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							- #ifndef __STARTINFO_H__
 
- #define __STARTINFO_H__
 
- #include "global.h"
 
- #include <vector>
 
- #include <string>
 
- /*
 
-  * StartInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- /// Struct which describes the name, the color, the starting bonus of a player
 
- struct PlayerSettings
 
- {
 
- 	enum Ebonus {brandom=-1,bartifact, bgold, bresource};
 
- 	si32 castle, hero,  //ID, if -1 then random, if -2 then none
 
- 		heroPortrait; //-1 if default, else ID
 
- 	std::string heroName;
 
- 	si8 bonus; //usees enum type Ebonus
 
- 	ui8 color; //from 0 - 
 
- 	ui8 handicap;//0-no, 1-mild, 2-severe
 
- 	std::string name;
 
- 	ui8 human; //0 - AI, non-0 serves as player id
 
- 	template <typename Handler> 	void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & castle;
 
- 		h & hero;
 
- 		h & heroPortrait;
 
- 		h & heroName;
 
- 		h & bonus;
 
- 		h & color;
 
- 		h & handicap;
 
- 		h & name;
 
- 		h & human;
 
- 	}
 
- 	PlayerSettings()
 
- 	{
 
- 		bonus = brandom;
 
- 		castle = -2;
 
- 		heroPortrait = -1;
 
- 	}
 
- };
 
- /// Struct which describes the difficulty, the turn time,.. of a heroes match.
 
- struct StartInfo
 
- {
 
- 	enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, INVALID = 255};
 
- 	ui8 mode; //uses EMode enum
 
- 	ui8 difficulty; //0=easy; 4=impossible
 
- 	bmap<int, PlayerSettings> playerInfos; //color indexed
 
- 	ui8 turnTime; //in minutes, 0=unlimited
 
- 	std::string mapname;
 
- 	ui8 whichMapInCampaign; //used only for mode CAMPAIGN
 
- 	ui8 choosenCampaignBonus; //used only for mode CAMPAIGN
 
- 	PlayerSettings & getIthPlayersSettings(int no)
 
- 	{
 
- 		if(playerInfos.find(no) != playerInfos.end())
 
- 			return playerInfos[no];
 
- 		tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
 
- 		throw std::string("Cannot find info about player");
 
- 	}
 
- 	PlayerSettings *getPlayersSettings(const ui8 nameID)
 
- 	{
 
- 		for(bmap<int, PlayerSettings>::iterator it=playerInfos.begin(); it != playerInfos.end(); ++it)
 
- 			if(it->second.human == nameID)
 
- 				return &it->second;
 
- 		return NULL;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & mode;
 
- 		h & difficulty;
 
- 		h & playerInfos;
 
- 		h & turnTime;
 
- 		h & mapname;
 
- 		h & whichMapInCampaign;
 
- 		h & choosenCampaignBonus;
 
- 	}
 
- 	StartInfo()
 
- 	{
 
- 		mode = INVALID;
 
- 	}
 
- };
 
- #endif // __STARTINFO_H__
 
 
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