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- #include "../stdafx.h"
- #include "Graphics.h"
- #include "CDefHandler.h"
- #include "SDL_Extensions.h"
- #include <SDL_ttf.h>
- #include <boost/assign/std/vector.hpp>
- #include <sstream>
- #include <iomanip>
- #include <boost/thread.hpp>
- #include <boost/function.hpp>
- #include <boost/bind.hpp>
- #include <boost/foreach.hpp>
- #include "../CThreadHelper.h"
- #include "CGameInfo.h"
- #include "../lib/CLodHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include "../CCallback.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CObjectHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "CBitmapHandler.h"
- #include "../lib/CObjectHandler.h"
- #include "../lib/CDefObjInfoHandler.h"
- #include "../lib/CGameState.h"
- #include "../lib/JsonNode.h"
- using namespace boost::assign;
- using namespace CSDL_Ext;
- #ifdef min
- #undef min
- #endif
- #ifdef max
- #undef max
- #endif
- /*
- * Graphics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- Graphics * graphics = NULL;
- SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
- {
- char buf[15];
- blueToPlayersAdv(hInfo,curh.owner);
- SDL_Surface * ret = SDL_DisplayFormat(hInfo);
- SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
- printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
- blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
- //army
- for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
- {
- blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
- if(curh.details)
- {
- SDL_itoa((*i).second.count,buf,10);
- printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
- }
- else
- {
- printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
- }
- }
- if(curh.details)
- {
- for (int i = 0; i < PRIMARY_SKILLS; i++)
- {
- SDL_itoa(curh.details->primskills[i], buf, 10);
- printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
- }
- //mana points
- SDL_itoa(curh.details->mana,buf,10);
- printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
- blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
- blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
- }
- return ret;
- }
- SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
- {
- InfoAboutHero iah;
- iah.initFromHero(curh, true);
- return drawHeroInfoWin(iah);
- }
- SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
- {
- InfoAboutTown iah;
- iah.initFromTown(curh, true);
- return drawTownInfoWin(iah);
- }
- SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
- {
- char buf[10];
- blueToPlayersAdv(tInfo,curh.owner);
- SDL_Surface * ret = SDL_DisplayFormat(tInfo);
- SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
- printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
- int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
- blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
- for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
- {
- //if(!i->second.second)
- // continue;
- blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
- if(curh.details)
- {
- // Show exact creature amount.
- SDL_itoa((*i).second.count,buf,10);
- printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
- }
- else
- {
- // Show only a rough amount for creature stacks.
- // TODO: Deal with case when no information at all about size shold be presented.
- std::string roughAmount = curh.obj->getRoughAmount(i->first);
- printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
- }
- }
- //blit town icon
- if (curh.tType) {
- pom = curh.tType->typeID*2;
- if (!curh.fortLevel)
- pom += F_NUMBER*2;
- if(curh.built)
- pom++;
- blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
- }
- if(curh.details)
- {
- //hall level icon
- if((pom=curh.details->hallLevel) >= 0)
- blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
- if (curh.details->goldIncome >= 0) {
- SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
- printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
- }
- if(curh.details->garrisonedHero) //garrisoned hero icon
- blitAt(graphics->heroInGarrison,158,87,ret);
- }
- return ret;
- }
- void Graphics::loadPaletteAndColors()
- {
- std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
- playerColorPalette = new SDL_Color[256];
- neutralColor = new SDL_Color;
- playerColors = new SDL_Color[PLAYER_LIMIT];
- int startPoint = 24; //beginning byte; used to read
- for(int i=0; i<256; ++i)
- {
- SDL_Color col;
- col.r = pals[startPoint++];
- col.g = pals[startPoint++];
- col.b = pals[startPoint++];
- col.unused = pals[startPoint++];
- playerColorPalette[i] = col;
- }
- neutralColorPalette = new SDL_Color[32];
- std::ifstream ncp;
- ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
- for(int i=0; i<32; ++i)
- {
- ncp.read((char*)&neutralColorPalette[i].r,1);
- ncp.read((char*)&neutralColorPalette[i].g,1);
- ncp.read((char*)&neutralColorPalette[i].b,1);
- ncp.read((char*)&neutralColorPalette[i].unused,1);
- }
- //colors initialization
- int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
- int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
- for(int i=0;i<8;i++)
- {
- playerColors[i].r = kolory[i].x;
- playerColors[i].g = kolory[i].y;
- playerColors[i].b = kolory[i].z;
- playerColors[i].unused = 0;
- }
- neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
- const JsonNode config(DATA_DIR "/config/town_pictures.json");
- BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
- townBgs.push_back(p["town_background"].String());
- guildBgs.push_back(p["guild_background"].String());
- buildingPics.push_back(p["building_picture"].String());
- }
- }
- void Graphics::initializeBattleGraphics()
- {
- const JsonNode config(DATA_DIR "/config/battles_graphics.json");
-
- // Reserve enough space for the terrains
- // TODO: there should be a method to count the number of elements
- int idx = 0;
- BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
- idx++;
- }
- battleBacks.resize(idx);
- idx = 0;
- BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
- battleBacks[idx].push_back(t.String());
- idx++;
- }
- //initializing battle hero animation
- idx = 0;
- BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
- idx++;
- }
- battleHeroes.resize(idx);
- idx = 0;
- BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
- battleHeroes[idx] = h.String();
- idx ++;
- }
- //initialization of AC->def name mapping
- BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
- int ACid = ac["id"].Float();
- std::vector< std::string > toAdd;
- BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
- toAdd.push_back(defname.String());
- }
- battleACToDef[ACid] = toAdd;
- }
- spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
- }
- Graphics::Graphics()
- {
- slotsPos.push_back(std::pair<int,int>(44,82));
- slotsPos.push_back(std::pair<int,int>(80,82));
- slotsPos.push_back(std::pair<int,int>(116,82));
- slotsPos.push_back(std::pair<int,int>(26,131));
- slotsPos.push_back(std::pair<int,int>(62,131));
- slotsPos.push_back(std::pair<int,int>(98,131));
- slotsPos.push_back(std::pair<int,int>(134,131));
- CDefHandler *smi, *smi2;
- std::vector<Task> tasks; //preparing list of graphics to load
- tasks += boost::bind(&Graphics::loadFonts,this);
- tasks += boost::bind(&Graphics::loadTrueType,this);
- tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
- tasks += boost::bind(&Graphics::loadHeroFlags,this);
- tasks += boost::bind(&Graphics::loadHeroPortraits,this);
- tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
- tasks += boost::bind(&Graphics::loadWallPositions,this);
- tasks += boost::bind(&Graphics::loadErmuToPicture,this);
- tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
- tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
- tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
- tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
- tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
- tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
- tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
- tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
- tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
- tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
- tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
- tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
- tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
- tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
- tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
- tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
- tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
- tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
- tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
- tasks += GET_DEF_ESS(un32,"UN32.DEF");
- tasks += GET_DEF_ESS(un44,"UN44.DEF");
- tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
- tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
- tasks += GET_DEF(smi,"CPRSMALL.DEF");
- tasks += GET_DEF(smi2,"TWCRPORT.DEF");
- tasks += GET_DEF_ESS(flags,"CREST58.DEF");
- tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
- tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
- tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
- tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
- tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
- const JsonNode config(DATA_DIR "/config/creature_backgrounds.json");
- BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
- const int id = b["id"].Float();
- tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
- tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
- }
- CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
- th.run();
- for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
- {
- CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
- }
- //handling 32x32px imgs
- smi->notFreeImgs = true;
- for (size_t i=0; i<smi->ourImages.size(); ++i)
- {
- smallImgs[i-2] = smi->ourImages[i].bitmap;
- }
- delete smi;
- smi2->notFreeImgs = true;
- for (size_t i=0; i<smi2->ourImages.size(); ++i)
- {
- bigImgs[i-2] = smi2->ourImages[i].bitmap;
- }
- //hack for green color on big infernal troglodite image - Mantis #758
- SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
- bigImgs[71]->format->palette->colors[7] = green;
- delete smi2;
- }
- void Graphics::loadHeroPortraits()
- {
- const JsonNode config(DATA_DIR "/config/portraits.json");
- const JsonVector &portraits_vec = config["hero_portrait"].Vector();
- for (JsonVector::const_iterator it = portraits_vec.begin(); it!=portraits_vec.end(); ++it) {
- const JsonNode &portrait_node = *it;
- std::string filename = portrait_node["filename"].String();
- /* Small portrait. */
- portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
- /* Large portrait. Alter the filename. Size letter is usually
- * third one, but there are exceptions and it should fix the
- * problem. */
- for (int ff=0; ff<filename.size(); ++ff)
- {
- if (filename[ff]=='S') {
- filename[ff]='L';
- break;
- }
- }
- portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
- SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
- }
- }
- void Graphics::loadWallPositions()
- {
- const JsonNode config(DATA_DIR "/config/wall_pos.json");
- BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
- int townID = town["id"].Float();
- BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
- Point pt(coords["x"].Float(), coords["y"].Float());
- wallPositions[townID].push_back(pt);
- }
- assert(wallPositions[townID].size() == 21);
- }
- }
- void Graphics::loadHeroAnims()
- {
- std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
- rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
- std::make_pair(2,14), std::make_pair(3,15);
- for(size_t i=0; i<F_NUMBER * 2; ++i)
- {
- std::ostringstream nm;
- nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
- loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
- std::string name = nm.str();
- }
- loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
- loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
- loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
- }
- void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
- {
- CDefEssential *anim = CDefHandler::giveDefEss(name);
- (this->*dst).push_back(anim);
- int pom = 0; //how many groups has been rotated
- for(int o=7; pom<6; ++o)
- {
- for(int p=0;p<6;p++)
- {
- if(anim->ourImages[o].groupNumber == rotations[p].first)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
- nci.groupNumber = rotations[p].second;
- nci.imName = std::string();
- anim->ourImages.push_back(nci);
- if(pom>2) //we need only one frame for groups 13/14/15
- break;
- }
- if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
- o+=8;
- else //there is only one frame of 1/2/3
- o+=1;
- ++pom;
- if(p==2 && pom<4) //group1 starts at index 1
- o = 1;
- }
- }
- }
- for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
- {
- CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
- }
- }
- void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
- {
- for(int i=0;i<8;i++)
- (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
- std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
- rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
- for(int q=0; q<8; ++q)
- {
- std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
- for(size_t o=0; o<curImgs.size(); ++o)
- {
- for(size_t p=0; p<rotations.size(); p++)
- {
- if(curImgs[o].groupNumber==rotations[p].first)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
- nci.groupNumber = rotations[p].second;
- nci.imName = std::string();
- curImgs.push_back(nci);
- }
- o+=8;
- }
- }
- }
- if (mode)
- {
- for(size_t o=0; o<curImgs.size(); ++o)
- {
- if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
- nci.groupNumber = 12 + curImgs[o].groupNumber;
- nci.imName = std::string();
- curImgs.push_back(nci);
- }
- o+=8;
- }
- }
- }
- for(size_t ff=0; ff<curImgs.size(); ++ff)
- {
- SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
- SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
- );
- }
- }
- }
- void Graphics::loadHeroFlags()
- {
- using namespace boost::assign;
- timeHandler th;
- std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
- pr[0].first = &Graphics::flags1;
- pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
- ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
- pr[1].first = &Graphics::flags2;
- pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
- ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
- pr[2].first = &Graphics::flags3;
- pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
- ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
- pr[3].first = &Graphics::flags4;
- pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
- ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
- boost::thread_group grupa;
- for(int g=3; g>=0; --g)
- {
- grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
- }
- grupa.join_all();
- tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
- }
- SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
- {
- if (ID==-1)
- return smallIcons->ourImages[0].bitmap;
- else if (ID==-2)
- return smallIcons->ourImages[1].bitmap;
- else if (ID==-3)
- return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
- else if (ID>F_NUMBER || ID<-3)
- #ifndef __GNUC__
- throw new std::exception("Invalid ID");
- #else
- throw new std::exception();
- #endif
- else
- {
- int pom = 3;
- if(!fort)
- pom+=F_NUMBER*2;
- pom += ID*2;
- if (!builded)
- pom--;
- return smallIcons->ourImages[pom].bitmap;
- }
- }
- void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
- {
- // if(player==1) //it is actually blue...
- // return;
- if(sur->format->BitsPerPixel == 8)
- {
- SDL_Color *palette = NULL;
- if(player < PLAYER_LIMIT && player >= 0)
- {
- palette = playerColorPalette + 32*player;
- }
- else if(player == 255 || player == -1)
- {
- palette = neutralColorPalette;
- }
- else
- {
- tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
- return;
- }
- SDL_SetColors(sur, palette, 224, 32);
- //for(int i=0; i<32; ++i)
- //{
- // sur->format->palette->colors[224+i] = palette[i];
- //}
- }
- else if(sur->format->BitsPerPixel == 24) //should never happen in general
- {
- for(int y=0; y<sur->h; ++y)
- {
- for(int x=0; x<sur->w; ++x)
- {
- Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- if(cp[2]>cp[1] && cp[2]>cp[0])
- {
- std::vector<long long int> sort1;
- sort1.push_back(cp[0]);
- sort1.push_back(cp[1]);
- sort1.push_back(cp[2]);
- std::vector< std::pair<long long int, Uint8*> > sort2;
- sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
- std::sort(sort1.begin(), sort1.end());
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- if(sort2[1].first>sort2[2].first)
- std::swap(sort2[1], sort2[2]);
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- for(int hh=0; hh<3; ++hh)
- {
- (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
- }
- }
- }
- else
- {
- if(
- (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
- ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
- )
- {
- std::vector<long long int> sort1;
- sort1.push_back(cp[2]);
- sort1.push_back(cp[1]);
- sort1.push_back(cp[0]);
- std::vector< std::pair<long long int, Uint8*> > sort2;
- sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
- std::sort(sort1.begin(), sort1.end());
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- if(sort2[1].first>sort2[2].first)
- std::swap(sort2[1], sort2[2]);
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- for(int hh=0; hh<3; ++hh)
- {
- (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
- }
- }
- }
- }
- }
- }
- }
- void Graphics::loadTrueType()
- {
- bool ttfPresent = false;//was TTF initialised or not
- for(int i = 0; i < FONTS_NUMBER; i++)
- fontsTrueType[i] = NULL;
- std::ifstream ff(DATA_DIR "/config/fonts.txt");
- while(!ff.eof())
- {
- int enabl, fntID, fntSize;
- std::string fntName;
- ff >> enabl;//enabled font or not
- if (enabl==-1)
- break;//end of data
- ff >> fntID;//what font will be replaced
- ff >> fntName;//name of truetype font
- ff >> fntSize;//size of font
- if (enabl)
- {
- if (!ttfPresent)
- {
- ttfPresent = true;
- TTF_Init();
- atexit(TTF_Quit);
- };
- fntName = DATA_DIR + ( "/Fonts/" + fntName);
- fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
- }
- }
- ff.close();
- ff.clear();
- }
- Font * Graphics::loadFont( const char * name )
- {
- int len = 0;
- unsigned char * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
- if(!hlp || !len)
- {
- tlog1 << "Error: cannot load font: " << name << std::endl;
- return NULL;
- }
- int magic = *(const int*)hlp;
- if(len < 10000 || (magic != 589598 && magic != 589599))
- {
- tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
- std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
- std::ofstream o(suspFName.c_str());
- o.write((const char*)hlp, len);
- }
- Font *ret = new Font(hlp);
- return ret;
- }
- void Graphics::loadFonts()
- {
- static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
- "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
- assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
- for(int i = 0; i < FONTS_NUMBER; i++)
- fonts[i] = loadFont(fontnames[i]);
- }
- CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
- {
- return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid];
- }
- CDefEssential * Graphics::getDef( const CGDefInfo * info )
- {
- return advmapobjGraphics[info->id][info->subid];
- }
- void Graphics::loadErmuToPicture()
- {
- //loading ERMU to picture
- std::ifstream etp(DATA_DIR "/config/ERMU_to_picture.txt");
- assert(etp.is_open());
- for(int g=0; g<44; ++g)
- {
- for (int b=0; b<ARRAY_COUNT(ERMUtoPicture); ++b)
- {
- std::string buf;
- etp >> buf;
- ERMUtoPicture[b][g] = buf;
- }
- }
- etp.close();
- }
- Font::Font(unsigned char *Data)
- {
- data = Data;
- int i = 0;
- height = data[5];
- i = 32;
- for(int ci = 0; ci < 256; ci++)
- {
- chars[ci].unknown1 = readNormalNr(data, i); i+=4;
- chars[ci].width = readNormalNr(data, i); i+=4;
- chars[ci].unknown2 =readNormalNr(data, i); i+=4;
- //if(ci>=30)
- // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
- }
- for(int ci = 0; ci < 256; ci++)
- {
- chars[ci].offset = readNormalNr(data, i); i+=4;
- chars[ci].pixels = data + 4128 + chars[ci].offset;
- }
- }
- Font::~Font()
- {
- delete [] data;
- }
- int Font::getWidth(const char *text ) const
- {
- int length = std::strlen(text);
- int ret = 0;
- for(int i = 0; i < length; i++)
- {
- unsigned char c = text[i];
- ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
- }
- return ret;
- }
- int Font::getCharWidth( char c ) const
- {
- const Char &C = chars[(unsigned char)c];
- return C.width + C.unknown1 + C.unknown2;;
- }
- /*
- void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
- {
- SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
- 224, 28, 3, 0);
- }
- */
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