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- /*
- * LuaSpellEffect.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/spells/effects/Effect.h"
- #include "../../lib/spells/effects/Registry.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace scripting
- {
- class Script;
- class Context;
- }
- namespace spells
- {
- namespace effects
- {
- using scripting::Script;
- using scripting::Context;
- class LuaSpellEffectFactory : public IEffectFactory
- {
- public:
- LuaSpellEffectFactory(const Script * script_);
- virtual ~LuaSpellEffectFactory();
- Effect * create() const override;
- private:
- const Script * script;
- };
- class LuaSpellEffect : public Effect
- {
- public:
- LuaSpellEffect(const Script * script_);
- virtual ~LuaSpellEffect();
- void adjustTargetTypes(std::vector<TargetType> & types) const override;
- void adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const override;
- bool applicable(Problem & problem, const Mechanics * m) const override;
- bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
- void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
- EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
- EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
- protected:
- void serializeJsonEffect(JsonSerializeFormat & handler) override;
- private:
- const Script * script;
- std::shared_ptr<Context> resolveScript(const Mechanics * m) const;
- static void setContextVariables(const Mechanics * m, const std::shared_ptr<Context>& context) ;
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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