| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630 | 
							- /*
 
-  * SDLImage.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SDLImage.h"
 
- #include "SDLImageLoader.h"
 
- #include "SDL_Extensions.h"
 
- #include "../render/ColorFilter.h"
 
- #include "../render/Colors.h"
 
- #include "../render/CBitmapHandler.h"
 
- #include "../render/CDefFile.h"
 
- #include "../render/Graphics.h"
 
- #include "../xBRZ/xbrz.h"
 
- #include <tbb/parallel_for.h>
 
- #include <SDL_surface.h>
 
- #include <SDL_image.h>
 
- class SDLImageLoader;
 
- //First 8 colors in def palette used for transparency
 
- static constexpr std::array<SDL_Color, 8> sourcePalette = {{
 
- 	{0,   255, 255, SDL_ALPHA_OPAQUE},
 
- 	{255, 150, 255, SDL_ALPHA_OPAQUE},
 
- 	{255, 100, 255, SDL_ALPHA_OPAQUE},
 
- 	{255, 50,  255, SDL_ALPHA_OPAQUE},
 
- 	{255, 0,   255, SDL_ALPHA_OPAQUE},
 
- 	{255, 255, 0,   SDL_ALPHA_OPAQUE},
 
- 	{180, 0,   255, SDL_ALPHA_OPAQUE},
 
- 	{0,   255, 0,   SDL_ALPHA_OPAQUE}
 
- }};
 
- static constexpr std::array<ColorRGBA, 8> targetPalette = {{
 
- 	{0, 0, 0, 0  }, // 0 - transparency                  ( used in most images )
 
- 	{0, 0, 0, 64 }, // 1 - shadow border                 ( used in battle, adventure map def's )
 
- 	{0, 0, 0, 64 }, // 2 - shadow border                 ( used in fog-of-war def's )
 
- 	{0, 0, 0, 128}, // 3 - shadow body                   ( used in fog-of-war def's )
 
- 	{0, 0, 0, 128}, // 4 - shadow body                   ( used in battle, adventure map def's )
 
- 	{0, 0, 0, 0  }, // 5 - selection / owner flag        ( used in battle, adventure map def's )
 
- 	{0, 0, 0, 128}, // 6 - shadow body   below selection ( used in battle def's )
 
- 	{0, 0, 0, 64 }  // 7 - shadow border below selection ( used in battle def's )
 
- }};
 
- static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
 
- {
 
- 	return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
 
- }
 
- static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
 
- {
 
- 	return ColorRGBA(
 
- 		mixChannels(over.r, base.r, over.a, base.a),
 
- 		mixChannels(over.g, base.g, over.a, base.a),
 
- 		mixChannels(over.b, base.b, over.a, base.a),
 
- 		static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
 
- 		);
 
- }
 
- static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
 
- {
 
- 	// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
 
- 	// exact logic is not clear and requires extensive testing with image editing
 
- 	// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
 
- 	static const int threshold = 8;
 
- 	int diffR = static_cast<int>(lhs.r) - rhs.r;
 
- 	int diffG = static_cast<int>(lhs.g) - rhs.g;
 
- 	int diffB = static_cast<int>(lhs.b) - rhs.b;
 
- 	int diffA = static_cast<int>(lhs.a) - rhs.a;
 
- 	return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
 
- }
 
- int IImage::width() const
 
- {
 
- 	return dimensions().x;
 
- }
 
- int IImage::height() const
 
- {
 
- 	return dimensions().y;
 
- }
 
- SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0),
 
- 	originalPalette(nullptr)
 
- {
 
- 	SDLImageLoader loader(this);
 
- 	data->loadFrame(frame, group, loader);
 
- 	savePalette();
 
- }
 
- SDLImageShared::SDLImageShared(SDL_Surface * from)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0),
 
- 	originalPalette(nullptr)
 
- {
 
- 	surf = from;
 
- 	if (surf == nullptr)
 
- 		return;
 
- 	savePalette();
 
- 	surf->refcount++;
 
- 	fullSize.x = surf->w;
 
- 	fullSize.y = surf->h;
 
- }
 
- SDLImageShared::SDLImageShared(const ImagePath & filename)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0),
 
- 	originalPalette(nullptr)
 
- {
 
- 	surf = BitmapHandler::loadBitmap(filename);
 
- 	if(surf == nullptr)
 
- 	{
 
- 		logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		savePalette();
 
- 		fullSize.x = surf->w;
 
- 		fullSize.y = surf->h;
 
- 	}
 
- }
 
- void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
 
- {
 
- 	if (!surf)
 
- 		return;
 
- 	Rect sourceRect(0, 0, surf->w, surf->h);
 
- 	Point destShift(0, 0);
 
- 	if(src)
 
- 	{
 
- 		if(src->x < margins.x)
 
- 			destShift.x += margins.x - src->x;
 
- 		if(src->y < margins.y)
 
- 			destShift.y += margins.y - src->y;
 
- 		sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
 
- 		sourceRect -= margins;
 
- 	}
 
- 	else
 
- 		destShift = margins;
 
- 	destShift += dest;
 
- 	SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
 
- 	SDL_SetSurfaceAlphaMod(surf, alpha);
 
- 	if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
 
- 		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
 
- 	else
 
- 		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
 
- 	if (palette && surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, palette);
 
- 	if(surf->format->palette && mode == EImageBlitMode::ALPHA)
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha);
 
- 	}
 
- 	else
 
- 	{
 
- 		CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
 
- 	}
 
- 	if (surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, originalPalette);
 
- }
 
- void SDLImageShared::optimizeSurface()
 
- {
 
- 	if (!surf)
 
- 		return;
 
- 	int left = surf->w;
 
- 	int top = surf->h;
 
- 	int right = 0;
 
- 	int bottom = 0;
 
- 	// locate fully-transparent area around image
 
- 	// H3 hadles this on format level, but mods or images scaled in runtime do not
 
- 	if (surf->format->palette)
 
- 	{
 
- 		for (int y = 0; y < surf->h; ++y)
 
- 		{
 
- 			const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
 
- 			for (int x = 0; x < surf->w; ++x)
 
- 			{
 
- 				if (row[x] != 0)
 
- 				{
 
- 					// opaque or can be opaque (e.g. disabled shadow)
 
- 					top = std::min(top, y);
 
- 					left = std::min(left, x);
 
- 					right = std::max(right, x);
 
- 					bottom = std::max(bottom, y);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for (int y = 0; y < surf->h; ++y)
 
- 		{
 
- 			for (int x = 0; x < surf->w; ++x)
 
- 			{
 
- 				ColorRGBA color;
 
- 				SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
 
- 				if (color.a != SDL_ALPHA_TRANSPARENT)
 
- 				{
 
- 					 // opaque
 
- 					top = std::min(top, y);
 
- 					left = std::min(left, x);
 
- 					right = std::max(right, x);
 
- 					bottom = std::max(bottom, y);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if (left == surf->w)
 
- 	{
 
- 		// empty image - simply delete it
 
- 		SDL_FreeSurface(surf);
 
- 		surf = nullptr;
 
- 		return;
 
- 	}
 
- 	if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
 
- 	{
 
- 		// non-zero border found
 
- 		Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
 
- 		SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
 
- 		auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);
 
- 		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
 
- 		SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
 
- 		SDL_FreeSurface(surf);
 
- 		surf = newSurface;
 
- 		margins.x += left;
 
- 		margins.y += top;
 
- 	}
 
- }
 
- std::shared_ptr<ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette) const
 
- {
 
- 	if (factor <= 0)
 
- 		throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
 
- 	if (palette && surf && surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, palette);
 
- 	SDL_Surface * scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ);
 
- 	auto ret = std::make_shared<SDLImageShared>(scaled);
 
- 	ret->fullSize.x = fullSize.x * factor;
 
- 	ret->fullSize.y = fullSize.y * factor;
 
- 	ret->margins.x = margins.x * factor;
 
- 	ret->margins.y = margins.y * factor;
 
- 	ret->optimizeSurface();
 
- 	// erase our own reference
 
- 	SDL_FreeSurface(scaled);
 
- 	if (surf && surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, originalPalette);
 
- 	return ret;
 
- }
 
- std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
 
- {
 
- 	float scaleX = float(size.x) / dimensions().x;
 
- 	float scaleY = float(size.y) / dimensions().y;
 
- 	if (palette && surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, palette);
 
- 	auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
 
- 	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
 
- 		CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
 
- 	else if(scaled->format && scaled->format->Amask)
 
- 		SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
 
- 	else
 
- 		CSDL_Ext::setDefaultColorKey(scaled);//just in case
 
- 	auto ret = std::make_shared<SDLImageShared>(scaled);
 
- 	ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
 
- 	ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
 
- 	ret->margins.x = (int) round((float)margins.x * scaleX);
 
- 	ret->margins.y = (int) round((float)margins.y * scaleY);
 
- 	// erase our own reference
 
- 	SDL_FreeSurface(scaled);
 
- 	if (surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, originalPalette);
 
- 	return ret;
 
- }
 
- void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
 
- {
 
- 	if (!surf)
 
- 		return;
 
- 	if (palette && surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, palette);
 
- 	IMG_SavePNG(surf, path.string().c_str());
 
- 	if (palette && surf->format->palette)
 
- 		SDL_SetSurfacePalette(surf, originalPalette);
 
- }
 
- void SDLImageIndexed::playerColored(PlayerColor player)
 
- {
 
- 	graphics->setPlayerPalette(currentPalette, player);
 
- }
 
- bool SDLImageShared::isTransparent(const Point & coords) const
 
- {
 
- 	if (surf)
 
- 		return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
 
- 	else
 
- 		return true;
 
- }
 
- Point SDLImageShared::dimensions() const
 
- {
 
- 	return fullSize;
 
- }
 
- std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode)
 
- {
 
- 	if (surf && surf->format->palette)
 
- 		return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);
 
- 	else
 
- 		return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
 
- }
 
- std::shared_ptr<ISharedImage> SDLImageShared::horizontalFlip() const
 
- {
 
- 	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
 
- 	auto ret = std::make_shared<SDLImageShared>(flipped);
 
- 	ret->fullSize = fullSize;
 
- 	ret->margins.x = margins.x;
 
- 	ret->margins.y = fullSize.y - surf->h - margins.y;
 
- 	ret->fullSize = fullSize;
 
- 	return ret;
 
- }
 
- std::shared_ptr<ISharedImage> SDLImageShared::verticalFlip() const
 
- {
 
- 	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
 
- 	auto ret = std::make_shared<SDLImageShared>(flipped);
 
- 	ret->fullSize = fullSize;
 
- 	ret->margins.x = fullSize.x - surf->w - margins.x;
 
- 	ret->margins.y = margins.y;
 
- 	ret->fullSize = fullSize;
 
- 	return ret;
 
- }
 
- // Keep the original palette, in order to do color switching operation
 
- void SDLImageShared::savePalette()
 
- {
 
- 	// For some images that don't have palette, skip this
 
- 	if(surf->format->palette == nullptr)
 
- 		return;
 
- 	if(originalPalette == nullptr)
 
- 		originalPalette = SDL_AllocPalette(surf->format->palette->ncolors);
 
- 	SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
 
- }
 
- void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
 
- {
 
- 	std::vector<SDL_Color> shifterColors(colorsToMove);
 
- 	for(uint32_t i=0; i<colorsToMove; ++i)
 
- 		shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
 
- 	SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
 
- }
 
- void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
 
- {
 
- 	// If shadow is enabled, following colors must be skipped unconditionally
 
- 	if (shadowEnabled)
 
- 		colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4);
 
- 	// Note: here we skip first colors in the palette that are predefined in H3 images
 
- 	for(int i = 0; i < currentPalette->ncolors; i++)
 
- 	{
 
- 		if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
 
- 			continue;
 
- 		if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
 
- 			continue;
 
- 		currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
 
- 	}
 
- }
 
- SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)
 
- 	:SDLImageBase::SDLImageBase(image, mode)
 
- 	,originalPalette(originalPalette)
 
- {
 
- 	currentPalette = SDL_AllocPalette(originalPalette->ncolors);
 
- 	SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
 
- 	if (mode == EImageBlitMode::ALPHA)
 
- 	{
 
- 		setOverlayColor(Colors::TRANSPARENCY);
 
- 		setShadowTransparency(1.0);
 
- 	}
 
- }
 
- SDLImageIndexed::~SDLImageIndexed()
 
- {
 
- 	SDL_FreePalette(currentPalette);
 
- }
 
- void SDLImageIndexed::setShadowTransparency(float factor)
 
- {
 
- 	ColorRGBA shadow50(0, 0, 0, 128 * factor);
 
- 	ColorRGBA shadow25(0, 0, 0,  64 * factor);
 
- 	std::array<SDL_Color, 5> colorsSDL = {
 
- 		originalPalette->colors[0],
 
- 		originalPalette->colors[1],
 
- 		originalPalette->colors[2],
 
- 		originalPalette->colors[3],
 
- 		originalPalette->colors[4]
 
- 	};
 
- 	// seems to be used unconditionally
 
- 	colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
 
- 	colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
 
- 	colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
 
- 	// seems to be used only if color matches
 
- 	if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
 
- 		colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
 
- 	if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
 
- 		colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
 
- 	SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());
 
- }
 
- void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
 
- {
 
- 	currentPalette->colors[5] = CSDL_Ext::toSDL(addColors(targetPalette[5], color));
 
- 	for (int i : {6,7})
 
- 	{
 
- 		if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
 
- 			currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
 
- 	}
 
- }
 
- void SDLImageIndexed::setShadowEnabled(bool on)
 
- {
 
- 	if (on)
 
- 		setShadowTransparency(1.0);
 
- 	if (!on && blitMode == EImageBlitMode::ALPHA)
 
- 		setShadowTransparency(0.0);
 
- 	shadowEnabled = on;
 
- }
 
- void SDLImageIndexed::setBodyEnabled(bool on)
 
- {
 
- 	if (on)
 
- 		adjustPalette(ColorFilter::genEmptyShifter(), 0);
 
- 	else
 
- 		adjustPalette(ColorFilter::genAlphaShifter(0), 0);
 
- 	bodyEnabled = on;
 
- }
 
- void SDLImageIndexed::setOverlayEnabled(bool on)
 
- {
 
- 	if (on)
 
- 		setOverlayColor(Colors::WHITE_TRUE);
 
- 	if (!on && blitMode == EImageBlitMode::ALPHA)
 
- 		setOverlayColor(Colors::TRANSPARENCY);
 
- 	overlayEnabled = on;
 
- }
 
- SDLImageShared::~SDLImageShared()
 
- {
 
- 	SDL_FreeSurface(surf);
 
- 	SDL_FreePalette(originalPalette);
 
- }
 
- SDLImageBase::SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode)
 
- 	:image(image)
 
- 	, alphaValue(SDL_ALPHA_OPAQUE)
 
- 	, blitMode(mode)
 
- {}
 
- std::shared_ptr<ISharedImage> SDLImageBase::getSharedImage() const
 
- {
 
- 	return image;
 
- }
 
- void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
 
- {
 
- 	image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
 
- }
 
- void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
 
- {
 
- 	image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
 
- }
 
- void SDLImageIndexed::exportBitmap(const boost::filesystem::path & path) const
 
- {
 
- 	image->exportBitmap(path, currentPalette);
 
- }
 
- void SDLImageIndexed::scaleTo(const Point & size)
 
- {
 
- 	image = image->scaleTo(size, currentPalette);
 
- }
 
- void SDLImageRGB::scaleTo(const Point & size)
 
- {
 
- 	image = image->scaleTo(size, nullptr);
 
- }
 
- void SDLImageIndexed::scaleInteger(int factor)
 
- {
 
- 	image = image->scaleInteger(factor, currentPalette);
 
- }
 
- void SDLImageRGB::scaleInteger(int factor)
 
- {
 
- 	image = image->scaleInteger(factor, nullptr);
 
- }
 
- void SDLImageRGB::exportBitmap(const boost::filesystem::path & path) const
 
- {
 
- 	image->exportBitmap(path, nullptr);
 
- }
 
- bool SDLImageBase::isTransparent(const Point & coords) const
 
- {
 
- 	return image->isTransparent(coords);
 
- }
 
- Point SDLImageBase::dimensions() const
 
- {
 
- 	return image->dimensions();
 
- }
 
- void SDLImageBase::setAlpha(uint8_t value)
 
- {
 
- 	alphaValue = value;
 
- }
 
- void SDLImageBase::setBlitMode(EImageBlitMode mode)
 
- {
 
- 	blitMode = mode;
 
- }
 
- void SDLImageRGB::setShadowEnabled(bool on)
 
- {
 
- 	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
 
- }
 
- void SDLImageRGB::setBodyEnabled(bool on)
 
- {
 
- 	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
 
- }
 
- void SDLImageRGB::setOverlayEnabled(bool on)
 
- {
 
- 	// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
 
- }
 
- void SDLImageRGB::setOverlayColor(const ColorRGBA & color)
 
- {}
 
- void SDLImageRGB::playerColored(PlayerColor player)
 
- {}
 
- void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
 
- {}
 
- void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
 
- {}
 
 
  |