ChangeLog 50 KB

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  1. 0.96 0> 0.next
  2. GENERAL:
  3. * VCMI can now be compiled with SDL2
  4. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  5. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  6. * (linux)
  7. ADVENTURE AI:
  8. * Significantly optimized execution time, AI should be much faster now.
  9. ADVENTURE MAP:
  10. * Non-latin characters can now be entered in chat window or used for save names.
  11. * Implemented separate speed for owned heroes and heroes owned by other players
  12. GRAPHICS:
  13. * Better upscaling when running in fullscreen mode.
  14. * New creature/commader window
  15. * New resolutions and bonus icons are now part of a separate mod
  16. RANDOM MAP GENERATOR:
  17. * Fixed major crash on removing objects
  18. LAUNCHER:
  19. * Implemented switch to disable intro movies in game
  20. 0.95 -> 0.96 (Jul 01 2014)
  21. GENERAL:
  22. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  23. ADVENTURE AI:
  24. * Optimized speed and removed various bottlenecks.
  25. ADVENTURE MAP:
  26. * Heroes auto-level primary and secondary skill levels according to experience
  27. BATTLES:
  28. * Wall hit/miss sound will be played when using catapult during siege
  29. SPELLS:
  30. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  31. RANDOM MAP GENERATOR
  32. * Towns from mods can be used
  33. * Reading connections, terrains, towns and mines from template
  34. * Zone placement
  35. * Zone borders and connections, fractalized paths inside zones
  36. * Guard generation
  37. * Treasue piles generation (so far only few removable objects)
  38. MODS:
  39. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  40. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  41. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  42. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  43. GENERAL:
  44. * Added configuring of heroes quantity per player allowed in game
  45. 0.94 -> 0.95 (Mar 01 2014)
  46. GENERAL:
  47. * Components of combined artifacts will now display info about entire set.
  48. * Implements level limit
  49. * Added WoG creature abilities by Kuririn
  50. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  51. * Added precompiled header compilation for CMake (can be enabled per flag)
  52. * VCMI will detect changes in text files using crc-32 checksum
  53. * Basic support for unicode. Internally vcmi always uses utf-8
  54. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  55. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  56. ADVENTURE AI:
  57. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  58. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  59. * AI will now use SectorMap to find a way to guarded / covered objects.
  60. * Significantly improved exploration algorithm.
  61. * Locked heroes now try to decompose their goals exhaustively.
  62. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  63. * Improvements for army exchange criteria.
  64. * GatherArmy may include building dwellings in town (experimental).
  65. * AI should now conquer map more aggressively and much faster
  66. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  67. CAMPAIGNS:
  68. * Implemented move heroes to next scenario
  69. * Support for non-standard victory conditions for H3 campaigns
  70. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  71. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  72. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  73. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  74. TOWNS:
  75. * Extended building dependencies support
  76. MODS:
  77. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  78. * Custom victory/loss conditions for maps or campaigns
  79. * 7 days without towns loss condition is no longer hardcoded
  80. * Only changed mods will be validated
  81. 0.93 -> 0.94 (Oct 01 2013)
  82. GENERAL:
  83. * New Launcher application, see
  84. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  85. * fixed "get txt" console command
  86. * command "extract" to extract file by name
  87. * command "def2bmp" to convert def into set of frames.
  88. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  89. * fixed duels, added no-GUI mode for automatic AI testing
  90. * Sir Mullich is available at the start of the game
  91. * Upgrade cost will never be negative.
  92. * support for Chinese fonts (GBK 2-byte encoding)
  93. ADVENTURE MAP
  94. * if Quick Combat option is turned on, battles will be resolved by AI
  95. * first hero is awakened on new turn
  96. * fixed 3000 gems reward in shipwreck
  97. BATTLES:
  98. * autofight implemented
  99. * most of the animations is time-based
  100. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  101. * synchronized attack/defence animation
  102. * spell animation speed uses game settings
  103. * fixed disrupting ray duration
  104. * added logging domain for battle animations
  105. * Fixed crashes on Land Mines / Fire Wall casting.
  106. * UI will be correctly greyed-out during opponent turn
  107. * fixed remaining issues with blit order
  108. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  109. * Fixed Remove Obstacle.
  110. *defeating hero will yield 500 XP
  111. * Added lots of missing spell immunities from Strategija
  112. * Added stone gaze immunity for Troglodytes (did you know about it?)
  113. * damage done by turrets is properly increased by built buldings
  114. * Wyverns will cast Poison instead of Stone Gaze.
  115. TOWN:
  116. * Fixed issue that allowed to build multiple boats in town.
  117. * fix for lookout tower
  118. 0.92 -> 0.93 (Jun 01 2013)
  119. GENERAL:
  120. * Support for SoD-only installations, WoG becomes optional addition
  121. * New logging framework
  122. * Negative luck support, disabled by default
  123. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  124. * Fixed stack artifact (and related buttons) not displaying in creature window.
  125. * Fixed crash at month of double population.
  126. MODS:
  127. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  128. * Improved json validation. Now it support most of features from latest json schema draft.
  129. * Icons use path to icon instead of image indexes.
  130. * It is possible to edit data of another mod or H3 data via mods.
  131. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  132. * Removed no longer needed field "projectile spins"
  133. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  134. BATTLES:
  135. * Fixed Death Stare of Commanders
  136. * Projectile blitting should be closer to original H3. But still not perfect.
  137. * Fixed missing Mirth effects
  138. * Stack affected by Berserk should not try to attack itself
  139. * Fixed several cases of incorrect positioning of creatures in battles
  140. * Fixed abilities of Efreet.
  141. * Fixed broken again palette in some battle backgrounds
  142. TOWN:
  143. * VCMI will not crash if building selection area is smaller than def
  144. * Detection of transparency on selection area is closer to H3
  145. * Improved handling buildings with mode "auto":
  146. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  147. - transitive dependencies are handled (A makes B build, and B makes C and D)
  148. SOUND:
  149. * Added missing WoG creature sounds (from Kuririn).
  150. * The Windows package comes with DLLs needed to play .ogg files
  151. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  152. * some missing sounds for battle effects
  153. ARTIFACTS:
  154. * Several fixes to combined artifacts added via mods.
  155. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  156. * Fixed incorrect components of Cornucopia.
  157. * Cheat code with grant all artifacts, including the ones added by mods
  158. 0.91 -> 0.92 (Mar 01 2013)
  159. GENERAL:
  160. * hero crossover between missions in campaigns
  161. * introduction before missions in campaigns
  162. MODS:
  163. * Added CREATURE_SPELL_POWER for commanders
  164. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  165. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  166. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  167. * Double growth creatures are configurable now
  168. * Drain Life now has % effect depending on bonus value
  169. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  170. * Moat damage configurable
  171. * More config options for spells:
  172. - mind immunity handled by config
  173. - direct damage immunity handled by config
  174. - immunity icon configurable
  175. - removed mind_spell flag
  176. * creature config use string ids now.
  177. * support for string subtype id in short bonus format
  178. * primary skill identifiers for bonuses
  179. 0.9 -> 0.91 (Feb 01 2013)
  180. GENERAL:
  181. * VCMI build on OS X is now supported
  182. * Completely removed autotools
  183. * Added RMG interace and ability to generate simplest working maps
  184. * Added loading screen
  185. MODS:
  186. - Simplified mod structure. Mods from 0.9 will not be compatible.
  187. * Mods can be turned on and off in config/modSettings.json file
  188. * Support for new factions, including:
  189. - New towns
  190. - New hero classes
  191. - New heroes
  192. - New town-related external dwellings
  193. * Support for new artifact, including combined, commander and stack artifacts
  194. * Extended configuration options
  195. - All game objects are referenced by string identifiers
  196. - Subtype resolution for bonuses
  197. BATTLES:
  198. * Support for "enchanted" WoG ability
  199. ADVENTURE AI:
  200. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  201. * Improved exploration algorithm
  202. * AI will prioritize dwellings and mines when there are no opponents visible
  203. 0.89 -> 0.9 (Oct 01 2012)
  204. GENERAL:
  205. * Provisional support creature-adding mods
  206. * New filesystem allowing easier resource adding/replacing
  207. * Reorganized package for better compatibility with HotA and not affecting the original game
  208. * Moved many hard-coded settings into text config files
  209. * Commander level-up dialog
  210. * New Quest Log window
  211. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  212. BATTLES
  213. * New graphics for Stack Queue
  214. * Death Stare works identically to H3
  215. * No explosion when catapult fails to damage the wall
  216. * Fixed crash when attacking stack dies before counterattack
  217. * Fixed crash when attacking stack dies in the Moat just before the attack
  218. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  219. * Fleeing hero won't lose artifacts.
  220. * Spellbook won't be captured.
  221. ADVENTURE AI
  222. * support for quests (Seer Huts, Quest Guardians, and so)
  223. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  224. * AI will now understand threat of Abandoned Mine.
  225. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  226. * Fixed strange case when AI found allied town extremely dangerous
  227. * Fixed crash when AI tried to "revisit" a Boat
  228. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  229. * Fixed a possible freeze when exchanging resources at marketplace
  230. BATTLE AI
  231. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  232. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  233. 0.88 -> 0.89 (Jun 01 2012)
  234. GENERAL
  235. * Mostly implemented Commanders feature (missing level-up dialog)
  236. * Support for stack artifacts
  237. * New creature window graphics contributed by fishkebab
  238. * Config file may have multiple upgrades for creatures
  239. * CTRL+T will open marketplace window
  240. * G will open thieves guild window if player owns at least one town with tavern
  241. * Implemented restart functionality. CTRL+R will trigger a quick restart
  242. * Save game screen and returning to main menu will work if game was started with --start option
  243. * Simple mechanism for detecting game desynchronization after init
  244. * 1280x800 resolution graphics, contributed by Topas
  245. ADVENTURE MAP
  246. * Fixed monsters regenerating casualties from battle at the start of new week.
  247. * T in adventure map will switch to next town
  248. BATTLES
  249. * It's possible to switch active creature during tacts phase by clicking on stack
  250. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  251. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  252. * Fixed crash when death stare or acid breath activated on stack that was just killed
  253. * First aid tent can heal only creatures that suffered damage
  254. * War machines can't be healed by tent
  255. * Creatures casting spells won't try to cast them during tactic phase
  256. * Console tooltips for first aid tent
  257. * Console tooltips for teleport spell
  258. * Cursor is reset to pointer when action is requested
  259. * Fixed a few other missing or wrong tooltips/cursors
  260. * Implemented opening creature window by l-clicking on stack
  261. * Fixed crash on attacking walls with Cyclop Kings
  262. * Fixed and simplified Teleport casting
  263. * Fixed Remove Obstacle spell
  264. * New spells supported:
  265. - Chain Lightning
  266. - Fire Wall
  267. - Force Field
  268. - Land Mine
  269. - Quicksands
  270. - Sacrifice
  271. TOWNS:
  272. * T in castle window will open a tavern window (if available)
  273. PREGAME
  274. * Pregame will use same resolution as main game
  275. * Support for scaling background image
  276. * Customization of graphics with config file.
  277. ADVENTURE AI
  278. * basic rule system for threat evaluation
  279. * new town development logic
  280. * AI can now use external dwellings
  281. * AI will weekly revisit dwellings & mills
  282. * AI will now always pick best stacks from towns
  283. * AI will recruit multiple heroes for exploration
  284. * AI won't try attacking its own heroes
  285. 0.87 -> 0.88 (Mar 01 2012)
  286. * added an initial version of new adventure AI: VCAI
  287. * system settings window allows to change default resolution
  288. * introduced unified JSON-based settings system
  289. * fixed all known localization issues
  290. * Creature Window can handle descriptions of spellcasting abilities
  291. * Support for the clone spell
  292. 0.86 -> 0.87 (Dec 01 2011)
  293. GENERAL:
  294. * Pathfinder can find way using ships and subterranean gates
  295. * Hero reminder & sleep button
  296. PREGAME:
  297. * Credits are implemented
  298. BATTLES
  299. * All attacked hexes will be highlighted
  300. * New combat abilities supported:
  301. - Spell Resistance aura
  302. - Random spellcaster (Genies)
  303. - Mana channeling
  304. - Daemon summoning
  305. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  306. - Fear
  307. - Fearless
  308. - No wall penalty
  309. - Enchanter
  310. - Bind
  311. - Dispell helpful spells
  312. 0.85 -> 0.86 (Sep 01 2011)
  313. GENERAL:
  314. * Reinstated music support
  315. * Bonus system optimizations (caching)
  316. * converted many config files to JSON
  317. * .tga file support
  318. * New artifacts supported
  319. - Admiral's Hat
  320. - Statue of Legion
  321. - Titan's Thunder
  322. BATTLES:
  323. * Correct handling of siege obstacles
  324. * Catapult animation
  325. * New combat abilities supported
  326. - Dragon Breath
  327. - Three-headed Attack
  328. - Attack all around
  329. - Death Cloud / Fireball area attack
  330. - Death Blow
  331. - Lightning Strike
  332. - Rebirth
  333. * New WoG abilities supported
  334. - Defense Bonus
  335. - Cast before attack
  336. - Immunity to direct damage spells
  337. * New spells supported
  338. - Magic Mirror
  339. - Titan's Lightning Bolt
  340. 0.84 -> 0.85 (Jun 01 2011)
  341. GENERAL:
  342. * Support for stack experience
  343. * Implemented original campaign selection screens
  344. * New artifacts supported:
  345. - Statesman's Medal
  346. - Diplomat's Ring
  347. - Ambassador's Sash
  348. TOWNS:
  349. * Implemented animation for new town buildings
  350. * It's possible to sell artifacts at Artifact Merchants
  351. BATTLES:
  352. * Neutral monsters will be split into multiple stacks
  353. * Hero can surrender battle to keep army
  354. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  355. * Partial support for Stone Gaze, Paralyze, Mana drain
  356. 0.83 -> 0.84 (Mar 01 2011)
  357. GENERAL:
  358. * Bonus system has been rewritten
  359. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  360. * New artifacts supported:
  361. - Angellic Alliance
  362. - Bird of Perception
  363. - Emblem of Cognizance
  364. - Spell Scroll
  365. - Stoic Watchman
  366. BATTLES:
  367. * Better animations handling
  368. * Defensive stance is supported
  369. HERO:
  370. * New secondary skills supported:
  371. - Artillery
  372. - Eagle Eye
  373. - Tactics
  374. AI PLAYER:
  375. * new AI leading neutral creatures in combat, slightly better then previous
  376. 0.82 -> 0.83 (Nov 01 2010)
  377. GENERAL:
  378. * Alliances support
  379. * Week of / Month of events
  380. * Mostly done pregame for MP games (temporarily only for local clients)
  381. * Support for 16bpp displays
  382. * Campaigns:
  383. - support for building bonus
  384. - moving to next map after victory
  385. * Town Portal supported
  386. * Vial of Dragon Blood and Statue of Legion supported
  387. HERO:
  388. * remaining specialities have been implemented
  389. TOWNS:
  390. * town events supported
  391. * Support for new town structures: Deiety of Fire and Escape Tunnel
  392. BATTLES:
  393. * blocked retreating from castle
  394. 0.81 -> 0.82 (Aug 01 2010)
  395. GENERAL:
  396. * Some of the starting bonuses in campaigns are supported
  397. * It's possible to select difficulty level of mission in campaign
  398. * new cheat codes:
  399. - vcmisilmaril - player wins
  400. - vcmimelkor - player loses
  401. ADVENTURE MAP:
  402. * Neutral armies growth implemented (10% weekly)
  403. * Power rating of neutral stacks
  404. * Favourable Winds reduce sailing cost
  405. HERO:
  406. * Learning secondary skill supported.
  407. * Most of hero specialities are supported, including:
  408. -Creature specialities (progressive, fixed, Sir Mullich)
  409. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  410. -Secondary skill bonuses
  411. -Creature Upgrades (Gelu)
  412. -Resorce generation
  413. -Starting Skill (Adrienne)
  414. TOWNS:
  415. * Support for new town structures:
  416. - Artifact Merchant
  417. - Aurora Borealis
  418. - Castle Gates
  419. - Magic University
  420. - Portal of Summoning
  421. - Skeleton transformer
  422. - Veil of Darkness
  423. OBJECTS:
  424. * Stables will now upgrade Cavaliers to Champions.
  425. New object supported:
  426. - Abandoned Mine
  427. - Altar of Sacrifice
  428. - Black Market
  429. - Cover of Darkness
  430. - Hill Fort
  431. - Refugee Camp
  432. - Sanctuary
  433. - Tavern
  434. - University
  435. - Whirlpool
  436. 0.8 -> 0.81 (Jun 01 2010)
  437. GENERAL:
  438. * It's possible to start campaign
  439. * Support for build grail victory condition
  440. * New artifacts supported:
  441. - Angel's Wings
  442. - Boots of levitation
  443. - Orb of Vulnerability
  444. - Ammo cart
  445. - Golden Bow
  446. - Hourglass of Evil Hour
  447. - Bow of Sharpshooter
  448. - Armor of the Damned
  449. ADVENTURE MAP:
  450. * Creatures now guard surrounding tiles
  451. * New adventura map spells supported:
  452. - Summon Boat
  453. - Scuttle Boat
  454. - Dimension Door
  455. - Fly
  456. - Water walk
  457. BATTLES:
  458. * A number of new creature abilities supported
  459. * First Aid Tent is functional
  460. * Support for distance/wall/melee penalties & no * penalty abilities
  461. * Reworked damage calculation to fit OH3 formula better
  462. * Luck support
  463. * Teleportation spell
  464. HERO:
  465. * First Aid secondary skill
  466. * Improved formula for necromancy to match better OH3
  467. TOWNS:
  468. * Sending resources to other players by marketplace
  469. * Support for new town structures:
  470. - Lighthouse
  471. - Colossus
  472. - Freelancer's Guild
  473. - Guardian Spirit
  474. - Necromancy Amplifier
  475. - Soul Prison
  476. OBJECTS:
  477. New object supported:
  478. - Freelancer's Guild
  479. - Trading Post
  480. - War Machine Factory
  481. 0.75 -> 0.8 (Mar 01 2010)
  482. GENERAL:
  483. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  484. * Implemented assembling and disassembling of combination artifacts.
  485. * Kingdom Overview screen is now available.
  486. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  487. * Replaced TTF fonts with original ones.
  488. ADVENTURE MAP:
  489. * Implemented rivers animations (thx to GrayFace).
  490. BATTLES:
  491. * Fire Shield spell (and creature ability) supported
  492. * affecting morale/luck and casting spell after attack creature abilities supported
  493. HERO:
  494. * Implementation of Scholar secondary skill
  495. TOWN:
  496. * New left-bottom info panel functionalities.
  497. TOWNS:
  498. * new town structures supported:
  499. - Ballista Yard
  500. - Blood Obelisk
  501. - Brimstone Clouds
  502. - Dwarven Treasury
  503. - Fountain of Fortune
  504. - Glyphs of Fear
  505. - Mystic Pond
  506. - Thieves Guild
  507. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  508. OBJECTS:
  509. New objects supported:
  510. - Border gate
  511. - Den of Thieves
  512. - Lighthouse
  513. - Obelisk
  514. - Quest Guard
  515. - Seer hut
  516. A lot of of various bugfixes and improvements:
  517. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  518. 0.74 -> 0.75 (Dec 01 2009)
  519. GENERAL:
  520. * Implemented "main menu" in-game option.
  521. * Hide the mouse cursor while displaying a popup window.
  522. * Better handling of huge and empty message boxes (still needs more changes)
  523. * Fixed several crashes when exiting.
  524. ADVENTURE INTERFACE:
  525. * Movement cursor shown for unguarded enemy towns.
  526. * Battle cursor shown for guarded enemy garrisons.
  527. * Clicking on the border no longer opens an empty info windows
  528. HERO WINDOW:
  529. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  530. TOWNS:
  531. * new special town structures supported:
  532. - Academy of Battle Scholars
  533. - Cage of Warlords
  534. - Mana Vortex
  535. - Stables
  536. - Skyship (revealing entire map only)
  537. OBJECTS:
  538. * External dwellings increase town growth
  539. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  540. * Scholar won't give unavaliable spells anymore.
  541. A lot of of various bugfixes and improvements:
  542. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  543. 0.73 -> 0.74 (Oct 01 2009)
  544. GENERAL:
  545. * Scenario Information window
  546. * Save Game window
  547. * VCMI window should start centered
  548. * support for Necromancy and Ballistics secondary skills
  549. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  550. * VCMI client has its own icon (thx for graphic to Dikamilo)
  551. * Ellipsis won't be split when breaking text on several lines
  552. * split button will be grayed out when no creature is selected
  553. * fixed issue when splitting stack to the hero with only one creatures
  554. * a few fixes for shipyard window
  555. ADVENTURE INTERFACE:
  556. * Cursor shows if tile is accesible and how many turns away
  557. * moving hero with arrow keys / numpad
  558. * fixed Next Hero button behaviour
  559. * fixed Surface/Underground switch button in higher resolutions
  560. BATTLES:
  561. * partial siege support
  562. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  563. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  564. * more creatures special abilities supported
  565. * battle settings will be stored
  566. * fixed crashes occurring on attacking two hex creatures from back
  567. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  568. * even large stack numbers will fit the boxes
  569. * when active stack is killed by spell, game behaves properly
  570. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  571. * ballista can shoot even if there's an enemy creature next to it
  572. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  573. * selecting attack directions works as in H3
  574. * estimating damage that will be dealt while choosing stack to be attacked
  575. * modified the positioning of battle effects, they should look about right now.
  576. * after selecting a spell during combat, l-click is locked for any action other than casting.
  577. * flying creatures will be blitted over all other creatures, obstacles and wall
  578. * obstacles and units should be printed in better order (not tested)
  579. * fixed armageddon animation
  580. * new spells supported:
  581. - Anti-Magic
  582. - Cure
  583. - Resurrection
  584. - Animate Dead
  585. - Counterstrike
  586. - Berserk
  587. - Hypnotize
  588. - Blind
  589. - Fire Elemental
  590. - Earth Elemental
  591. - Water Elemental
  592. - Air Elemental
  593. - Remove obstacle
  594. TOWNS:
  595. * enemy castle can be taken over
  596. * only one capitol per player allowed (additional ones will be lost)
  597. * garrisoned hero can buy a spellbook
  598. * heroes available in tavern should be always different
  599. * ship bought in town will be correctly placed
  600. * new special town structures supported:
  601. - Lookout Tower
  602. - Temple of Valhalla
  603. - Wall of Knowledge
  604. - Order of Fire
  605. HERO WINDOW:
  606. * war machines cannot be unequiped
  607. PREGAME:
  608. * sorting: a second click on the column header sorts in descending order.
  609. * advanced options tab: r-click popups for selected town, hero and bonus
  610. * starting scenario / game by double click
  611. * arrows in options tab are hidden when not available
  612. * subtitles for chosen hero/town/bonus in pregame
  613. OBJECTS:
  614. * fixed pairing Subterranean Gates
  615. New objects supported:
  616. - Borderguard & Keymaster Tent
  617. - Cartographer
  618. - Creature banks
  619. - Eye of the Magi & Hut of the Magi
  620. - Garrison
  621. - Stables
  622. - Pandora Box
  623. - Pyramid
  624. 0.72 -> 0.73 (Aug 01 2009)
  625. GENERAL:
  626. * infowindow popup will be completely on screen
  627. * fixed possible crash with in game console
  628. * fixed crash when gaining artifact after r-click on hero in tavern
  629. * Estates / hero bonuses won't give resources on first day.
  630. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  631. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  632. * 'T' hotkey opens marketplace window
  633. * giving starting spells for heroes
  634. * pressing enter or escape close spellbook
  635. * removed redundant quotation marks from skills description and artifact events texts
  636. * disabled autosaving on first turn
  637. * bonuses from bonus artifacts
  638. * increased char per line limit for subtitles under components
  639. * corrected some exp/level values
  640. * primary skills cannot be negative
  641. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  642. * fixed timed events reappearing
  643. * saving system options
  644. * saving hero direction
  645. * r-click popups on enemy heroes and towns
  646. * hero leveling formula matches the H3
  647. ADVENTURE INTERFACE:
  648. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  649. * The size of the frame around the map depends on the screen size.
  650. * spellbook shows adventure spells when opened on adventure map
  651. * erasing path after picking objects with last movement point
  652. BATTLES:
  653. * spell resistance supported (secondary skill, artifacts, creature skill)
  654. * corrected damage inflicted by spells and ballista
  655. * added some missing projectile infos
  656. * added native terrain bonuses in battles
  657. * number of units in stack in battle should better fit the box
  658. * non-living and undead creatures have now always 0 morale
  659. * displaying luck effect animation
  660. * support for battleground overlays:
  661. - cursed ground
  662. - magic plains
  663. - fiery fields
  664. - rock lands
  665. - magic clouds
  666. - lucid pools
  667. - holy ground
  668. - clover field
  669. - evil fog
  670. TOWNS:
  671. * fixes for horde buildings
  672. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  673. * capitol bar in town hall is grey (not red) if already one exists
  674. * fixed crash on entering hall when town was near map edge
  675. HERO WINDOW:
  676. * garrisoned heroes won't be shown on the list
  677. * artifacts will be present on morale/luck bonuses list
  678. PREGAME:
  679. * saves are sorted primary by map format, secondary by name
  680. * fixed displaying date of saved game (uses local time, removed square character)
  681. OBJECTS:
  682. * Fixed primary/secondary skill levels given by a scholar.
  683. * fixed problems with 3-tiles monoliths
  684. * fixed crash with flaggable building next to map edge
  685. * fixed some descriptions for events
  686. * New objects supported:
  687. - Buoy
  688. - Creature Generators
  689. - Flotsam
  690. - Mermaid
  691. - Ocean bottle
  692. - Sea Chest
  693. - Shipwreck Survivor
  694. - Shipyard
  695. - Sirens
  696. 0.71 -> 0.72 (Jun 1 2009)
  697. GENERAL:
  698. * many sound effects and music
  699. * autosave (to 5 subsequent files)
  700. * artifacts support (most of them)
  701. * added internal game console (activated on TAB)
  702. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  703. * improved randomization
  704. * fixed crash on closing application
  705. * VCMI won't always give all three stacks in the starting armies
  706. * fix for drawing starting army creatures count
  707. * Diplomacy secondary skill support
  708. * timed events won't cause resources amount to be negative
  709. * support for sorcery secondary skill
  710. * reduntant quotation marks from artifact descriptions are removed
  711. * no income at the first day
  712. ADVENTURE INTERFACE:
  713. * fixed crasbug occurring on revisiting objects (by pressing space)
  714. * always restoring default cursor when movng mouse out of the terrain
  715. * fixed map scrolling with ctrl+arrows when some windows are opened
  716. * clicking scrolling arrows in town/hero list won't open town/hero window
  717. * pathfinder will now look for a path going via printed positions of roads when it's possible
  718. * enter can be used to open window with selected hero/town
  719. BATTLES:
  720. * many creatures special skills implemented
  721. * battle will end when one side has only war machines
  722. * fixed some problems with handling obstacles info
  723. * fixed bug with defending / waiting while no stack is active
  724. * spellbook button is inactive when hero cannot cast any spell
  725. * obstacles will be placed more properly when resolution is different than 800x600
  726. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  727. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  728. * new spells:
  729. - frost ring
  730. - fireball
  731. - inferno
  732. - meteor shower
  733. - death ripple
  734. - destroy undead
  735. - dispel
  736. - armageddon
  737. - disrupting ray
  738. - protection from air
  739. - protection from fire
  740. - protection from water
  741. - protection from earth
  742. - precision
  743. - slayer
  744. TOWNS:
  745. * resting in town with mage guild will replenih all the mana points
  746. * fixed Blacksmith
  747. * the number of creatures at the beginning of game is their base growth
  748. * it's possible to enter Tavern via Brotherhood of Sword
  749. HERO WINDOW:
  750. * fixed mana limit info in the hero window
  751. * war machines can't be removed
  752. * fixed problems with removing artifacts when all visible slots in backpack are full
  753. PREGAME:
  754. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  755. * Fix position of maps names.
  756. * Made the slider cursor much more responsive. Speedup the map select screen.
  757. * Try to behave when no maps/saves are present.
  758. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  759. OBJECTS:
  760. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  761. * leaving guardians in flagged mines.
  762. * support for Scholar object
  763. * support for School of Magic
  764. * support for School of War
  765. * support for Pillar of Fire
  766. * support for Corpse
  767. * support for Lean To
  768. * support for Wagon
  769. * support for Warrior's Tomb
  770. * support for Event
  771. * Corpse (Skeleton) will be accessible from all directions
  772. 0.7 -> 0.71 (Apr 01 2009)
  773. GENERAL:
  774. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  775. * morale/luck system and corresponding sec. skills supported
  776. * fixed crash when hero get level and has less than two sec. skills to choose between
  777. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  778. * proper handling of custom portraits of heroes
  779. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  780. * fixed crash when there was no hero available to hire for some player
  781. * fixed problems with 1024x600 screen resolution
  782. * updating blockmap/visitmap of randomized objects
  783. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  784. * further fixes for leveling-up (stability and identical offered skills bug)
  785. * splitting window allows to rebalance two stack with the same creatures
  786. * support for numpad keyboard
  787. * support for timed events
  788. ADVENTURE INTERFACE:
  789. * added "Next hero" button functionality
  790. * added missing path arrows
  791. * corrected centering on hero's position
  792. * recalculating hero path after reselecting hero
  793. * further changes in pathfinder making it more like original one
  794. * orientation of hero can't be change if movement points are exhausted
  795. * campfire, borderguard, bordergate, questguard will be accessible from the top
  796. * new movement cost calculation algorithm
  797. * fixed sight radious calculation
  798. * it's possible to stop hero movement
  799. * faster minimap refreshing
  800. * provisional support for "Save" button in System Options Window
  801. * it's possible to revisit object under hero by pressing Space
  802. BATTLES:
  803. * partial support for battle obstacles
  804. * only one spell can be casted per turn
  805. * blocked opening sepllbook if hero doesn't have a one
  806. * spells not known by hero can't be casted
  807. * spell books won't be placed in War Machine slots after battle
  808. * attack is now possible when hex under cursor is not displayed
  809. * glowing effect of yellow border around creatures
  810. * blue glowing border around hovered creature
  811. * made animation on battlefield more smooth
  812. * standing stacks have more static animation
  813. * probably fixed problem with displaying corpses on battlefield
  814. * fixes for two-hex creatures actions
  815. * fixed hero casting spell animation
  816. * corrected stack death animation
  817. * battle settings will be remembered between battles
  818. * improved damage calculation formula
  819. * correct handling of flying creatures in battles
  820. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  821. * amounts of units taking actions / being an object of actions won't be shown until action ends
  822. * fixed positions of stack queue and battle result window when resolution is != 800x600
  823. * corrected duration of frenzy spell which was incorrect in certain cases
  824. * corrected hero spell casting animation
  825. * better support for battle backgrounds
  826. * blocked "save" command during battle
  827. * spellbook displays only spells known by Hero
  828. New spells supported:
  829. - Mirth
  830. - Sorrow
  831. - Fortune
  832. - Misfortune
  833. TOWN INTERFACE:
  834. * cannot build more than one capitol
  835. * cannot build shipyard if town is not near water
  836. * Rampart's Treasury requires Miner's Guild
  837. * minor improvements in Recruitment Window
  838. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  839. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  840. * fixed blinking resdatabar in town screen when buying (800x600)
  841. * fixed horde buildings displaying in town hall
  842. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  843. PREGAME:
  844. * added scrolling scenario list with mouse wheel
  845. * fixed mouse slow downs
  846. * cannot select heroes for computer player (pregame)
  847. * no crash if uses gives wrong resolution ID number
  848. * minor fixes
  849. OBJECTS:
  850. * windmill gives 500 gold only during first week ever (not every month)
  851. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  852. New objects supported:
  853. * Prison
  854. * Magic Well
  855. * Faerie Ring
  856. * Swan Pond
  857. * Idol of Fortune
  858. * Fountain of Fortune
  859. * Rally Flag
  860. * Oasis
  861. * Temple
  862. * Watering Hole
  863. * Fountain of Youth
  864. * support for Redwood Observatory
  865. * support for Shrine of Magic Incantation / Gesture / Thought
  866. * support for Sign / Ocean Bottle
  867. AI PLAYER:
  868. Minor improvements and fixes.
  869. 0.64 -> 0.7 (Feb 01 2009)
  870. GENERAL:
  871. * move some settings to the config/settings.txt file
  872. * partial support for new screen resolutions
  873. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  874. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  875. * fixed crashbug occurring when hero levelled above 15 level
  876. * support for non-standard screen resolutions
  877. * F4 toggles between full-screen and windowed mode
  878. * minor improvements in creature card window
  879. * splitting stacks with the shift+click
  880. * creature card window contains info about modified speed
  881. ADVENTURE INTERFACE:
  882. * added water animation
  883. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  884. * partial handling r-clicks on adventure map
  885. TOWN INTERFACE:
  886. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  887. * fixed cloning creatures bug in garrisons (and related issues)
  888. BATTLES
  889. * support for the Wait command
  890. * magic arrow *really* works
  891. * war machines support partially added
  892. * queue of stacks narrowed
  893. * spell effect animation displaying improvements
  894. * positive/negative spells cannot be cast on hostile/our stacks
  895. * showing spell effects affecting stack in creature info window
  896. * more appropriate coloring of stack amount box when stack is affected by a spell
  897. * battle console displays notifications about wait/defend commands
  898. * several reported bugs fixed
  899. * new spells supported:
  900. a) Haste
  901. b) lightning bolt
  902. c) ice bolt
  903. d) slow
  904. e) implosion
  905. f) forgetfulness
  906. g) shield
  907. h) air shield
  908. i) bless
  909. j) curse
  910. k) bloodlust
  911. l) weakness
  912. m) stone skin
  913. n) prayer
  914. o) frenzy
  915. AI PLAYER:
  916. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  917. OBJECTS:
  918. * Guardians property for resources is handled
  919. * support for Witch Hut
  920. * support for Arena
  921. * support for Library of Enlightenment
  922. And a lot of minor fixes
  923. 0.63 -> 0.64 (Nov 01 2008)
  924. GENERAL:
  925. * sprites from /Sprites folder are handled correctly
  926. * several fixes for pathfinder and path arrows
  927. * better handling disposed/predefined heroes
  928. * heroes regain 1 mana point each turn
  929. * support for mistycisim and intelligence skills
  930. * hero hiring possible
  931. * added support for a number of hotkeys
  932. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  933. * many minor improvements
  934. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  935. a) woggaladriel -> vcmiainur
  936. b) wogoliphaunt -> vcminoldor
  937. c) wogshadowfax -> vcminahar
  938. d) wogeyeofsauron -> vcmieagles
  939. e) wogisengard -> vcmiformenos
  940. f) wogsaruman -> vcmiistari
  941. g) wogpathofthedead -> vcmiangband
  942. h) woggandalfwhite -> vcmiglorfindel
  943. ADVENTURE INTERFACE:
  944. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  945. * slowed map scrolling
  946. * blocked scrolling adventure map with mouse when left ctrl is pressed
  947. * blocked map scrolling when dialog window is opened
  948. * scholar will be accessible from the top
  949. TOWN INTERFACE:
  950. * partially done tavern window (only hero hiring functionality)
  951. BATTLES:
  952. * water elemental will really be treated as 2 hex creature
  953. * potential infinite loop in reverseCreature removed
  954. * better handling of battle cursor
  955. * fixed blocked shooter behavior
  956. * it's possible in battles to check remeaining HP of neutral stacks
  957. * partial support for Magic Arrow spell
  958. * fixed bug with dying unit
  959. * stack queue hotkey is now 'Q'
  960. * added shots limit
  961. 0.62 -> 0.63 (Oct 01 2008)
  962. GENERAL:
  963. * coloured console output, logging all info to txt files
  964. * it's possible to use other port than 3030 by passing it as an additional argument
  965. * removed some redundant warnings
  966. * partially done spellbook
  967. * Alt+F4 quits the game
  968. * some crashbugs was fixed
  969. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  970. * magical hero are given spellbook at the beginning
  971. * added initial secondary skills for heroes
  972. BATTLES:
  973. * very significant optimization of battles
  974. * battle summary window
  975. * fixed crashbug occurring sometimes on exiting battle
  976. * confirm window is shown before retreat
  977. * graphic stack queue in battle (shows when 'c' key is pressed)
  978. * it's possible to attack enemy hero
  979. * neutral monster army disappears when defeated
  980. * casualties among hero army and neutral creatures are saved
  981. * better animation handling in battles
  982. * directional attack in battles
  983. * mostly done battle options (although they're not saved)
  984. * added receiving exp (and leveling-up) after a won battle
  985. * added support for archery, offence and armourer secondary abilities
  986. * hero's primary skills accounted for damage dealt by creatures in battle
  987. TOWNS:
  988. * mostly done marketplace
  989. * fixed crashbug with battles on swamps and rough terrain
  990. * counterattacks
  991. * heroes can learn new spells in towns
  992. * working resource silo
  993. * fixed bug with the mage guild when no spells available
  994. * it's possible to build lighthouse
  995. HERO WINDOW:
  996. * setting army formation
  997. * tooltips for artifacts in backpack
  998. ADVENTURE INTERFACE:
  999. * fixed bug with disappearing head of a hero in adventure map
  1000. * some objects are no longer accessible from the top
  1001. * no tooltips for objects under FoW
  1002. * events won't be shown
  1003. * working Subterranean Gates, Monoliths
  1004. * minimap shows all flaggable objects (towns, mines, etc.)
  1005. * artifacts we pick up go to the appropriate slot (if free)
  1006. 0.61 -> 0.62 (Sep 01 2008)
  1007. General:
  1008. * restructured to the server-client model
  1009. * support for heroes placed in towns
  1010. * upgrading creatures
  1011. * working gaining levels for heroes (including dialog with skill selection)
  1012. * added graphical cursor
  1013. * showing creature amount in the creature info window
  1014. * giving starting bonus
  1015. Castles:
  1016. * icon in infobox showing that there is hero in town garrison
  1017. * fort/citadel/castle screen
  1018. * taking last stack from the heroes army should be impossible (or at least harder)
  1019. * fixed reading forbidden structures
  1020. * randomizing spells in towns
  1021. * viewing hero window in the town screen
  1022. * possibility of moving hero into the garrison
  1023. * mage guild screen
  1024. * support for blacksmith
  1025. * if hero doesn't have a spell book, he can buy one in a mage guild
  1026. * it's possible to build glyph of fear in fortress
  1027. * creatures placeholders work properly
  1028. Adventure Interface:
  1029. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1030. Hero Window:
  1031. * bugfix: splitting stacks works in hero window
  1032. * removed bug causing significant increase of CPU consumption
  1033. Battles:
  1034. * shooting
  1035. * removed some displaying problems
  1036. * showing last group of frames in creature animation won't crash
  1037. * added start moving and end moving animations
  1038. * fixed moving two-hex creatures
  1039. * showing/hiding graphic cursor
  1040. * a part of using graphic cursor
  1041. * slightly optimized showing of battle interface
  1042. * animation of getting hit / death by shooting is displayed when it should be
  1043. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1044. * minor optimizations
  1045. PreGame:
  1046. * updates settings when selecting new map after changing sorting criteria
  1047. * if sorting not by name, name will be used as a secondary criteria
  1048. * when filter is applied a first available map is selected automatically
  1049. * slider position updated after sorting in pregame
  1050. Objects:
  1051. * support for the Tree of knowledge
  1052. * support for Campfires
  1053. * added event message when picking artifact
  1054. 0.6 -> 0.61 (Jun 15 2008)
  1055. Improvements:
  1056. * improved attacking in the battles
  1057. * it's possible to kill hostile stack
  1058. * animations won't go in the same phase
  1059. * Better pathfinder
  1060. * "%s" substitutions in Right-click information in town hall
  1061. * windmill won't give wood
  1062. * hover text for heroes
  1063. * support for ZSoft-style PCX files in /Data
  1064. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1065. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1066. * stack at the limit of unit's range can now be attacked
  1067. * range of unit is now properly displayed
  1068. * battle log is scrolled down when new event occurs
  1069. * console is closed when application exits
  1070. Bugfixes:
  1071. * stack at the limit of unit's range can now be attacked
  1072. * good background for the town hall screen in Stronghold
  1073. * fixed typo in hall.txt
  1074. * VCMI won't crash when r-click neutral stack during the battle
  1075. * water won't blink behind shipyard in the Castle
  1076. * fixed several memory leaks
  1077. * properly displaying two-hex creatures in recruit/split/info window
  1078. * corrupted map file won't cause crash on initializing main menu
  1079. 0.59 -> 0.6 (Jun 1 2008)
  1080. * partially done attacking in battles
  1081. * screen isn't now refreshed while blitting creature info window
  1082. * r-click creature info windows in battles
  1083. * no more division by 0 in slider
  1084. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1085. * fixed estate problems
  1086. * fixed blinking mana vortex
  1087. * grail increases creature growths
  1088. * new pathfinder
  1089. * several minor improvements
  1090. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1091. * fixed memory leak in battles
  1092. * blitting creature animations to rects in the recruitment window
  1093. * fixed wrong creatures def names
  1094. * better battle pathfinder and unit reversing
  1095. * improved slider ( #58 )
  1096. * fixed problems with horde buildings (won't block original dwellings)
  1097. * giving primary skill when hero get level (but there is still no dialog)
  1098. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1099. * creature levels not messed in Fortress
  1100. * war machines are added to the hero's inventory, not to the garrison
  1101. * support for H3-style PCX graphics in Data/
  1102. * VCMI won't crash when is unable to initialize audio system
  1103. * fixed displaying wrong town defs
  1104. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1105. * creature info window (only r-click)
  1106. * callback for buttons/lists based on boost::function
  1107. * a lot of minor improvements
  1108. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1109. Towns:
  1110. * recruiting creatures
  1111. * working creature growths (including castle and horde building influences)
  1112. * towns give income
  1113. * town hall screen
  1114. * building buildings (requirements and cost are handled)
  1115. * hints for structures
  1116. * updating town infobox
  1117. Garrisons:
  1118. * merging stacks
  1119. * splitting stacks
  1120. Battles:
  1121. * starting battles
  1122. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1123. * leaving battle by pressing flee button
  1124. * moving units in battles and displaying their ranges
  1125. * defend command for units
  1126. General:
  1127. * a number of minor fixes and improvements
  1128. 0.54 -> 0.55 (Feb 29 2008)
  1129. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1130. * randomization quantity of creatures on the map
  1131. * fix of Pandora's Box handling
  1132. * reading disposed/predefined heroes
  1133. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1134. * more detailed logs
  1135. * reported problems with hero flags resolved
  1136. * heroes cannot occupy the same tile
  1137. * hints for most of creature generators
  1138. * some minor stuff
  1139. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1140. * given hero is placed in the town entrance
  1141. * some objects such as river delta won't be blitted "on" hero
  1142. * tiles under FoW are inaccessible
  1143. * giving random hero on RoE maps
  1144. * improved protection against hero duplication
  1145. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1146. * right click popups with infoboxes for heroes/towns lists
  1147. * new interface coloring (many thanks to GrayFace ;])
  1148. * fixed bug in object flag's coloring
  1149. * added hints in town lists
  1150. * eliminated square from city hints
  1151. 0.53 - 0.53b (Feb 20 2008)
  1152. * added giving default buildings in towns
  1153. * town infobox won't crash on empty town
  1154. 0.52 - 0.53 (Feb 18 2008):
  1155. * hopefully the last bugfix of Pandora's Box
  1156. * fixed blockmaps of generated heroes
  1157. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1158. * fixed town randomization
  1159. * fixed hero randomization
  1160. * fixed displaying heroes in preGame
  1161. * fixed selecting/deselecting artifact slots in hero window
  1162. * much faster pathfinder
  1163. * memory usage and load time significantly decreased
  1164. * it's impossible to select empty artifact slot in hero window
  1165. * fixed problem with FoW displaying on minimap on L-sized maps
  1166. * fixed crashbug in hero list connected with heroes dismissing
  1167. * mostly done town infobox
  1168. * town daily income is properly calculated
  1169. 0.51 - 0.52 (Feb 7 2008):
  1170. * [feature] giving starting hero
  1171. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1172. * [feature] picked artifacts are added to hero's backpack
  1173. * [feature] possibility of choosing player to play
  1174. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1175. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1176. * [bugfix] improved randomization
  1177. * [bugfix] pathfinder can't be cheated (what caused errors)
  1178. 0.5 - 0.51 (Feb 3 2008):
  1179. * close button properly closes (same does 'q' key)
  1180. * two players can't have selected same hero
  1181. * double click on "Show Available Scenarios" won't reset options
  1182. * fixed possible crashbug in town/hero lists
  1183. * fixed crashbug in initializing game caused by wrong prisons handling
  1184. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1185. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1186. * fixed crashbug on reading blank Quest Guards
  1187. * better console messages
  1188. * map reading speed up (though it's still slow, especially on bigger maps)
  1189. to 0.5 (Feb 2 2008 - first closed release):
  1190. * Main menu and New game screens
  1191. * Scenario selection, part of advanced options support
  1192. * Partially done adventure map, town and hero interfaces
  1193. * Moving hero
  1194. * Interactions with several objects (mines, resources, mills, and others)