Graphics.cpp 24 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/foreach.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../lib/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../lib/CTownHandler.h"
  19. #include "../lib/CObjectHandler.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CCreatureHandler.h"
  22. #include "CBitmapHandler.h"
  23. #include "../lib/CObjectHandler.h"
  24. #include "../lib/CDefObjInfoHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/JsonNode.h"
  27. using namespace boost::assign;
  28. using namespace CSDL_Ext;
  29. #ifdef min
  30. #undef min
  31. #endif
  32. #ifdef max
  33. #undef max
  34. #endif
  35. /*
  36. * Graphics.cpp, part of VCMI engine
  37. *
  38. * Authors: listed in file AUTHORS in main folder
  39. *
  40. * License: GNU General Public License v2.0 or later
  41. * Full text of license available in license.txt file, in main folder
  42. *
  43. */
  44. Graphics * graphics = NULL;
  45. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  46. {
  47. char buf[15];
  48. blueToPlayersAdv(hInfo,curh.owner);
  49. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  50. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  51. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  52. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  53. //army
  54. for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
  55. {
  56. blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  57. if(curh.details)
  58. {
  59. SDL_itoa((*i).second.count,buf,10);
  60. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  61. }
  62. else
  63. {
  64. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  65. }
  66. }
  67. if(curh.details)
  68. {
  69. for (int i = 0; i < PRIMARY_SKILLS; i++)
  70. {
  71. SDL_itoa(curh.details->primskills[i], buf, 10);
  72. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  73. }
  74. //mana points
  75. SDL_itoa(curh.details->mana,buf,10);
  76. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  77. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  78. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  79. }
  80. return ret;
  81. }
  82. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  83. {
  84. InfoAboutHero iah;
  85. iah.initFromHero(curh, true);
  86. return drawHeroInfoWin(iah);
  87. }
  88. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  89. {
  90. InfoAboutTown iah;
  91. iah.initFromTown(curh, true);
  92. return drawTownInfoWin(iah);
  93. }
  94. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  95. {
  96. char buf[10];
  97. blueToPlayersAdv(tInfo,curh.owner);
  98. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  99. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  100. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  101. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  102. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  103. for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
  104. {
  105. //if(!i->second.second)
  106. // continue;
  107. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  108. if(curh.details)
  109. {
  110. // Show exact creature amount.
  111. SDL_itoa((*i).second.count,buf,10);
  112. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  113. }
  114. else
  115. {
  116. // Show only a rough amount for creature stacks.
  117. // TODO: Deal with case when no information at all about size shold be presented.
  118. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  119. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  120. }
  121. }
  122. //blit town icon
  123. if (curh.tType) {
  124. pom = curh.tType->typeID*2;
  125. if (!curh.fortLevel)
  126. pom += F_NUMBER*2;
  127. if(curh.built)
  128. pom++;
  129. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  130. }
  131. if(curh.details)
  132. {
  133. //hall level icon
  134. if((pom=curh.details->hallLevel) >= 0)
  135. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  136. if (curh.details->goldIncome >= 0) {
  137. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  138. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  139. }
  140. if(curh.details->garrisonedHero) //garrisoned hero icon
  141. blitAt(graphics->heroInGarrison,158,87,ret);
  142. }
  143. return ret;
  144. }
  145. void Graphics::loadPaletteAndColors()
  146. {
  147. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  148. playerColorPalette = new SDL_Color[256];
  149. neutralColor = new SDL_Color;
  150. playerColors = new SDL_Color[PLAYER_LIMIT];
  151. int startPoint = 24; //beginning byte; used to read
  152. for(int i=0; i<256; ++i)
  153. {
  154. SDL_Color col;
  155. col.r = pals[startPoint++];
  156. col.g = pals[startPoint++];
  157. col.b = pals[startPoint++];
  158. col.unused = pals[startPoint++];
  159. playerColorPalette[i] = col;
  160. }
  161. neutralColorPalette = new SDL_Color[32];
  162. std::ifstream ncp;
  163. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  164. for(int i=0; i<32; ++i)
  165. {
  166. ncp.read((char*)&neutralColorPalette[i].r,1);
  167. ncp.read((char*)&neutralColorPalette[i].g,1);
  168. ncp.read((char*)&neutralColorPalette[i].b,1);
  169. ncp.read((char*)&neutralColorPalette[i].unused,1);
  170. }
  171. //colors initialization
  172. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  173. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  174. for(int i=0;i<8;i++)
  175. {
  176. playerColors[i].r = kolory[i].x;
  177. playerColors[i].g = kolory[i].y;
  178. playerColors[i].b = kolory[i].z;
  179. playerColors[i].unused = 0;
  180. }
  181. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  182. const JsonNode config(DATA_DIR "/config/town_pictures.json");
  183. BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
  184. townBgs.push_back(p["town_background"].String());
  185. guildBgs.push_back(p["guild_background"].String());
  186. buildingPics.push_back(p["building_picture"].String());
  187. }
  188. }
  189. void Graphics::initializeBattleGraphics()
  190. {
  191. const JsonNode config(DATA_DIR "/config/battles_graphics.json");
  192. // Reserve enough space for the terrains
  193. // TODO: there should be a method to count the number of elements
  194. int idx = 0;
  195. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  196. idx++;
  197. }
  198. battleBacks.resize(idx);
  199. idx = 0;
  200. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  201. battleBacks[idx].push_back(t.String());
  202. idx++;
  203. }
  204. //initializing battle hero animation
  205. idx = 0;
  206. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  207. idx++;
  208. }
  209. battleHeroes.resize(idx);
  210. idx = 0;
  211. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  212. battleHeroes[idx] = h.String();
  213. idx ++;
  214. }
  215. //initialization of AC->def name mapping
  216. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  217. int ACid = ac["id"].Float();
  218. std::vector< std::string > toAdd;
  219. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  220. toAdd.push_back(defname.String());
  221. }
  222. battleACToDef[ACid] = toAdd;
  223. }
  224. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  225. }
  226. Graphics::Graphics()
  227. {
  228. slotsPos.push_back(std::pair<int,int>(44,82));
  229. slotsPos.push_back(std::pair<int,int>(80,82));
  230. slotsPos.push_back(std::pair<int,int>(116,82));
  231. slotsPos.push_back(std::pair<int,int>(26,131));
  232. slotsPos.push_back(std::pair<int,int>(62,131));
  233. slotsPos.push_back(std::pair<int,int>(98,131));
  234. slotsPos.push_back(std::pair<int,int>(134,131));
  235. CDefHandler *smi, *smi2;
  236. std::vector<Task> tasks; //preparing list of graphics to load
  237. tasks += boost::bind(&Graphics::loadFonts,this);
  238. tasks += boost::bind(&Graphics::loadTrueType,this);
  239. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  240. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  241. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  242. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  243. tasks += boost::bind(&Graphics::loadWallPositions,this);
  244. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  245. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  246. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  247. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  248. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  249. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  250. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  251. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  252. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  253. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  254. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  255. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  256. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  257. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  258. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  259. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  260. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  261. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  262. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  263. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  264. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  265. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  266. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  267. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  268. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  269. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  270. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  271. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  272. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  273. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  274. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  275. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  276. const JsonNode config(DATA_DIR "/config/creature_backgrounds.json");
  277. BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
  278. const int id = b["id"].Float();
  279. tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
  280. tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
  281. }
  282. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  283. th.run();
  284. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  285. {
  286. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  287. }
  288. //handling 32x32px imgs
  289. smi->notFreeImgs = true;
  290. for (size_t i=0; i<smi->ourImages.size(); ++i)
  291. {
  292. smallImgs[i-2] = smi->ourImages[i].bitmap;
  293. }
  294. delete smi;
  295. smi2->notFreeImgs = true;
  296. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  297. {
  298. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  299. }
  300. //hack for green color on big infernal troglodite image - Mantis #758
  301. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  302. bigImgs[71]->format->palette->colors[7] = green;
  303. delete smi2;
  304. }
  305. void Graphics::loadHeroPortraits()
  306. {
  307. const JsonNode config(DATA_DIR "/config/portraits.json");
  308. const JsonVector &portraits_vec = config["hero_portrait"].Vector();
  309. for (JsonVector::const_iterator it = portraits_vec.begin(); it!=portraits_vec.end(); ++it) {
  310. const JsonNode &portrait_node = *it;
  311. std::string filename = portrait_node["filename"].String();
  312. /* Small portrait. */
  313. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  314. /* Large portrait. Alter the filename. Size letter is usually
  315. * third one, but there are exceptions and it should fix the
  316. * problem. */
  317. for (int ff=0; ff<filename.size(); ++ff)
  318. {
  319. if (filename[ff]=='S') {
  320. filename[ff]='L';
  321. break;
  322. }
  323. }
  324. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  325. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  326. }
  327. }
  328. void Graphics::loadWallPositions()
  329. {
  330. const JsonNode config(DATA_DIR "/config/wall_pos.json");
  331. BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
  332. int townID = town["id"].Float();
  333. BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
  334. Point pt(coords["x"].Float(), coords["y"].Float());
  335. wallPositions[townID].push_back(pt);
  336. }
  337. assert(wallPositions[townID].size() == 21);
  338. }
  339. }
  340. void Graphics::loadHeroAnims()
  341. {
  342. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  343. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  344. std::make_pair(2,14), std::make_pair(3,15);
  345. for(size_t i=0; i<F_NUMBER * 2; ++i)
  346. {
  347. std::ostringstream nm;
  348. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  349. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  350. std::string name = nm.str();
  351. }
  352. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  353. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  354. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  355. }
  356. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  357. {
  358. CDefEssential *anim = CDefHandler::giveDefEss(name);
  359. (this->*dst).push_back(anim);
  360. int pom = 0; //how many groups has been rotated
  361. for(int o=7; pom<6; ++o)
  362. {
  363. for(int p=0;p<6;p++)
  364. {
  365. if(anim->ourImages[o].groupNumber == rotations[p].first)
  366. {
  367. for(int e=0; e<8; ++e)
  368. {
  369. Cimage nci;
  370. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  371. nci.groupNumber = rotations[p].second;
  372. nci.imName = std::string();
  373. anim->ourImages.push_back(nci);
  374. if(pom>2) //we need only one frame for groups 13/14/15
  375. break;
  376. }
  377. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  378. o+=8;
  379. else //there is only one frame of 1/2/3
  380. o+=1;
  381. ++pom;
  382. if(p==2 && pom<4) //group1 starts at index 1
  383. o = 1;
  384. }
  385. }
  386. }
  387. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  388. {
  389. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  390. }
  391. }
  392. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  393. {
  394. for(int i=0;i<8;i++)
  395. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  396. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  397. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  398. for(int q=0; q<8; ++q)
  399. {
  400. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  401. for(size_t o=0; o<curImgs.size(); ++o)
  402. {
  403. for(size_t p=0; p<rotations.size(); p++)
  404. {
  405. if(curImgs[o].groupNumber==rotations[p].first)
  406. {
  407. for(int e=0; e<8; ++e)
  408. {
  409. Cimage nci;
  410. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  411. nci.groupNumber = rotations[p].second;
  412. nci.imName = std::string();
  413. curImgs.push_back(nci);
  414. }
  415. o+=8;
  416. }
  417. }
  418. }
  419. if (mode)
  420. {
  421. for(size_t o=0; o<curImgs.size(); ++o)
  422. {
  423. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  424. {
  425. for(int e=0; e<8; ++e)
  426. {
  427. Cimage nci;
  428. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  429. nci.groupNumber = 12 + curImgs[o].groupNumber;
  430. nci.imName = std::string();
  431. curImgs.push_back(nci);
  432. }
  433. o+=8;
  434. }
  435. }
  436. }
  437. for(size_t ff=0; ff<curImgs.size(); ++ff)
  438. {
  439. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  440. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  441. );
  442. }
  443. }
  444. }
  445. void Graphics::loadHeroFlags()
  446. {
  447. using namespace boost::assign;
  448. timeHandler th;
  449. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  450. pr[0].first = &Graphics::flags1;
  451. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  452. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  453. pr[1].first = &Graphics::flags2;
  454. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  455. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  456. pr[2].first = &Graphics::flags3;
  457. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  458. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  459. pr[3].first = &Graphics::flags4;
  460. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  461. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  462. boost::thread_group grupa;
  463. for(int g=3; g>=0; --g)
  464. {
  465. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  466. }
  467. grupa.join_all();
  468. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  469. }
  470. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  471. {
  472. if (ID==-1)
  473. return smallIcons->ourImages[0].bitmap;
  474. else if (ID==-2)
  475. return smallIcons->ourImages[1].bitmap;
  476. else if (ID==-3)
  477. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  478. else if (ID>F_NUMBER || ID<-3)
  479. #ifndef __GNUC__
  480. throw new std::exception("Invalid ID");
  481. #else
  482. throw new std::exception();
  483. #endif
  484. else
  485. {
  486. int pom = 3;
  487. if(!fort)
  488. pom+=F_NUMBER*2;
  489. pom += ID*2;
  490. if (!builded)
  491. pom--;
  492. return smallIcons->ourImages[pom].bitmap;
  493. }
  494. }
  495. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  496. {
  497. // if(player==1) //it is actually blue...
  498. // return;
  499. if(sur->format->BitsPerPixel == 8)
  500. {
  501. SDL_Color *palette = NULL;
  502. if(player < PLAYER_LIMIT && player >= 0)
  503. {
  504. palette = playerColorPalette + 32*player;
  505. }
  506. else if(player == 255 || player == -1)
  507. {
  508. palette = neutralColorPalette;
  509. }
  510. else
  511. {
  512. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  513. return;
  514. }
  515. SDL_SetColors(sur, palette, 224, 32);
  516. //for(int i=0; i<32; ++i)
  517. //{
  518. // sur->format->palette->colors[224+i] = palette[i];
  519. //}
  520. }
  521. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  522. {
  523. for(int y=0; y<sur->h; ++y)
  524. {
  525. for(int x=0; x<sur->w; ++x)
  526. {
  527. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  528. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  529. {
  530. if(cp[2]>cp[1] && cp[2]>cp[0])
  531. {
  532. std::vector<long long int> sort1;
  533. sort1.push_back(cp[0]);
  534. sort1.push_back(cp[1]);
  535. sort1.push_back(cp[2]);
  536. std::vector< std::pair<long long int, Uint8*> > sort2;
  537. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  538. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  539. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  540. std::sort(sort1.begin(), sort1.end());
  541. if(sort2[0].first>sort2[1].first)
  542. std::swap(sort2[0], sort2[1]);
  543. if(sort2[1].first>sort2[2].first)
  544. std::swap(sort2[1], sort2[2]);
  545. if(sort2[0].first>sort2[1].first)
  546. std::swap(sort2[0], sort2[1]);
  547. for(int hh=0; hh<3; ++hh)
  548. {
  549. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  550. }
  551. }
  552. }
  553. else
  554. {
  555. if(
  556. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  557. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  558. )
  559. {
  560. std::vector<long long int> sort1;
  561. sort1.push_back(cp[2]);
  562. sort1.push_back(cp[1]);
  563. sort1.push_back(cp[0]);
  564. std::vector< std::pair<long long int, Uint8*> > sort2;
  565. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  566. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  567. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  568. std::sort(sort1.begin(), sort1.end());
  569. if(sort2[0].first>sort2[1].first)
  570. std::swap(sort2[0], sort2[1]);
  571. if(sort2[1].first>sort2[2].first)
  572. std::swap(sort2[1], sort2[2]);
  573. if(sort2[0].first>sort2[1].first)
  574. std::swap(sort2[0], sort2[1]);
  575. for(int hh=0; hh<3; ++hh)
  576. {
  577. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  578. }
  579. }
  580. }
  581. }
  582. }
  583. }
  584. }
  585. void Graphics::loadTrueType()
  586. {
  587. bool ttfPresent = false;//was TTF initialised or not
  588. for(int i = 0; i < FONTS_NUMBER; i++)
  589. fontsTrueType[i] = NULL;
  590. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  591. while(!ff.eof())
  592. {
  593. int enabl, fntID, fntSize;
  594. std::string fntName;
  595. ff >> enabl;//enabled font or not
  596. if (enabl==-1)
  597. break;//end of data
  598. ff >> fntID;//what font will be replaced
  599. ff >> fntName;//name of truetype font
  600. ff >> fntSize;//size of font
  601. if (enabl)
  602. {
  603. if (!ttfPresent)
  604. {
  605. ttfPresent = true;
  606. TTF_Init();
  607. atexit(TTF_Quit);
  608. };
  609. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  610. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  611. }
  612. }
  613. ff.close();
  614. ff.clear();
  615. }
  616. Font * Graphics::loadFont( const char * name )
  617. {
  618. int len = 0;
  619. unsigned char * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  620. if(!hlp || !len)
  621. {
  622. tlog1 << "Error: cannot load font: " << name << std::endl;
  623. return NULL;
  624. }
  625. int magic = *(const int*)hlp;
  626. if(len < 10000 || (magic != 589598 && magic != 589599))
  627. {
  628. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  629. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  630. std::ofstream o(suspFName.c_str());
  631. o.write((const char*)hlp, len);
  632. }
  633. Font *ret = new Font(hlp);
  634. return ret;
  635. }
  636. void Graphics::loadFonts()
  637. {
  638. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  639. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  640. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  641. for(int i = 0; i < FONTS_NUMBER; i++)
  642. fonts[i] = loadFont(fontnames[i]);
  643. }
  644. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  645. {
  646. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid];
  647. }
  648. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  649. {
  650. return advmapobjGraphics[info->id][info->subid];
  651. }
  652. void Graphics::loadErmuToPicture()
  653. {
  654. //loading ERMU to picture
  655. std::ifstream etp(DATA_DIR "/config/ERMU_to_picture.txt");
  656. assert(etp.is_open());
  657. for(int g=0; g<44; ++g)
  658. {
  659. for (int b=0; b<ARRAY_COUNT(ERMUtoPicture); ++b)
  660. {
  661. std::string buf;
  662. etp >> buf;
  663. ERMUtoPicture[b][g] = buf;
  664. }
  665. }
  666. etp.close();
  667. }
  668. Font::Font(unsigned char *Data)
  669. {
  670. data = Data;
  671. int i = 0;
  672. height = data[5];
  673. i = 32;
  674. for(int ci = 0; ci < 256; ci++)
  675. {
  676. chars[ci].unknown1 = readNormalNr(data, i); i+=4;
  677. chars[ci].width = readNormalNr(data, i); i+=4;
  678. chars[ci].unknown2 =readNormalNr(data, i); i+=4;
  679. //if(ci>=30)
  680. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  681. }
  682. for(int ci = 0; ci < 256; ci++)
  683. {
  684. chars[ci].offset = readNormalNr(data, i); i+=4;
  685. chars[ci].pixels = data + 4128 + chars[ci].offset;
  686. }
  687. }
  688. Font::~Font()
  689. {
  690. delete [] data;
  691. }
  692. int Font::getWidth(const char *text ) const
  693. {
  694. int length = std::strlen(text);
  695. int ret = 0;
  696. for(int i = 0; i < length; i++)
  697. {
  698. unsigned char c = text[i];
  699. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  700. }
  701. return ret;
  702. }
  703. int Font::getCharWidth( char c ) const
  704. {
  705. const Char &C = chars[(unsigned char)c];
  706. return C.width + C.unknown1 + C.unknown2;;
  707. }
  708. /*
  709. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  710. {
  711. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  712. 224, 28, 3, 0);
  713. }
  714. */