TreasurePlacer.h 1.7 KB

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  1. /*
  2. * TreasurePlacer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../Zone.h"
  12. #include "../../mapObjects/ObjectTemplate.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGObjectInstance;
  15. class ObjectManager;
  16. class RmgMap;
  17. class CMapGenerator;
  18. class CRandomGenerator;
  19. struct ObjectInfo
  20. {
  21. std::vector<std::shared_ptr<const ObjectTemplate>> templates;
  22. ui32 value = 0;
  23. ui16 probability = 0;
  24. ui32 maxPerZone = 1;
  25. //ui32 maxPerMap; //unused
  26. std::function<CGObjectInstance *()> generateObject;
  27. void setTemplates(si32 type, si32 subtype, TerrainId terrain);
  28. };
  29. class TreasurePlacer: public Modificator
  30. {
  31. public:
  32. MODIFICATOR(TreasurePlacer);
  33. void process() override;
  34. void init() override;
  35. char dump(const int3 &) override;
  36. void createTreasures(ObjectManager & manager);
  37. void addObjectToRandomPool(const ObjectInfo& oi);
  38. void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
  39. size_t getPossibleObjectsSize() const;
  40. void setMaxPrisons(size_t count);
  41. size_t getMaxPrisons() const;
  42. protected:
  43. bool isGuardNeededForTreasure(int value);
  44. ObjectInfo * getRandomObject(ui32 desiredValue, ui32 currentValue, bool allowLargeObjects);
  45. std::vector<ObjectInfo*> prepareTreasurePile(const CTreasureInfo & treasureInfo);
  46. rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
  47. protected:
  48. std::vector<ObjectInfo> possibleObjects;
  49. int minGuardedValue = 0;
  50. rmg::Area treasureArea;
  51. rmg::Area treasureBlockArea;
  52. rmg::Area guards;
  53. size_t maxPrisons;
  54. };
  55. VCMI_LIB_NAMESPACE_END