CList.h 4.5 KB

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  1. /*
  2. * CList.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../gui/CIntObject.h"
  12. #include "../../lib/FunctionList.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGTownInstance;
  16. VCMI_LIB_NAMESPACE_END
  17. class CListBox;
  18. class CButton;
  19. class CAnimImage;
  20. /// Base UI Element for hero\town lists
  21. class CList : public CIntObject
  22. {
  23. protected:
  24. class CListItem : public CIntObject, public std::enable_shared_from_this<CListItem>
  25. {
  26. CList * parent;
  27. std::shared_ptr<CIntObject> selection;
  28. public:
  29. CListItem(CList * parent);
  30. ~CListItem();
  31. void clickRight(tribool down, bool previousState) override;
  32. void clickLeft(tribool down, bool previousState) override;
  33. void hover(bool on) override;
  34. void onSelect(bool on);
  35. /// create object with selection rectangle
  36. virtual std::shared_ptr<CIntObject> genSelection()=0;
  37. /// reaction on item selection (e.g. enable selection border)
  38. /// NOTE: item may be deleted in selected state
  39. virtual void select(bool on)=0;
  40. /// open item (town or hero screen)
  41. virtual void open()=0;
  42. /// show right-click tooltip
  43. virtual void showTooltip()=0;
  44. /// get hover text for status bar
  45. virtual std::string getHoverText()=0;
  46. };
  47. private:
  48. const size_t size;
  49. //for selection\deselection
  50. std::shared_ptr<CListItem> selected;
  51. void select(std::shared_ptr<CListItem> which);
  52. friend class CListItem;
  53. std::shared_ptr<CButton> scrollUp;
  54. std::shared_ptr<CButton> scrollDown;
  55. protected:
  56. std::shared_ptr<CListBox> listBox;
  57. CList(int size, Rect widgetDimensions);
  58. void createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount);
  59. virtual std::shared_ptr<CIntObject> createItem(size_t index) = 0;
  60. public:
  61. /// functions that will be called when selection changes
  62. CFunctionList<void()> onSelect;
  63. /// return index of currently selected element
  64. int getSelectedIndex();
  65. void setScrollUpButton(std::shared_ptr<CButton> button);
  66. void setScrollDownButton(std::shared_ptr<CButton> button);
  67. /// should be called when list is invalidated
  68. void update();
  69. /// set of methods to switch selection
  70. void selectIndex(int which);
  71. void selectNext();
  72. void selectPrev();
  73. void showAll(SDL_Surface * to) override;
  74. };
  75. /// List of heroes which is shown at the right of the adventure map screen
  76. class CHeroList : public CList
  77. {
  78. /// Empty hero item used as placeholder for unused entries in list
  79. class CEmptyHeroItem : public CIntObject
  80. {
  81. std::shared_ptr<CAnimImage> movement;
  82. std::shared_ptr<CAnimImage> mana;
  83. std::shared_ptr<CPicture> portrait;
  84. public:
  85. CEmptyHeroItem();
  86. };
  87. class CHeroItem : public CListItem
  88. {
  89. std::shared_ptr<CAnimImage> movement;
  90. std::shared_ptr<CAnimImage> mana;
  91. std::shared_ptr<CAnimImage> portrait;
  92. public:
  93. const CGHeroInstance * const hero;
  94. CHeroItem(CHeroList * parent, const CGHeroInstance * hero);
  95. std::shared_ptr<CIntObject> genSelection() override;
  96. void update();
  97. void select(bool on) override;
  98. void open() override;
  99. void showTooltip() override;
  100. std::string getHoverText() override;
  101. };
  102. std::shared_ptr<CIntObject> createItem(size_t index);
  103. public:
  104. CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  105. /// Select specific hero and scroll if needed
  106. void select(const CGHeroInstance * hero = nullptr);
  107. /// Update hero. Will add or remove it from the list if needed
  108. void update(const CGHeroInstance * hero = nullptr);
  109. };
  110. /// List of towns which is shown at the right of the adventure map screen or in the town screen
  111. class CTownList : public CList
  112. {
  113. class CTownItem : public CListItem
  114. {
  115. std::shared_ptr<CAnimImage> picture;
  116. public:
  117. const CGTownInstance * const town;
  118. CTownItem(CTownList *parent, const CGTownInstance * town);
  119. std::shared_ptr<CIntObject> genSelection() override;
  120. void update();
  121. void select(bool on) override;
  122. void open() override;
  123. void showTooltip() override;
  124. std::string getHoverText() override;
  125. };
  126. std::shared_ptr<CIntObject> createItem(size_t index) override;
  127. public:
  128. CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  129. /// Select specific town and scroll if needed
  130. void select(const CGTownInstance * town = nullptr);
  131. /// Update town. Will add or remove it from the list if needed
  132. void update(const CGTownInstance * town = nullptr);
  133. };