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- /*
- * AssetGenerator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ImageLocator.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class PlayerColor;
- VCMI_LIB_NAMESPACE_END
- class ISharedImage;
- class CanvasImage;
- class AssetGenerator
- {
- public:
- using AnimationLayoutMap = std::map<size_t, std::vector<ImageLocator>>;
- using CanvasPtr = std::shared_ptr<CanvasImage>;
- AssetGenerator();
- void initialize();
- std::shared_ptr<ISharedImage> generateImage(const ImagePath & image);
- std::map<ImagePath, std::shared_ptr<ISharedImage>> generateAllImages();
- std::map<AnimationPath, AnimationLayoutMap> generateAllAnimations();
- private:
- using ImageGenerationFunctor = std::function<CanvasPtr()>;
- struct PaletteAnimation
- {
- /// index of first color to cycle
- int32_t start;
- /// total numbers of colors to cycle
- int32_t length;
- };
- std::map<ImagePath, ImageGenerationFunctor> imageFiles;
- std::map<AnimationPath, AnimationLayoutMap> animationFiles;
- CanvasPtr createAdventureOptionsCleanBackground();
- CanvasPtr createBigSpellBook();
- CanvasPtr createPlayerColoredBackground(const PlayerColor & player);
- CanvasPtr createCombatUnitNumberWindow(float multR, float multG, float multB);
- CanvasPtr createCampaignBackground();
- CanvasPtr createChroniclesCampaignImages(int chronicle);
- CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & animation, int frameIndex, int paletteShiftCounter);
- void createPaletteShiftedSprites();
- void generatePaletteShiftedAnimation(const AnimationPath & source, const std::vector<PaletteAnimation> & animation);
- };
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