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- /*
- * CBattleActionsController.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/battle/CBattleInfoCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class BattleAction;
- VCMI_LIB_NAMESPACE_END
- class BattleInterface;
- enum class MouseHoveredHexContext
- {
- UNOCCUPIED_HEX,
- OCCUPIED_HEX
- };
- class BattleActionsController
- {
- BattleInterface * owner;
- std::vector<PossiblePlayerBattleAction> possibleActions; //all actions possible to call at the moment by player
- std::vector<PossiblePlayerBattleAction> localActions; //actions possible to take on hovered hex
- std::vector<PossiblePlayerBattleAction> illegalActions; //these actions display message in case of illegal target
- PossiblePlayerBattleAction currentAction; //action that will be performed on l-click
- PossiblePlayerBattleAction selectedAction; //last action chosen (and saved) by player
- PossiblePlayerBattleAction illegalAction; //most likely action that can't be performed here
- bool creatureCasting; //if true, stack currently aims to cats a spell
- bool spellDestSelectMode; //if true, player is choosing destination for his spell - only for GUI / console
- std::shared_ptr<BattleAction> spellToCast; //spell for which player is choosing destination
- const CSpell *currentSpell; //spell pointer for convenience
- bool isCastingPossibleHere (const CStack *sactive, const CStack *shere, BattleHex myNumber);
- bool canStackMoveHere (const CStack *sactive, BattleHex MyNumber); //TODO: move to BattleState / callback
- std::vector<PossiblePlayerBattleAction> getPossibleActionsForStack (const CStack *stack); //called when stack gets its turn
- void reorderPossibleActionsPriority(const CStack * stack, MouseHoveredHexContext context);
- std::string currentConsoleMsg;
- public:
- BattleActionsController(BattleInterface * owner);
- void activateStack();
- void endCastingSpell(); //ends casting spell (eg. when spell has been cast or canceled)
- void enterCreatureCastingMode();
- SpellID selectedSpell();
- bool spellcastingModeActive();
- void castThisSpell(SpellID spellID); //called when player has chosen a spell from spellbook
- void handleHex(BattleHex myNumber, int eventType);
- };
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