CArtifactsOfHeroBase.cpp 7.8 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : backpackPos(0),
  23. curHero(nullptr),
  24. putBackPickedArtCallback(nullptr)
  25. {
  26. }
  27. void CArtifactsOfHeroBase::putBackPickedArtifact()
  28. {
  29. // Artifact located in artifactsTransitionPos should be returned
  30. if(getPickedArtifact())
  31. {
  32. auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
  33. if(slot == ArtifactPosition::PRE_FIRST)
  34. {
  35. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  36. }
  37. else
  38. {
  39. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  40. }
  41. }
  42. if(putBackPickedArtCallback)
  43. putBackPickedArtCallback();
  44. }
  45. void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
  46. {
  47. putBackPickedArtCallback = callback;
  48. }
  49. void CArtifactsOfHeroBase::init(
  50. CArtPlace::ClickFunctor lClickCallback,
  51. CArtPlace::ClickFunctor showPopupCallback,
  52. const Point & position,
  53. BpackScrollFunctor scrollCallback)
  54. {
  55. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
  56. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  57. pos += position;
  58. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  59. {
  60. artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
  61. }
  62. backpack.clear();
  63. for(int s = 0; s < 5; s++)
  64. {
  65. auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
  66. backpack.push_back(artPlace);
  67. }
  68. for(auto artPlace : artWorn)
  69. {
  70. artPlace.second->slot = artPlace.first;
  71. artPlace.second->setArtifact(nullptr);
  72. artPlace.second->setClickPressedCallback(lClickCallback);
  73. artPlace.second->setShowPopupCallback(showPopupCallback);
  74. }
  75. for(auto artPlace : backpack)
  76. {
  77. artPlace->setArtifact(nullptr);
  78. artPlace->setClickPressedCallback(lClickCallback);
  79. artPlace->setShowPopupCallback(showPopupCallback);
  80. }
  81. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(-1);}, EShortcut::MOVE_LEFT);
  82. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(+1);}, EShortcut::MOVE_RIGHT);
  83. leftBackpackRoll->block(true);
  84. rightBackpackRoll->block(true);
  85. setRedrawParent(true);
  86. }
  87. void CArtifactsOfHeroBase::clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  88. {
  89. if(clickPressedCallback)
  90. clickPressedCallback(*this, artPlace, cursorPosition);
  91. }
  92. void CArtifactsOfHeroBase::showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  93. {
  94. if(showPopupCallback)
  95. showPopupCallback(*this, artPlace, cursorPosition);
  96. }
  97. void CArtifactsOfHeroBase::gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  98. {
  99. if(gestureCallback)
  100. gestureCallback(*this, artPlace, cursorPosition);
  101. }
  102. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  103. {
  104. curHero = hero;
  105. if(curHero->artifactsInBackpack.size() > 0)
  106. backpackPos %= curHero->artifactsInBackpack.size();
  107. else
  108. backpackPos = 0;
  109. for(auto slot : artWorn)
  110. {
  111. setSlotData(slot.second, slot.first);
  112. }
  113. scrollBackpack(0);
  114. }
  115. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  116. {
  117. return curHero;
  118. }
  119. void CArtifactsOfHeroBase::scrollBackpack(int offset)
  120. {
  121. // offset==-1 => to left; offset==1 => to right
  122. using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
  123. auto artsInBackpack = static_cast<int>(curHero->artifactsInBackpack.size());
  124. auto scrollingPossible = artsInBackpack > backpack.size();
  125. slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
  126. {
  127. return slot + 1;
  128. };
  129. slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
  130. {
  131. return ArtifactPosition::BACKPACK_START + (slot - ArtifactPosition::BACKPACK_START + 1) % artsInBackpack;
  132. };
  133. slotInc inc;
  134. if(scrollingPossible)
  135. inc = inc_ring;
  136. else
  137. inc = inc_straight;
  138. backpackPos += offset;
  139. if(backpackPos < 0)
  140. backpackPos += artsInBackpack;
  141. if(artsInBackpack)
  142. backpackPos %= artsInBackpack;
  143. auto slot = ArtifactPosition(ArtifactPosition::BACKPACK_START + backpackPos);
  144. for(auto artPlace : backpack)
  145. {
  146. setSlotData(artPlace, slot);
  147. slot = inc(slot);
  148. }
  149. // Blocking scrolling if there is not enough artifacts to scroll
  150. if(leftBackpackRoll)
  151. leftBackpackRoll->block(!scrollingPossible);
  152. if(rightBackpackRoll)
  153. rightBackpackRoll->block(!scrollingPossible);
  154. redraw();
  155. }
  156. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  157. {
  158. for(auto artPlace : artWorn)
  159. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  160. }
  161. void CArtifactsOfHeroBase::unmarkSlots()
  162. {
  163. for(auto & artPlace : artWorn)
  164. artPlace.second->selectSlot(false);
  165. for(auto & artPlace : backpack)
  166. artPlace->selectSlot(false);
  167. }
  168. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  169. {
  170. if(ArtifactUtils::isSlotEquipment(slot))
  171. {
  172. if(artWorn.find(slot) == artWorn.end())
  173. {
  174. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  175. return nullptr;
  176. }
  177. return artWorn[slot];
  178. }
  179. if(ArtifactUtils::isSlotBackpack(slot))
  180. {
  181. for(ArtPlacePtr artPlace : backpack)
  182. if(artPlace->slot == slot)
  183. return artPlace;
  184. return nullptr;
  185. }
  186. else
  187. {
  188. return nullptr;
  189. }
  190. }
  191. void CArtifactsOfHeroBase::updateWornSlots()
  192. {
  193. for(auto place : artWorn)
  194. updateSlot(place.first);
  195. }
  196. void CArtifactsOfHeroBase::updateBackpackSlots()
  197. {
  198. if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
  199. backpackPos = 0;
  200. scrollBackpack(0);
  201. }
  202. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  203. {
  204. setSlotData(getArtPlace(slot), slot);
  205. }
  206. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  207. {
  208. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  209. if(!curHero || curHero->artifactsTransitionPos.empty())
  210. return nullptr;
  211. else
  212. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  213. }
  214. void CArtifactsOfHeroBase::addGestureCallback(CArtPlace::ClickFunctor callback)
  215. {
  216. for(auto & artPlace : artWorn)
  217. {
  218. artPlace.second->setGestureCallback(callback);
  219. artPlace.second->addUsedEvents(GESTURE);
  220. }
  221. }
  222. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  223. {
  224. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  225. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  226. {
  227. return;
  228. }
  229. artPlace->slot = slot;
  230. if(auto slotInfo = curHero->getSlot(slot))
  231. {
  232. artPlace->lockSlot(slotInfo->locked);
  233. artPlace->setArtifact(slotInfo->artifact);
  234. if(!slotInfo->artifact->isCombined())
  235. {
  236. // If the artifact is part of at least one combined artifact, add additional information
  237. std::map<const CArtifact*, int> arts;
  238. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  239. {
  240. arts.insert(std::pair(combinedArt, 0));
  241. for(const auto part : combinedArt->getConstituents())
  242. {
  243. if(curHero->hasArt(part->getId(), false))
  244. arts.at(combinedArt)++;
  245. }
  246. }
  247. artPlace->addCombinedArtInfo(arts);
  248. }
  249. }
  250. else
  251. {
  252. artPlace->setArtifact(nullptr);
  253. }
  254. }