map.cpp 50 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "map.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../hch/CDefObjInfoHandler.h"
  6. #include "VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. #include "../hch/CLodHandler.h"
  10. #include <boost/bind.hpp>
  11. /*
  12. * map.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  21. {
  22. std::map<int,int> mapa;
  23. std::set<si32> ret;
  24. std::ifstream b5(DATA_DIR "/config/buildings5.txt");
  25. while(!b5.eof())
  26. {
  27. int a, b;
  28. b5 >> a >> b;
  29. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  30. b=21;
  31. mapa[a]=b;
  32. }
  33. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  34. {
  35. if(mapa[*i]>=0)
  36. ret.insert(mapa[*i]);
  37. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  38. {
  39. int level = (mapa[*i]);
  40. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  41. }
  42. else
  43. {
  44. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  45. }
  46. }
  47. ret.insert(10); //village hall is always present
  48. ret.insert(-1); //houses near v.hall / eyecandies
  49. ret.insert(-2); //terrain eyecandy, if -1 is used
  50. if(ret.find(11)!=ret.end())
  51. ret.insert(27);
  52. if(ret.find(12)!=ret.end())
  53. ret.insert(28);
  54. if(ret.find(13)!=ret.end())
  55. ret.insert(29);
  56. return ret;
  57. }
  58. static unsigned int intPow(unsigned int a, unsigned int b)
  59. {
  60. unsigned int ret=1;
  61. for(unsigned int i=0; i<b; ++i)
  62. ret*=a;
  63. return ret;
  64. }
  65. static unsigned char reverse(unsigned char arg)
  66. {
  67. unsigned char ret = 0;
  68. for (int i=0; i<8;i++)
  69. {
  70. if(((arg)&(1<<i))>>i)
  71. {
  72. ret |= (128>>i);
  73. }
  74. }
  75. return ret;
  76. }
  77. static EDefType getDefType(CGDefInfo * a)
  78. {
  79. switch(a->id)
  80. {
  81. case 5: case 65: case 66: case 67: case 68: case 69:
  82. return ARTIFACT_DEF; //handled
  83. case 6:
  84. return PANDORA_DEF; //hanled
  85. case 10:
  86. return EVENTOBJ_DEF; //???
  87. case 26:
  88. return EVENTOBJ_DEF; //handled
  89. case 33:
  90. return GARRISON_DEF; //handled
  91. case 34: case 70: case 62: //70 - random hero //62 - prison
  92. return HERO_DEF; //handled
  93. case 36:
  94. return GRAIL_DEF; //hanled
  95. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  96. return PLAYERONLY_DEF; //handled
  97. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  98. return CREATURES_DEF; //handled
  99. case 59:
  100. return SIGN_DEF; //handled
  101. case 77:
  102. return TOWN_DEF; //can be problematic, but handled
  103. case 79: case 76:
  104. return RESOURCE_DEF; //handled
  105. case 81:
  106. return SCHOLAR_DEF; //handled
  107. case 83:
  108. return SEERHUT_DEF; //handled
  109. case 91:
  110. return SIGN_DEF; //handled
  111. case 88: case 89: case 90:
  112. return SHRINE_DEF; //handled
  113. case 93:
  114. return SPELLSCROLL_DEF; //handled
  115. case 98:
  116. return TOWN_DEF; //handled
  117. case 113:
  118. return WITCHHUT_DEF; //handled
  119. case 214:
  120. return HEROPLACEHOLDER_DEF; //partially handled
  121. case 215: case 9: //???
  122. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  123. case 216:
  124. return CREGEN2_DEF; //handled
  125. case 217:
  126. return CREGEN_DEF; //handled
  127. case 218:
  128. return CREGEN3_DEF; //handled
  129. case 219:
  130. return GARRISON_DEF; //handled
  131. default:
  132. return TERRAINOBJ_DEF; // nothing to be handled
  133. }
  134. }
  135. static int readNormalNr (const unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  136. {
  137. int ret=0;
  138. int amp=1;
  139. for (int ir=0; ir<bytCon; ir++)
  140. {
  141. ret+=bufor[pos+ir]*amp;
  142. amp*=256;
  143. }
  144. if(cyclic && bytCon<4 && ret>=amp/2)
  145. {
  146. ret = ret-amp;
  147. }
  148. return ret;
  149. }
  150. static char readChar(const unsigned char * bufor, int &i)
  151. {
  152. return bufor[i++];
  153. }
  154. static std::string readString(const unsigned char * bufor, int &i)
  155. {
  156. int len = readNormalNr(bufor,i); i+=4;
  157. std::string ret; ret.reserve(len);
  158. for(int gg=0; gg<len; ++gg)
  159. {
  160. ret += bufor[i++];
  161. }
  162. return ret;
  163. }
  164. static CCreatureSet readCreatureSet(const unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  165. {
  166. if(version)
  167. {
  168. CCreatureSet ret;
  169. std::pair<ui32,si32> ins;
  170. for(int ir=0;ir<number;ir++)
  171. {
  172. int rettt = readNormalNr(bufor,i+ir*4, 2);
  173. if(rettt==0xffff) continue;
  174. if(rettt>32768)
  175. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  176. ins.first = rettt;
  177. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  178. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  179. ret.slots.insert(tt);
  180. }
  181. i+=number*4;
  182. return ret;
  183. }
  184. else
  185. {
  186. CCreatureSet ret;
  187. std::pair<ui32,si32> ins;
  188. for(int ir=0;ir<number;ir++)
  189. {
  190. int rettt = readNormalNr(bufor,i+ir*3, 1);
  191. if(rettt==0xff) continue;
  192. if(rettt>220)
  193. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  194. ins.first = rettt;
  195. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  196. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  197. ret.slots.insert(tt);
  198. }
  199. i+=number*3;
  200. return ret;
  201. }
  202. }
  203. CMapHeader::CMapHeader(const unsigned char *map)
  204. {
  205. int i=0;
  206. initFromMemory(map,i);
  207. }
  208. CMapHeader::CMapHeader()
  209. {
  210. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  211. height = width = twoLevel = -1;
  212. }
  213. void CMapHeader::initFromMemory( const unsigned char *bufor, int &i )
  214. {
  215. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  216. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  217. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  218. twoLevel = readChar(bufor,i); //czy sa lochy
  219. int pom;
  220. name = readString(bufor,i);
  221. description= readString(bufor,i);
  222. difficulty = readChar(bufor,i); // reading map difficulty
  223. if(version != RoE)
  224. levelLimit = readChar(bufor,i); // hero level limit
  225. else
  226. levelLimit = 0;
  227. loadPlayerInfo(pom, bufor, i);
  228. loadViCLossConditions(bufor, i);
  229. howManyTeams=bufor[i++]; //read number of teams
  230. if(howManyTeams>0) //read team numbers
  231. {
  232. for(int rr=0; rr<8; ++rr)
  233. {
  234. players[rr].team = bufor[i++];
  235. }
  236. }
  237. else//no alliances
  238. {
  239. for(int i=0;i<PLAYER_LIMIT;i++)
  240. if(players[i].canComputerPlay || players[i].canHumanPlay)
  241. players[i].team = howManyTeams++;
  242. }
  243. pom = i;
  244. allowedHeroes.resize(HEROES_QUANTITY,false);
  245. for(i; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  246. {
  247. unsigned char c = bufor[i];
  248. for(int yy=0; yy<8; ++yy)
  249. if((i-pom)*8+yy < HEROES_QUANTITY)
  250. if(c == (c|((unsigned char)intPow(2, yy))))
  251. allowedHeroes[(i-pom)*8+yy] = true;
  252. }
  253. if(version>RoE) //probably reserved for further heroes
  254. i+=4;
  255. }
  256. void CMapHeader::loadPlayerInfo( int &pom, const unsigned char * bufor, int &i )
  257. {
  258. players.resize(8);
  259. for (pom=0;pom<8;pom++)
  260. {
  261. players[pom].canHumanPlay = bufor[i++];
  262. players[pom].canComputerPlay = bufor[i++];
  263. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  264. {
  265. switch(version)
  266. {
  267. case SoD: case WoG:
  268. i+=13;
  269. break;
  270. case AB:
  271. i+=12;
  272. break;
  273. case RoE:
  274. i+=6;
  275. break;
  276. }
  277. continue;
  278. }
  279. players[pom].AITactic = bufor[i++];
  280. if(version == SoD || version == WoG)
  281. players[pom].p7= bufor[i++];
  282. else
  283. players[pom].p7= -1;
  284. players[pom].allowedFactions = 0;
  285. players[pom].allowedFactions += bufor[i++];
  286. if(version != RoE)
  287. players[pom].allowedFactions += (bufor[i++])*256;
  288. players[pom].isFactionRandom = bufor[i++];
  289. players[pom].hasMainTown = bufor[i++];
  290. if (players[pom].hasMainTown)
  291. {
  292. if(version != RoE)
  293. {
  294. players[pom].generateHeroAtMainTown = bufor[i++];
  295. players[pom].generateHero = bufor[i++];
  296. }
  297. else
  298. {
  299. players[pom].generateHeroAtMainTown = false;
  300. players[pom].generateHero = false;
  301. }
  302. players[pom].posOfMainTown.x = bufor[i++];
  303. players[pom].posOfMainTown.y = bufor[i++];
  304. players[pom].posOfMainTown.z = bufor[i++];
  305. }
  306. players[pom].p8= bufor[i++];
  307. players[pom].p9= bufor[i++];
  308. if(players[pom].p9!=0xff)
  309. {
  310. players[pom].mainHeroPortrait = bufor[i++];
  311. players[pom].mainHeroName = readString(bufor,i);
  312. }
  313. if(version != RoE)
  314. {
  315. i++; ////unknown byte
  316. int heroCount = bufor[i++];
  317. i+=3;
  318. for (int pp=0;pp<heroCount;pp++)
  319. {
  320. SheroName vv;
  321. vv.heroID=bufor[i++];
  322. int hnl = bufor[i++];
  323. i+=3;
  324. for (int zz=0;zz<hnl;zz++)
  325. {
  326. vv.heroName+=bufor[i++];
  327. }
  328. players[pom].heroesNames.push_back(vv);
  329. }
  330. }
  331. }
  332. }
  333. void CMapHeader::loadViCLossConditions( const unsigned char * bufor, int &i)
  334. {
  335. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  336. if (victoryCondition.condition != winStandard) //specific victory conditions
  337. {
  338. int nr;
  339. switch (victoryCondition.condition) //read victory conditions
  340. {
  341. case artifact:
  342. {
  343. victoryCondition.ID = bufor[i+2];
  344. nr=(version==RoE ? 1 : 2);
  345. break;
  346. }
  347. case gatherTroop:
  348. {
  349. int temp1 = bufor[i+2];
  350. int temp2 = bufor[i+3];
  351. victoryCondition.ID = bufor[i+2];
  352. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  353. nr=(version==RoE ? 5 : 6);
  354. break;
  355. }
  356. case gatherResource:
  357. {
  358. victoryCondition.ID = bufor[i+2];
  359. victoryCondition.count = readNormalNr(bufor, i+3);
  360. nr = 5;
  361. break;
  362. }
  363. case buildCity:
  364. {
  365. victoryCondition.pos.x = bufor[i+2];
  366. victoryCondition.pos.y = bufor[i+3];
  367. victoryCondition.pos.z = bufor[i+4];
  368. victoryCondition.count = bufor[i+5];
  369. victoryCondition.ID = bufor[i+6];
  370. nr = 5;
  371. break;
  372. }
  373. case buildGrail:
  374. {
  375. if (bufor[i+4]>2)
  376. victoryCondition.pos = int3(-1,-1,-1);
  377. else
  378. {
  379. victoryCondition.pos.x = bufor[i+2];
  380. victoryCondition.pos.y = bufor[i+3];
  381. victoryCondition.pos.z = bufor[i+4];
  382. }
  383. nr = 3;
  384. break;
  385. }
  386. case beatHero:
  387. case captureCity:
  388. case beatMonster:
  389. {
  390. victoryCondition.pos.x = bufor[i+2];
  391. victoryCondition.pos.y = bufor[i+3];
  392. victoryCondition.pos.z = bufor[i+4];
  393. nr = 3;
  394. break;
  395. }
  396. case takeDwellings:
  397. case takeMines:
  398. {
  399. nr = 0;
  400. break;
  401. }
  402. case transportItem:
  403. {
  404. victoryCondition.ID = bufor[i+2];
  405. victoryCondition.pos.x = bufor[i+3];
  406. victoryCondition.pos.y = bufor[i+4];
  407. victoryCondition.pos.z = bufor[i+5];
  408. nr = 4;
  409. break;
  410. }
  411. }
  412. victoryCondition.allowNormalVictory = bufor[i++];
  413. victoryCondition.appliesToAI = bufor[i++];
  414. i+=nr;
  415. }
  416. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  417. switch (lossCondition.typeOfLossCon) //read loss conditions
  418. {
  419. case lossCastle:
  420. {
  421. lossCondition.castlePos.x=bufor[i++];
  422. lossCondition.castlePos.y=bufor[i++];
  423. lossCondition.castlePos.z=bufor[i++];
  424. break;
  425. }
  426. case lossHero:
  427. {
  428. lossCondition.heroPos.x=bufor[i++];
  429. lossCondition.heroPos.y=bufor[i++];
  430. lossCondition.heroPos.z=bufor[i++];
  431. break;
  432. }
  433. case timeExpires:
  434. {
  435. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  436. i++;
  437. break;
  438. }
  439. }
  440. }
  441. CMapHeader::~CMapHeader()
  442. {
  443. }
  444. void Mapa::initFromBytes(const unsigned char * bufor)
  445. {
  446. int i=0;
  447. initFromMemory(bufor,i);
  448. timeHandler th;
  449. th.getDif();
  450. readHeader(bufor, i);
  451. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  452. readRumors(bufor, i);
  453. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  454. readPredefinedHeroes(bufor, i);
  455. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  456. readTerrain(bufor, i);
  457. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  458. readDefInfo(bufor, i);
  459. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  460. readObjects(bufor, i);
  461. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  462. readEvents(bufor, i);
  463. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  464. //map readed, bufor no longer needed
  465. for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  466. {
  467. if(!objects[f]->defInfo)
  468. continue;
  469. addBlockVisTiles(objects[f]);
  470. }
  471. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  472. }
  473. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  474. {
  475. for(int fx=0; fx<8; ++fx)
  476. {
  477. for(int fy=0; fy<6; ++fy)
  478. {
  479. int xVal = obj->pos.x + fx - 7;
  480. int yVal = obj->pos.y + fy - 5;
  481. int zVal = obj->pos.z;
  482. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  483. {
  484. TerrainTile & curt = terrain[xVal][yVal][zVal];
  485. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  486. {
  487. curt.visitableObjects -= obj;
  488. curt.visitable = curt.visitableObjects.size();
  489. }
  490. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  491. {
  492. curt.blockingObjects -= obj;
  493. curt.blocked = curt.blockingObjects.size();
  494. }
  495. }
  496. }
  497. }
  498. }
  499. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  500. {
  501. for(int fx=0; fx<8; ++fx)
  502. {
  503. for(int fy=0; fy<6; ++fy)
  504. {
  505. int xVal = obj->pos.x + fx - 7;
  506. int yVal = obj->pos.y + fy - 5;
  507. int zVal = obj->pos.z;
  508. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  509. {
  510. TerrainTile & curt = terrain[xVal][yVal][zVal];
  511. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  512. {
  513. curt.visitableObjects.push_back(obj);
  514. curt.visitable = true;
  515. }
  516. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  517. {
  518. curt.blockingObjects.push_back(obj);
  519. curt.blocked = true;
  520. }
  521. }
  522. }
  523. }
  524. }
  525. Mapa::Mapa(std::string filename)
  526. {
  527. const int bufsize = 65536;
  528. int mapsize = 0;
  529. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  530. gzFile map = gzopen(filename.c_str(),"rb");
  531. std::vector<unsigned char *> mapstr;
  532. // Read a map by chunks
  533. // We could try to read the map size directly (cf RFC 1952) and then read
  534. // directly the whole map, but that would create more problems.
  535. do {
  536. unsigned char *buf = new unsigned char[bufsize];
  537. int ret = gzread(map, buf, bufsize);
  538. if (ret == 0 || ret == -1) {
  539. delete [] buf;
  540. break;
  541. }
  542. mapstr.push_back(buf);
  543. mapsize += ret;
  544. } while(1);
  545. gzclose(map);
  546. // Now that we know the uncompressed size, reassemble the chunks
  547. unsigned char *initTable = new unsigned char[mapsize];
  548. std::vector<unsigned char *>::iterator it;
  549. int offset;
  550. int tocopy = mapsize;
  551. for (it = mapstr.begin(), offset = 0;
  552. it != mapstr.end();
  553. it++, offset+=bufsize ) {
  554. memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
  555. tocopy -= bufsize;
  556. delete [] *it;
  557. }
  558. tlog0<<"done."<<std::endl;
  559. // Compute checksum
  560. boost::crc_32_type result;
  561. result.process_bytes(initTable,mapsize);
  562. checksum = result.checksum();
  563. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  564. initFromBytes(initTable);
  565. delete [] initTable;
  566. }
  567. Mapa::Mapa()
  568. {
  569. terrain = NULL;
  570. }
  571. Mapa::~Mapa()
  572. {
  573. //for(int i=0; i < defy.size(); i++)
  574. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  575. // delete defy[i];
  576. if(terrain)
  577. {
  578. for (int ii=0;ii<width;ii++)
  579. {
  580. for(int jj=0;jj<height;jj++)
  581. delete [] terrain[ii][jj];
  582. delete [] terrain[ii];
  583. }
  584. delete [] terrain;
  585. }
  586. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  587. delete *i;
  588. }
  589. CGHeroInstance * Mapa::getHero(int ID, int mode)
  590. {
  591. if (mode != 0)
  592. #ifndef __GNUC__
  593. throw new std::exception("gs->getHero: This mode is not supported!");
  594. #else
  595. throw new std::exception();
  596. #endif
  597. for(unsigned int i=0; i<heroes.size();i++)
  598. if(heroes[i]->subID == ID)
  599. return heroes[i];
  600. return NULL;
  601. }
  602. int Mapa::loadSeerHut( const unsigned char * bufor, int i, CGObjectInstance *& nobj )
  603. {
  604. CGSeerHut *hut = new CGSeerHut();
  605. nobj = hut;
  606. if(version>RoE)
  607. {
  608. loadQuest(hut,bufor,i);
  609. }
  610. else //RoE
  611. {
  612. int artID = bufor[i]; ++i;
  613. if(artID!=255) //not none quest
  614. {
  615. hut->m5arts.push_back(artID);
  616. hut->missionType = 5;
  617. }
  618. else
  619. {
  620. hut->missionType = 255;
  621. }
  622. }
  623. if(hut->missionType!=255)
  624. {
  625. unsigned char rewardType = bufor[i]; ++i;
  626. hut->rewardType = rewardType;
  627. switch(rewardType)
  628. {
  629. case 1:
  630. {
  631. hut->rVal = readNormalNr(bufor,i); i+=4;
  632. break;
  633. }
  634. case 2:
  635. {
  636. hut->rVal = readNormalNr(bufor,i); i+=4;
  637. break;
  638. }
  639. case 3:
  640. {
  641. hut->rVal = bufor[i]; ++i;
  642. break;
  643. }
  644. case 4:
  645. {
  646. hut->rVal = bufor[i]; ++i;
  647. break;
  648. }
  649. case 5:
  650. {
  651. hut->rID = bufor[i]; ++i;
  652. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  653. i+=1;
  654. break;
  655. }
  656. case 6:
  657. {
  658. hut->rID = bufor[i]; ++i;
  659. hut->rVal = bufor[i]; ++i;
  660. break;
  661. }
  662. case 7:
  663. {
  664. hut->rID = bufor[i]; ++i;
  665. hut->rVal = bufor[i]; ++i;
  666. break;
  667. }
  668. case 8:
  669. {
  670. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  671. break;
  672. }
  673. case 9:
  674. {
  675. hut->rID = bufor[i]; ++i;
  676. break;
  677. }
  678. case 10:
  679. {
  680. if(version>RoE)
  681. {
  682. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  683. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  684. }
  685. else
  686. {
  687. hut->rID = bufor[i]; ++i;
  688. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  689. }
  690. break;
  691. }
  692. }// end of internal switch
  693. i+=2;
  694. }
  695. else //missionType==255
  696. {
  697. i+=3;
  698. }
  699. return i;
  700. }
  701. void Mapa::loadTown( CGObjectInstance * &nobj, const unsigned char * bufor, int &i, int subid)
  702. {
  703. CGTownInstance * nt = new CGTownInstance();
  704. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  705. //delete nobj;
  706. nobj = nt;
  707. nt->identifier = 0;
  708. if(version>RoE)
  709. {
  710. readNormalNr(bufor,i); i+=4;
  711. }
  712. nt->tempOwner = bufor[i]; ++i;
  713. if(readChar(bufor,i)) //has name
  714. nt->name = readString(bufor,i);
  715. if(readChar(bufor,i))//true if garrison isn't empty
  716. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  717. nt->army.formation = bufor[i]; ++i;
  718. if(readChar(bufor,i)) //custom buildings info
  719. {
  720. //built buildings
  721. for(int byte=0;byte<6;byte++)
  722. {
  723. for(int bit=0;bit<8;bit++)
  724. if(bufor[i] & (1<<bit))
  725. nt->builtBuildings.insert(byte*8+bit);
  726. i++;
  727. }
  728. //forbidden buildings
  729. for(int byte=6;byte<12;byte++)
  730. {
  731. for(int bit=0;bit<8;bit++)
  732. if(bufor[i] & (1<<bit))
  733. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  734. i++;
  735. }
  736. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  737. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  738. }
  739. else //standard buildings
  740. {
  741. if(readChar(bufor,i)) //has fort
  742. nt->builtBuildings.insert(7);
  743. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  744. }
  745. int ist = i;
  746. if(version>RoE)
  747. {
  748. for(i; i<ist+9; ++i)
  749. {
  750. unsigned char c = bufor[i];
  751. for(int yy=0; yy<8; ++yy)
  752. {
  753. if((i-ist)*8+yy < SPELLS_QUANTITY)
  754. {
  755. if(c == (c|((unsigned char)intPow(2, yy))))
  756. nt->obligatorySpells.push_back((i-ist)*8+yy);
  757. }
  758. }
  759. }
  760. }
  761. ist = i;
  762. for(i; i<ist+9; ++i)
  763. {
  764. unsigned char c = bufor[i];
  765. for(int yy=0; yy<8; ++yy)
  766. {
  767. if((i-ist)*8+yy < SPELLS_QUANTITY)
  768. {
  769. if(c != (c|((unsigned char)intPow(2, yy))))
  770. nt->possibleSpells.push_back((i-ist)*8+yy);
  771. }
  772. }
  773. }
  774. /////// reading castle events //////////////////////////////////
  775. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  776. for(int gh = 0; gh<numberOfEvent; ++gh)
  777. {
  778. CCastleEvent nce;
  779. nce.name = readString(bufor,i);
  780. nce.message = readString(bufor,i);
  781. nce.resources.resize(RESOURCE_QUANTITY);
  782. for(int x=0; x < 7; x++)
  783. {
  784. nce.resources[x] = readNormalNr(bufor,i);
  785. i+=4;
  786. }
  787. nce.players = bufor[i]; ++i;
  788. if(version > AB)
  789. {
  790. nce.forHuman = bufor[i]; ++i;
  791. }
  792. else
  793. nce.forHuman = true;
  794. nce.forComputer = bufor[i]; ++i;
  795. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  796. nce.forEvery = bufor[i]; ++i;
  797. i+=17;
  798. for(int kk=0; kk<6; ++kk)
  799. {
  800. nce.bytes[kk] = bufor[i]; ++i;
  801. }
  802. for(int vv=0; vv<7; ++vv)
  803. {
  804. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  805. }
  806. i+=4;
  807. nt->events.insert(nce);
  808. }//castle events have been read
  809. if(version > AB)
  810. {
  811. nt->alignment = bufor[i]; ++i;
  812. }
  813. else
  814. nt->alignment = 0xff;
  815. i+=3;
  816. nt->builded = 0;
  817. nt->destroyed = 0;
  818. nt->garrisonHero = NULL;
  819. }
  820. void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int &i )
  821. {
  822. CGHeroInstance * nhi = new CGHeroInstance;
  823. nobj=nhi;
  824. int identifier = 0;
  825. if(version>RoE)
  826. {
  827. identifier = readNormalNr(bufor,i, 4); i+=4;
  828. }
  829. ui8 owner = bufor[i++];
  830. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  831. for(unsigned int j=0; j<predefinedHeroes.size(); j++)
  832. {
  833. if(predefinedHeroes[j]->subID == nobj->subID)
  834. {
  835. *nhi = *predefinedHeroes[j];
  836. break;
  837. }
  838. }
  839. nobj->setOwner(owner);
  840. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  841. //delete nobj;
  842. nhi->portrait = nhi->subID;
  843. for(unsigned int j=0; j<disposedHeroes.size(); j++)
  844. {
  845. if(disposedHeroes[j].ID == nhi->subID)
  846. {
  847. nhi->name = disposedHeroes[j].name;
  848. nhi->portrait = disposedHeroes[j].portrait;
  849. break;
  850. }
  851. }
  852. nhi->identifier = identifier;
  853. if(readChar(bufor,i))//true if hero has nonstandard name
  854. nhi->name = readString(bufor,i);
  855. if(version>AB)
  856. {
  857. if(readChar(bufor,i))//true if hero's experience is greater than 0
  858. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  859. else
  860. nhi->exp = 0xffffffff;
  861. }
  862. else
  863. {
  864. nhi->exp = readNormalNr(bufor,i); i+=4;
  865. if(!nhi->exp) //0 means "not set" in <=AB maps
  866. nhi->exp = 0xffffffff;
  867. }
  868. bool portrait=bufor[i]; ++i;
  869. if (portrait)
  870. nhi->portrait = bufor[i++];
  871. if(readChar(bufor,i))//true if hero has specified abilities
  872. {
  873. int howMany = readNormalNr(bufor,i); i+=4;
  874. nhi->secSkills.resize(howMany);
  875. for(int yy=0; yy<howMany; ++yy)
  876. {
  877. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  878. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  879. }
  880. }
  881. if(readChar(bufor,i))//true if hero has nonstandard garrison
  882. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  883. nhi->army.formation =bufor[i]; ++i; //formation
  884. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  885. int artmask = version == RoE ? 0xff : 0xffff;
  886. int artidlen = version == RoE ? 1 : 2;
  887. if(artSet)
  888. {
  889. for(int pom=0;pom<16;pom++)
  890. {
  891. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  892. if(id!=artmask)
  893. nhi->artifWorn[pom] = id;
  894. }
  895. //misc5 art //17
  896. if(version>=SoD)
  897. {
  898. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  899. if(id!=artmask)
  900. nhi->artifWorn[16] = id;
  901. else
  902. nhi->artifWorn[16] = 3; //catapult by default
  903. }
  904. //spellbook
  905. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  906. if(id!=artmask)
  907. nhi->artifWorn[17] = id;
  908. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  909. if(version>RoE)
  910. {
  911. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  912. if(id!=artmask)
  913. nhi->artifWorn[18] = id;
  914. }
  915. else
  916. i+=1;
  917. //bag artifacts //20
  918. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  919. if(amount>0)
  920. {
  921. for(int ss=0; ss<amount; ++ss)
  922. {
  923. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  924. if(id!=artmask)
  925. nhi->giveArtifact(id);
  926. }
  927. }
  928. } //artifacts
  929. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  930. if(nhi->patrol.patrolRadious == 0xff)
  931. nhi->patrol.patrolling = false;
  932. else
  933. nhi->patrol.patrolling = true;
  934. if(version>RoE)
  935. {
  936. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  937. nhi->biography = readString(bufor,i);
  938. nhi->sex = !(bufor[i]); ++i;
  939. }
  940. //spells
  941. if(version>AB)
  942. {
  943. bool areSpells = bufor[i]; ++i;
  944. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  945. {
  946. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  947. int ist = i;
  948. for(i; i<ist+9; ++i)
  949. {
  950. unsigned char c = bufor[i];
  951. for(int yy=0; yy<8; ++yy)
  952. {
  953. if((i-ist)*8+yy < SPELLS_QUANTITY)
  954. {
  955. if(c == (c|((unsigned char)intPow(2, yy))))
  956. nhi->spells.insert((i-ist)*8+yy);
  957. }
  958. }
  959. }
  960. }
  961. }
  962. else if(version==AB) //we can read one spell
  963. {
  964. unsigned char buff = bufor[i]; ++i;
  965. if(buff != 254)
  966. {
  967. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  968. if(buff < 254) //255 means no spells
  969. nhi->spells.insert(buff);
  970. }
  971. }
  972. //spells loaded
  973. if(version>AB)
  974. {
  975. if(readChar(bufor,i))//customPrimSkills
  976. {
  977. nhi->primSkills.resize(4);
  978. for(int xx=0;xx<4;xx++)
  979. nhi->primSkills[xx] = bufor[i++];
  980. }
  981. }
  982. i+=16;
  983. nhi->moveDir = 4;
  984. nhi->isStanding = true;
  985. nhi->level = -1;
  986. nhi->mana = -1;
  987. nhi->movement = -1;
  988. }
  989. void Mapa::readRumors( const unsigned char * bufor, int &i)
  990. {
  991. int rumNr = readNormalNr(bufor,i,4);i+=4;
  992. for (int it=0;it<rumNr;it++)
  993. {
  994. Rumor ourRumor;
  995. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  996. for (int zz=0; zz<nameL; zz++)
  997. ourRumor.name+=bufor[i++];
  998. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  999. for (int zz=0; zz<nameL; zz++)
  1000. ourRumor.text+=bufor[i++];
  1001. rumors.push_back(ourRumor); //add to our list
  1002. }
  1003. }
  1004. void Mapa::readHeader( const unsigned char * bufor, int &i)
  1005. {
  1006. //reading allowed heroes (20 bytes)
  1007. int ist = i;
  1008. ist=i; //starting i for loop
  1009. unsigned char disp = 0;
  1010. if(version>=SoD)
  1011. {
  1012. disp = bufor[i++];
  1013. disposedHeroes.resize(disp);
  1014. for(int g=0; g<disp; ++g)
  1015. {
  1016. disposedHeroes[g].ID = bufor[i++];
  1017. disposedHeroes[g].portrait = bufor[i++];
  1018. int lenbuf = readNormalNr(bufor,i); i+=4;
  1019. for (int zz=0; zz<lenbuf; zz++)
  1020. disposedHeroes[g].name+=bufor[i++];
  1021. disposedHeroes[g].players = bufor[i++];
  1022. }
  1023. }
  1024. i+=31; //omitting NULLS
  1025. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  1026. for(unsigned int x=0;x<allowedArtifact.size();x++)
  1027. allowedArtifact[x] = true;
  1028. //reading allowed artifacts: 17 or 18 bytes
  1029. if(version!=RoE)
  1030. {
  1031. ist=i; //starting i for loop
  1032. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1033. {
  1034. unsigned char c = bufor[i];
  1035. for(int yy=0; yy<8; ++yy)
  1036. {
  1037. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1038. {
  1039. if(c == (c|((unsigned char)intPow(2, yy))))
  1040. allowedArtifact[(i-ist)*8+yy] = false;
  1041. }
  1042. }
  1043. }//allowed artifacts have been read
  1044. }
  1045. allowedSpell.resize(SPELLS_QUANTITY);
  1046. for(unsigned int x=0;x<allowedSpell.size();x++)
  1047. allowedSpell[x] = true;
  1048. allowedAbilities.resize(SKILL_QUANTITY);
  1049. for(unsigned int x=0;x<allowedAbilities.size();x++)
  1050. allowedAbilities[x] = true;
  1051. if(version>=SoD)
  1052. {
  1053. //reading allowed spells (9 bytes)
  1054. ist=i; //starting i for loop
  1055. for(i; i<ist+9; ++i)
  1056. {
  1057. unsigned char c = bufor[i];
  1058. for(int yy=0; yy<8; ++yy)
  1059. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1060. if(c == (c|((unsigned char)intPow(2, yy))))
  1061. allowedSpell[(i-ist)*8+yy] = false;
  1062. }
  1063. //allowed hero's abilities (4 bytes)
  1064. ist=i; //starting i for loop
  1065. for(i; i<ist+4; ++i)
  1066. {
  1067. unsigned char c = bufor[i];
  1068. for(int yy=0; yy<8; ++yy)
  1069. {
  1070. if((i-ist)*8+yy < SKILL_QUANTITY)
  1071. {
  1072. if(c == (c|((unsigned char)intPow(2, yy))))
  1073. allowedAbilities[(i-ist)*8+yy] = false;
  1074. }
  1075. }
  1076. }
  1077. }
  1078. }
  1079. void Mapa::readPredefinedHeroes( const unsigned char * bufor, int &i)
  1080. {
  1081. switch(version)
  1082. {
  1083. case WoG: case SoD:
  1084. {
  1085. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1086. {
  1087. int custom = bufor[i++];
  1088. if(!custom)
  1089. continue;
  1090. CGHeroInstance * cgh = new CGHeroInstance;
  1091. cgh->ID = HEROI_TYPE;
  1092. cgh->subID = z;
  1093. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1094. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1095. else
  1096. cgh->exp = 0;
  1097. if(readChar(bufor,i))//true if hero has specified abilities
  1098. {
  1099. int howMany = readNormalNr(bufor,i); i+=4;
  1100. cgh->secSkills.resize(howMany);
  1101. for(int yy=0; yy<howMany; ++yy)
  1102. {
  1103. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1104. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1105. }
  1106. }
  1107. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1108. int artmask = version == RoE ? 0xff : 0xffff;
  1109. int artidlen = version == RoE ? 1 : 2;
  1110. if(artSet)
  1111. {
  1112. for(int pom=0;pom<16;pom++)
  1113. {
  1114. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1115. if(id!=artmask)
  1116. cgh->artifWorn[pom] = id;
  1117. }
  1118. //misc5 art //17
  1119. if(version>=SoD)
  1120. {
  1121. i+=2;
  1122. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1123. //if(id!=artmask)
  1124. // spec->artifWorn[16] = id;
  1125. }
  1126. //spellbook
  1127. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1128. if(id!=artmask)
  1129. cgh->artifWorn[17] = id;
  1130. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1131. if(version>RoE)
  1132. {
  1133. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1134. if(id!=artmask)
  1135. cgh->artifWorn[18] = id;
  1136. }
  1137. else
  1138. i+=1;
  1139. //bag artifacts //20
  1140. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1141. if(amount>0)
  1142. {
  1143. for(int ss=0; ss<amount; ++ss)
  1144. {
  1145. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1146. if(id!=artmask)
  1147. cgh->giveArtifact(id);
  1148. }
  1149. }
  1150. } //artifacts
  1151. if(readChar(bufor,i))//customBio
  1152. cgh->biography = readString(bufor,i);
  1153. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1154. if(readChar(bufor,i))//are spells
  1155. {
  1156. int ist = i;
  1157. for(i; i<ist+9; ++i)
  1158. {
  1159. unsigned char c = bufor[i];
  1160. for(int yy=0; yy<8; ++yy)
  1161. {
  1162. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1163. {
  1164. if(c == (c|((unsigned char)intPow(2, yy))))
  1165. cgh->spells.insert((i-ist)*8+yy);
  1166. }
  1167. }
  1168. }
  1169. }
  1170. if(readChar(bufor,i))//customPrimSkills
  1171. {
  1172. cgh->primSkills.resize(4);
  1173. for(int xx=0;xx<4;xx++)
  1174. cgh->primSkills[xx] = bufor[i++];
  1175. }
  1176. predefinedHeroes.push_back(cgh);
  1177. }
  1178. break;
  1179. }
  1180. case RoE:
  1181. i+=0;
  1182. break;
  1183. }
  1184. }
  1185. void Mapa::readTerrain( const unsigned char * bufor, int &i)
  1186. {
  1187. terrain = new TerrainTile**[width]; // allocate memory
  1188. for (int ii=0;ii<width;ii++)
  1189. {
  1190. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1191. for(int jj=0;jj<height;jj++)
  1192. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1193. }
  1194. for (int c=0; c<width; c++) // reading terrain
  1195. {
  1196. for (int z=0; z<height; z++)
  1197. {
  1198. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1199. terrain[z][c][0].terview = bufor[i++];
  1200. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1201. terrain[z][c][0].rivDir = bufor[i++];
  1202. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1203. terrain[z][c][0].roadDir = bufor[i++];
  1204. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1205. terrain[z][c][0].blocked = 0;
  1206. terrain[z][c][0].visitable = 0;
  1207. }
  1208. }
  1209. if (twoLevel) // read underground terrain
  1210. {
  1211. for (int c=0; c<width; c++) // reading terrain
  1212. {
  1213. for (int z=0; z<height; z++)
  1214. {
  1215. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1216. terrain[z][c][1].terview = bufor[i++];
  1217. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1218. terrain[z][c][1].rivDir = bufor[i++];
  1219. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1220. terrain[z][c][1].roadDir = bufor[i++];
  1221. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1222. terrain[z][c][1].blocked = 0;
  1223. terrain[z][c][1].visitable = 0;
  1224. }
  1225. }
  1226. }
  1227. }
  1228. void Mapa::readDefInfo( const unsigned char * bufor, int &i)
  1229. {
  1230. int defAmount = readNormalNr(bufor,i); i+=4;
  1231. defy.reserve(defAmount);
  1232. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1233. {
  1234. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1235. //reading name
  1236. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1237. vinya->name.reserve(nameLength);
  1238. for (int cd=0;cd<nameLength;cd++)
  1239. {
  1240. vinya->name += bufor[i++];
  1241. }
  1242. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1243. unsigned char bytes[12];
  1244. for (int v=0; v<12; v++) // read info
  1245. {
  1246. bytes[v] = bufor[i++];
  1247. }
  1248. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1249. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1250. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1251. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1252. vinya->type = bufor[i++];
  1253. vinya->printPriority = bufor[i++];
  1254. for (int zi=0; zi<6; zi++)
  1255. {
  1256. vinya->blockMap[zi] = reverse(bytes[zi]);
  1257. }
  1258. for (int zi=0; zi<6; zi++)
  1259. {
  1260. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1261. }
  1262. i+=16;
  1263. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1264. {
  1265. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1266. if(!h)
  1267. {
  1268. //remove fake entry
  1269. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1270. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1271. VLC->dobjinfo->gobjs.erase(vinya->id);
  1272. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1273. }
  1274. else
  1275. {
  1276. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1277. }
  1278. }
  1279. else
  1280. {
  1281. vinya->visitDir = 0xff;
  1282. }
  1283. if(vinya->id == 26)
  1284. std::memset(vinya->blockMap,255,6);
  1285. //calculating coverageMap
  1286. std::string nameCopy = vinya->name;
  1287. std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
  1288. for(int i=0; i<6; ++i)
  1289. {
  1290. vinya->coverageMap[i] = msk[i+2];
  1291. vinya->shadowCoverage[i] = msk[i+8];
  1292. }
  1293. defy.push_back(vinya); // add this def to the vector
  1294. }
  1295. }
  1296. void Mapa::readObjects( const unsigned char * bufor, int &i)
  1297. {
  1298. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1299. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1300. {
  1301. CGObjectInstance * nobj = 0;
  1302. int3 pos;
  1303. pos.x = bufor[i++];
  1304. pos.y = bufor[i++];
  1305. pos.z = bufor[i++];
  1306. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1307. CGDefInfo * defInfo = defy[defnum];
  1308. i+=5;
  1309. switch(defInfo->id)
  1310. {
  1311. case 26: //for event objects
  1312. {
  1313. CGEvent *evnt = new CGEvent();
  1314. nobj = evnt;
  1315. bool guardMess = bufor[i]; ++i;
  1316. if(guardMess)
  1317. {
  1318. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1319. if(messLong>0)
  1320. {
  1321. for(int yy=0; yy<messLong; ++yy)
  1322. {
  1323. evnt->message +=bufor[i+yy];
  1324. }
  1325. i+=messLong;
  1326. }
  1327. if(bufor[i++])
  1328. {
  1329. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1330. }
  1331. i+=4;
  1332. }
  1333. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1334. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1335. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1336. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1337. evnt->resources.resize(RESOURCE_QUANTITY);
  1338. for(int x=0; x<7; x++)
  1339. {
  1340. evnt->resources[x] = readNormalNr(bufor,i);
  1341. i+=4;
  1342. }
  1343. evnt->primskills.resize(PRIMARY_SKILLS);
  1344. for(int x=0; x<4; x++)
  1345. {
  1346. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1347. i++;
  1348. }
  1349. int gabn; //number of gained abilities
  1350. gabn = readNormalNr(bufor,i, 1); ++i;
  1351. for(int oo = 0; oo<gabn; ++oo)
  1352. {
  1353. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1354. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1355. }
  1356. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1357. for(int oo = 0; oo<gart; ++oo)
  1358. {
  1359. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1360. }
  1361. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1362. for(int oo = 0; oo<gspel; ++oo)
  1363. {
  1364. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1365. }
  1366. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1367. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1368. i+=8;
  1369. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1370. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1371. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1372. evnt->humanActivate = true;
  1373. i+=4;
  1374. break;
  1375. }
  1376. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1377. {
  1378. loadHero(nobj, bufor, i);
  1379. break;
  1380. }
  1381. case 4: //Arena
  1382. case 51: //Mercenary Camp
  1383. case 23: //Marletto Tower
  1384. case 61: // Star Axis
  1385. case 32: // Garden of Revelation
  1386. case 100: //Learning Stone
  1387. case 102: //Tree of Knowledge
  1388. case 41: //Library of Enlightenment
  1389. case 47: //School of Magic
  1390. case 107: //School of War
  1391. {
  1392. nobj = new CGVisitableOPH();
  1393. break;
  1394. }
  1395. case 55: //mystical garden
  1396. case 112://windmill
  1397. case 109://water wheel
  1398. {
  1399. nobj = new CGVisitableOPW();
  1400. break;
  1401. }
  1402. case 43: //teleport
  1403. case 44: //teleport
  1404. case 45: //teleport
  1405. case 103://subterranean gate
  1406. {
  1407. nobj = new CGTeleport();
  1408. break;
  1409. }
  1410. case 12: //campfire
  1411. case 29: //Flotsam
  1412. case 82: //Sea Chest
  1413. case 86: //Shipwreck Survivor
  1414. case 101://treasure chest
  1415. {
  1416. nobj = new CGPickable();
  1417. break;
  1418. }
  1419. case 54: //Monster
  1420. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1421. case 162: case 163: case 164: // Random Monster 5 - 7
  1422. {
  1423. CGCreature *cre = new CGCreature();
  1424. nobj = cre;
  1425. if(version>RoE)
  1426. {
  1427. cre->identifier = readNormalNr(bufor,i); i+=4;
  1428. }
  1429. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1430. cre->character = bufor[i]; ++i;
  1431. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1432. if(isMesTre)
  1433. {
  1434. cre->message = readString(bufor,i);
  1435. cre->resources.resize(RESOURCE_QUANTITY);
  1436. for(int j=0; j<7; j++)
  1437. {
  1438. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1439. }
  1440. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1441. if(version==RoE)
  1442. {
  1443. if(artID!=0xff)
  1444. cre->gainedArtifact = artID;
  1445. else
  1446. cre->gainedArtifact = -1;
  1447. }
  1448. else
  1449. {
  1450. if(artID!=0xffff)
  1451. cre->gainedArtifact = artID;
  1452. else
  1453. cre->gainedArtifact = -1;
  1454. }
  1455. }
  1456. cre->neverFlees = bufor[i]; ++i;
  1457. cre->notGrowingTeam = bufor[i]; ++i;
  1458. i+=2;;
  1459. break;
  1460. }
  1461. case 59: case 91: //ocean bottle and sign
  1462. {
  1463. CGSignBottle *sb = new CGSignBottle();
  1464. nobj = sb;
  1465. sb->message = readString(bufor,i);
  1466. i+=4;
  1467. break;
  1468. }
  1469. case 83: //seer's hut
  1470. {
  1471. i = loadSeerHut(bufor, i, nobj);
  1472. break;
  1473. }
  1474. case 113: //witch hut
  1475. {
  1476. CGWitchHut *wh = new CGWitchHut();
  1477. nobj = wh;
  1478. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1479. {
  1480. int ist=i; //starting i for loop
  1481. for(i; i<ist+4; ++i)
  1482. {
  1483. unsigned char c = bufor[i];
  1484. for(int yy=0; yy<8; ++yy)
  1485. {
  1486. if((i-ist)*8+yy < SKILL_QUANTITY)
  1487. {
  1488. if(c == (c|((unsigned char)intPow(2, yy))))
  1489. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1490. }
  1491. }
  1492. }
  1493. }
  1494. else //(RoE map)
  1495. {
  1496. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1497. {
  1498. wh->allowedAbilities.push_back(gg);
  1499. }
  1500. }
  1501. break;
  1502. }
  1503. case 81: //scholar
  1504. {
  1505. CGScholar *sch = new CGScholar();
  1506. nobj = sch;
  1507. sch->bonusType = bufor[i++];
  1508. sch->bonusID = bufor[i++];
  1509. i+=6;
  1510. break;
  1511. }
  1512. case 33: case 219: //garrison
  1513. {
  1514. CGGarrison *gar = new CGGarrison();
  1515. nobj = gar;
  1516. nobj->setOwner(bufor[i++]);
  1517. i+=3;
  1518. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1519. if(version > RoE)
  1520. {
  1521. gar->removableUnits = bufor[i]; ++i;
  1522. }
  1523. else
  1524. gar->removableUnits = true;
  1525. i+=8;
  1526. break;
  1527. }
  1528. case 5: //artifact
  1529. case 65: case 66: case 67: case 68: case 69: //random artifact
  1530. case 93: //spell scroll
  1531. {
  1532. CGArtifact *art = new CGArtifact();
  1533. nobj = art;
  1534. bool areSettings = bufor[i]; ++i;
  1535. if(areSettings)
  1536. {
  1537. art->message = readString(bufor,i);
  1538. bool areGuards = bufor[i]; ++i;
  1539. if(areGuards)
  1540. {
  1541. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1542. }
  1543. i+=4;
  1544. }
  1545. if(defInfo->id==93)
  1546. {
  1547. art->spell = readNormalNr(bufor,i);
  1548. i+=4;
  1549. }
  1550. break;
  1551. }
  1552. case 76: case 79: //random resource; resource
  1553. {
  1554. CGResource *res = new CGResource();
  1555. nobj = res;
  1556. bool isMessGuard = bufor[i]; ++i;
  1557. if(isMessGuard)
  1558. {
  1559. res->message = readString(bufor,i);
  1560. if(bufor[i++])
  1561. {
  1562. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1563. }
  1564. i+=4;
  1565. }
  1566. res->amount = readNormalNr(bufor,i); i+=4;
  1567. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1568. res->amount *= 100;
  1569. i+=4;
  1570. break;
  1571. }
  1572. case 77: case 98: //random town; town
  1573. {
  1574. loadTown(nobj, bufor, i, defInfo->subid);
  1575. break;
  1576. }
  1577. case 53:
  1578. {
  1579. nobj = new CGMine();
  1580. nobj->setOwner(bufor[i++]);
  1581. i+=3;
  1582. break;
  1583. }
  1584. case 17: case 18: case 19: case 20: //dwellings
  1585. {
  1586. nobj = new CGDwelling();
  1587. nobj->setOwner(bufor[i++]);
  1588. i+=3;
  1589. break;
  1590. }
  1591. case 42: //lighthouse
  1592. case 220://mine (?)
  1593. {
  1594. nobj = new CGObjectInstance();
  1595. nobj->setOwner(bufor[i++]);
  1596. i+=3;
  1597. break;
  1598. }
  1599. case 88: case 89: case 90: //spell shrine
  1600. {
  1601. CGShrine * shr = new CGShrine();
  1602. nobj = shr;
  1603. shr->spell = bufor[i]; i+=4;
  1604. break;
  1605. }
  1606. case 6:
  1607. {
  1608. CGPandoraBox *box = new CGPandoraBox();
  1609. nobj = box;
  1610. bool messg = bufor[i]; ++i;
  1611. if(messg)
  1612. {
  1613. box->message = readString(bufor,i);
  1614. if(bufor[i++])
  1615. {
  1616. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1617. }
  1618. i+=4;
  1619. }
  1620. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1621. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1622. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1623. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1624. box->resources.resize(RESOURCE_QUANTITY);
  1625. for(int x=0; x<7; x++)
  1626. {
  1627. box->resources[x] = readNormalNr(bufor,i);
  1628. i+=4;
  1629. }
  1630. box->primskills.resize(PRIMARY_SKILLS);
  1631. for(int x=0; x<4; x++)
  1632. {
  1633. box->primskills[x] = readNormalNr(bufor,i, 1);
  1634. i++;
  1635. }
  1636. int gabn; //number of gained abilities
  1637. gabn = readNormalNr(bufor,i, 1); ++i;
  1638. for(int oo = 0; oo<gabn; ++oo)
  1639. {
  1640. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1641. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1642. }
  1643. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1644. for(int oo = 0; oo<gart; ++oo)
  1645. {
  1646. if(version > RoE)
  1647. {
  1648. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1649. }
  1650. else
  1651. {
  1652. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1653. }
  1654. }
  1655. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1656. for(int oo = 0; oo<gspel; ++oo)
  1657. {
  1658. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1659. }
  1660. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1661. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1662. i+=8;
  1663. break;
  1664. }
  1665. case 36:
  1666. {
  1667. grailPos = pos;
  1668. grailRadious = readNormalNr(bufor,i); i+=4;
  1669. continue;
  1670. }
  1671. case 217:
  1672. {
  1673. nobj = new CGDwelling();
  1674. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1675. spec->player = readNormalNr(bufor,i); i+=4;
  1676. spec->identifier = readNormalNr(bufor,i); i+=4;
  1677. if(!spec->identifier)
  1678. {
  1679. spec->asCastle = false;
  1680. spec->castles[0] = bufor[i]; ++i;
  1681. spec->castles[1] = bufor[i]; ++i;
  1682. }
  1683. else
  1684. {
  1685. spec->asCastle = true;
  1686. }
  1687. nobj->setOwner(spec->player);
  1688. nobj->info = spec;
  1689. break;
  1690. }
  1691. case 216:
  1692. {
  1693. nobj = new CGDwelling();
  1694. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1695. spec->player = readNormalNr(bufor,i); i+=4;
  1696. spec->identifier = readNormalNr(bufor,i); i+=4;
  1697. if(!spec->identifier)
  1698. {
  1699. spec->asCastle = false;
  1700. spec->castles[0] = bufor[i]; ++i;
  1701. spec->castles[1] = bufor[i]; ++i;
  1702. }
  1703. else
  1704. {
  1705. spec->asCastle = true;
  1706. }
  1707. spec->minLevel = bufor[i]; ++i;
  1708. spec->maxLevel = bufor[i]; ++i;
  1709. nobj->setOwner(spec->player);
  1710. nobj->info = spec;
  1711. break;
  1712. }
  1713. case 218:
  1714. {
  1715. nobj = new CGDwelling();
  1716. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1717. spec->player = bufor[i]; ++i;
  1718. i+=3;
  1719. spec->minLevel = bufor[i]; ++i;
  1720. spec->maxLevel = bufor[i]; ++i;
  1721. if(spec->maxLevel>7)
  1722. spec->maxLevel = 7;
  1723. if(spec->minLevel<1)
  1724. spec->minLevel = 1;
  1725. nobj->setOwner(spec->player);
  1726. nobj->info = spec;
  1727. break;
  1728. }
  1729. case 215:
  1730. {
  1731. CGQuestGuard *guard = new CGQuestGuard();
  1732. nobj = guard;
  1733. loadQuest(guard, bufor, i);
  1734. break;
  1735. }
  1736. case 28: //faerie ring
  1737. case 14: //Swan pond
  1738. case 38: //idol of fortune
  1739. case 30: //Fountain of Fortune
  1740. case 64: //Rally Flag
  1741. case 56: //oasis
  1742. case 96: //temple
  1743. case 110://Watering Hole
  1744. case 31: //Fountain of Youth
  1745. case 11: //Buoy
  1746. case 52: //Mermaid
  1747. case 94: //Stables
  1748. {
  1749. nobj = new CGBonusingObject();
  1750. break;
  1751. }
  1752. case 49: //Magic Well
  1753. {
  1754. nobj = new CGMagicWell();
  1755. break;
  1756. }
  1757. case 58: //Redwood Observatory
  1758. case 60: //Pillar of Fire
  1759. {
  1760. nobj = new CGObservatory();
  1761. break;
  1762. }
  1763. case 22: //Corpse
  1764. case 39: //Lean To
  1765. case 105://Wagon
  1766. case 108://Warrior's Tomb
  1767. {
  1768. nobj = new CGOnceVisitable();
  1769. break;
  1770. }
  1771. case 8: //Boat
  1772. {
  1773. nobj = new CGBoat();
  1774. break;
  1775. }
  1776. case 92: //Sirens
  1777. {
  1778. nobj = new CGSirens();
  1779. break;
  1780. }
  1781. case 87: //Shipyard
  1782. {
  1783. nobj = new CGShipyard();
  1784. nobj->setOwner(readNormalNr(bufor,i)); i+=4;
  1785. break;
  1786. }
  1787. case 214: //hero placeholder
  1788. {
  1789. i+=3; //TODO: handle it more properly
  1790. }
  1791. case 10: //Keymaster
  1792. {
  1793. nobj = new CGKeymasterTent();
  1794. break;
  1795. }
  1796. case 9: //Border Guard
  1797. {
  1798. nobj = new CGBorderGuard();
  1799. break;
  1800. }
  1801. case 212: //Border Gate
  1802. {
  1803. nobj = new CGBorderGate();
  1804. break;
  1805. }
  1806. case 27: case 37: //Eye and Hut of Magi
  1807. {
  1808. nobj = new CGMagi();
  1809. break;
  1810. }
  1811. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1812. {
  1813. nobj = new CBank();
  1814. break;
  1815. }
  1816. case 63: //Pyramid
  1817. {
  1818. nobj = new CGPyramid();
  1819. break;
  1820. }
  1821. case 13: //Cartographer
  1822. {
  1823. nobj = new CCartographer();
  1824. break;
  1825. }
  1826. case 48: //Magic Spring
  1827. {
  1828. nobj = new CGMagicSpring();
  1829. break;
  1830. }
  1831. default:
  1832. nobj = new CGObjectInstance();
  1833. } //end of main switch
  1834. nobj->pos = pos;
  1835. nobj->ID = defInfo->id;
  1836. nobj->id = objects.size();
  1837. if(nobj->ID != HEROI_TYPE)
  1838. nobj->subID = defInfo->subid;
  1839. nobj->defInfo = defInfo;
  1840. objects.push_back(nobj);
  1841. if(nobj->ID==TOWNI_TYPE)
  1842. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1843. if(nobj->ID==HEROI_TYPE)
  1844. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1845. }
  1846. std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
  1847. }
  1848. void Mapa::readEvents( const unsigned char * bufor, int &i )
  1849. {
  1850. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1851. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1852. {
  1853. CMapEvent *ne = new CMapEvent();
  1854. ne->name = std::string();
  1855. ne->message = std::string();
  1856. int nameLen = readNormalNr(bufor,i); i+=4;
  1857. for(int qq=0; qq<nameLen; ++qq)
  1858. {
  1859. ne->name += bufor[i]; ++i;
  1860. }
  1861. int messLen = readNormalNr(bufor,i); i+=4;
  1862. for(int qq=0; qq<messLen; ++qq)
  1863. {
  1864. ne->message +=bufor[i]; ++i;
  1865. }
  1866. ne->resources.resize(RESOURCE_QUANTITY);
  1867. for(int k=0; k < 7; k++)
  1868. {
  1869. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1870. }
  1871. ne->players = bufor[i]; ++i;
  1872. if(version>AB)
  1873. {
  1874. ne->humanAffected = bufor[i]; ++i;
  1875. }
  1876. else
  1877. ne->humanAffected = true;
  1878. ne->computerAffected = bufor[i]; ++i;
  1879. ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
  1880. ne->nextOccurence = bufor[i]; ++i;
  1881. char unknown[17];
  1882. memcpy(unknown, bufor+i, 17);
  1883. i+=17;
  1884. events.push_back(ne);
  1885. }
  1886. }
  1887. bool Mapa::isInTheMap(const int3 &pos) const
  1888. {
  1889. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1890. return false;
  1891. else return true;
  1892. }
  1893. void Mapa::loadQuest(CQuest * guard, const unsigned char * bufor, int & i)
  1894. {
  1895. guard->missionType = bufor[i]; ++i;
  1896. int len1, len2, len3;
  1897. switch(guard->missionType)
  1898. {
  1899. case 0:
  1900. return;
  1901. case 2:
  1902. {
  1903. guard->m2stats.resize(4);
  1904. for(int x=0; x<4; x++)
  1905. {
  1906. guard->m2stats[x] = bufor[i++];
  1907. }
  1908. }
  1909. break;
  1910. case 1:
  1911. case 3:
  1912. case 4:
  1913. {
  1914. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1915. break;
  1916. }
  1917. case 5:
  1918. {
  1919. int artNumber = bufor[i]; ++i;
  1920. for(int yy=0; yy<artNumber; ++yy)
  1921. {
  1922. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1923. }
  1924. break;
  1925. }
  1926. case 6:
  1927. {
  1928. int typeNumber = bufor[i]; ++i;
  1929. for(int hh=0; hh<typeNumber; ++hh)
  1930. {
  1931. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1932. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1933. guard->m6creatures[hh] = std::make_pair(creType,creNumb);
  1934. }
  1935. break;
  1936. }
  1937. case 7:
  1938. {
  1939. guard->m7resources.resize(7);
  1940. for(int x=0; x<7; x++)
  1941. {
  1942. guard->m7resources[x] = readNormalNr(bufor,i);
  1943. i+=4;
  1944. }
  1945. break;
  1946. }
  1947. case 8:
  1948. case 9:
  1949. {
  1950. guard->m13489val = bufor[i]; ++i;
  1951. break;
  1952. }
  1953. }
  1954. int limit = readNormalNr(bufor,i); i+=4;
  1955. if(limit == ((int)0xffffffff))
  1956. {
  1957. guard->lastDay = -1;
  1958. }
  1959. else
  1960. {
  1961. guard->lastDay = limit;
  1962. }
  1963. guard->firstVisitText = readString(bufor,i);
  1964. guard->nextVisitText = readString(bufor,i);
  1965. guard->completedText = readString(bufor,i);
  1966. }
  1967. TerrainTile & Mapa::getTile( int3 tile )
  1968. {
  1969. return terrain[tile.x][tile.y][tile.z];
  1970. }
  1971. const TerrainTile & Mapa::getTile( int3 tile ) const
  1972. {
  1973. return terrain[tile.x][tile.y][tile.z];
  1974. }
  1975. bool Mapa::isWaterTile(const int3 &pos) const
  1976. {
  1977. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1978. }
  1979. void CMapInfo::countPlayers()
  1980. {
  1981. playerAmnt = humenPlayers = 0;
  1982. for(int i=0;i<PLAYER_LIMIT;i++)
  1983. {
  1984. if(players[i].canHumanPlay)
  1985. {
  1986. playerAmnt++;
  1987. humenPlayers++;
  1988. }
  1989. else if(players[i].canComputerPlay)
  1990. {
  1991. playerAmnt++;
  1992. }
  1993. }
  1994. }
  1995. CMapInfo::CMapInfo(const std::string &fname, const unsigned char *map )
  1996. {
  1997. init(fname, map);
  1998. }
  1999. CMapInfo::CMapInfo()
  2000. {
  2001. version = invalid;
  2002. }
  2003. void CMapInfo::init(const std::string &fname, const unsigned char *map )
  2004. {
  2005. filename = fname;
  2006. int i = 0;
  2007. initFromMemory(map, i);
  2008. countPlayers();
  2009. }