global.h 18 KB

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  1. #pragma once
  2. #ifndef __GLOBAL_H__
  3. #define __GLOBAL_H__
  4. #include <iostream>
  5. #include <algorithm> //std::find
  6. #include <string> //std::find
  7. #include <boost/logic/tribool.hpp>
  8. #include <boost/unordered_set.hpp>
  9. using boost::logic::tribool;
  10. #include <boost/cstdint.hpp>
  11. #include <assert.h>
  12. //filesystem version 3 causes problems (and it's default as of boost 1.46)
  13. #define BOOST_FILESYSTEM_VERSION 2
  14. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  15. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  16. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  17. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  18. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  19. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  20. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  21. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  22. typedef si64 expType;
  23. typedef ui16 spelltype;
  24. typedef std::pair<ui32, ui32> TDmgRange;
  25. typedef ui8 TBonusType;
  26. typedef si32 TBonusSubtype;
  27. #include "int3.h"
  28. #include <map>
  29. #include <vector>
  30. #define CHECKTIME 1
  31. #if CHECKTIME
  32. #include "timeHandler.h"
  33. #define THC
  34. #endif
  35. #define NAME_VER ("VCMI 0.84b")
  36. extern std::string NAME; //full name
  37. extern std::string NAME_AFFIX; //client / server
  38. #define CONSOLE_LOGGING_LEVEL 5
  39. #define FILE_LOGGING_LEVEL 6
  40. /*
  41. * DATA_DIR contains the game data (Data/, MP3/, ...).
  42. * USER_DIR is where to save games (Games/) and the config.
  43. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  44. * LIB_DIR is where the AI libraries reside (linux only)
  45. */
  46. #ifdef _WIN32
  47. #define DATA_DIR "."
  48. #define USER_DIR "."
  49. #define BIN_DIR "."
  50. #define LIB_DIR "AI"
  51. #define SERVER_NAME "VCMI_server.exe"
  52. #else
  53. #ifndef DATA_DIR
  54. #error DATA_DIR undefined.
  55. #endif
  56. #ifndef BIN_DIR
  57. #error BIN_DIR undefined.
  58. #endif
  59. #ifndef LIB_DIR
  60. #error LIB_DIR undefined.
  61. #endif
  62. #define SERVER_NAME "vcmiserver"
  63. #endif
  64. #ifdef _WIN32
  65. #define PATH_SEPARATOR "\\"
  66. #else
  67. #define PATH_SEPARATOR "/"
  68. #endif
  69. /*
  70. * global.h, part of VCMI engine
  71. *
  72. * Authors: listed in file AUTHORS in main folder
  73. *
  74. * License: GNU General Public License v2.0 or later
  75. * Full text of license available in license.txt file, in main folder
  76. *
  77. */
  78. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  79. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  80. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  81. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  82. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  83. class CGameInfo;
  84. extern const CGameInfo* CGI; //game info for general use
  85. class CClientState;
  86. extern CClientState * CCS;
  87. //a few typedefs for CCreatureSet
  88. typedef si32 TSlot;
  89. typedef si32 TQuantity;
  90. typedef ui32 TCreature; //creature id
  91. const int ARMY_SIZE = 7;
  92. const int HEROI_TYPE = 34,
  93. TOWNI_TYPE = 98,
  94. CREI_TYPE = 54,
  95. EVENTI_TYPE = 26;
  96. const int CREATURES_COUNT = 197;
  97. const int CRE_LEVELS = 10;
  98. const int F_NUMBER = 9; //factions (town types) quantity
  99. const int PLAYER_LIMIT = 8; //player limit per map
  100. const int ALL_PLAYERS = 255; //bitfield
  101. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  102. const int SKILL_QUANTITY=28;
  103. const int SKILL_PER_HERO=8;
  104. const int ARTIFACTS_QUANTITY=171;
  105. const int HEROES_QUANTITY=156;
  106. const int SPELLS_QUANTITY=70;
  107. const int RESOURCE_QUANTITY=8;
  108. const int TERRAIN_TYPES=10;
  109. const int PRIMARY_SKILLS=4;
  110. const int NEUTRAL_PLAYER=255;
  111. const int NAMES_PER_TOWN=16;
  112. const int CREATURES_PER_TOWN = 7; //without upgrades
  113. const int MAX_BUILDING_PER_TURN = 1;
  114. const int SPELL_LEVELS = 5;
  115. //const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
  116. const int CREEP_SIZE = 2000000000;
  117. const int WEEKLY_GROWTH = 10; //percent
  118. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  119. const bool DWELLINGS_ACCUMULATE_CREATURES = true;
  120. const bool STACK_EXP = true;
  121. const bool STACK_ARTIFACT = true;
  122. const int BFIELD_WIDTH = 17;
  123. const int BFIELD_HEIGHT = 11;
  124. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  125. const int SPELLBOOK_GOLD_COST = 500;
  126. //for battle stacks' positions
  127. struct THex
  128. {
  129. static const si16 INVALID = -1;
  130. enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
  131. si16 hex;
  132. THex() : hex(INVALID) {}
  133. THex(si16 _hex) : hex(_hex)
  134. {
  135. //assert(isValid());
  136. }
  137. operator si16() const
  138. {
  139. return hex;
  140. }
  141. bool isValid() const
  142. {
  143. return hex >= 0 && hex < BFIELD_SIZE;
  144. }
  145. template<typename inttype>
  146. THex(inttype x, inttype y)
  147. {
  148. setXY(x, y);
  149. }
  150. template<typename inttype>
  151. THex(std::pair<inttype, inttype> xy)
  152. {
  153. setXY(xy);
  154. }
  155. template<typename inttype>
  156. void setX(inttype x)
  157. {
  158. setXY(x, getY());
  159. }
  160. template<typename inttype>
  161. void setY(inttype y)
  162. {
  163. setXY(getX(), y);
  164. }
  165. void setXY(si16 x, si16 y)
  166. {
  167. assert(x >= 0 && x < BFIELD_WIDTH && y >= 0 && y < BFIELD_HEIGHT);
  168. hex = x + y * BFIELD_WIDTH;
  169. }
  170. template<typename inttype>
  171. void setXY(std::pair<inttype, inttype> xy)
  172. {
  173. setXY(xy.first, xy.second);
  174. }
  175. si16 getY() const
  176. {
  177. return hex/BFIELD_WIDTH;
  178. }
  179. si16 getX() const
  180. {
  181. int pos = hex - getY() * BFIELD_WIDTH;
  182. return pos;
  183. }
  184. std::pair<si16, si16> getXY() const
  185. {
  186. return std::make_pair(getX(), getY());
  187. }
  188. //moving to direction
  189. void operator+=(EDir dir)
  190. {
  191. si16 x = getX(),
  192. y = getY();
  193. switch(dir)
  194. {
  195. case TOP_LEFT:
  196. setXY(y%2 ? x-1 : x, y-1);
  197. break;
  198. case TOP_RIGHT:
  199. setXY(y%2 ? x : x+1, y-1);
  200. break;
  201. case RIGHT:
  202. setXY(x+1, y);
  203. break;
  204. case BOTTOM_RIGHT:
  205. setXY(y%2 ? x : x+1, y+1);
  206. break;
  207. case BOTTOM_LEFT:
  208. setXY(y%2 ? x-1 : x, y+1);
  209. break;
  210. case LEFT:
  211. setXY(x-1, y);
  212. break;
  213. default:
  214. throw std::string("Disaster: wrong direction in THex::operator+=!\n");
  215. break;
  216. }
  217. }
  218. //generates new THex moved by given dir
  219. THex operator+(EDir dir) const
  220. {
  221. THex ret(*this);
  222. ret += dir;
  223. return ret;
  224. }
  225. std::vector<THex> neighbouringTiles() const
  226. {
  227. std::vector<THex> ret;
  228. const int WN = BFIELD_WIDTH;
  229. checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
  230. checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
  231. checkAndPush(hex - 1, ret);
  232. checkAndPush(hex + 1, ret);
  233. checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
  234. checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
  235. return ret;
  236. }
  237. //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
  238. static signed char mutualPosition(THex hex1, THex hex2)
  239. {
  240. if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
  241. return 0;
  242. if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
  243. return 1;
  244. if(hex2 == hex1 - 1 && hex1%17 != 0) //left
  245. return 5;
  246. if(hex2 == hex1 + 1 && hex1%17 != 16) //right
  247. return 2;
  248. if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
  249. return 4;
  250. if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
  251. return 3;
  252. return -1;
  253. }
  254. //returns distance between given hexes
  255. static si8 getDistance(THex hex1, THex hex2)
  256. {
  257. int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
  258. yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
  259. return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
  260. }
  261. template <typename Handler> void serialize(Handler &h, const int version)
  262. {
  263. h & hex;
  264. }
  265. private:
  266. static void checkAndPush(int tile, std::vector<THex> & ret)
  267. {
  268. if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
  269. ret.push_back(THex(tile));
  270. }
  271. };
  272. enum EMarketMode
  273. {
  274. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  275. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  276. MARTKET_AFTER_LAST_PLACEHOLDER
  277. };
  278. namespace SpellCasting
  279. {
  280. enum ESpellCastProblem
  281. {
  282. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  283. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  284. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  285. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
  286. };
  287. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
  288. }
  289. namespace Res
  290. {
  291. enum ERes
  292. {
  293. WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
  294. };
  295. }
  296. namespace Arts
  297. {
  298. enum EPos
  299. {
  300. PRE_FIRST = -1,
  301. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  302. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  303. AFTER_LAST
  304. };
  305. const ui16 BACKPACK_START = 19;
  306. const int ID_CATAPULT = 3, ID_LOCK = 145;
  307. }
  308. enum EAlignment
  309. {
  310. GOOD, EVIL, NEUTRAL
  311. };
  312. //uncomment to make it work
  313. //#define MARK_BLOCKED_POSITIONS
  314. //#define MARK_VISITABLE_POSITIONS
  315. #define DEFBYPASS
  316. #ifdef _WIN32
  317. #define DLL_F_EXPORT __declspec(dllexport)
  318. #else
  319. #if defined(__GNUC__) && __GNUC__ >= 4
  320. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  321. #else
  322. #define DLL_F_EXPORT
  323. #endif
  324. #endif
  325. #ifdef _WIN32
  326. #define DLL_F_IMPORT __declspec(dllimport)
  327. #else
  328. #if defined(__GNUC__) && __GNUC__ >= 4
  329. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  330. #else
  331. #define DLL_F_IMPORT
  332. #endif
  333. #endif
  334. #ifdef VCMI_DLL
  335. #define DLL_EXPORT DLL_F_EXPORT
  336. #else
  337. #define DLL_EXPORT DLL_F_IMPORT
  338. #endif
  339. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  340. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  341. //a normal std::map with consted operator[] for sanity
  342. template<typename KeyT, typename ValT>
  343. class bmap : public std::map<KeyT, ValT>
  344. {
  345. public:
  346. const ValT & operator[](KeyT key) const
  347. {
  348. return find(key)->second;
  349. }
  350. ValT & operator[](KeyT key)
  351. {
  352. return static_cast<std::map<KeyT, ValT> &>(*this)[key];
  353. }
  354. template <typename Handler> void serialize(Handler &h, const int version)
  355. {
  356. h & static_cast<std::map<KeyT, ValT> &>(*this);
  357. }
  358. };
  359. namespace vstd
  360. {
  361. template <typename Container, typename Item>
  362. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  363. {
  364. return std::find(c.begin(),c.end(),i) != c.end();
  365. }
  366. template <typename V, typename Item, typename Item2>
  367. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  368. {
  369. return c.find(i)!=c.end();
  370. }
  371. template <typename V, typename Item, typename Item2>
  372. bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
  373. {
  374. return c.find(i)!=c.end();
  375. }
  376. template <typename Item>
  377. bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
  378. {
  379. return c.find(i)!=c.end();
  380. }
  381. template <typename Item, size_t N>
  382. bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
  383. {
  384. return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
  385. }
  386. template <typename Container1, typename Container2>
  387. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  388. {
  389. typename Container2::iterator itr = c2.begin();
  390. while(itr != c2.end())
  391. if(!contains(c1,*itr))
  392. return itr;
  393. else
  394. ++itr;
  395. return c2.end();
  396. }
  397. template <typename Container1, typename Container2>
  398. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  399. {
  400. typename Container2::const_iterator itr = c2.begin();
  401. while(itr != c2.end())
  402. if(!contains(c1,*itr))
  403. return itr;
  404. else
  405. ++itr;
  406. return c2.end();
  407. }
  408. template <typename Container, typename Item>
  409. typename Container::iterator find(const Container & c, const Item &i)
  410. {
  411. return std::find(c.begin(),c.end(),i);
  412. }
  413. template <typename T1, typename T2>
  414. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  415. {
  416. for(size_t i=0; i < c.size(); ++i)
  417. if(c[i] == s)
  418. return i;
  419. return -1;
  420. }
  421. template <typename T1, typename T2, typename Func>
  422. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  423. {
  424. for(size_t i=0; i < c.size(); ++i)
  425. if(f(c[i],s))
  426. return i;
  427. return -1;
  428. }
  429. template <typename Container, typename Item>
  430. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  431. {
  432. return std::find(c.begin(),c.end(),i);
  433. }
  434. template <typename Container, typename Item>
  435. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  436. {
  437. return std::find(c.begin(),c.end(),i);
  438. }
  439. template <typename Container, typename Item>
  440. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  441. {
  442. typename Container::iterator itr = find(c,i);
  443. if(itr == c.end())
  444. return false;
  445. c.erase(itr);
  446. return true;
  447. }
  448. template <typename t1>
  449. void delObj(t1 *a1)
  450. {
  451. delete a1;
  452. }
  453. template <typename t1, typename t2>
  454. void assign(t1 &a1, const t2 &a2)
  455. {
  456. a1 = a2;
  457. }
  458. template <typename t1, typename t2>
  459. struct assigner
  460. {
  461. public:
  462. t1 &op1;
  463. t2 op2;
  464. assigner(t1 &a1, const t2 & a2)
  465. :op1(a1), op2(a2)
  466. {}
  467. void operator()()
  468. {
  469. op1 = op2;
  470. }
  471. };
  472. template <typename t1, typename t2>
  473. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  474. {
  475. return assigner<t1,t2>(a1,a2);
  476. }
  477. template <typename t1, typename t2, typename t3>
  478. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  479. {
  480. return a1.*point == a2;
  481. }
  482. template <typename t1, typename t2>
  483. bool equal(const t1 &a1, const t2 &a2)
  484. {
  485. return a1 == a2;
  486. }
  487. }
  488. using vstd::operator-=;
  489. template <typename t1, typename t2>
  490. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  491. {
  492. if(a >= b)
  493. return a;
  494. else
  495. {
  496. a = b;
  497. return a;
  498. }
  499. }
  500. template <typename t1, typename t2>
  501. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  502. {
  503. if(a <= b)
  504. return a;
  505. else
  506. {
  507. a = b;
  508. return a;
  509. }
  510. }
  511. template <typename t1, typename t2, typename t3>
  512. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  513. {
  514. amax(a,b);
  515. amin(a,c);
  516. return a;
  517. }
  518. template <typename t1, typename t2, typename t3>
  519. bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
  520. {
  521. return a > b && a < c;
  522. }
  523. template <typename t1, typename t2, typename t3>
  524. bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
  525. {
  526. return a >= b && a <= c;
  527. }
  528. template <typename T>
  529. void delNull(T* &ptr) //deleted pointer and sets it to NULL
  530. {
  531. delete ptr;
  532. ptr = NULL;
  533. }
  534. #include "CConsoleHandler.h"
  535. extern DLL_EXPORT std::ostream *logfile;
  536. extern DLL_EXPORT CConsoleHandler *console;
  537. class CLogger //logger, prints log info to console and saves in file
  538. {
  539. const int lvl;
  540. public:
  541. CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
  542. {
  543. if(lvl < CONSOLE_LOGGING_LEVEL)
  544. std::cout << fun;
  545. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  546. *logfile << fun;
  547. return *this;
  548. }
  549. template<typename T>
  550. CLogger & operator<<(const T & data)
  551. {
  552. if(lvl < CONSOLE_LOGGING_LEVEL)
  553. {
  554. if(console)
  555. console->print(data,lvl);
  556. else
  557. std::cout << data << std::flush;
  558. }
  559. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  560. *logfile << data << std::flush;
  561. return *this;
  562. }
  563. CLogger(const int Lvl) : lvl(Lvl) {}
  564. };
  565. extern DLL_EXPORT CLogger tlog0; //green - standard progress info
  566. extern DLL_EXPORT CLogger tlog1; //red - big errors
  567. extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
  568. extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
  569. extern DLL_EXPORT CLogger tlog4; //white - detailed log info
  570. extern DLL_EXPORT CLogger tlog5; //gray - minor log info
  571. extern DLL_EXPORT CLogger tlog6; //teal - AI info
  572. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  573. #define HANDLE_EXCEPTION \
  574. catch (const std::exception& e) { \
  575. tlog1 << e.what() << std::endl; \
  576. throw; \
  577. } \
  578. catch (const std::exception * e) \
  579. { \
  580. tlog1 << e->what()<< std::endl; \
  581. throw; \
  582. } \
  583. catch (const std::string& e) { \
  584. tlog1 << e << std::endl; \
  585. throw; \
  586. }
  587. #define HANDLE_EXCEPTIONC(COMMAND) \
  588. catch (const std::exception& e) { \
  589. COMMAND; \
  590. tlog1 << e.what() << std::endl; \
  591. throw; \
  592. } \
  593. catch (const std::string &e) \
  594. { \
  595. COMMAND; \
  596. tlog1 << e << std::endl; \
  597. throw; \
  598. }
  599. #if defined(linux) && defined(sparc)
  600. /* SPARC does not support unaligned memory access. Let gcc know when
  601. * to emit the right code. */
  602. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  603. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  604. static inline ui16 read_unaligned_u16(const void *p)
  605. {
  606. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  607. return v->val;
  608. }
  609. static inline ui32 read_unaligned_u32(const void *p)
  610. {
  611. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  612. return v->val;
  613. }
  614. #else
  615. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  616. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  617. #endif
  618. //for explicit overrides
  619. #ifdef _MSC_VER
  620. #define OVERRIDE override
  621. #else
  622. #define OVERRIDE //is there any working counterpart?
  623. #endif
  624. #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
  625. #endif // __GLOBAL_H__