CMT.cpp 16 KB

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  1. /*
  2. * CMT.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. // CMT.cpp : Defines the entry point for the console application.
  11. #include "StdInc.h"
  12. #include "CMT.h"
  13. #include "CGameInfo.h"
  14. #include "mainmenu/CMainMenu.h"
  15. #include "gui/CursorHandler.h"
  16. #include "eventsSDL/InputHandler.h"
  17. #include "CPlayerInterface.h"
  18. #include "CVideoHandler.h"
  19. #include "CMusicHandler.h"
  20. #include "gui/CGuiHandler.h"
  21. #include "gui/WindowHandler.h"
  22. #include "CServerHandler.h"
  23. #include "ClientCommandManager.h"
  24. #include "windows/CMessage.h"
  25. #include "render/IScreenHandler.h"
  26. #include "../lib/filesystem/Filesystem.h"
  27. #include "../lib/CGeneralTextHandler.h"
  28. #include "../lib/VCMIDirs.h"
  29. #include "../lib/VCMI_Lib.h"
  30. #include "../lib/CConfigHandler.h"
  31. #include "../lib/logging/CBasicLogConfigurator.h"
  32. #include <boost/program_options.hpp>
  33. #include <vstd/StringUtils.h>
  34. #include <SDL_main.h>
  35. #ifdef VCMI_ANDROID
  36. #include "../lib/CAndroidVMHelper.h"
  37. #include <SDL_system.h>
  38. #endif
  39. #if __MINGW32__
  40. #undef main
  41. #endif
  42. namespace po = boost::program_options;
  43. namespace po_style = boost::program_options::command_line_style;
  44. namespace bfs = boost::filesystem;
  45. extern boost::thread_specific_ptr<bool> inGuiThread;
  46. static po::variables_map vm;
  47. #ifndef VCMI_IOS
  48. void processCommand(const std::string &message);
  49. #endif
  50. void playIntro();
  51. static void mainLoop();
  52. static CBasicLogConfigurator *logConfig;
  53. void init()
  54. {
  55. CStopWatch tmh;
  56. loadDLLClasses();
  57. const_cast<CGameInfo*>(CGI)->setFromLib();
  58. logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
  59. // Debug code to load all maps on start
  60. //ClientCommandManager commandController;
  61. //commandController.processCommand("convert txt", false);
  62. }
  63. static void prog_version()
  64. {
  65. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  66. std::cout << VCMIDirs::get().genHelpString();
  67. }
  68. static void prog_help(const po::options_description &opts)
  69. {
  70. auto time = std::time(0);
  71. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  72. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  73. printf("This is free software; see the source for copying conditions. There is NO\n");
  74. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  75. printf("\n");
  76. std::cout << opts;
  77. }
  78. #if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
  79. int wmain(int argc, wchar_t* argv[])
  80. #elif defined(VCMI_MOBILE)
  81. int SDL_main(int argc, char *argv[])
  82. #else
  83. int main(int argc, char * argv[])
  84. #endif
  85. {
  86. #ifdef VCMI_ANDROID
  87. CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
  88. // boost will crash without this
  89. setenv("LANG", "C", 1);
  90. #endif
  91. #if !defined(VCMI_MOBILE)
  92. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  93. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  94. #endif
  95. std::cout << "Starting... " << std::endl;
  96. po::options_description opts("Allowed options");
  97. opts.add_options()
  98. ("help,h", "display help and exit")
  99. ("version,v", "display version information and exit")
  100. ("disable-shm", "force disable shared memory usage")
  101. ("enable-shm-uuid", "use UUID for shared memory identifier")
  102. ("testmap", po::value<std::string>(), "")
  103. ("testsave", po::value<std::string>(), "")
  104. ("spectate,s", "enable spectator interface for AI-only games")
  105. ("spectate-ignore-hero", "wont follow heroes on adventure map")
  106. ("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
  107. ("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
  108. ("spectate-skip-battle", "skip battles in spectator view")
  109. ("spectate-skip-battle-result", "skip battle result window")
  110. ("onlyAI", "allow to run without human player, all players will be default AI")
  111. ("headless", "runs without GUI, implies --onlyAI")
  112. ("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
  113. ("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
  114. ("autoSkip", "automatically skip turns in GUI")
  115. ("disable-video", "disable video player")
  116. ("nointro,i", "skips intro movies")
  117. ("donotstartserver,d","do not attempt to start server and just connect to it instead server")
  118. ("serverport", po::value<si64>(), "override port specified in config file")
  119. ("savefrequency", po::value<si64>(), "limit auto save creation to each N days")
  120. ("lobby", "parameters address, port, uuid to connect ro remote lobby session")
  121. ("lobby-address", po::value<std::string>(), "address to remote lobby")
  122. ("lobby-port", po::value<ui16>(), "port to remote lobby")
  123. ("lobby-host", "if this client hosts session")
  124. ("lobby-uuid", po::value<std::string>(), "uuid to the server")
  125. ("lobby-connections", po::value<ui16>(), "connections of server")
  126. ("lobby-username", po::value<std::string>(), "player name")
  127. ("lobby-gamemode", po::value<ui16>(), "use 0 for new game and 1 for load game")
  128. ("uuid", po::value<std::string>(), "uuid for the client");
  129. if(argc > 1)
  130. {
  131. try
  132. {
  133. po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
  134. }
  135. catch(std::exception &e)
  136. {
  137. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  138. }
  139. }
  140. po::notify(vm);
  141. if(vm.count("help"))
  142. {
  143. prog_help(opts);
  144. #ifdef VCMI_IOS
  145. exit(0);
  146. #else
  147. return 0;
  148. #endif
  149. }
  150. if(vm.count("version"))
  151. {
  152. prog_version();
  153. #ifdef VCMI_IOS
  154. exit(0);
  155. #else
  156. return 0;
  157. #endif
  158. }
  159. // Init old logging system and new (temporary) logging system
  160. CStopWatch total, pomtime;
  161. std::cout.flags(std::ios::unitbuf);
  162. #ifndef VCMI_IOS
  163. console = new CConsoleHandler();
  164. auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
  165. {
  166. ClientCommandManager commandController;
  167. commandController.processCommand(buffer, calledFromIngameConsole);
  168. };
  169. *console->cb = callbackFunction;
  170. console->start();
  171. #endif
  172. const bfs::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
  173. logConfig = new CBasicLogConfigurator(logPath, console);
  174. logConfig->configureDefault();
  175. logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
  176. logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
  177. logGlobal->info("The log file will be saved to %s", logPath);
  178. // Init filesystem and settings
  179. preinitDLL(::console);
  180. Settings session = settings.write["session"];
  181. auto setSettingBool = [](std::string key, std::string arg) {
  182. Settings s = settings.write(vstd::split(key, "/"));
  183. if(::vm.count(arg))
  184. s->Bool() = true;
  185. else if(s->isNull())
  186. s->Bool() = false;
  187. };
  188. auto setSettingInteger = [](std::string key, std::string arg, si64 defaultValue) {
  189. Settings s = settings.write(vstd::split(key, "/"));
  190. if(::vm.count(arg))
  191. s->Integer() = ::vm[arg].as<si64>();
  192. else if(s->isNull())
  193. s->Integer() = defaultValue;
  194. };
  195. setSettingBool("session/onlyai", "onlyAI");
  196. if(vm.count("headless"))
  197. {
  198. session["headless"].Bool() = true;
  199. session["onlyai"].Bool() = true;
  200. }
  201. else if(vm.count("spectate"))
  202. {
  203. session["spectate"].Bool() = true;
  204. session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
  205. session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
  206. session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
  207. if(vm.count("spectate-hero-speed"))
  208. session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
  209. if(vm.count("spectate-battle-speed"))
  210. session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
  211. }
  212. // Server settings
  213. setSettingBool("session/donotstartserver", "donotstartserver");
  214. // Shared memory options
  215. setSettingBool("session/disable-shm", "disable-shm");
  216. setSettingBool("session/enable-shm-uuid", "enable-shm-uuid");
  217. // Init special testing settings
  218. setSettingInteger("session/serverport", "serverport", 0);
  219. setSettingInteger("general/saveFrequency", "savefrequency", 1);
  220. // Initialize logging based on settings
  221. logConfig->configure();
  222. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  223. // Some basic data validation to produce better error messages in cases of incorrect install
  224. auto testFile = [](std::string filename, std::string message) -> bool
  225. {
  226. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  227. return true;
  228. logGlobal->error("Error: %s was not found!", message);
  229. return false;
  230. };
  231. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  232. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  233. {
  234. exit(1); // These are unrecoverable errors
  235. }
  236. // these two are optional + some installs have them on CD and not in data directory
  237. testFile("VIDEO/GOOD1A.SMK", "campaign movies");
  238. testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds
  239. srand ( (unsigned int)time(nullptr) );
  240. if(!settings["session"]["headless"].Bool())
  241. GH.init();
  242. CCS = new CClientState();
  243. CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
  244. CSH = new CServerHandler();
  245. // Initialize video
  246. #ifdef DISABLE_VIDEO
  247. CCS->videoh = new CEmptyVideoPlayer();
  248. #else
  249. if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
  250. CCS->videoh = new CVideoPlayer();
  251. else
  252. CCS->videoh = new CEmptyVideoPlayer();
  253. #endif
  254. logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
  255. if(!settings["session"]["headless"].Bool())
  256. {
  257. //initializing audio
  258. CCS->soundh = new CSoundHandler();
  259. CCS->soundh->init();
  260. CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
  261. CCS->musich = new CMusicHandler();
  262. CCS->musich->init();
  263. CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
  264. logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
  265. }
  266. #ifndef VCMI_NO_THREADED_LOAD
  267. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  268. boost::thread loading(init);
  269. #else
  270. init();
  271. #endif
  272. if(!settings["session"]["headless"].Bool())
  273. {
  274. if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
  275. playIntro();
  276. GH.screenHandler().clearScreen();
  277. }
  278. #ifndef VCMI_NO_THREADED_LOAD
  279. #ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
  280. {
  281. CAndroidVMHelper vmHelper;
  282. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
  283. #endif // ANDROID
  284. loading.join();
  285. #ifdef VCMI_ANDROID
  286. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
  287. }
  288. #endif // ANDROID
  289. #endif // THREADED
  290. if(!settings["session"]["headless"].Bool())
  291. {
  292. pomtime.getDiff();
  293. graphics = new Graphics(); // should be before curh
  294. CCS->curh = new CursorHandler();
  295. logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
  296. CMessage::init();
  297. logGlobal->info("Message handler: %d ms", pomtime.getDiff());
  298. CCS->curh->show();
  299. }
  300. logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
  301. session["autoSkip"].Bool() = vm.count("autoSkip");
  302. session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
  303. session["aiSolo"].Bool() = false;
  304. std::shared_ptr<CMainMenu> mmenu;
  305. if(vm.count("testmap"))
  306. {
  307. session["testmap"].String() = vm["testmap"].as<std::string>();
  308. session["onlyai"].Bool() = true;
  309. boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
  310. }
  311. else if(vm.count("testsave"))
  312. {
  313. session["testsave"].String() = vm["testsave"].as<std::string>();
  314. session["onlyai"].Bool() = true;
  315. boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
  316. }
  317. else
  318. {
  319. mmenu = CMainMenu::create();
  320. GH.curInt = mmenu.get();
  321. }
  322. std::vector<std::string> names;
  323. session["lobby"].Bool() = false;
  324. if(vm.count("lobby"))
  325. {
  326. session["lobby"].Bool() = true;
  327. session["host"].Bool() = false;
  328. session["address"].String() = vm["lobby-address"].as<std::string>();
  329. if(vm.count("lobby-username"))
  330. session["username"].String() = vm["lobby-username"].as<std::string>();
  331. else
  332. session["username"].String() = settings["launcher"]["lobbyUsername"].String();
  333. if(vm.count("lobby-gamemode"))
  334. session["gamemode"].Integer() = vm["lobby-gamemode"].as<ui16>();
  335. else
  336. session["gamemode"].Integer() = 0;
  337. CSH->uuid = vm["uuid"].as<std::string>();
  338. session["port"].Integer() = vm["lobby-port"].as<ui16>();
  339. logGlobal->info("Remote lobby mode at %s:%d, uuid is %s", session["address"].String(), session["port"].Integer(), CSH->uuid);
  340. if(vm.count("lobby-host"))
  341. {
  342. session["host"].Bool() = true;
  343. session["hostConnections"].String() = std::to_string(vm["lobby-connections"].as<ui16>());
  344. session["hostUuid"].String() = vm["lobby-uuid"].as<std::string>();
  345. logGlobal->info("This client will host session, server uuid is %s", session["hostUuid"].String());
  346. }
  347. //we should not reconnect to previous game in online mode
  348. Settings saveSession = settings.write["server"]["reconnect"];
  349. saveSession->Bool() = false;
  350. //start lobby immediately
  351. names.push_back(session["username"].String());
  352. ESelectionScreen sscreen = session["gamemode"].Integer() == 0 ? ESelectionScreen::newGame : ESelectionScreen::loadGame;
  353. mmenu->openLobby(sscreen, session["host"].Bool(), &names, ELoadMode::MULTI);
  354. }
  355. // Restore remote session - start game immediately
  356. if(settings["server"]["reconnect"].Bool())
  357. {
  358. CSH->restoreLastSession();
  359. }
  360. if(!settings["session"]["headless"].Bool())
  361. {
  362. mainLoop();
  363. }
  364. else
  365. {
  366. while(true)
  367. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  368. }
  369. return 0;
  370. }
  371. //plays intro, ends when intro is over or button has been pressed (handles events)
  372. void playIntro()
  373. {
  374. if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 0, 1, true, true))
  375. {
  376. if (CCS->videoh->openAndPlayVideo("NWCLOGO.SMK", 0, 1, true, true))
  377. CCS->videoh->openAndPlayVideo("H3INTRO.SMK", 0, 1, true, true);
  378. }
  379. }
  380. static void mainLoop()
  381. {
  382. inGuiThread.reset(new bool(true));
  383. while(1) //main SDL events loop
  384. {
  385. GH.input().fetchEvents();
  386. CSH->applyPacksOnLobbyScreen();
  387. GH.renderFrame();
  388. }
  389. }
  390. static void quitApplication()
  391. {
  392. if(!settings["session"]["headless"].Bool())
  393. {
  394. if(CSH->client)
  395. CSH->endGameplay();
  396. }
  397. GH.windows().clear();
  398. CMM.reset();
  399. if(!settings["session"]["headless"].Bool())
  400. {
  401. // cleanup, mostly to remove false leaks from analyzer
  402. if(CCS)
  403. {
  404. CCS->musich->release();
  405. CCS->soundh->release();
  406. vstd::clear_pointer(CCS);
  407. }
  408. CMessage::dispose();
  409. vstd::clear_pointer(graphics);
  410. }
  411. vstd::clear_pointer(VLC);
  412. vstd::clear_pointer(console);// should be removed after everything else since used by logging
  413. boost::this_thread::sleep(boost::posix_time::milliseconds(750));//???
  414. if(!settings["session"]["headless"].Bool())
  415. GH.screenHandler().close();
  416. if(logConfig != nullptr)
  417. {
  418. logConfig->deconfigure();
  419. delete logConfig;
  420. logConfig = nullptr;
  421. }
  422. std::cout << "Ending...\n";
  423. exit(0);
  424. }
  425. void handleQuit(bool ask)
  426. {
  427. if(CSH->client && LOCPLINT && ask)
  428. {
  429. CCS->curh->set(Cursor::Map::POINTER);
  430. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[69], quitApplication, nullptr);
  431. }
  432. else
  433. {
  434. quitApplication();
  435. }
  436. }