IdentifierStorage.cpp 18 KB

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  1. /*
  2. * IdentifierStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IdentifierStorage.h"
  12. #include "CModHandler.h"
  13. #include "ModScope.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../constants/StringConstants.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include <vstd/StringUtils.h>
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CIdentifierStorage::CIdentifierStorage()
  20. {
  21. //TODO: moddable spell schools
  22. for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
  23. registerObject(ModScope::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id.getNum());
  24. registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool::ANY.getNum());
  25. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  26. registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
  27. for (int i = 0; i < std::size(GameConstants::PLAYER_COLOR_NAMES); ++i)
  28. registerObject(ModScope::scopeBuiltin(), "playerColor", GameConstants::PLAYER_COLOR_NAMES[i], i);
  29. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  30. {
  31. registerObject(ModScope::scopeBuiltin(), "primSkill", NPrimarySkill::names[i], i);
  32. registerObject(ModScope::scopeBuiltin(), "primarySkill", NPrimarySkill::names[i], i);
  33. }
  34. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageBoth", 0);
  35. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMin", 1);
  36. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMax", 2);
  37. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeAll", -1);
  38. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeMelee", 0);
  39. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeRanged", 1);
  40. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementLand", 1);
  41. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementSea", 0);
  42. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareGorgon", 0);
  43. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareCommander", 1);
  44. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareNoRangePenalty", 2);
  45. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangePenalty", 3);
  46. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareObstaclePenalty", 4);
  47. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangeObstaclePenalty", 5);
  48. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthRegular", 0);
  49. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthSpecial", 1);
  50. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsMonsters", 0);
  51. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsHeroes", 1);
  52. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsTowns", 2);
  53. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityBattleWide", 0);
  54. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityEnemyHero", 1);
  55. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerHealth", 0);
  56. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerUnit", 1);
  57. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillPercentage", 0);
  58. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillAmount", 1);
  59. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealPermanent", 0);
  60. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealBattle", 1);
  61. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementFlying", 0);
  62. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementTeleporting", 1);
  63. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel1", 1);
  64. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel2", 2);
  65. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel3", 3);
  66. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel4", 4);
  67. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel5", 5);
  68. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel1", 1);
  69. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel2", 2);
  70. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel3", 3);
  71. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel4", 4);
  72. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel5", 5);
  73. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel6", 6);
  74. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel7", 7);
  75. }
  76. void CIdentifierStorage::checkIdentifier(std::string & ID)
  77. {
  78. if (boost::algorithm::ends_with(ID, "."))
  79. logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
  80. else
  81. {
  82. size_t pos = 0;
  83. do
  84. {
  85. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  86. {
  87. logMod->warn("Warning: identifier %s is not in camelCase!", ID);
  88. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  89. }
  90. pos = ID.find('.', pos);
  91. }
  92. while(pos++ != std::string::npos);
  93. }
  94. }
  95. void CIdentifierStorage::requestIdentifier(ObjectCallback callback) const
  96. {
  97. checkIdentifier(callback.type);
  98. checkIdentifier(callback.name);
  99. assert(!callback.localScope.empty());
  100. if (state != ELoadingState::FINISHED) // enqueue request if loading is still in progress
  101. scheduledRequests.push_back(callback);
  102. else // execute immediately for "late" requests
  103. resolveIdentifier(callback);
  104. }
  105. CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
  106. {
  107. assert(!scope.empty());
  108. auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
  109. auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
  110. if (scope == scopeAndFullName.first)
  111. logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
  112. ObjectCallback result;
  113. result.localScope = scope;
  114. result.remoteScope = scopeAndFullName.first;
  115. result.type = typeAndName.first;
  116. result.name = typeAndName.second;
  117. result.callback = callback;
  118. result.optional = optional;
  119. result.dynamicType = true;
  120. return result;
  121. }
  122. CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
  123. {
  124. assert(!scope.empty());
  125. auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
  126. auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
  127. if(!typeAndName.first.empty())
  128. {
  129. if (typeAndName.first != type)
  130. logMod->warn("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
  131. else
  132. logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
  133. }
  134. if (scope == scopeAndFullName.first)
  135. logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
  136. ObjectCallback result;
  137. result.localScope = scope;
  138. result.remoteScope = scopeAndFullName.first;
  139. result.type = type;
  140. result.name = typeAndName.second;
  141. result.callback = callback;
  142. result.optional = optional;
  143. result.dynamicType = false;
  144. return result;
  145. }
  146. void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
  147. {
  148. requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
  149. }
  150. void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const
  151. {
  152. requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
  153. }
  154. void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
  155. {
  156. requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, false));
  157. }
  158. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const
  159. {
  160. requestIdentifier(ObjectCallback::fromNameWithType(name.meta, name.String(), callback, false));
  161. }
  162. void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
  163. {
  164. requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
  165. }
  166. void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
  167. {
  168. requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
  169. }
  170. std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const
  171. {
  172. assert(state != ELoadingState::LOADING);
  173. auto options = ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent);
  174. return getIdentifierImpl(options, silent);
  175. }
  176. std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent) const
  177. {
  178. assert(state != ELoadingState::LOADING);
  179. auto options = ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent);
  180. return getIdentifierImpl(options, silent);
  181. }
  182. std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) const
  183. {
  184. assert(state != ELoadingState::LOADING);
  185. auto options = ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent);
  186. return getIdentifierImpl(options, silent);
  187. }
  188. std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent) const
  189. {
  190. assert(state != ELoadingState::LOADING);
  191. auto options = ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent);
  192. return getIdentifierImpl(options, silent);
  193. }
  194. std::optional<si32> CIdentifierStorage::getIdentifierImpl(const ObjectCallback & options, bool silent) const
  195. {
  196. auto idList = getPossibleIdentifiers(options);
  197. if (idList.size() == 1)
  198. return idList.front().id;
  199. if (!silent)
  200. showIdentifierResolutionErrorDetails(options);
  201. return std::optional<si32>();
  202. }
  203. void CIdentifierStorage::showIdentifierResolutionErrorDetails(const ObjectCallback & options) const
  204. {
  205. auto idList = getPossibleIdentifiers(options);
  206. logMod->error("Failed to resolve identifier '%s' of type '%s' from mod '%s'", options.name, options.type, options.localScope);
  207. if (options.dynamicType && options.type.empty())
  208. {
  209. bool suggestionFound = false;
  210. for (auto const & entry : registeredObjects)
  211. {
  212. if (!boost::algorithm::ends_with(entry.first, options.name))
  213. continue;
  214. suggestionFound = true;
  215. logMod->error("Perhaps you wanted to use identifier '%s' from mod '%s' instead?", entry.first, entry.second.scope);
  216. }
  217. if (suggestionFound)
  218. return;
  219. }
  220. if (idList.empty())
  221. {
  222. // check whether identifier is unavailable due to a missing dependency on a mod
  223. ObjectCallback testOptions = options;
  224. testOptions.localScope = ModScope::scopeGame();
  225. testOptions.remoteScope = {};
  226. auto testList = getPossibleIdentifiers(testOptions);
  227. if (testList.empty())
  228. {
  229. logMod->error("Identifier '%s' of type '%s' does not exists in any loaded mod!", options.name, options.type);
  230. }
  231. else
  232. {
  233. // such identifiers exists, but were not picked for some reason
  234. if (options.remoteScope.empty())
  235. {
  236. // attempt to access identifier from mods that is not dependency
  237. for (auto const & testOption : testList)
  238. {
  239. logMod->error("Identifier '%s' exists in mod %s", options.name, testOption.scope);
  240. logMod->error("Please add mod '%s' as dependency of mod '%s' to access this identifier", testOption.scope, options.localScope);
  241. }
  242. }
  243. else
  244. {
  245. // attempt to access identifier in form 'modName:object', but identifier is only present in different mod
  246. for (auto const & testOption : testList)
  247. {
  248. logMod->error("Identifier '%s' exists in mod '%s' but identifier was explicitly requested from mod '%s'!", options.name, testOption.scope, options.remoteScope);
  249. if (options.dynamicType)
  250. logMod->error("Please use form '%s.%s' or '%s:%s.%s' to access this identifier", options.type, options.name, testOption.scope, options.type, options.name);
  251. else
  252. logMod->error("Please use form '%s' or '%s:%s' to access this identifier", options.name, testOption.scope, options.name);
  253. }
  254. }
  255. }
  256. }
  257. else
  258. {
  259. logMod->error("Multiple possible candidates:");
  260. for (auto const & testOption : idList)
  261. {
  262. logMod->error("Identifier %s exists in mod %s", options.name, testOption.scope);
  263. if (options.dynamicType)
  264. logMod->error("Please use '%s:%s.%s' to access this identifier", testOption.scope, options.type, options.name);
  265. else
  266. logMod->error("Please use '%s:%s' to access this identifier", testOption.scope, options.name);
  267. }
  268. }
  269. }
  270. void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
  271. {
  272. assert(state != ELoadingState::FINISHED);
  273. ObjectData data;
  274. data.scope = scope;
  275. data.id = identifier;
  276. std::string fullID = type + '.' + name;
  277. checkIdentifier(fullID);
  278. std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
  279. if(!vstd::containsMapping(registeredObjects, mapping))
  280. {
  281. logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
  282. registeredObjects.insert(mapping);
  283. }
  284. }
  285. std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) const
  286. {
  287. std::set<std::string> allowedScopes;
  288. bool isValidScope = true;
  289. // called have not specified destination mod explicitly
  290. if (request.remoteScope.empty())
  291. {
  292. // special scope that should have access to all in-game objects
  293. if (request.localScope == ModScope::scopeGame())
  294. {
  295. for(const auto & modName : VLC->modh->getActiveMods())
  296. allowedScopes.insert(modName);
  297. }
  298. // normally ID's from all required mods, own mod and virtual built-in mod are allowed
  299. else if(request.localScope != ModScope::scopeBuiltin() && !request.localScope.empty())
  300. {
  301. allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
  302. if(!isValidScope)
  303. return std::vector<ObjectData>();
  304. allowedScopes.insert(request.localScope);
  305. }
  306. // all mods can access built-in mod
  307. allowedScopes.insert(ModScope::scopeBuiltin());
  308. }
  309. else
  310. {
  311. //if destination mod was specified explicitly, restrict lookup to this mod
  312. if(request.remoteScope == ModScope::scopeBuiltin() )
  313. {
  314. //built-in mod is an implicit dependency for all mods, allow access into it
  315. allowedScopes.insert(request.remoteScope);
  316. }
  317. else if ( request.localScope == ModScope::scopeGame() )
  318. {
  319. // allow access, this is special scope that should have access to all in-game objects
  320. allowedScopes.insert(request.remoteScope);
  321. }
  322. else if(request.remoteScope == request.localScope )
  323. {
  324. // allow self-access
  325. allowedScopes.insert(request.remoteScope);
  326. }
  327. else
  328. {
  329. // allow access only if mod is in our dependencies
  330. auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
  331. if(!isValidScope)
  332. return std::vector<ObjectData>();
  333. if(myDeps.count(request.remoteScope))
  334. allowedScopes.insert(request.remoteScope);
  335. }
  336. }
  337. std::string fullID = request.type + '.' + request.name;
  338. auto entries = registeredObjects.equal_range(fullID);
  339. if (entries.first != entries.second)
  340. {
  341. std::vector<ObjectData> locatedIDs;
  342. for (auto it = entries.first; it != entries.second; it++)
  343. {
  344. if (vstd::contains(allowedScopes, it->second.scope))
  345. {
  346. locatedIDs.push_back(it->second);
  347. }
  348. }
  349. return locatedIDs;
  350. }
  351. return std::vector<ObjectData>();
  352. }
  353. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) const
  354. {
  355. auto identifiers = getPossibleIdentifiers(request);
  356. if (identifiers.size() == 1) // normally resolved ID
  357. {
  358. request.callback(identifiers.front().id);
  359. return true;
  360. }
  361. if (request.optional && identifiers.empty()) // failed to resolve optinal ID
  362. {
  363. return true;
  364. }
  365. // error found. Try to generate some debug info
  366. showIdentifierResolutionErrorDetails(request);
  367. return false;
  368. }
  369. void CIdentifierStorage::finalize()
  370. {
  371. assert(state == ELoadingState::LOADING);
  372. state = ELoadingState::FINALIZING;
  373. while ( !scheduledRequests.empty() )
  374. {
  375. // Use local copy since new requests may appear during resolving, invalidating any iterators
  376. auto request = scheduledRequests.back();
  377. scheduledRequests.pop_back();
  378. resolveIdentifier(request);
  379. }
  380. state = ELoadingState::FINISHED;
  381. }
  382. void CIdentifierStorage::debugDumpIdentifiers()
  383. {
  384. logMod->trace("List of all registered objects:");
  385. std::map<std::string, std::vector<std::string>> objectList;
  386. for(const auto & object : registeredObjects)
  387. {
  388. size_t categoryLength = object.first.find('.');
  389. assert(categoryLength != std::string::npos);
  390. std::string objectCategory = object.first.substr(0, categoryLength);
  391. std::string objectName = object.first.substr(categoryLength + 1);
  392. objectList[objectCategory].push_back("[" + object.second.scope + "] " + objectName);
  393. }
  394. for(auto & category : objectList)
  395. boost::range::sort(category.second);
  396. for(const auto & category : objectList)
  397. {
  398. logMod->trace("");
  399. logMod->trace("### %s", category.first);
  400. logMod->trace("");
  401. for(const auto & entry : category.second)
  402. logMod->trace("- " + entry);
  403. }
  404. }
  405. VCMI_LIB_NAMESPACE_END