elem->subID == heroID)
- return elem;
- return nullptr;
- }
- bool CMap::isInTheMap(const int3 & pos) const
- {
- if(pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x >= width || pos.y >= height
- || pos.z > (twoLevel ? 1 : 0))
- {
- return false;
- }
- else
- {
- return true;
- }
- }
- TerrainTile & CMap::getTile(const int3 & tile)
- {
- assert(isInTheMap(tile));
- return terrain[tile.x][tile.y][tile.z];
- }
- const TerrainTile & CMap::getTile(const int3 & tile) const
- {
- assert(isInTheMap(tile));
- return terrain[tile.x][tile.y][tile.z];
- }
- bool CMap::isWaterTile(const int3 &pos) const
- {
- return isInTheMap(pos) && getTile(pos).terType == ETerrainType::WATER;
- }
- bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile *pom, const int3 & dst ) const
- {
- if (!pom->entrableTerrain()) //rock is never accessible
- return false;
- for(ui32 b=0; b<pom->visitableObjects.size(); ++b) //checking destination tile
- {
- if(!vstd::contains(pom->blockingObjects, pom->visitableObjects[b])) //this visitable object is not blocking, ignore
- continue;
- const CGObjectInstance * obj = pom->visitableObjects[b];
- if (!obj->appearance.isVisitableFrom(src.x - dst.x, src.y - dst.y))
- return false;
- }
- return true;
- }
- int3 CMap::guardingCreaturePosition (int3 pos) const
- {
- const int3 originalPos = pos;
- // Give monster at position priority.
- if (!isInTheMap(pos))
- return int3(-1, -1, -1);
- const TerrainTile &posTile = getTile(pos);
- if (posTile.visitable)
- {
- for (CGObjectInstance* obj : posTile.visitableObjects)
- {
- if(obj->blockVisit)
- {
- if (obj->ID == Obj::MONSTER) // Monster
- return pos;
- else
- return int3(-1, -1, -1); //blockvis objects are not guarded by neighbouring creatures
- }
- }
- }
- // See if there are any monsters adjacent.
- bool water = posTile.isWater();
- pos -= int3(1, 1, 0); // Start with top left.
- for (int dx = 0; dx < 3; dx++)
- {
- for (int dy = 0; dy < 3; dy++)
- {
- if (isInTheMap(pos))
- {
- const auto & tile = getTile(pos);
- if (tile.visitable && (tile.isWater() == water))
- {
- for (CGObjectInstance* obj : tile.visitableObjects)
- {
- if (obj->ID == Obj::MONSTER && checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
- {
- return pos;
- }
- }
- }
- }
- pos.y++;
- }
- pos.y -= 3;
- pos.x++;
- }
- return int3(-1, -1, -1);
- }
- const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, Obj::EObj type)
- {
- for (CGObjectInstance * object : getTile(pos).visitableObjects)
- {
- if (object->ID == type)
- return object;
- }
- // There is weird bug because of which sometimes heroes will not be found properly despite having correct position
- // Try to workaround that and find closest object that we can use
- logGlobal->errorStream() << "Failed to find object of type " << int(type) << " at " << pos;
- logGlobal->errorStream() << "Will try to find closest matching object";
- CGObjectInstance * bestMatch = nullptr;
- for (CGObjectInstance * object : objects)
- {
- if (object && object->ID == type)
- {
- if (bestMatch == nullptr)
- bestMatch = object;
- else
- {
- if (object->pos.dist2dSQ(pos) < bestMatch->pos.dist2dSQ(pos))
- bestMatch = object;// closer than one we already found
- }
- }
- }
- assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
- logGlobal->errorStream() << "Will use " << bestMatch->getObjectName() << " from " << bestMatch->pos;
- return bestMatch;
- }
- void CMap::checkForObjectives()
- {
- // NOTE: probably should be moved to MapFormatH3M.cpp
- for (TriggeredEvent & event : triggeredEvents)
- {
- auto patcher = [&](EventCondition cond) -> EventExpression::Variant
- {
- switch (cond.condition)
- {
- break; case EventCondition::HAVE_ARTIFACT:
- boost::algorithm::replace_first(event.onFulfill, "%s", VLC->arth->artifacts[cond.objectType]->Name());
- break; case EventCondition::HAVE_CREATURES:
- boost::algorithm::replace_first(event.onFulfill, "%s", VLC->creh->creatures[cond.objectType]->nameSing);
- boost::algorithm::replace_first(event.onFulfill, "%d", boost::lexical_cast<std::string>(cond.value));
- break; case EventCondition::HAVE_RESOURCES:
- boost::algorithm::replace_first(event.onFulfill, "%s", VLC->generaltexth->restypes[cond.objectType]);
- boost::algorithm::replace_first(event.onFulfill, "%d", boost::lexical_cast<std::string>(cond.value));
- break; case EventCondition::HAVE_BUILDING:
- if (isInTheMap(cond.position))
- cond.object = getObjectiveObjectFrom(cond.position, Obj::TOWN);
- break; case EventCondition::CONTROL:
- if (isInTheMap(cond.position))
- cond.object = getObjectiveObjectFrom(cond.position, Obj::EObj(cond.objectType));
- if (cond.object)
- {
- const CGTownInstance *town = dynamic_cast<const CGTownInstance*>(cond.object);
- if (town)
- boost::algorithm::replace_first(event.onFulfill, "%s", town->name);
- const CGHeroInstance *hero = dynamic_cast<const CGHeroInstance*>(cond.object);
- if (hero)
- boost::algorithm::replace_first(event.onFulfill, "%s", hero->name);
- }
- break; case EventCondition::DESTROY:
- if (isInTheMap(cond.position))
- cond.object = getObjectiveObjectFrom(cond.position, Obj::EObj(cond.objectType));
- if (cond.object)
- {
- const CGHeroInstance *hero = dynamic_cast<const CGHeroInstance*>(cond.object);
- if (hero)
- boost::algorithm::replace_first(event.onFulfill, "%s", hero->name);
- }
- break; case EventCondition::TRANSPORT:
- cond.object = getObjectiveObjectFrom(cond.position, Obj::TOWN);
- //break; case EventCondition::DAYS_PASSED:
- //break; case EventCondition::IS_HUMAN:
- //break; case EventCondition::DAYS_WITHOUT_TOWN:
- //break; case EventCondition::STANDARD_WIN:
- }
- return cond;
- };
- event.trigger = event.trigger.morph(patcher);
- }
- }
- void CMap::addNewArtifactInstance(CArtifactInstance * art)
- {
- art->id = ArtifactInstanceID(artInstances.size());
- artInstances.push_back(art);
- }
- void CMap::eraseArtifactInstance(CArtifactInstance * art)
- {
- assert(artInstances[art->id.getNum()] == art);
- artInstances[art->id.getNum()].dellNull();
- }
- void CMap::addQuest(CGObjectInstance * quest)
- {
- auto q = dynamic_cast<IQuestObject *>(quest);
- q->quest->qid = quests.size();
- quests.push_back(q->quest);
- }
- void CMap::initTerrain()
- {
- int level = twoLevel ? 2 : 1;
- terrain = new TerrainTile**[width];
- guardingCreaturePositions = new int3**[width];
- for (int i = 0; i < width; ++i)
- {
- terrain[i] = new TerrainTile*[height];
- guardingCreaturePositions[i] = new int3*[height];
- for (int j = 0; j < height; ++j)
- {
- terrain[i][j] = new TerrainTile[level];
- guardingCreaturePositions[i][j] = new int3[level];
- }
- }
- }
- CMapEditManager * CMap::getEditManager()
- {
- if(!editManager) editManager = make_unique<CMapEditManager>(this);
- return editManager.get();
- }
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