DangerHitMapAnalyzer.h 1.2 KB

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  1. /*
  2. * DangerHitMapAnalyzer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AIUtility.h"
  12. struct HitMapInfo
  13. {
  14. uint64_t danger;
  15. uint8_t turn;
  16. const CGHeroInstance * hero;
  17. void reset()
  18. {
  19. danger = 0;
  20. turn = 255;
  21. hero = nullptr;
  22. }
  23. };
  24. struct HitMapNode
  25. {
  26. HitMapInfo maximumDanger;
  27. HitMapInfo fastestDanger;
  28. void reset()
  29. {
  30. maximumDanger.reset();
  31. fastestDanger.reset();
  32. }
  33. };
  34. class DangerHitMapAnalyzer
  35. {
  36. private:
  37. boost::multi_array<HitMapNode, 3> hitMap;
  38. std::map<const CGHeroInstance *, std::set<const CGObjectInstance *>> enemyHeroAccessibleObjects;
  39. bool upToDate;
  40. const Nullkiller * ai;
  41. public:
  42. DangerHitMapAnalyzer(const Nullkiller * ai) :ai(ai) {}
  43. void updateHitMap();
  44. uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
  45. const HitMapNode & getObjectTreat(const CGObjectInstance * obj) const;
  46. const HitMapNode & getTileTreat(const int3 & tile) const;
  47. const std::set<const CGObjectInstance *> & getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const;
  48. void reset();
  49. };