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							- /*
 
-  * CArtifactsOfHeroMain.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CArtifactsOfHeroMain.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../../lib/callback/CCallback.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/networkPacks/ArtifactLocation.h"
 
- CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
 
- {
 
- 	init(position, std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
 
- 	setClickPressedArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::clickPressedArtPlace, this, _1, _2));
 
- 	setShowPopupArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
 
- 	enableGesture();
 
- }
 
- CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
 
- {
 
- 	if(curHero)
 
- 		CArtifactsOfHeroBase::putBackPickedArtifact();
 
- }
 
- void CArtifactsOfHeroMain::keyPressed(EShortcut key)
 
- {
 
- 	if(!shortcutPressed)
 
- 	{
 
- 		int saveIdx = vstd::find_pos(costumeSaveShortcuts, key);
 
- 		int loadIdx = vstd::find_pos(costumeLoadShortcuts, key);
 
- 		if (saveIdx != -1)
 
- 		{
 
- 			shortcutPressed = true;
 
- 			GAME->interface()->cb->manageHeroCostume(getHero()->id, saveIdx, true);
 
- 			return;
 
- 		}
 
- 		if (loadIdx != -1)
 
- 		{
 
- 			shortcutPressed = true;
 
- 			GAME->interface()->cb->manageHeroCostume(getHero()->id, loadIdx, false);
 
- 			return;
 
- 		}
 
- 	}
 
- }
 
- void CArtifactsOfHeroMain::keyReleased(EShortcut key)
 
- {
 
- 	if(vstd::contains(costumeSaveShortcuts, key) || vstd::contains(costumeLoadShortcuts, key))
 
- 		shortcutPressed = false;
 
- }
 
 
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