CMainMenu.cpp 22 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../gui/CursorHandler.h"
  20. #include "../windows/GUIClasses.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/ShortcutHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/WindowHandler.h"
  25. #include "../render/Canvas.h"
  26. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  27. #include "../globalLobby/GlobalLobbyClient.h"
  28. #include "../globalLobby/GlobalLobbyWindow.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/CTextInput.h"
  32. #include "../widgets/MiscWidgets.h"
  33. #include "../widgets/ObjectLists.h"
  34. #include "../widgets/TextControls.h"
  35. #include "../widgets/VideoWidget.h"
  36. #include "../windows/InfoWindows.h"
  37. #include "../CServerHandler.h"
  38. #include "../CGameInfo.h"
  39. #include "../CPlayerInterface.h"
  40. #include "../Client.h"
  41. #include "../CMT.h"
  42. #include "../../CCallback.h"
  43. #include "../../lib/texts/CGeneralTextHandler.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/filesystem/Filesystem.h"
  46. #include "../../lib/filesystem/CCompressedStream.h"
  47. #include "../../lib/mapping/CMapInfo.h"
  48. #include "../../lib/modding/CModHandler.h"
  49. #include "../../lib/VCMIDirs.h"
  50. #include "../../lib/CStopWatch.h"
  51. #include "../../lib/CThreadHelper.h"
  52. #include "../../lib/CConfigHandler.h"
  53. #include "../../lib/GameConstants.h"
  54. #include "../../lib/CRandomGenerator.h"
  55. std::shared_ptr<CMainMenu> CMM;
  56. ISelectionScreenInfo * SEL = nullptr;
  57. static void do_quit()
  58. {
  59. GH.dispatchMainThread([]()
  60. {
  61. handleQuit(false);
  62. });
  63. }
  64. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  65. : CWindowObject(BORDERED), config(configNode)
  66. {
  67. OBJECT_CONSTRUCTION;
  68. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  69. if(config["scalable"].Bool())
  70. background->scaleTo(GH.screenDimensions());
  71. pos = background->center();
  72. if(!config["video"].isNull())
  73. {
  74. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  75. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  76. }
  77. for(const JsonNode & node : config["items"].Vector())
  78. menuNameToEntry.push_back(node["name"].String());
  79. for(const JsonNode & node : config["images"].Vector())
  80. images.push_back(CMainMenu::createPicture(node));
  81. //Hardcoded entry
  82. menuNameToEntry.push_back("credits");
  83. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  84. if(config["video"].isNull())
  85. tabs->setRedrawParent(true);
  86. }
  87. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  88. {
  89. if(config["items"].Vector().size() == index)
  90. return std::make_shared<CreditsScreen>(this->pos);
  91. else
  92. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  93. }
  94. void CMenuScreen::show(Canvas & to)
  95. {
  96. // TODO: avoid excessive redraws
  97. CIntObject::showAll(to);
  98. }
  99. void CMenuScreen::activate()
  100. {
  101. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  102. CIntObject::activate();
  103. }
  104. void CMenuScreen::switchToTab(size_t index)
  105. {
  106. tabs->setActive(index);
  107. }
  108. void CMenuScreen::switchToTab(std::string name)
  109. {
  110. switchToTab(vstd::find_pos(menuNameToEntry, name));
  111. }
  112. size_t CMenuScreen::getActiveTab() const
  113. {
  114. return tabs->getActive();
  115. }
  116. //function for std::string -> std::function conversion for main menu
  117. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  118. {
  119. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  120. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  121. std::list<std::string> commands;
  122. boost::split(commands, string, boost::is_any_of("\t "));
  123. if(!commands.empty())
  124. {
  125. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  126. commands.pop_front();
  127. if(index > 3 || !commands.empty())
  128. {
  129. switch(index)
  130. {
  131. case 0: //to - switch to another tab, if such tab exists
  132. {
  133. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  134. if(index2 != menuType.size())
  135. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  136. break;
  137. }
  138. case 1: //open campaign selection window
  139. {
  140. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  141. break;
  142. }
  143. case 2: //start
  144. {
  145. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  146. {
  147. case 0:
  148. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  149. case 1:
  150. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  151. case 2:
  152. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  153. case 3:
  154. return []() { CMainMenu::startTutorial(); };
  155. }
  156. break;
  157. }
  158. case 3: //load
  159. {
  160. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  161. {
  162. case 0:
  163. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  164. case 1:
  165. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  166. case 2:
  167. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  168. case 3:
  169. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  170. }
  171. }
  172. break;
  173. case 4: //exit
  174. {
  175. return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  176. }
  177. break;
  178. case 5: //highscores
  179. {
  180. return []() { CMainMenu::openHighScoreScreen(); };
  181. }
  182. }
  183. }
  184. }
  185. logGlobal->error("Failed to parse command: %s", string);
  186. return std::function<void()>();
  187. }
  188. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  189. {
  190. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  191. std::pair<std::string, std::string> help;
  192. if(!button["help"].isNull() && button["help"].Float() > 0)
  193. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  194. int posx = static_cast<int>(button["x"].Float());
  195. if(posx < 0)
  196. posx = pos.w + posx;
  197. int posy = static_cast<int>(button["y"].Float());
  198. if(posy < 0)
  199. posy = pos.h + posy;
  200. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  201. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  202. {
  203. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  204. }
  205. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  206. if (button["center"].Bool())
  207. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  208. return result;
  209. }
  210. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  211. {
  212. OBJECT_CONSTRUCTION;
  213. setRedrawParent(true);
  214. pos = parent->pos;
  215. for(const JsonNode & node : config["images"].Vector())
  216. images.push_back(CMainMenu::createPicture(node));
  217. for(const JsonNode & node : config["buttons"].Vector())
  218. {
  219. buttons.push_back(createButton(parent, node));
  220. buttons.back()->setHoverable(true);
  221. buttons.back()->setRedrawParent(true);
  222. }
  223. }
  224. CMainMenuConfig::CMainMenuConfig()
  225. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  226. , config(JsonPath::builtin("config/mainmenu.json"))
  227. {
  228. if (config["game-select"].Vector().empty())
  229. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  230. }
  231. const CMainMenuConfig & CMainMenuConfig::get()
  232. {
  233. static const CMainMenuConfig config;
  234. return config;
  235. }
  236. const JsonNode & CMainMenuConfig::getConfig() const
  237. {
  238. return config;
  239. }
  240. const JsonNode & CMainMenuConfig::getCampaigns() const
  241. {
  242. return campaignSets;
  243. }
  244. CMainMenu::CMainMenu()
  245. {
  246. pos.w = GH.screenDimensions().x;
  247. pos.h = GH.screenDimensions().y;
  248. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  249. OBJECT_CONSTRUCTION;
  250. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  251. }
  252. CMainMenu::~CMainMenu()
  253. {
  254. if(GH.curInt == this)
  255. GH.curInt = nullptr;
  256. }
  257. void CMainMenu::activate()
  258. {
  259. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  260. if (pos.dimensions() != GH.screenDimensions())
  261. onScreenResize();
  262. CIntObject::activate();
  263. }
  264. void CMainMenu::onScreenResize()
  265. {
  266. pos.w = GH.screenDimensions().x;
  267. pos.h = GH.screenDimensions().y;
  268. menu = nullptr;
  269. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  270. backgroundAroundMenu->pos = pos;
  271. }
  272. void CMainMenu::update()
  273. {
  274. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  275. return;
  276. if(GH.windows().count() == 0)
  277. {
  278. GH.windows().pushWindow(CMM);
  279. GH.windows().pushWindow(menu);
  280. menu->switchToTab(menu->getActiveTab());
  281. }
  282. static bool warnedAboutModDependencies = false;
  283. if (!warnedAboutModDependencies)
  284. {
  285. warnedAboutModDependencies = true;
  286. auto errorMessages = CGI->modh->getModLoadErrors();
  287. if (!errorMessages.empty())
  288. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  289. }
  290. // Handles mouse and key input
  291. GH.handleEvents();
  292. GH.windows().simpleRedraw();
  293. }
  294. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  295. {
  296. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  297. CSH->loadMode = loadMode;
  298. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  299. }
  300. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  301. {
  302. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  303. ourCampaign->campaignSet = campaignSet;
  304. openCampaignLobby(ourCampaign);
  305. }
  306. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  307. {
  308. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  309. CSH->campaignStateToSend = campaign;
  310. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  311. }
  312. void CMainMenu::openCampaignScreen(std::string name)
  313. {
  314. auto const & config = CMainMenuConfig::get().getCampaigns();
  315. if(!vstd::contains(config.Struct(), name))
  316. {
  317. logGlobal->error("Unknown campaign set: %s", name);
  318. return;
  319. }
  320. bool campaignsFound = true;
  321. for (auto const & entry : config[name]["items"].Vector())
  322. {
  323. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  324. if (!CResourceHandler::get()->existsResource(resourceID))
  325. campaignsFound = false;
  326. }
  327. if (!campaignsFound)
  328. {
  329. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  330. return;
  331. }
  332. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  333. }
  334. void CMainMenu::startTutorial()
  335. {
  336. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  337. if(!CResourceHandler::get()->existsResource(tutorialMap))
  338. {
  339. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  340. return;
  341. }
  342. auto mapInfo = std::make_shared<CMapInfo>();
  343. mapInfo->mapInit(tutorialMap.getName());
  344. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  345. CSH->startMapAfterConnection(mapInfo);
  346. }
  347. void CMainMenu::openHighScoreScreen()
  348. {
  349. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  350. return;
  351. }
  352. std::shared_ptr<CMainMenu> CMainMenu::create()
  353. {
  354. if(!CMM)
  355. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  356. return CMM;
  357. }
  358. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  359. {
  360. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  361. }
  362. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  363. : screenType(ScreenType)
  364. {
  365. OBJECT_CONSTRUCTION;
  366. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  367. pos = background->center(); //center, window has size of bg graphic
  368. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  369. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  370. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  371. playerName->setText(getPlayersNames()[0]);
  372. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  373. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
  374. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  375. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
  376. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
  377. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  378. }
  379. void CMultiMode::openLobby()
  380. {
  381. close();
  382. CSH->getGlobalLobby().activateInterface();
  383. }
  384. void CMultiMode::hostTCP()
  385. {
  386. auto savedScreenType = screenType;
  387. close();
  388. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);
  389. }
  390. void CMultiMode::joinTCP()
  391. {
  392. auto savedScreenType = screenType;
  393. close();
  394. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
  395. }
  396. std::vector<std::string> CMultiMode::getPlayersNames()
  397. {
  398. std::vector<std::string> playerNames;
  399. std::string playerNameStr = settings["general"]["playerName"].String();
  400. if (playerNameStr == "Player")
  401. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  402. playerNames.push_back(playerNameStr);
  403. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  404. {
  405. const std::string &nameStr = playerName.String();
  406. if (!nameStr.empty())
  407. {
  408. playerNames.push_back(nameStr);
  409. }
  410. }
  411. return playerNames;
  412. }
  413. void CMultiMode::onNameChange(std::string newText)
  414. {
  415. Settings name = settings.write["general"]["playerName"];
  416. name->String() = newText;
  417. }
  418. CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  419. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  420. {
  421. OBJECT_CONSTRUCTION;
  422. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  423. pos = background->center(); //center, window has size of bg graphic
  424. std::string text = CGI->generaltexth->allTexts[446];
  425. boost::replace_all(text, "\t", "\n");
  426. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  427. for(int i = 0; i < inputNames.size(); i++)
  428. {
  429. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  430. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  431. }
  432. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  433. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  434. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  435. for(int i = 0; i < playerNames.size(); i++)
  436. {
  437. inputNames[i]->setText(playerNames[i]);
  438. }
  439. #ifndef VCMI_MOBILE
  440. inputNames[0]->giveFocus();
  441. #endif
  442. }
  443. void CMultiPlayers::onChange(std::string newText)
  444. {
  445. }
  446. void CMultiPlayers::enterSelectionScreen()
  447. {
  448. std::vector<std::string> playerNames;
  449. for(auto playerName : inputNames)
  450. {
  451. if (playerName->getText().length())
  452. playerNames.push_back(playerName->getText());
  453. }
  454. Settings playerName = settings.write["general"]["playerName"];
  455. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  456. multiPlayerNames->Vector().clear();
  457. if (!playerNames.empty())
  458. {
  459. playerName->String() = playerNames.front();
  460. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  461. {
  462. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  463. }
  464. }
  465. else
  466. {
  467. // Without the check the saving crashes directly.
  468. // When empty reset the player's name. This would translate to it being
  469. // the default for the next run. But enables deleting players, by just
  470. // deleting the names, otherwise some UI element should have been added.
  471. playerName->clear();
  472. }
  473. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  474. }
  475. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  476. {
  477. OBJECT_CONSTRUCTION;
  478. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  479. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  480. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  481. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  482. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  483. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  484. if(host && !settings["session"]["donotstartserver"].Bool())
  485. {
  486. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  487. buttonOk->block(true);
  488. startConnection();
  489. }
  490. else
  491. {
  492. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  493. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  494. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  495. inputPort->setFilterNumber(0, 65535);
  496. inputAddress->giveFocus();
  497. }
  498. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  499. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  500. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  501. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  502. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  503. }
  504. void CSimpleJoinScreen::connectToServer()
  505. {
  506. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  507. buttonOk->block(true);
  508. GH.stopTextInput();
  509. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  510. }
  511. void CSimpleJoinScreen::leaveScreen()
  512. {
  513. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  514. CSH->setState(EClientState::CONNECTION_CANCELLED);
  515. }
  516. void CSimpleJoinScreen::onChange(const std::string & newText)
  517. {
  518. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  519. }
  520. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  521. {
  522. if(addr.empty())
  523. CSH->startLocalServerAndConnect(false);
  524. else
  525. CSH->connectToServer(addr, port);
  526. }
  527. CLoadingScreen::CLoadingScreen()
  528. : CWindowObject(BORDERED, getBackground())
  529. {
  530. OBJECT_CONSTRUCTION;
  531. addUsedEvents(TIME);
  532. CCS->musich->stopMusic(5000);
  533. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  534. if(conf.isStruct())
  535. {
  536. const int posx = conf["x"].Integer();
  537. const int posy = conf["y"].Integer();
  538. const int blockSize = conf["size"].Integer();
  539. const int blocksAmount = conf["amount"].Integer();
  540. for(int i = 0; i < blocksAmount; ++i)
  541. {
  542. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  543. progressBlocks.back()->deactivate();
  544. progressBlocks.back()->visible = false;
  545. }
  546. }
  547. }
  548. CLoadingScreen::~CLoadingScreen()
  549. {
  550. }
  551. void CLoadingScreen::tick(uint32_t msPassed)
  552. {
  553. if(!progressBlocks.empty())
  554. {
  555. int status = float(get()) / 255.f * progressBlocks.size();
  556. for(int i = 0; i < status; ++i)
  557. {
  558. progressBlocks.at(i)->activate();
  559. progressBlocks.at(i)->visible = true;
  560. }
  561. }
  562. }
  563. ImagePath CLoadingScreen::getBackground()
  564. {
  565. ImagePath fname = ImagePath::builtin("loadbar");
  566. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  567. if(conf.isStruct())
  568. {
  569. if(conf["background"].isVector())
  570. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  571. if(conf["background"].isString())
  572. return ImagePath::fromJson(conf["background"]);
  573. return fname;
  574. }
  575. if(conf.isVector() && !conf.Vector().empty())
  576. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  577. return fname;
  578. }